KiCad PCB EDA Suite
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opengl_gal.cpp
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1/*
2 * This program source code file is part of KICAD, a free EDA CAD application.
3 *
4 * Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 * Copyright (C) 2013-2017 CERN
7 * @author Maciej Suminski <[email protected]>
8 *
9 * Graphics Abstraction Layer (GAL) for OpenGL
10 *
11 * This program is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU General Public License
13 * as published by the Free Software Foundation; either version 2
14 * of the License, or (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, you may find one here:
23 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24 * or you may search the http://www.gnu.org website for the version 2 license,
25 * or you may write to the Free Software Foundation, Inc.,
26 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
27 */
28
29#include <kicad_gl/kiglu.h> // Must be included first
30#include <kicad_gl/gl_utils.h>
31
32#include <advanced_config.h>
33#include <build_version.h>
35#include <gal/opengl/utils.h>
36#include <gal/definitions.h>
39#include <math/vector2wx.h>
40#include <bitmap_base.h>
41#include <bezier_curves.h>
42#include <math/util.h> // for KiROUND
43#include <pgm_base.h>
44#include <trace_helpers.h>
45
46#include <wx/app.h>
47#include <wx/frame.h>
48
49#include <macros.h>
50#include <optional>
52#include <thread_pool.h>
53
54#include <core/profile.h>
55#include <trace_helpers.h>
56
57#include <functional>
58#include <limits>
59#include <memory>
60#include <list>
61using namespace std::placeholders;
62using namespace KIGFX;
63
64//#define DISABLE_BITMAP_CACHE
65
66// The current font is "Ubuntu Mono" available under Ubuntu Font Licence 1.0
67// (see ubuntu-font-licence-1.0.txt for details)
68#include "gl_resources.h"
69#include <glsl_kicad_frag.h>
70#include <glsl_kicad_vert.h>
71using namespace KIGFX::BUILTIN_FONT;
72
73static void InitTesselatorCallbacks( GLUtesselator* aTesselator );
74
75// Trace mask for XOR/difference mode debugging
76static const wxChar* const traceGalXorMode = wxT( "KICAD_GAL_XOR_MODE" );
77
78static wxGLAttributes getGLAttribs()
79{
80 wxGLAttributes attribs;
81 attribs.RGBA().DoubleBuffer().Depth( 8 ).EndList();
82
83 return attribs;
84}
85
86wxGLContext* OPENGL_GAL::m_glMainContext = nullptr;
90
91namespace KIGFX
92{
94{
95public:
97 m_cacheSize( 0 )
98 {}
99
101
102 GLuint RequestBitmap( const BITMAP_BASE* aBitmap );
103
104private:
106 {
107 GLuint id;
108 int w, h;
109 size_t size;
110 long long int accessTime;
111 };
112
113 GLuint cacheBitmap( const BITMAP_BASE* aBitmap );
114
115 const size_t m_cacheMaxElements = 50;
116 const size_t m_cacheMaxSize = 256 * 1024 * 1024;
117
118 std::map<const KIID, CACHED_BITMAP> m_bitmaps;
119 std::list<KIID> m_cacheLru;
121 std::list<GLuint> m_freedTextureIds;
122};
123
124}; // namespace KIGFX
125
126
128{
129 for( auto& bitmap : m_bitmaps )
130 glDeleteTextures( 1, &bitmap.second.id );
131}
132
133
135{
136#ifndef DISABLE_BITMAP_CACHE
137 auto it = m_bitmaps.find( aBitmap->GetImageID() );
138
139 if( it != m_bitmaps.end() )
140 {
141 // A bitmap is found in cache bitmap. Ensure the associated texture is still valid.
142 if( glIsTexture( it->second.id ) )
143 {
144 it->second.accessTime = wxGetUTCTimeMillis().GetValue();
145 return it->second.id;
146 }
147 else
148 {
149 // Delete the invalid bitmap cache and its data
150 glDeleteTextures( 1, &it->second.id );
151 m_freedTextureIds.emplace_back( it->second.id );
152
153 auto listIt = std::find( m_cacheLru.begin(), m_cacheLru.end(), it->first );
154
155 if( listIt != m_cacheLru.end() )
156 m_cacheLru.erase( listIt );
157
158 m_cacheSize -= it->second.size;
159
160 m_bitmaps.erase( it );
161 }
162
163 // the cached bitmap is not valid and deleted, it will be recreated.
164 }
165
166#endif
167 return cacheBitmap( aBitmap );
168}
169
170
172{
173 CACHED_BITMAP bmp;
174
175 const wxImage* imgPtr = aBitmap->GetOriginalImageData();
176
177 if( !imgPtr )
178 return std::numeric_limits< GLuint >::max();
179
180 const wxImage& imgData = *imgPtr;
181
182 bmp.w = imgData.GetSize().x;
183 bmp.h = imgData.GetSize().y;
184
185 GLuint textureID;
186
187 if( m_freedTextureIds.empty() )
188 {
189 glGenTextures( 1, &textureID );
190 }
191 else
192 {
193 textureID = m_freedTextureIds.front();
194 m_freedTextureIds.pop_front();
195 }
196
197 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
198
199 if( imgData.HasAlpha() || imgData.HasMask() )
200 {
201 bmp.size = bmp.w * bmp.h * 4;
202 auto buf = std::make_unique<uint8_t[]>( bmp.size );
203
204 uint8_t* dstP = buf.get();
205 uint8_t* srcP = imgData.GetData();
206
207 long long pxCount = static_cast<long long>( bmp.w ) * bmp.h;
208
209 if( imgData.HasAlpha() )
210 {
211 uint8_t* srcAlpha = imgData.GetAlpha();
212
213 for( long long px = 0; px < pxCount; px++ )
214 {
215 memcpy( dstP, srcP, 3 );
216 dstP[3] = *srcAlpha;
217
218 srcAlpha += 1;
219 srcP += 3;
220 dstP += 4;
221 }
222 }
223 else if( imgData.HasMask() )
224 {
225 uint8_t maskRed = imgData.GetMaskRed();
226 uint8_t maskGreen = imgData.GetMaskGreen();
227 uint8_t maskBlue = imgData.GetMaskBlue();
228
229 for( long long px = 0; px < pxCount; px++ )
230 {
231 memcpy( dstP, srcP, 3 );
232
233 if( srcP[0] == maskRed && srcP[1] == maskGreen && srcP[2] == maskBlue )
234 dstP[3] = wxALPHA_TRANSPARENT;
235 else
236 dstP[3] = wxALPHA_OPAQUE;
237
238 srcP += 3;
239 dstP += 4;
240 }
241 }
242
243 glBindTexture( GL_TEXTURE_2D, textureID );
244 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, bmp.w, bmp.h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
245 buf.get() );
246 }
247 else
248 {
249 bmp.size = bmp.w * bmp.h * 3;
250
251 uint8_t* srcP = imgData.GetData();
252
253 glBindTexture( GL_TEXTURE_2D, textureID );
