58using namespace std::placeholders;
66#include <glsl_kicad_frag.h>
67#include <glsl_kicad_vert.h>
77 wxGLAttributes attribs;
78 attribs.RGBA().DoubleBuffer().Depth( 8 ).EndList();
127 glDeleteTextures( 1, &bitmap.second.id );
133#ifndef DISABLE_BITMAP_CACHE
139 if( glIsTexture( it->second.id ) )
141 it->second.accessTime = wxGetUTCTimeMillis().GetValue();
142 return it->second.id;
147 glDeleteTextures( 1, &it->second.id );
175 return std::numeric_limits< GLuint >::max();
177 const wxImage& imgData = *imgPtr;
179 bmp.
w = imgData.GetSize().x;
180 bmp.
h = imgData.GetSize().y;
186 glGenTextures( 1, &textureID );
194 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
196 if( imgData.HasAlpha() || imgData.HasMask() )
198 bmp.
size = bmp.
w * bmp.
h * 4;
199 auto buf = std::make_unique<uint8_t[]>( bmp.
size );
201 uint8_t* dstP = buf.get();
202 uint8_t* srcP = imgData.GetData();
204 long long pxCount =
static_cast<long long>( bmp.
w ) * bmp.
h;
206 if( imgData.HasAlpha() )
208 uint8_t* srcAlpha = imgData.GetAlpha();
210 for(
long long px = 0; px < pxCount; px++ )
212 memcpy( dstP, srcP, 3 );
220 else if( imgData.HasMask() )
222 uint8_t maskRed = imgData.GetMaskRed();
223 uint8_t maskGreen = imgData.GetMaskGreen();
224 uint8_t maskBlue = imgData.GetMaskBlue();
226 for(
long long px = 0; px < pxCount; px++ )
228 memcpy( dstP, srcP, 3 );
230 if( srcP[0] == maskRed && srcP[1] == maskGreen && srcP[2] == maskBlue )
231 dstP[3] = wxALPHA_TRANSPARENT;
233 dstP[3] = wxALPHA_OPAQUE;
240 glBindTexture( GL_TEXTURE_2D, textureID );
241 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, bmp.
w, bmp.
h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
246 bmp.
size = bmp.
w * bmp.
h * 3;
248 uint8_t* srcP = imgData.GetData();
250 glBindTexture( GL_TEXTURE_2D, textureID );
251 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, bmp.
w, bmp.
h, 0, GL_RGB, GL_UNSIGNED_BYTE, srcP );
254 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
255 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
257 long long currentTime = wxGetUTCTimeMillis().GetValue();
262#ifndef DISABLE_BITMAP_CACHE
270 for(
const auto& [kiid, cachedBmp] :
m_bitmaps )
272 const int cacheTimeoutMillis = 1000L;
274 if( currentTime - cachedBmp.accessTime > cacheTimeoutMillis )
288 toRemove = *toRemoveLru;
294 glDeleteTextures( 1, &cachedBitmap.
id );
312 wxEvtHandler* aMouseListener, wxEvtHandler* aPaintListener,
313 const wxString& aName ) :
314 GAL( aDisplayOptions ),
336 throw std::runtime_error(
"Could not create the main OpenGL context" );
345 throw std::runtime_error(
"Could not create a private OpenGL context" );
390#if defined _WIN32 || defined _WIN64
397 SetSize( aParent->GetClientSize() );
408 gluTessProperty(
m_tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
474 wxString retVal = wxEmptyString;
476 wxFrame* testFrame =
new wxFrame(
nullptr, wxID_ANY, wxT(
"" ), wxDefaultPosition,
477 wxSize( 1, 1 ), wxFRAME_TOOL_WINDOW | wxNO_BORDER );
492 catch( std::runtime_error& err )
495 retVal = wxString( err.what() );
553#ifdef KICAD_GAL_PROFILE
554 PROF_TIMER totalRealTime(
"OPENGL_GAL::beginDrawing()",
true );
557 wxASSERT_MSG(
m_isContextLocked,
"GAL_DRAWING_CONTEXT RAII object should have locked context. "
558 "Calling GAL::beginDrawing() directly is not allowed." );
560 wxASSERT_MSG(
IsVisible(),
"GAL::beginDrawing() must not be entered when GAL is not visible. "
561 "Other drawing routines will expect everything to be initialized "
562 "which will not be the case." );
568 glMatrixMode( GL_PROJECTION );
584 catch(
const std::runtime_error& )
586 wxLogVerbose(
"Could not create a framebuffer for diff mode blending.\n" );
593 catch(
const std::runtime_error& )
595 wxLogVerbose(
"Could not create a framebuffer for overlays.\n" );
605 glDisable( GL_TEXTURE_2D );
607 glShadeModel( GL_FLAT );
610 glEnable( GL_DEPTH_TEST );
611 glDepthFunc( GL_LESS );
614 glEnable( GL_BLEND );
615 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
617 glMatrixMode( GL_MODELVIEW );
621 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
631 glLoadMatrixd( matrixData );
650 const GLint FONT_TEXTURE_UNIT = 2;
655 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
660 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
661 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
662 checkGlError(
"loading bitmap font", __FILE__, __LINE__ );
664 glActiveTexture( GL_TEXTURE0 );
670 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
672 glActiveTexture( GL_TEXTURE0 );
679 checkGlError(
"setting bitmap font sampler as shader parameter", __FILE__, __LINE__ );
689 double pixelSizeMultiplier =
m_compositor->GetAntialiasSupersamplingFactor();
692 renderingOffset.
x *= screenPixelSize.
x;
693 renderingOffset.
y *= screenPixelSize.
y;
700 glActiveTexture( GL_TEXTURE0 );
705#ifdef KICAD_GAL_PROFILE
706 totalRealTime.