254 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, bmp.w, bmp.h, 0, GL_RGB, GL_UNSIGNED_BYTE, srcP );
255 }
256
257 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
258 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
259
260 long long currentTime = wxGetUTCTimeMillis().GetValue();
261
262 bmp.id = textureID;
263 bmp.accessTime = currentTime;
264
265#ifndef DISABLE_BITMAP_CACHE
266 if( ( m_cacheLru.size() + 1 > m_cacheMaxElements || m_cacheSize + bmp.size > m_cacheMaxSize )
267 && !m_cacheLru.empty() )
268 {
269 KIID toRemove( 0 );
270 auto toRemoveLru = m_cacheLru.end();
271
272 // Remove entries accessed > 1s ago first
273 for( const auto& [kiid, cachedBmp] : m_bitmaps )
274 {
275 const int cacheTimeoutMillis = 1000L;
276
277 if( currentTime - cachedBmp.accessTime > cacheTimeoutMillis )
278 {
279 toRemove = kiid;
280 toRemoveLru = std::find( m_cacheLru.begin(), m_cacheLru.end(), toRemove );
281 break;
282 }
283 }
284
285 // Otherwise, remove the latest entry (it's less likely to be needed soon)
286 if( toRemove == niluuid )
287 {
288 toRemoveLru = m_cacheLru.end();
289 toRemoveLru--;
290
291 toRemove = *toRemoveLru;
292 }
293
294 CACHED_BITMAP& cachedBitmap = m_bitmaps[toRemove];
295
296 m_cacheSize -= cachedBitmap.size;
297 glDeleteTextures( 1, &cachedBitmap.id );
298 m_freedTextureIds.emplace_back( cachedBitmap.id );
299
300 m_bitmaps.erase( toRemove );
301 m_cacheLru.erase( toRemoveLru );
302 }
303
304 m_cacheLru.emplace_back( aBitmap->GetImageID() );
305 m_cacheSize += bmp.size;
306 m_bitmaps.emplace( aBitmap->GetImageID(), std::move( bmp ) );
307#endif
308
309 return textureID;
310}
311
312
314 wxWindow* aParent,
315 wxEvtHandler* aMouseListener, wxEvtHandler* aPaintListener,
316 const wxString& aName ) :
317 GAL( aDisplayOptions ),
318 HIDPI_GL_CANVAS( aVcSettings, aParent, getGLAttribs(), wxID_ANY, wxDefaultPosition,
319 wxDefaultSize,
320 wxEXPAND, aName ),
321 m_mouseListener( aMouseListener ),
322 m_paintListener( aPaintListener ),
323 m_currentManager( nullptr ),
324 m_cachedManager( nullptr ),
325 m_nonCachedManager( nullptr ),
326 m_overlayManager( nullptr ),
327 m_tempManager( nullptr ),
328 m_mainBuffer( 0 ),
329 m_overlayBuffer( 0 ),
330 m_tempBuffer( 0 ),
331 m_isContextLocked( false ),
333{
334 if( m_glMainContext == nullptr )
335 {
337
338 if( !m_glMainContext )
339 throw std::runtime_error( "Could not create the main OpenGL context" );
340
342 }
343 else
344 {
346
347 if( !m_glPrivContext )
348 throw std::runtime_error( "Could not create a private OpenGL context" );
349 }
350
351 m_shader = new SHADER();
353
354 m_bitmapCache = std::make_unique<GL_BITMAP_CACHE>();
355
357 m_compositor->SetAntialiasingMode( m_options.antialiasing_mode );
358
359 // Initialize the flags
362 m_isInitialized = false;
363 m_isGrouping = false;
364 m_groupCounter = 0;
365
366 // Connect the native cursor handler
367 Connect( wxEVT_SET_CURSOR, wxSetCursorEventHandler( OPENGL_GAL::onSetNativeCursor ), nullptr,
368 this );
369
370 // Connecting the event handlers
371 Connect( wxEVT_PAINT, wxPaintEventHandler( OPENGL_GAL::onPaint ) );
372
373 // Mouse events are skipped to the parent
374 Connect( wxEVT_MOTION, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
375 Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
376 Connect( wxEVT_LEFT_UP, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
377 Connect( wxEVT_LEFT_DCLICK, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
378 Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
379 Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
380 Connect( wxEVT_MIDDLE_DCLICK, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
381 Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
382 Connect( wxEVT_RIGHT_UP, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
383 Connect( wxEVT_RIGHT_DCLICK, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
384 Connect( wxEVT_AUX1_DOWN, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
385 Connect( wxEVT_AUX1_UP, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
386 Connect( wxEVT_AUX1_DCLICK, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
387 Connect( wxEVT_AUX2_DOWN, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
388 Connect( wxEVT_AUX2_UP, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
389 Connect( wxEVT_AUX2_DCLICK, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
390 Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
391 Connect( wxEVT_MAGNIFY, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
392
393#if defined _WIN32 || defined _WIN64
394 Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
395#endif
396
397 Bind( wxEVT_GESTURE_ZOOM, &OPENGL_GAL::skipGestureEvent, this );
398 Bind( wxEVT_GESTURE_PAN, &OPENGL_GAL::skipGestureEvent, this );
399
400 SetSize( aParent->GetClientSize() );
402
403 // Grid color settings are different in Cairo and OpenGL
404 SetGridColor( COLOR4D( 0.8, 0.8, 0.8, 0.1 ) );
406
407 // Tesselator initialization
408 m_tesselator = gluNewTess();
410
411 gluTessProperty( m_tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
412
414
415 // Avoid uninitialized variables:
421 ufm_fontTexture = -1;
423 m_swapInterval = 0;
424}
425
426
428{
430 wxASSERT( gl_mgr );
431
432 if( gl_mgr )
433 {
434 gl_mgr->LockCtx( m_glPrivContext, this );
435
437 if( m_isInitialized )
438 glFlush();
439 gluDeleteTess( m_tesselator );
440 ClearCache();
441
442 delete m_compositor;
443
444 if( m_isInitialized )
445 {
446 delete m_cachedManager;
447 delete m_nonCachedManager;
448 delete m_overlayManager;
449 delete m_tempManager;
450 }
451
452 gl_mgr->UnlockCtx( m_glPrivContext );
453
454 // If it was the main context, then it will be deleted
455 // when the last OpenGL GAL instance is destroyed (a few lines below)
457 gl_mgr->DestroyCtx( m_glPrivContext );
458
459 delete m_shader;
460
461 // Are we destroying the last GAL instance?