Stop();
707 wxLogTrace(
traceGalProfile, wxT(
"OPENGL_GAL::beginDrawing(): %.1f ms" ),
708 totalRealTime.
msecs() );
731 PROF_TIMER cntEndNoncached(
"gl-end-noncached" );
741 cntEndNoncached.
Start();
743 cntEndNoncached.
Stop();
745 cntEndCached.
Start();
749 cntEndOverlay.
Start();
755 cntEndOverlay.
Stop();
757 cntComposite.
Start();
760 glColor4d( 1.0, 1.0, 1.0, 1.0 );
797 wxASSERT_MSG(
m_isContextLocked,
"Context not locked. A GAL_CONTEXT_LOCKER RAII object must "
798 "be stacked rather than making separate lock/unlock calls." );
801 "Context was locked by a different client. "
802 "Should not be possible with RAII objects." );
812 wxASSERT_MSG(
m_isContextLocked,
"GAL_UPDATE_CONTEXT RAII object should have locked context. "
813 "Calling this from anywhere else is not allowed." );
815 wxASSERT_MSG(
IsVisible(),
"GAL::beginUpdate() must not be entered when GAL is not visible. "
816 "Other update routines will expect everything to be initialized "
817 "which will not be the case." );
853 VECTOR2D startEndVector = aEndPoint - aStartPoint;
860 float startX =
static_cast<float>( aStartPoint.
x );
861 float startY =
static_cast<float>( aStartPoint.
y );
862 float endX =
static_cast<float>( aEndPoint.
x );
863 float endY =
static_cast<float>( aEndPoint.
y );
865 if( startX == endX && startY == endY )
867 drawCircle( aStartPoint, aWidth / 2, aReserve );
1002 double startAngle = aStartAngle.
AsRadians();
1003 double endAngle = startAngle + aAngle.
AsRadians();
1020 for( alpha = startAngle; ( alpha + alphaIncrement ) < endAngle; )
1026 alpha += alphaIncrement;
1032 const VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1045 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1047 unsigned int lineCount = 0;
1049 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1052 if( alpha != endAngle )
1057 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1059 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1066 if( alpha != endAngle )
1068 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1079 double aWidth,
double aMaxError )
1090 double startAngle = aStartAngle.
AsRadians();
1091 double endAngle = startAngle + aAngle.
AsRadians();
1099 double alphaIncrement = 2.0 *
M_PI / segCount360;
1104 int seg_count =
KiROUND( ( endAngle - startAngle ) / alphaIncrement );
1106 if( seg_count % 2 != 0 )
1110 if( seg_count == 0 )
1112 VECTOR2D p_start( aCenterPoint.
x + cos( startAngle ) * aRadius,
1113 aCenterPoint.
y + sin( startAngle ) * aRadius );
1115 VECTOR2D p_end( aCenterPoint.
x + cos( endAngle ) * aRadius,
1116 aCenterPoint.
y + sin( endAngle ) * aRadius );
1123 alphaIncrement = ( endAngle - startAngle ) / seg_count;
1133 double width = aWidth / 2.0;
1134 VECTOR2D startPoint( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1135 VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1140 VECTOR2D pOuter( cos( startAngle ) * ( aRadius + width ),
1141 sin( startAngle ) * ( aRadius + width ) );
1143 VECTOR2D pInner( cos( startAngle ) * ( aRadius - width ),
1144 sin( startAngle ) * ( aRadius - width ) );
1148 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1150 VECTOR2D pNextOuter( cos( alpha ) * ( aRadius + width ),
1151 sin( alpha ) * ( aRadius + width ) );
1152 VECTOR2D pNextInner( cos( alpha ) * ( aRadius - width ),
1153 sin( alpha ) * ( aRadius - width ) );
1158 pOuter = pNextOuter;
1159 pInner = pNextInner;
1163 if( alpha != endAngle )
1165 VECTOR2D pLastOuter( cos( endAngle ) * ( aRadius + width ),
1166 sin( endAngle ) * ( aRadius + width ) );
1167 VECTOR2D pLastInner( cos( endAngle ) * ( aRadius - width ),
1168 sin( endAngle ) * ( aRadius - width ) );
1180 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1185 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1191 if( alpha != endAngle )
1198 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1200 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1207 if( alpha != endAngle )
1209 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1221 VECTOR2D diagonalPointA( aEndPoint.
x, aStartPoint.
y );
1222 VECTOR2D diagonalPointB( aStartPoint.
x, aEndPoint.
y );
1248 if( aStartPoint == aEndPoint )
1254 std::deque<VECTOR2D> pointList;
1256 pointList.push_back( aStartPoint );
1257 pointList.push_back( diagonalPointA );
1258 pointList.push_back( aEndPoint );
1259 pointList.push_back( diagonalPointB );
1260 pointList.push_back( aStartPoint );
1272 return aPointList[idx];
1274 aPointList.size(), aWidth );
1288 return aLineChain.
CPoint( idx );
1290 numPoints, aWidth );
1299 return aPointList[idx];
1301 aPointList.size() );
1310 return aPointList[idx];
1312 aPointList.size() );
1321 return aPointList[idx];
1337 return aLineChain.
CPoint( idx );
1345 int lineQuadCount = 0;
1347 for(
const std::vector<VECTOR2D>& points : aPointList )
1348 lineQuadCount += points.size() - 1;
1352 for(
const std::vector<VECTOR2D>& points : aPointList )
1359 points.size(),
false );
1366 wxCHECK( aPointList.size() >= 2, );
1367 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aPointList.size()] );
1368 GLdouble* ptr = points.get();
1370 for(
const VECTOR2D& p : aPointList )
1383 wxCHECK( aListSize >= 2, );
1384 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aListSize] );
1385 GLdouble* target = points.get();
1388 for(
int i = 0; i < aListSize; ++i )
1401 bool aStrokeTriangulation )
1408 int totalTriangleCount = 0;
1423 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1426 triPoly->GetTriangle( i, a, b, c );
1438 const auto& poly = aPolySet.