462 if( m_instanceCounter == 0 )
463 {
464 gl_mgr->LockCtx( m_glMainContext, this );
465
467 {
468 glDeleteTextures( 1, &g_fontTexture );
469 m_isBitmapFontLoaded = false;
470 }
471
472 gl_mgr->UnlockCtx( m_glMainContext );
473 gl_mgr->DestroyCtx( m_glMainContext );
474 m_glMainContext = nullptr;
475 }
476 }
477}
478
479
481{
482 static std::optional<wxString> cached;
483
484 if( cached.has_value() )
485 return *cached;
486
487 wxString retVal = wxEmptyString;
488
489 wxFrame* testFrame = new wxFrame( nullptr, wxID_ANY, wxT( "" ), wxDefaultPosition,
490 wxSize( 1, 1 ), wxFRAME_TOOL_WINDOW | wxNO_BORDER );
491
492 KIGFX::OPENGL_GAL* opengl_gal = nullptr;
493
494 try
495 {
497 opengl_gal = new KIGFX::OPENGL_GAL( dummy, aOptions, testFrame );
498
499 testFrame->Raise();
500 testFrame->Show();
501
502#ifdef __WXGTK__
503 // On GTK, Show() only queues realization. The GDK drawing window
504 // needed by SetCurrent() may not exist yet. Yield to let the event
505 // loop process the realize signal before we try to lock the context.
506 wxYield();
507#endif
508
509 GAL_CONTEXT_LOCKER lock( opengl_gal );
510 opengl_gal->init();
511 }
512 catch( std::runtime_error& err )
513 {
514 //Test failed
515 retVal = wxString( err.what() );
516 }
517
518 delete opengl_gal;
519 delete testFrame;
520
521 cached = retVal;
522 return retVal;
523}
524
525
526void OPENGL_GAL::PostPaint( wxPaintEvent& aEvent )
527{
528 // posts an event to m_paint_listener to ask for redraw the canvas.
529 if( m_paintListener )
530 wxPostEvent( m_paintListener, aEvent );
531}
532
533
535{
536 GAL_CONTEXT_LOCKER lock( this );
537
538 bool refresh = false;
539
540 if( m_options.antialiasing_mode != m_compositor->GetAntialiasingMode() )
541 {
542 m_compositor->SetAntialiasingMode( m_options.antialiasing_mode );
544 refresh = true;
545 }
546
547 if( super::updatedGalDisplayOptions( aOptions ) || refresh )
548 {
549 Refresh();
550 refresh = true;
551 }
552
553 return refresh;
554}
555
556
558{
560 return std::min( std::abs( matrix.GetScale().x ), std::abs( matrix.GetScale().y ) );
561}
562
563
565{
566 double sf = GetScaleFactor();
567 return VECTOR2D( 2.0 / (double) ( m_screenSize.x * sf ), 2.0 /
568 (double) ( m_screenSize.y * sf ) );
569}
570
571
573{
574#ifdef KICAD_GAL_PROFILE
575 PROF_TIMER totalRealTime( "OPENGL_GAL::beginDrawing()", true );
576#endif /* KICAD_GAL_PROFILE */
577
578 wxASSERT_MSG( m_isContextLocked, "GAL_DRAWING_CONTEXT RAII object should have locked context. "
579 "Calling GAL::beginDrawing() directly is not allowed." );
580
581 wxASSERT_MSG( IsVisible(), "GAL::beginDrawing() must not be entered when GAL is not visible. "
582 "Other drawing routines will expect everything to be initialized "
583 "which will not be the case." );
584
585 if( !m_isInitialized )
586 init();
587
588 // Set up the view port
589 glMatrixMode( GL_PROJECTION );
590 glLoadIdentity();
591
592 // Create the screen transformation (Do the RH-LH conversion here)
593 glOrtho( 0, (GLint) m_screenSize.x, (GLsizei) m_screenSize.y, 0,
594 -m_depthRange.x, -m_depthRange.y );
595
597 {
598 // Prepare rendering target buffers
599 m_compositor->Initialize();
600 m_mainBuffer = m_compositor->CreateBuffer();
601 try
602 {
603 m_tempBuffer = m_compositor->CreateBuffer();
604 }
605 catch( const std::runtime_error& )
606 {
607 wxLogVerbose( "Could not create a framebuffer for diff mode blending.\n" );
608 m_tempBuffer = 0;
609 }
610 try
611 {
612 m_overlayBuffer = m_compositor->CreateBuffer();
613 }
614 catch( const std::runtime_error& )
615 {
616 wxLogVerbose( "Could not create a framebuffer for overlays.\n" );
617 m_overlayBuffer = 0;
618 }
619
621 }
622
623 m_compositor->Begin();
624
625 // Disable 2D Textures
626 glDisable( GL_TEXTURE_2D );
627
628 glShadeModel( GL_FLAT );
629
630 // Enable the depth buffer
631 glEnable( GL_DEPTH_TEST );
632 glDepthFunc( GL_LESS );
633
634 // Setup blending, required for transparent objects
635 glEnable( GL_BLEND );
636 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
637
638 glMatrixMode( GL_MODELVIEW );
639
640 // Set up the world <-> screen transformation
642 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
643 matrixData[0] = m_worldScreenMatrix.m_data[0][0];
644 matrixData[1] = m_worldScreenMatrix.m_data[1][0];
645 matrixData[2] = m_worldScreenMatrix.m_data[2][0];
646 matrixData[4] = m_worldScreenMatrix.m_data[0][1];
647 matrixData[5] = m_worldScreenMatrix.m_data[1][1];
648 matrixData[6] = m_worldScreenMatrix.m_data[2][1];
649 matrixData[12] = m_worldScreenMatrix.m_data[0][2];
650 matrixData[13] = m_worldScreenMatrix.m_data[1][2];
651 matrixData[14] = m_worldScreenMatrix.m_data[2][2];
652 glLoadMatrixd( matrixData );
653
654 // Set defaults
657
658 // Remove all previously stored items
659 m_nonCachedManager->Clear();
660 m_overlayManager->Clear();
661 m_tempManager->Clear();
662
663 m_cachedManager->BeginDrawing();
664 m_nonCachedManager->BeginDrawing();
665 m_overlayManager->BeginDrawing();
666 m_tempManager->BeginDrawing();
667
669 {
670 // Keep bitmap font texture always bound to the second texturing unit
671 const GLint FONT_TEXTURE_UNIT = 2;
672
673 // Either load the font atlas to video memory, or simply bind it to a texture unit
675 {
676 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
677 glGenTextures( 1, &g_fontTexture );
678 glBindTexture( GL_TEXTURE_2D, g_fontTexture );
679 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, font_image.width, font_image.height, 0, GL_RGB,
680 GL_UNSIGNED_BYTE, font_image.pixels );
681 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
682 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
683 checkGlError( "loading bitmap font", __FILE__, __LINE__ );
684
685 glActiveTexture( GL_TEXTURE0 );
686
688 }
689 else
690 {
691 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
692 glBindTexture( GL_TEXTURE_2D, g_fontTexture );
693 glActiveTexture( GL_TEXTURE0 );
694 }
695
696 m_shader->Use();
697 m_shader->SetParameter( ufm_fontTexture, (int) FONT_TEXTURE_UNIT );
698 m_shader->SetParameter( ufm_fontTextureWidth, (int) font_image.width );
699 m_shader->Deactivate();
700 checkGlError( "setting bitmap font sampler as shader parameter", __FILE__, __LINE__ );
701
703 }
704
705 m_shader->Use();
706 m_shader->SetParameter( ufm_worldPixelSize,
707 (float) ( getWorldPixelSize() / GetScaleFactor() ) );
708 const VECTOR2D& screenPixelSize = getScreenPixelSize();
709 m_shader->SetParameter( ufm_screenPixelSize, screenPixelSize );
710 double pixelSizeMultiplier = m_compositor->GetAntialiasSupersamplingFactor();
711 m_shader->SetParameter( ufm_pixelSizeMultiplier, (float) pixelSizeMultiplier );
712 VECTOR2D renderingOffset = m_compositor->GetAntialiasRenderingOffset();
713 renderingOffset.x *= screenPixelSize.x;
714 renderingOffset.y *= screenPixelSize.y;
715 m_shader->SetParameter( ufm_antialiasingOffset, renderingOffset );
717 m_shader->Deactivate();
718
719 // Something between BeginDrawing and EndDrawing seems to depend on
720 // this texture unit being active, but it does not assure it itself.
721 glActiveTexture( GL_TEXTURE0 );
722
723 // Unbind buffers - set compositor for direct drawing
725
726#ifdef KICAD_GAL_PROFILE
727 totalRealTime.Stop();
728 wxLogTrace( traceGalProfile, wxT( "OPENGL_GAL::beginDrawing(): %.1f ms" ),
729 totalRealTime.msecs() );
730#endif /* KICAD_GAL_PROFILE */
731}
732
733void OPENGL_GAL::SetMinLineWidth( float aLineWidth )
734{
735 GAL::SetMinLineWidth( aLineWidth );
736
737 if( m_shader && ufm_minLinePixelWidth != -1 )
738 {
739 m_shader->Use();
740 m_shader->SetParameter( ufm_minLinePixelWidth, aLineWidth );
741 m_shader->Deactivate();
742 }
743}
744
745
747{
748 wxASSERT_MSG( m_isContextLocked, "What happened to the context lock?" );
749
750 PROF_TIMER cntTotal( "gl-end-total" );
751 PROF_TIMER cntEndCached( "gl-end-cached" );
752 PROF_TIMER cntEndNoncached( "gl-end-noncached" );
753 PROF_TIMER cntEndOverlay( "gl-end-overlay" );
754 PROF_TIMER cntComposite( "gl-composite" );
755 PROF_TIMER cntSwap( "gl-swap" );
756
757 cntTotal.Start();
758
759 // Cached & non-cached containers are rendered to the same buffer
760 m_compositor->SetBuffer( m_mainBuffer );
761
762 cntEndNoncached.Start();
763 m_nonCachedManager->EndDrawing();
764 cntEndNoncached.Stop();
765
766 cntEndCached.Start();
767 m_cachedManager->EndDrawing();
768 cntEndCached.Stop();
769
770 cntEndOverlay.Start();
771 // Overlay container is rendered to a different buffer
772 if( m_overlayBuffer )
773 m_compositor->SetBuffer( m_overlayBuffer );
774
775 m_overlayManager->EndDrawing();
776 cntEndOverlay.Stop();
777
778 cntComposite.Start();
779
780 // Be sure that the framebuffer is not colorized (happens on specific GPU&drivers combinations)
781 glColor4d( 1.0, 1.0, 1.0, 1.0 );
782
783 // Draw the remaining contents, blit the rendering targets to the screen, swap the buffers
784 m_compositor->DrawBuffer( m_mainBuffer );
785
786 if( m_overlayBuffer )
787 m_compositor->DrawBuffer( m_overlayBuffer );
788
789 m_compositor->Present();
790 blitCursor();
791
792 cntComposite.Stop();
793
794 cntSwap.Start();
795 SwapBuffers();
796 cntSwap.Stop();
797
798 cntTotal.Stop();
799
800 wxLogTrace( traceGalProfile, "Timing: %s %s %s %s %s %s", cntTotal.to_string(),
801 cntEndCached.to_string(), cntEndNoncached.to_string(), cntEndOverlay.to_string(),
802 cntComposite.to_string(), cntSwap.to_string() );
803}
804
805
806void OPENGL_GAL::LockContext( int aClientCookie )
807{
808 wxASSERT_MSG( !m_isContextLocked, "Context already locked." );
809 m_isContextLocked = true;
810 m_lockClientCookie = aClientCookie;
811
813
814 if( !mgr )
815 return;
816
817 mgr->LockCtx( m_glPrivContext, this );
818}
819
820
821void OPENGL_GAL::UnlockContext( int aClientCookie )
822{
823 wxASSERT_MSG( m_isContextLocked, "Context not locked. A GAL_CONTEXT_LOCKER RAII object must "
824 "be stacked rather than making separate lock/unlock calls." );
825
826 wxASSERT_MSG( m_lockClientCookie == aClientCookie,
827 "Context was locked by a different client. "
828 "Should not be possible with RAII objects." );
829
830 m_isContextLocked = false;
831
833
834 if( !mgr )
835 return;
836
838}
839
840
842{
843 wxASSERT_MSG( m_isContextLocked, "GAL_UPDATE_CONTEXT RAII object should have locked context. "
844 "Calling this from anywhere else is not allowed." );
845
846 wxASSERT_MSG( IsVisible(), "GAL::beginUpdate() must not be entered when GAL is not visible. "
847 "Other update routines will expect everything to be initialized "
848 "which will not be the case." );
849
850 if( !m_isInitialized )
851 init();
852
853 m_cachedManager->Map();
854}
855
856
858{
859 if( !m_isInitialized )
860 return;
861
862 m_cachedManager->Unmap();
863}
864
865
866void OPENGL_GAL::DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
867{
869
870 drawLineQuad( aStartPoint, aEndPoint );
871}
872
873
874void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
875 double aWidth )
876{
877 drawSegment( aStartPoint, aEndPoint, aWidth );
878}
879
880
881void OPENGL_GAL::drawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth,
882 bool aReserve )
883{
884 VECTOR2D startEndVector = aEndPoint - aStartPoint;
885 double lineLength = startEndVector.EuclideanNorm();
886
887 // Be careful about floating point rounding. As we draw segments in larger and larger
888 // coordinates, the shader (which uses floats) will lose precision and stop drawing small
889 // segments. In this case, we need to draw a circle for the minimal segment.