Polygon( j );
1440 for(
const auto& lc : poly )
1449 aStrokeTriangulation =
true;
1453 if( aStrokeTriangulation )
1462 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1465 triPoly->GetTriangle( i, a, b, c );
1497 std::unique_ptr<GLdouble[]> points(
new GLdouble[3 * pointCount] );
1498 GLdouble* ptr = points.get();
1500 for(
int i = 0; i < pointCount; ++i )
1514 double aFilterValue )
1516 std::vector<VECTOR2D> output;
1517 std::vector<VECTOR2D> pointCtrl;
1519 pointCtrl.push_back( aStartPoint );
1520 pointCtrl.push_back( aControlPointA );
1521 pointCtrl.push_back( aControlPointB );
1522 pointCtrl.push_back( aEndPoint );
1525 converter.
GetPoly( output, aFilterValue );
1527 if( output.size() == 1 )
1528 output.push_back( output.front() );
1536 GLfloat alpha = std::clamp( alphaBlend, 0.0, 1.0 );
1546 glm::vec4 v0 = xform * glm::vec4( -w / 2, -h / 2, 0.0, 0.0 );
1547 glm::vec4
v1 = xform * glm::vec4( w / 2, h / 2, 0.0, 0.0 );
1548 glm::vec4 trans = xform[3];
1552 if( !glIsTexture( texture_id ) )
1555 glDepthFunc( GL_ALWAYS );
1557 glAlphaFunc( GL_GREATER, 0.01f );
1558 glEnable( GL_ALPHA_TEST );
1560 glMatrixMode( GL_TEXTURE );
1562 glTranslated( 0.5, 0.5, 0.5 );
1564 glTranslated( -0.5, -0.5, -0.5 );
1566 glMatrixMode( GL_MODELVIEW );
1568 glTranslated( trans.x, trans.y, trans.z );
1570 glEnable( GL_TEXTURE_2D );
1571 glActiveTexture( GL_TEXTURE0 );
1572 glBindTexture( GL_TEXTURE_2D, texture_id );
1574 float texStartX = aBitmap.
IsMirroredX() ? 1.0 : 0.0;
1575 float texEndX = aBitmap.
IsMirroredX() ? 0.0 : 1.0;
1576 float texStartY = aBitmap.
IsMirroredY() ? 1.0 : 0.0;
1577 float texEndY = aBitmap.
IsMirroredY() ? 0.0 : 1.0;
1579 glBegin( GL_QUADS );
1580 glColor4f( 1.0, 1.0, 1.0, alpha );
1581 glTexCoord2f( texStartX, texStartY );
1583 glColor4f( 1.0, 1.0, 1.0, alpha );
1584 glTexCoord2f( texEndX, texStartY);
1586 glColor4f( 1.0, 1.0, 1.0, alpha );
1587 glTexCoord2f( texEndX, texEndY);
1589 glColor4f( 1.0, 1.0, 1.0, alpha );
1590 glTexCoord2f( texStartX, texEndY);
1594 glBindTexture( GL_TEXTURE_2D, 0 );
1596#ifdef DISABLE_BITMAP_CACHE
1597 glDeleteTextures( 1, &texture_id );
1602 glMatrixMode( GL_TEXTURE );
1604 glMatrixMode( GL_MODELVIEW );
1606 glDisable( GL_ALPHA_TEST );
1608 glDepthFunc( GL_LESS );
1617 || aText.Contains( wxT(
"^{" ) )
1618 || aText.Contains( wxT(
"_{" ) )
1619 || aText.Contains( wxT(
"\n" ) ) )
1630 double overbarHeight = textSize.
y;
1661 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1677 overbarHeight = -textSize.
y / 2.0;
1681 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1685 int overbarLength = 0;
1686 int overbarDepth = -1;
1687 int braceNesting = 0;
1689 auto iterateString =
1690 [&](
const std::function<void(
int aOverbarLength,
int aOverbarHeight )>& overbarFn,
1691 const std::function<int(
unsigned long aChar )>& bitmapCharFn )
1695 wxASSERT_MSG( *chIt !=
'\n' && *chIt !=
'\r',
1696 "No support for multiline bitmap text yet" );
1698 if( *chIt ==
'~' && overbarDepth == -1 )
1702 if( ++lookahead !=
end && *lookahead ==
'{' )
1705 overbarDepth = braceNesting;
1710 else if( *chIt ==
'{' )
1714 else if( *chIt ==
'}' )
1716 if( braceNesting > 0 )
1719 if( braceNesting == overbarDepth )
1721 overbarFn( overbarLength, overbarHeight );
1729 if( overbarDepth != -1 )
1730 overbarLength += bitmapCharFn( *chIt );
1732 bitmapCharFn( *chIt );
1739 int overbarsCount = 0;
1742 [&overbarsCount](
int aOverbarLength,
int aOverbarHeight )
1746 [&charsCount](
unsigned long aChar ) ->
int
1762 [&](
int aOverbarLength,
int aOverbarHeight )
1766 [&](
unsigned long aChar ) ->
int
1774 if( overbarDepth != -1 && overbarLength > 0 )
1789 float minorLineWidth = std::fmax( 1.0f,
1791 float majorLineWidth = minorLineWidth * 2.0f;
1835 glDisable( GL_DEPTH_TEST );
1836 glDisable( GL_TEXTURE_2D );
1840 glEnable( GL_STENCIL_TEST );
1841 glStencilFunc( GL_ALWAYS, 1, 1 );
1842 glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
1843 glColor4d( 0.0, 0.0, 0.0, 0.0 );
1855 for(
int j = gridStartY; j <= gridEndY; j++ )
1861 for(
int i = gridStartX; i <= gridEndX; i++ )
1864 SetLineWidth( ( ( tickX && tickY ) ? majorLineWidth : minorLineWidth ) );
1878 for(
int j = gridStartY; j <= gridEndY; j++ )
1897 glStencilFunc( GL_NOTEQUAL, 0, 1 );
1903 for(
int i = gridStartX; i <= gridEndX; i++ )
1920 glDisable( GL_STENCIL_TEST );
1923 glEnable( GL_DEPTH_TEST );
1924 glEnable( GL_TEXTURE_2D );
1934 m_compositor->Resize( aWidth * scaleFactor, aHeight * scaleFactor );
1937 wxGLCanvas::SetSize( aWidth, aHeight );
1943 bool s = wxGLCanvas::Show( aShow );
1946 wxGLCanvas::Raise();
1964 glClearColor( 0, 0, 0, 1 );
1965 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
1971 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
1973 matrixData[0] = aTransformation.