890 // Check if the coordinate differences can be accurately represented as floats
891 float startX = static_cast<float>( aStartPoint.x );
892 float startY = static_cast<float>( aStartPoint.y );
893 float endX = static_cast<float>( aEndPoint.x );
894 float endY = static_cast<float>( aEndPoint.y );
895
896 if( startX == endX && startY == endY )
897 {
898 drawCircle( aStartPoint, aWidth / 2, aReserve );
899 return;
900 }
901
902 if( m_isFillEnabled || aWidth == 1.0 )
903 {
905
906 SetLineWidth( aWidth );
907 drawLineQuad( aStartPoint, aEndPoint, aReserve );
908 }
909 else
910 {
911 EDA_ANGLE lineAngle( startEndVector );
912
913 // Outlined tracks
914 SetLineWidth( 1.0 );
916 m_strokeColor.a );
917
918 Save();
919
920 if( aReserve )
921 m_currentManager->Reserve( 6 + 6 + 3 + 3 ); // Two line quads and two semicircles
922
923 m_currentManager->Translate( aStartPoint.x, aStartPoint.y, 0.0 );
924 m_currentManager->Rotate( lineAngle.AsRadians(), 0.0f, 0.0f, 1.0f );
925
926 drawLineQuad( VECTOR2D( 0.0, aWidth / 2.0 ), VECTOR2D( lineLength, aWidth / 2.0 ), false );
927
928 drawLineQuad( VECTOR2D( 0.0, -aWidth / 2.0 ), VECTOR2D( lineLength, -aWidth / 2.0 ),
929 false );
930
931 // Draw line caps
932 drawStrokedSemiCircle( VECTOR2D( 0.0, 0.0 ), aWidth / 2, M_PI / 2, false );
933 drawStrokedSemiCircle( VECTOR2D( lineLength, 0.0 ), aWidth / 2, -M_PI / 2, false );
934
935 Restore();
936 }
937}
938
939
940void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
941{
942 drawCircle( aCenterPoint, aRadius );
943}
944
945
946void OPENGL_GAL::DrawHoleWall( const VECTOR2D& aCenterPoint, double aHoleRadius,
947 double aWallWidth )
948{
949 if( m_isFillEnabled )
950 {
952
953 m_currentManager->Shader( SHADER_HOLE_WALL, 1.0, aHoleRadius, aWallWidth );
954 m_currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, m_layerDepth );
955
956 m_currentManager->Shader( SHADER_HOLE_WALL, 2.0, aHoleRadius, aWallWidth );
957 m_currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, m_layerDepth );
958
959 m_currentManager->Shader( SHADER_HOLE_WALL, 3.0, aHoleRadius, aWallWidth );
960 m_currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, m_layerDepth );
961 }
962}
963
964
965void OPENGL_GAL::drawCircle( const VECTOR2D& aCenterPoint, double aRadius, bool aReserve )
966{
967 if( m_isFillEnabled )
968 {
969 if( aReserve )
970 m_currentManager->Reserve( 3 );
971
973
974 /* Draw a triangle that contains the circle, then shade it leaving only the circle.
975 * Parameters given to Shader() are indices of the triangle's vertices
976 * (if you want to understand more, check the vertex shader source [shader.vert]).
977 * Shader uses this coordinates to determine if fragments are inside the circle or not.
978 * Does the calculations in the vertex shader now (pixel alignment)
979 * v2
980 * /\
981 * //\\
982 * v0 /_\/_\ v1
983 */
984 m_currentManager->Shader( SHADER_FILLED_CIRCLE, 1.0, aRadius );
985 m_currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, m_layerDepth );
986
987 m_currentManager->Shader( SHADER_FILLED_CIRCLE, 2.0, aRadius );
988 m_currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, m_layerDepth );
989
990 m_currentManager->Shader( SHADER_FILLED_CIRCLE, 3.0, aRadius );
991 m_currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, m_layerDepth );
992 }
993
995 {
996 if( aReserve )
997 m_currentManager->Reserve( 3 );
998
1000 m_strokeColor.a );
1001
1002 /* Draw a triangle that contains the circle, then shade it leaving only the circle.
1003 * Parameters given to Shader() are indices of the triangle's vertices
1004 * (if you want to understand more, check the vertex shader source [shader.vert]).
1005 * and the line width. Shader uses this coordinates to determine if fragments are
1006 * inside the circle or not.
1007 * v2
1008 * /\
1009 * //\\
1010 * v0 /_\/_\ v1
1011 */
1012 m_currentManager->Shader( SHADER_STROKED_CIRCLE, 1.0, aRadius, m_lineWidth );
1013 m_currentManager->Vertex( aCenterPoint.x, // v0
1014 aCenterPoint.y, m_layerDepth );
1015
1016 m_currentManager->Shader( SHADER_STROKED_CIRCLE, 2.0, aRadius, m_lineWidth );
1017 m_currentManager->Vertex( aCenterPoint.x, // v1
1018 aCenterPoint.y, m_layerDepth );
1019
1020 m_currentManager->Shader( SHADER_STROKED_CIRCLE, 3.0, aRadius, m_lineWidth );
1021 m_currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, // v2
1022 m_layerDepth );
1023 }
1024}
1025
1026
1027void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius,
1028 const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle )
1029{
1030 if( aRadius <= 0 )
1031 return;
1032
1033 double startAngle = aStartAngle.AsRadians();
1034 double endAngle = startAngle + aAngle.AsRadians();
1035
1036 // Normalize arc angles
1037 normalize( startAngle, endAngle );
1038
1039 const double alphaIncrement = calcAngleStep( aRadius );
1040
1041 Save();
1042 m_currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0 );
1043
1044 if( m_isFillEnabled )
1045 {
1046 double alpha;
1048 m_currentManager->Shader( SHADER_NONE );
1049
1050 // Triangle fan
1051 for( alpha = startAngle; ( alpha + alphaIncrement ) < endAngle; )
1052 {
1053 m_currentManager->Reserve( 3 );
1054 m_currentManager->Vertex( 0.0, 0.0, m_layerDepth );
1055 m_currentManager->Vertex( cos( alpha ) * aRadius, sin( alpha ) * aRadius,
1056 m_layerDepth );
1057 alpha += alphaIncrement;
1058 m_currentManager->Vertex( cos( alpha ) * aRadius, sin( alpha ) * aRadius,
1059 m_layerDepth );
1060 }
1061
1062 // The last missing triangle
1063 const VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1064
1065 m_currentManager->Reserve( 3 );
1066 m_currentManager->Vertex( 0.0, 0.0, m_layerDepth );
1067 m_currentManager->Vertex( cos( alpha ) * aRadius, sin( alpha ) * aRadius, m_layerDepth );
1068 m_currentManager->Vertex( endPoint.x, endPoint.y, m_layerDepth );
1069 }
1070
1071 if( m_isStrokeEnabled )
1072 {
1074 m_strokeColor.a );
1075
1076 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1077 double alpha;
1078 unsigned int lineCount = 0;
1079
1080 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1081 lineCount++;
1082
1083 if( alpha != endAngle )
1084 lineCount++;
1085
1086 reserveLineQuads( lineCount );
1087
1088 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1089 {
1090 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1091 drawLineQuad( p, p_next, false );
1092
1093 p = p_next;
1094 }
1095
1096 // Draw the last missing part
1097 if( alpha != endAngle )
1098 {
1099 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1100 drawLineQuad( p, p_last, false );
1101 }
1102 }
1103
1104 Restore();
1105}
1106
1107
1108void OPENGL_GAL::DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius,
1109 const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle,
1110 double aWidth, double aMaxError )
1111{
1112 if( aRadius <= 0 )
1113 {
1114 // Arcs of zero radius are a circle of aWidth diameter
1115 if( aWidth > 0 )
1116 DrawCircle( aCenterPoint, aWidth / 2.0 );
1117
1118 return;
1119 }
1120
1121 double startAngle = aStartAngle.AsRadians();
1122 double endAngle = startAngle + aAngle.AsRadians();
1123
1124 // Swap the angles, if start angle is greater than end angle
1125 normalize( startAngle, endAngle );
1126
1127 // Calculate the seg count to approximate the arc with aMaxError or less
1128 int segCount360 = GetArcToSegmentCount( aRadius, aMaxError, FULL_CIRCLE );
1129 segCount360 = std::max( SEG_PER_CIRCLE_COUNT, segCount360 );
1130 double alphaIncrement = 2.0 * M_PI / segCount360;
1131
1132 // Refinement: Use a segment count multiple of 2, because we have a control point
1133 // on the middle of the arc, and the look is better if it is on a segment junction
1134 // because there is no approx error
1135 int seg_count = KiROUND( ( endAngle - startAngle ) / alphaIncrement );
1136
1137 if( seg_count % 2 != 0 )
1138 seg_count += 1;
1139
1140 // Our shaders have trouble rendering null line quads, so delegate this task to DrawSegment.
1141 if( seg_count == 0 )
1142 {
1143 VECTOR2D p_start( aCenterPoint.x + cos( startAngle ) * aRadius,
1144 aCenterPoint.y + sin( startAngle ) * aRadius );
1145
1146 VECTOR2D p_end( aCenterPoint.x + cos( endAngle ) * aRadius,
1147 aCenterPoint.y + sin( endAngle ) * aRadius );
1148
1149 DrawSegment( p_start, p_end, aWidth );
1150 return;
1151 }
1152
1153 // Recalculate alphaIncrement with a even integer number of segment
1154 alphaIncrement = ( endAngle - startAngle ) / seg_count;
1155
1156 Save();
1157 m_currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0 );
1158
1159 if( m_isStrokeEnabled )
1160 {
1162 m_strokeColor.a );
1163
1164 double width = aWidth / 2.0;
1165 VECTOR2D startPoint( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1166 VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1167
1168 drawStrokedSemiCircle( startPoint, width, startAngle + M_PI );
1169 drawStrokedSemiCircle( endPoint, width, endAngle );
1170
1171 VECTOR2D pOuter( cos( startAngle ) * ( aRadius + width ),
1172 sin( startAngle ) * ( aRadius + width ) );
1173