m_data[0][0];
1974 matrixData[1] = aTransformation.
m_data[1][0];
1975 matrixData[2] = aTransformation.
m_data[2][0];
1976 matrixData[4] = aTransformation.
m_data[0][1];
1977 matrixData[5] = aTransformation.
m_data[1][1];
1978 matrixData[6] = aTransformation.
m_data[2][1];
1979 matrixData[12] = aTransformation.
m_data[0][2];
1980 matrixData[13] = aTransformation.
m_data[1][2];
1981 matrixData[14] = aTransformation.
m_data[2][2];
1983 glMultMatrixd( matrixData );
2021 std::shared_ptr<VERTEX_ITEM> newItem = std::make_shared<VERTEX_ITEM>( *
m_cachedManager );
2023 m_groups.insert( std::make_pair( groupNumber, newItem ) );
2152 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::StartDiffLayer() called" ) );
2159 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): setting target to TARGET_TEMP" ) );
2166 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): TARGET_TEMP set and cleared, compositor buffer=%u" ),
2171 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): WARNING - no temp buffer!" ) );
2178 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::EndDiffLayer() called" ) );
2179 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): m_tempBuffer=%u, m_mainBuffer=%u" ),
2184 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): using temp buffer path" ) );
2189 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): calling DrawBufferDifference" ) );
2197 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): DrawBufferDifference returned" ) );
2201 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): NO temp buffer, using fallback path" ) );
2204 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
2206 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2209 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::EndDiffLayer() complete" ) );
2221#if wxCHECK_VERSION( 3, 3, 0 )
2233#if wxCHECK_VERSION( 3, 3, 0 )
2252 const bool aReserve )
2270 * glm::vec4( aStartPoint.
x, aStartPoint.
y, 0.0, 0.0 );
2272 * glm::vec4( aEndPoint.
x, aEndPoint.
y, 0.0, 0.0 );
2356 double outerRadius = aRadius + (
m_lineWidth / 2 );
2402 GLdouble* point = aPoints;
2404 for(
int i = 0; i < aPointCount; ++i )
2422 return VECTOR2D( aPoints[idx * 3], aPoints[idx * 3 + 1] );
2432 wxCHECK( aPointCount > 0, );
2436 if( aPointCount == 1 )
2438 drawLineQuad( aPointGetter( 0 ), aPointGetter( 0 ), aReserve );
2447 for(
int i = 1; i < aPointCount; ++i )
2449 auto start = aPointGetter( i - 1 );
2450 auto end = aPointGetter( i );
2458 int aPointCount,
double aWidth,
bool aReserve )
2460 wxCHECK( aPointCount >= 2, );
2466 for(
int i = 1; i < aPointCount; ++i )
2468 auto start = aPointGetter( i - 1 );
2469 auto end = aPointGetter( i );
2471 float startx = start.x;
2472 float starty = start.y;
2481 if( startx == endx && starty == endy )
2493 vertices += 6 + 6 + 3 + 3;
2499 for(
int i = 1; i < aPointCount; ++i )
2501 auto start = aPointGetter( i - 1 );
2502 auto end = aPointGetter( i );
2521 double spaceWidth = g->
advance * 0.74;
2539 const float XOFF = glyph->
minx;
2542 const float round_adjust = ( glyph->
maxy - glyph->
miny )
2545 const float YOFF = round_adjust + top_adjust;
2594 const float H = glyph->
maxy - glyph->
miny;
2624 float commonOffset = std::numeric_limits<float>::max();
2626 int overbarDepth = -1;
2627 int braceNesting = 0;
2631 if( *chIt ==
'~' && overbarDepth == -1 )
2635 if( ++lookahead !=
end && *lookahead ==
'{' )
2638 overbarDepth = braceNesting;
2643 else if( *chIt ==
'{' )
2647 else if( *chIt ==
'}' )
2649 if( braceNesting > 0 )
2652 if( braceNesting == overbarDepth )
2662 || *chIt ==
'-' || *chIt ==
'_' )
2664 glyph = defaultGlyph;
2671 textSize.
y = std::max<float>( textSize.
y, charHeight );
2673 textSize.
y -= commonOffset;
2675 return std::make_pair( textSize, commonOffset );
2719 const int cursorSize = 80;
2726 GLboolean depthTestEnabled = glIsEnabled( GL_DEPTH_TEST );
2727 glDisable( GL_DEPTH_TEST );
2729 glActiveTexture( GL_TEXTURE0 );
2730 glDisable( GL_TEXTURE_2D );
2731 glEnable( GL_BLEND );
2732 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2735 glColor4d( color.
r, color.
g, color.
b, color.