1174 VECTOR2D pInner( cos( startAngle ) * ( aRadius - width ),
1175 sin( startAngle ) * ( aRadius - width ) );
1176
1177 double alpha;
1178
1179 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1180 {
1181 VECTOR2D pNextOuter( cos( alpha ) * ( aRadius + width ),
1182 sin( alpha ) * ( aRadius + width ) );
1183 VECTOR2D pNextInner( cos( alpha ) * ( aRadius - width ),
1184 sin( alpha ) * ( aRadius - width ) );
1185
1186 DrawLine( pOuter, pNextOuter );
1187 DrawLine( pInner, pNextInner );
1188
1189 pOuter = pNextOuter;
1190 pInner = pNextInner;
1191 }
1192
1193 // Draw the last missing part
1194 if( alpha != endAngle )
1195 {
1196 VECTOR2D pLastOuter( cos( endAngle ) * ( aRadius + width ),
1197 sin( endAngle ) * ( aRadius + width ) );
1198 VECTOR2D pLastInner( cos( endAngle ) * ( aRadius - width ),
1199 sin( endAngle ) * ( aRadius - width ) );
1200
1201 DrawLine( pOuter, pLastOuter );
1202 DrawLine( pInner, pLastInner );
1203 }
1204 }
1205
1206 if( m_isFillEnabled )
1207 {
1209 SetLineWidth( aWidth );
1210
1211 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1212 double alpha;
1213
1214 int lineCount = 0;
1215
1216 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1217 {
1218 lineCount++;
1219 }
1220
1221 // The last missing part
1222 if( alpha != endAngle )
1223 {
1224 lineCount++;
1225 }
1226
1227 reserveLineQuads( lineCount );
1228
1229 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1230 {
1231 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1232 drawLineQuad( p, p_next, false );
1233
1234 p = p_next;
1235 }
1236
1237 // Draw the last missing part
1238 if( alpha != endAngle )
1239 {
1240 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1241 drawLineQuad( p, p_last, false );
1242 }
1243 }
1244
1245 Restore();
1246}
1247
1248
1249void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
1250{
1251 // Compute the diagonal points of the rectangle
1252 VECTOR2D diagonalPointA( aEndPoint.x, aStartPoint.y );
1253 VECTOR2D diagonalPointB( aStartPoint.x, aEndPoint.y );
1254
1255 // Fill the rectangle
1256 if( m_isFillEnabled )
1257 {
1258 m_currentManager->Reserve( 6 );
1259 m_currentManager->Shader( SHADER_NONE );
1261
1262 m_currentManager->Vertex( aStartPoint.x, aStartPoint.y, m_layerDepth );
1263 m_currentManager->Vertex( diagonalPointA.x, diagonalPointA.y, m_layerDepth );
1264 m_currentManager->Vertex( aEndPoint.x, aEndPoint.y, m_layerDepth );
1265
1266 m_currentManager->Vertex( aStartPoint.x, aStartPoint.y, m_layerDepth );
1267 m_currentManager->Vertex( aEndPoint.x, aEndPoint.y, m_layerDepth );
1268 m_currentManager->Vertex( diagonalPointB.x, diagonalPointB.y, m_layerDepth );
1269 }
1270
1271 // Stroke the outline
1272 if( m_isStrokeEnabled )
1273 {
1275 m_strokeColor.a );
1276
1277 // DrawLine (and DrawPolyline )
1278 // has problem with 0 length lines so enforce minimum
1279 if( aStartPoint == aEndPoint )
1280 {
1281 DrawLine( aStartPoint + VECTOR2D( 1.0, 0.0 ), aEndPoint );
1282 }
1283 else
1284 {
1285 std::deque<VECTOR2D> pointList;
1286
1287 pointList.push_back( aStartPoint );
1288 pointList.push_back( diagonalPointA );
1289 pointList.push_back( aEndPoint );
1290 pointList.push_back( diagonalPointB );
1291 pointList.push_back( aStartPoint );
1292 DrawPolyline( pointList );
1293 }
1294 }
1295}
1296
1297
1298void OPENGL_GAL::DrawSegmentChain( const std::vector<VECTOR2D>& aPointList, double aWidth )
1299{
1301 [&]( int idx )
1302 {
1303 return aPointList[idx];
1304 },
1305 aPointList.size(), aWidth );
1306}
1307
1308
1309void OPENGL_GAL::DrawSegmentChain( const SHAPE_LINE_CHAIN& aLineChain, double aWidth )
1310{
1311 auto numPoints = aLineChain.PointCount();
1312
1313 if( aLineChain.IsClosed() )
1314 numPoints += 1;
1315
1317 [&]( int idx )
1318 {
1319 return aLineChain.CPoint( idx );
1320 },
1321 numPoints, aWidth );
1322}
1323
1324
1325void OPENGL_GAL::DrawPolyline( const std::deque<VECTOR2D>& aPointList )
1326{
1328 [&]( int idx )
1329 {
1330 return aPointList[idx];
1331 },
1332 aPointList.size() );
1333}
1334
1335
1336void OPENGL_GAL::DrawPolyline( const std::vector<VECTOR2D>& aPointList )
1337{
1339 [&]( int idx )
1340 {
1341 return aPointList[idx];
1342 },
1343 aPointList.size() );
1344}
1345
1346
1347void OPENGL_GAL::DrawPolyline( const VECTOR2D aPointList[], int aListSize )
1348{
1350 [&]( int idx )
1351 {
1352 return aPointList[idx];
1353 },
1354 aListSize );
1355}
1356
1357
1359{
1360 auto numPoints = aLineChain.PointCount();
1361
1362 if( aLineChain.IsClosed() )
1363 numPoints += 1;
1364
1366 [&]( int idx )
1367 {
1368 return aLineChain.CPoint( idx );
1369 },
1370 numPoints );
1371}
1372
1373
1374void OPENGL_GAL::DrawPolylines( const std::vector<std::vector<VECTOR2D>>& aPointList )
1375{
1376 int lineQuadCount = 0;
1377
1378 for( const std::vector<VECTOR2D>& points : aPointList )
1379 lineQuadCount += points.size() - 1;
1380
1381 reserveLineQuads( lineQuadCount );
1382
1383 for( const std::vector<VECTOR2D>& points : aPointList )
1384 {
1386 [&]( int idx )
1387 {
1388 return points[idx];
1389 },
1390 points.size(), false );
1391 }
1392}
1393
1394
1395void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
1396{
1397 wxCHECK( aPointList.size() >= 2, /* void */ );
1398 auto points = std::unique_ptr<GLdouble[]>( new GLdouble[3 * aPointList.size()] );