a );
2737 glMatrixMode( GL_PROJECTION );
2739 glTranslated( 0, 0, -0.5 );
2741 glBegin( GL_LINES );
2756 double offset1 = cy - cx;
2757 VECTOR2D pos_start( screenTopLeft.
x, screenTopLeft.
x + offset1 );
2758 VECTOR2D pos_end( screenBottomRight.
x, screenBottomRight.
x + offset1 );
2761 glVertex2d( pos_start.
x, pos_start.
y );
2762 glVertex2d( pos_end.
x, pos_end.
y );
2765 double offset2 = cy + cx;
2766 VECTOR2D neg_start( screenTopLeft.
x, offset2 - screenTopLeft.
x );
2767 VECTOR2D neg_end( screenBottomRight.
x, offset2 - screenBottomRight.
x );
2770 glVertex2d( neg_start.
x, neg_start.
y );
2771 glVertex2d( neg_end.
x, neg_end.
y );
2775 glVertex2d( cursorCenter.
x, cursorBegin.
y );
2776 glVertex2d( cursorCenter.
x, cursorEnd.
y );
2778 glVertex2d( cursorBegin.
x, cursorCenter.
y );
2779 glVertex2d( cursorEnd.
x, cursorCenter.
y );
2786 if( depthTestEnabled )
2787 glEnable( GL_DEPTH_TEST );
2793 wxASSERT_MSG(
m_groups.size() < std::numeric_limits<unsigned int>::max(),
2794 wxT(
"There are no free slots to store a group" ) );
2805#ifndef KICAD_USE_EGL
2806 wxASSERT( IsShownOnScreen() );
2809 wxASSERT_MSG(
m_isContextLocked,
"This should only be called from within a locked context." );
2813 throw std::runtime_error(
"Could not create the tesselator" );
2814 GLenum err = glewInit();
2818 for(
int i = 0; i < 10; i++ )
2820 if( GLEW_OK == err )
2823 std::this_thread::sleep_for( std::chrono::milliseconds( 250 ) );
2829 SetOpenGLInfo( (
const char*) glGetString( GL_VENDOR ), (
const char*) glGetString( GL_RENDERER ),
2830 (
const char*) glGetString( GL_VERSION ) );
2832 if( GLEW_OK != err )
2833 throw std::runtime_error( (
const char*) glewGetErrorString( err ) );
2836 if( !GLEW_VERSION_2_1 )
2837 throw std::runtime_error(
"OpenGL 2.1 or higher is required!" );
2839#if defined( __LINUX__ )
2841 if( GLEW_ARB_debug_output )
2847 if( !GLEW_EXT_framebuffer_object )
2848 throw std::runtime_error(
"Framebuffer objects are not supported!" );
2851 if( !GLEW_ARB_vertex_buffer_object )
2852 throw std::runtime_error(
"Vertex buffer objects are not supported!" );
2857 BUILTIN_SHADERS::glsl_kicad_vert ) )
2859 throw std::runtime_error(
"Cannot compile vertex shader!" );
2864 BUILTIN_SHADERS::glsl_kicad_frag ) )
2866 throw std::runtime_error(
"Cannot compile fragment shader!" );
2870 throw std::runtime_error(
"Cannot link the shaders!" );
2877 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
2883 throw std::runtime_error(
"Requested texture size is not supported" );
2919 GLdouble* vertex =
static_cast<GLdouble*
>( aVertexPtr );
2923 assert( vboManager );
2924 vboManager->
Vertex( vertex[0], vertex[1], vertex[2] );
2929 GLdouble** dataOut,
void* aData )
2931 GLdouble* vertex =
new GLdouble[3];
2937 param->
intersectPoints.emplace_back( vertex, std::default_delete<GLdouble[]>() );
2939 memcpy( vertex, coords, 3 *
sizeof( GLdouble ) );
2977 return ( ceil( f / r ) - 0.5 ) * r;
3010 outlineGlyph.Triangulate(
3025 if( aGlyphs.empty() )
3028 bool allGlyphsAreStroke =
true;
3029 bool allGlyphsAreOutline =
true;
3031 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3033 if( !glyph->IsStroke() )
3035 allGlyphsAreStroke =
false;
3040 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3042 if( !glyph->IsOutline() )
3044 allGlyphsAreOutline =
false;
3049 if( allGlyphsAreStroke )
3052 int lineQuadCount = 0;
3054 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3058 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
3059 lineQuadCount += points.size() - 1;
3064 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3068 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
3075 points.size(),
false );
3081 else if( allGlyphsAreOutline )
3084 int triangleCount = 0;
3086 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3090 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3093 outlineGlyph.TriangulatedPolygon( i );
3104 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3108 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3111 outlineGlyph.TriangulatedPolygon( i );
3128 for(
size_t i = 0; i < aGlyphs.size(); i++ )
3129 DrawGlyph( *aGlyphs[i], i, aGlyphs.size() );
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
void SetOpenGLInfo(const char *aVendor, const char *aRenderer, const char *aVersion)
A setter for OpenGL info when it's initialized.
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
Bezier curves to polygon converter.
void GetPoly(std::vector< VECTOR2I > &aOutput, int aMaxError=10)
Convert a Bezier curve to a polygon.
This class handle bitmap images in KiCad.
const wxImage * GetOriginalImageData() const
VECTOR2I GetSizePixels() const
EDA_ANGLE Rotation() const
static const WX_CURSOR_TYPE GetCursor(KICURSOR aCursorType, bool aHiDPI=false)
Get a cursor bundle (wx 3.3+) or appropriate cursor (older versions)
void UnlockCtx(wxGLContext *aContext)
Allow other canvases to bind an OpenGL context.
void DestroyCtx(wxGLContext *aContext)
Destroy a managed OpenGL context.
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Set a context as current and prevents other canvases from switching it.
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=nullptr)
Create a managed OpenGL context.
static int SetSwapInterval(int aVal)
Attempt to set the OpenGL swap interval.
HIDPI_GL_CANVAS(const KIGFX::VC_SETTINGS &aSettings, wxWindow *aParent, const wxGLAttributes &aGLAttribs, wxWindowID aId=wxID_ANY, const wxPoint &aPos=wxDefaultPosition, const wxSize &aSize=wxDefaultSize, long aStyle=0, const wxString &aName=wxGLCanvasName, const wxPalette &aPalette=wxNullPalette)
virtual wxSize GetNativePixelSize() const
double GetScaleFactor() const
Get the current scale factor.
virtual bool IsStroke() const
virtual bool IsOutline() const
A color representation with 4 components: red, green, blue, alpha.
static const COLOR4D BLACK
bool IsTextMirrored() const
void SetGridColor(const COLOR4D &aGridColor)
Set the grid color.
virtual void SetLayerDepth(double aLayerDepth)
Set the depth of the layer (position on the z-axis)
bool IsCursorEnabled() const
Return information about cursor visibility.
friend class GAL_CONTEXT_LOCKER
MATRIX3x3D m_worldScreenMatrix
World transformation.
VECTOR2D GetVisibleGridSize() const
Return the visible grid size in x and y directions.
double m_layerDepth
The actual layer depth.
MATRIX3x3D m_screenWorldMatrix
Screen transformation.
friend class GAL_SCOPED_ATTRS
bool m_axesEnabled
Should the axes be drawn.
float m_gridLineWidth
Line width of the grid.
VECTOR2I m_screenSize
Screen size in screen (wx logical) coordinates.
GR_TEXT_H_ALIGN_T GetHorizontalJustify() const
void normalize(T &a, T &b)
Ensure that the first element is smaller than the second.
VECTOR2D m_depthRange
Range of the depth.
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
virtual bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI)
Set the cursor in the native panel.
GRID_STYLE m_gridStyle
Grid display style.
COLOR4D m_axesColor
Color of the axes.
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
float m_lineWidth
The line width.
void computeWorldScale()
Compute the scaling factor for the world->screen matrix.
virtual void SetLineWidth(float aLineWidth)
Set the line width.
VECTOR2D m_gridSize
The grid size.
COLOR4D getCursorColor() const
Get the actual cursor color to draw.
COLOR4D m_fillColor
The fill color.
double m_worldUnitLength
The unit length of the world coordinates [inch].
virtual bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions)
Handle updating display options.
void SetAxesColor(const COLOR4D &aAxesColor)
Set the axes color.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
VECTOR2D m_cursorPosition
Current cursor position (world coordinates)
const VECTOR2I & GetGlyphSize() const
int m_gridTick
Every tick line gets the double width.
double m_worldScale
The scale factor world->screen.
VECTOR2D m_gridOrigin
The grid origin.
virtual void SetMinLineWidth(float aLineWidth)
Set the minimum line width in pixels.
KICURSOR m_currentNativeCursor
Current cursor.
bool m_globalFlipY
Flag for Y axis flipping.
float GetMinLineWidth() const
Get the minimum line width in pixels.
bool m_isFillEnabled
Is filling of graphic objects enabled ?
virtual void ComputeWorldScreenMatrix()
Compute the world <-> screen transformation matrix.
COLOR4D m_gridColor
Color of the grid.
COLOR4D m_strokeColor
The color of the outlines.
bool m_isStrokeEnabled
Are the outlines stroked ?
GAL_DISPLAY_OPTIONS & m_options
bool m_gridVisibility
Should the grid be shown.
virtual void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle)
Draw a text using a bitmap font.
float GetLineWidth() const
Get the line width.
bool m_globalFlipX
Flag for X axis flipping.
GR_TEXT_V_ALIGN_T GetVerticalJustify() const
KIGFX::CROSS_HAIR_MODE m_crossHairMode
Crosshair drawing mode.
VECTOR2D m_lookAtPoint
Point to be looked at in world space.
GAL(GAL_DISPLAY_OPTIONS &aOptions)
GLuint cacheBitmap(const BITMAP_BASE *aBitmap)
const size_t m_cacheMaxElements
GLuint RequestBitmap(const BITMAP_BASE *aBitmap)
std::list< GLuint > m_freedTextureIds
const size_t m_cacheMaxSize
std::map< const KIID, CACHED_BITMAP > m_bitmaps
std::list< KIID > m_cacheLru
static const unsigned int DIRECT_RENDERING
OpenGL implementation of the Graphics Abstraction Layer.
void Transform(const MATRIX3x3D &aTransformation) override
Transform the context.
void drawPolygon(GLdouble *aPoints, int aPointCount)
Draw a filled polygon.
void ChangeGroupDepth(int aGroupNumber, int aDepth) override
Change the depth (Z-axis position) of the group.
void skipMouseEvent(wxMouseEvent &aEvent)
Skip the mouse event to the parent.
void drawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth, bool aReserve=true)
Internal method for segment drawing.
unsigned int m_groupCounter
Counter used for generating keys for groups.
void EndDiffLayer() override
Ends rendering of a differential layer.
VERTEX_MANAGER * m_overlayManager
Container for storing overlaid VERTEX_ITEMs.
void Scale(const VECTOR2D &aScale) override
Scale the context.
bool m_isInitialized
Basic initialization flag, has to be done when the window is visible.
VERTEX_MANAGER * m_currentManager
Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs).
void drawCircle(const VECTOR2D &aCenterPoint, double aRadius, bool aReserve=true)
Internal method for circle drawing.
std::deque< std::shared_ptr< GLdouble > > m_tessIntersects
void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius) override
Draw a circle using world coordinates.
void LockContext(int aClientCookie) override
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
WX_CURSOR_TYPE m_currentwxCursor
wx cursor showing the current native cursor.
unsigned int m_mainBuffer
Main rendering target.
std::unique_ptr< GL_BITMAP_CACHE > m_bitmapCache
std::pair< VECTOR2D, float > computeBitmapTextSize(const UTF8 &aText) const
Compute a size of text drawn using bitmap font with current text setting applied.
void SetTarget(RENDER_TARGET aTarget) override
Set the target for rendering.
void blitCursor()
Blit cursor into the current screen.
static wxString CheckFeatures(GAL_DISPLAY_OPTIONS &aOptions)
Checks OpenGL features.
void ClearTarget(RENDER_TARGET aTarget) override
Clear the target for rendering.
void drawBitmapOverbar(double aLength, double aHeight, bool aReserve=true)
Draw an overbar over the currently drawn text.
void EndGroup() override
End the group.
bool m_isBitmapFontInitialized
Is the shader set to use bitmap fonts?
void drawSegmentChain(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, double aWidth, bool aReserve=true)
Generic way of drawing a chain of segments stored in different containers.
void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError) override
Draw an arc segment.
void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle) override
Draw a text using a bitmap font.
bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions) override
Handle updating display options.
unsigned int m_overlayBuffer
Auxiliary rendering target (for menus etc.)
void PostPaint(wxPaintEvent &aEvent)
Post an event to #m_paint_listener.
OPENGL_COMPOSITOR * m_compositor
Handles multiple rendering targets.
VERTEX_MANAGER * m_cachedManager
Container for storing cached VERTEX_ITEMs.
void Translate(const VECTOR2D &aTranslation) override
Translate the context.
void DrawPolyline(const std::deque< VECTOR2D > &aPointList) override
Draw a polyline.
bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI) override
Set the cursor in the native panel.
void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0) override
Draw a cubic bezier spline.
void drawFilledSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a filled semicircle.
void onPaint(wxPaintEvent &aEvent)
This is the OnPaint event handler.
void DrawGroup(int aGroupNumber) override
Draw the stored group.
GLint ufm_minLinePixelWidth
void Restore() override
Restore the context.
void DrawSegmentChain(const std::vector< VECTOR2D > &aPointList, double aWidth) override
Draw a chain of rounded segments.
void drawStrokedSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle, bool aReserve=true)
Draw a stroked semicircle.
unsigned int getNewGroupNumber()
Return a valid key that can be used as a new group number.
void Flush() override
Force all remaining objects to be drawn.
GLint ufm_antialiasingOffset
void DeleteGroup(int aGroupNumber) override
Delete the group from the memory.
bool IsVisible() const override
Return true if the GAL canvas is visible on the screen.
wxEvtHandler * m_mouseListener
int m_swapInterval
Used to store swap interval information.
void ClearCache() override
Delete all data created during caching of graphic items.
double getWorldPixelSize() const
void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth) override
Draw a rounded segment.
GROUPS_MAP m_groups
Stores information about VBO objects (groups)
void endUpdate() override
void ClearScreen() override
Clear the screen.
void ResizeScreen(int aWidth, int aHeight) override
Resizes the canvas.
GLint ufm_fontTextureWidth
void DrawPolygon(const std::deque< VECTOR2D > &aPointList) override
Draw a polygon.
void drawTriangulatedPolyset(const SHAPE_POLY_SET &aPoly, bool aStrokeTriangulation)
Draw a set of polygons with a cached triangulation.
void DrawCursor(const VECTOR2D &aCursorPosition) override
Draw the cursor.
void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a rectangle.
VERTEX_MANAGER * m_nonCachedManager
Container for storing non-cached VERTEX_ITEMs.
int drawBitmapChar(unsigned long aChar, bool aReserve=true)
Draw a single character using bitmap font.
GLUtesselator * m_tesselator
wxEvtHandler * m_paintListener
void StartDiffLayer() override
Begins rendering of a differential layer.
bool m_isContextLocked
Used for assertion checking.
void Save() override
Save the context.
void DrawHoleWall(const VECTOR2D &aCenterPoint, double aHoleRadius, double aWallWidth) override
Draw a hole wall ring.
bool m_isFramebufferInitialized
Are the framebuffers initialized?
void ComputeWorldScreenMatrix() override
Compute the world <-> screen transformation matrix.
bool Show(bool aShow) override
Shows/hides the GAL canvas.
void SetMinLineWidth(float aLineWidth) override
Set the minimum line width in pixels.
static GLuint g_fontTexture
Bitmap font texture handle (shared)
virtual bool HasTarget(RENDER_TARGET aTarget) override
Return true if the target exists.
void reserveLineQuads(const int aLineCount)
Reserve specified number of line quads.
void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a line.
OPENGL_GAL(const KIGFX::VC_SETTINGS &aVcSettings, GAL_DISPLAY_OPTIONS &aDisplayOptions, wxWindow *aParent, wxEvtHandler *aMouseListener=nullptr, wxEvtHandler *aPaintListener=nullptr, const wxString &aName=wxT("GLCanvas"))
void beginUpdate() override
double calcAngleStep(double aRadius) const
Compute the angle step when drawing arcs/circles approximated with lines.
virtual void DrawGlyph(const KIFONT::GLYPH &aGlyph, int aNth, int aTotal) override
Draw a polygon representing a font glyph.
bool m_isGrouping
Was a group started?
void BeginDrawing() override
Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDr...
GLint ufm_screenPixelSize
void Rotate(double aAngle) override
Rotate the context.
int BeginGroup() override
Begin a group.
GLint ufm_pixelSizeMultiplier
VECTOR2D getScreenPixelSize() const
void DrawBitmap(const BITMAP_BASE &aBitmap, double alphaBlend=1.0) override
Draw a bitmap image.
void drawPolyline(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, bool aReserve=true)
Generic way of drawing a polyline stored in different containers.
RENDER_TARGET GetTarget() const override
Get the currently used target for rendering.
void skipGestureEvent(wxGestureEvent &aEvent)
Skip the gesture event to the parent.
void UnlockContext(int aClientCookie) override
void drawSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a semicircle.
void drawLineQuad(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, bool aReserve=true)
Draw a quad for the line.
VERTEX_MANAGER * m_tempManager
Container for storing temp (diff mode) VERTEX_ITEMs.
virtual void DrawGlyphs(const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs) override
Draw polygons representing font glyphs.
void onSetNativeCursor(wxSetCursorEvent &aEvent)
Give the correct cursor image when the native widget asks for it.
void EnableDepthTest(bool aEnabled=false) override
void EndDrawing() override
End the drawing, needs to be called for every new frame.
SHADER * m_shader
There is only one shader used for different objects.
void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle) override
Draw an arc.
void DrawPolylines(const std::vector< std::vector< VECTOR2D > > &aPointLists) override
Draw multiple polylines.
RENDER_TARGET m_currentTarget
Current rendering target.
wxGLContext * m_glPrivContext
Canvas-specific OpenGL context.
void ChangeGroupColor(int aGroupNumber, const COLOR4D &aNewColor) override
Change the color used to draw the group.
static bool m_isBitmapFontLoaded
Is the bitmap font texture loaded?
static wxGLContext * m_glMainContext
Parent OpenGL context.
void setupShaderParameters()
Set up the shader parameters for OpenGL rendering.
unsigned int m_tempBuffer
Temporary rendering target (for diffing etc.)
void init()
Basic OpenGL initialization and feature checks.
static int m_instanceCounter
GL GAL instance counter.
Provide the access to the OpenGL shaders.
Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1....
bool Vertex(const VERTEX &aVertex)
Add a vertex with the given coordinates to the currently set item.
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
GL_CONTEXT_MANAGER * GetGLContextManager()
A small class to help profiling.
void Stop()
Save the time when this function was called, and set the counter stane to stop.
void Start()
Start or restart the counter.
double msecs(bool aSinceLast=false)
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
bool IsClosed() const override
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
int SegmentCount() const
Return the number of segments in this line chain.
size_t GetTriangleCount() const
void GetTriangle(int index, VECTOR2I &a, VECTOR2I &b, VECTOR2I &c) const
Represent a set of closed polygons.
bool IsTriangulationUpToDate() const
POLYGON & Polygon(int aIndex)
Return the aIndex-th subpolygon in the set.
const TRIANGULATED_POLYGON * TriangulatedPolygon(int aIndex) const
unsigned int TriangulatedPolyCount() const
Return the number of triangulated polygons.
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
uni_iter is a non-mutating iterator that walks through unicode code points in the UTF8 encoded string...
An 8 bit string that is assuredly encoded in UTF8, and supplies special conversion support to and fro...
uni_iter uend() const
Return a uni_iter initialized to the end of "this" UTF8 byte sequence.
uni_iter ubegin() const
Returns a uni_iter initialized to the start of "this" UTF8 byte sequence.
T EuclideanNorm() const
Compute the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
static constexpr EDA_ANGLE FULL_CIRCLE
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
const wxChar *const traceGalProfile
Flag to enable debug output of GAL performance profiling.
This file contains miscellaneous commonly used macros and functions.
MATRIX3x3< double > MATRIX3x3D
FONT_IMAGE_TYPE font_image
const FONT_GLYPH_TYPE * LookupGlyph(unsigned int aCodepoint)
FONT_INFO_TYPE font_information
The Cairo implementation of the graphics abstraction layer.
@ SMALL_CROSS
Use small cross instead of dots for the grid.
@ DOTS
Use dots for the grid.
@ SHADER_TYPE_VERTEX
Vertex shader.
@ SHADER_TYPE_FRAGMENT
Fragment shader.
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
@ TARGET_NONCACHED
Auxiliary rendering target (noncached)
@ TARGET_TEMP
Temporary target for drawing in separate layer.
@ TARGET_CACHED
Main rendering target (cached)
@ TARGET_OVERLAY
Items that may change while the view stays the same (noncached)
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
static const wxChar *const traceGalXorMode
static void InitTesselatorCallbacks(GLUtesselator *aTesselator)
void CALLBACK CombineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut, void *aData)
void CALLBACK VertexCallback(GLvoid *aVertexPtr, void *aData)
void CALLBACK EdgeCallback(GLboolean aEdgeFlag)
static wxGLAttributes getGLAttribs()
void CALLBACK ErrorCallback(GLenum aErrorCode)
double round_to_half_pixel(double f, double r)
#define SEG_PER_CIRCLE_COUNT
#define CALLBACK
The default number of points for circle approximation.
void Refresh()
Update the board display after modifying it by a python script (note: it is automatically called by a...
PGM_BASE & Pgm()
The global program "get" accessor.
std::vector< FAB_LAYER_COLOR > dummy
VERTEX_MANAGER * vboManager
Manager used for storing new vertices.
std::deque< std::shared_ptr< GLdouble > > & intersectPoints
Intersect points, that have to be freed after tessellation.
Structure to keep VIEW_CONTROLS settings for easy store/restore operations.
@ GR_TEXT_H_ALIGN_INDETERMINATE
@ GR_TEXT_V_ALIGN_INDETERMINATE
wxLogTrace helper definitions.
#define KI_TRACE(aWhat,...)
void enableGlDebug(bool aEnable)
Enable or disable OpenGL driver messages output.
int checkGlError(const std::string &aInfo, const char *aFile, int aLine, bool aThrow)
Check if a recent OpenGL operation has failed.
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D
VECTOR2I ToVECTOR2I(const wxSize &aSize)