1399 GLdouble* ptr = points.get();
1400
1401 for( const VECTOR2D& p : aPointList )
1402 {
1403 *ptr++ = p.x;
1404 *ptr++ = p.y;
1405 *ptr++ = m_layerDepth;
1406 }
1407
1408 drawPolygon( points.get(), aPointList.size() );
1409}
1410
1411
1412void OPENGL_GAL::DrawPolygon( const VECTOR2D aPointList[], int aListSize )
1413{
1414 wxCHECK( aListSize >= 2, /* void */ );
1415 auto points = std::unique_ptr<GLdouble[]>( new GLdouble[3 * aListSize] );
1416 GLdouble* target = points.get();
1417 const VECTOR2D* src = aPointList;
1418
1419 for( int i = 0; i < aListSize; ++i )
1420 {
1421 *target++ = src->x;
1422 *target++ = src->y;
1423 *target++ = m_layerDepth;
1424 ++src;
1425 }
1426
1427 drawPolygon( points.get(), aListSize );
1428}
1429
1430
1432 bool aStrokeTriangulation )
1433{
1434 m_currentManager->Shader( SHADER_NONE );
1436
1437 if( m_isFillEnabled )
1438 {
1439 int totalTriangleCount = 0;
1440
1441 for( unsigned int j = 0; j < aPolySet.TriangulatedPolyCount(); ++j )
1442 {
1443 auto triPoly = aPolySet.TriangulatedPolygon( j );
1444
1445 totalTriangleCount += triPoly->GetTriangleCount();
1446 }
1447
1448 m_currentManager->Reserve( 3 * totalTriangleCount );
1449
1450 for( unsigned int j = 0; j < aPolySet.TriangulatedPolyCount(); ++j )
1451 {
1452 auto triPoly = aPolySet.TriangulatedPolygon( j );
1453
1454 for( size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1455 {
1456 VECTOR2I a, b, c;
1457 triPoly->GetTriangle( i, a, b, c );
1458 m_currentManager->Vertex( a.x, a.y, m_layerDepth );
1459 m_currentManager->Vertex( b.x, b.y, m_layerDepth );
1460 m_currentManager->Vertex( c.x, c.y, m_layerDepth );
1461 }
1462 }
1463 }
1464
1465 if( m_isStrokeEnabled )
1466 {
1467 for( int j = 0; j < aPolySet.OutlineCount(); ++j )
1468 {
1469 const auto& poly = aPolySet.Polygon( j );
1470
1471 for( const auto& lc : poly )
1472 {
1473 DrawPolyline( lc );
1474 }
1475 }
1476 }
1477
1478 if( ADVANCED_CFG::GetCfg().m_DrawTriangulationOutlines )
1479 {
1480 aStrokeTriangulation = true;
1481 SetStrokeColor( COLOR4D( 0.0, 1.0, 0.2, 1.0 ) );
1482 }
1483
1484 if( aStrokeTriangulation )
1485 {
1488
1489 for( unsigned int j = 0; j < aPolySet.TriangulatedPolyCount(); ++j )
1490 {
1491 auto triPoly = aPolySet.TriangulatedPolygon( j );
1492
1493 for( size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1494 {
1495 VECTOR2I a, b, c;
1496 triPoly->GetTriangle( i, a, b, c );
1497 DrawLine( a, b );
1498 DrawLine( b, c );
1499 DrawLine( c, a );
1500 }
1501 }
1502 }
1503}
1504
1505
1506void OPENGL_GAL::DrawPolygon( const SHAPE_POLY_SET& aPolySet, bool aStrokeTriangulation )
1507{
1508 if( aPolySet.IsTriangulationUpToDate() )
1509 {
1510 drawTriangulatedPolyset( aPolySet, aStrokeTriangulation );
1511 return;
1512 }
1513
1514 for( int j = 0; j < aPolySet.OutlineCount(); ++j )
1515 {
1516 const SHAPE_LINE_CHAIN& outline = aPolySet.COutline( j );
1517 DrawPolygon( outline );
1518 }
1519}
1520
1521
1523{
1524 if( aPolygon.PointCount() < 2 )
1525 return;
1526
1527 const int pointCount = aPolygon.SegmentCount() + 1;
1528 std::unique_ptr<GLdouble[]> points( new GLdouble[3 * pointCount] );
1529 GLdouble* ptr = points.get();
1530
1531 for( int i = 0; i < pointCount; ++i )
1532 {
1533 const VECTOR2I& p = aPolygon.CPoint( i );
1534 *ptr++ = p.x;
1535 *ptr++ = p.y;
1536 *ptr++ = m_layerDepth;
1537 }
1538
1539 drawPolygon( points.get(), pointCount );
1540}
1541
1542
1543void OPENGL_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
1544 const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint,
1545 double aFilterValue )
1546{
1547 std::vector<VECTOR2D> output;
1548 std::vector<VECTOR2D> pointCtrl;
1549
1550 pointCtrl.push_back( aStartPoint );
1551 pointCtrl.push_back( aControlPointA );
1552 pointCtrl.push_back( aControlPointB );
1553 pointCtrl.push_back( aEndPoint );
1554
1555 BEZIER_POLY converter( pointCtrl );
1556 converter.GetPoly( output, aFilterValue );
1557
1558 if( output.size() == 1 )
1559 output.push_back( output.front() );
1560
1561 DrawPolygon( &output[0], output.size() );
1562}
1563
1564
1565void OPENGL_GAL::DrawBitmap( const BITMAP_BASE& aBitmap, double alphaBlend )
1566{
1567 GLfloat alpha = std::clamp( alphaBlend, 0.0, 1.0 );
1568
1569 // We have to calculate the pixel size in users units to draw the image.
1570 // m_worldUnitLength is a factor used for converting IU to inches
1571 double scale = 1.0 / ( aBitmap.GetPPI() * m_worldUnitLength );
1572 double w = (double) aBitmap.GetSizePixels().x * scale;
1573 double h = (double) aBitmap.GetSizePixels().y * scale;
1574
1575 auto xform = m_currentManager->GetTransformation();
1576
1577 glm::vec4 v0 = xform * glm::vec4( -w / 2, -h / 2, 0.0, 0.0 );
1578 glm::vec4 v1 = xform * glm::vec4( w / 2, h / 2, 0.0, 0.0 );
1579 glm::vec4 trans = xform[3];
1580
1581 auto texture_id = m_bitmapCache->RequestBitmap( &aBitmap );
1582
1583 if( !glIsTexture( texture_id ) ) // ensure the bitmap texture is still valid
1584 return;
1585
1586 GLboolean depthMask = GL_TRUE;
1587 glGetBooleanv( GL_DEPTH_WRITEMASK, &depthMask );
1588
1589 if( alpha < 1.0f )
1590 glDepthMask( GL_FALSE );
1591
1592 glDepthFunc( GL_ALWAYS );
1593
1594 glAlphaFunc( GL_GREATER, 0.01f );
1595 glEnable( GL_ALPHA_TEST );
1596
1597 glMatrixMode( GL_TEXTURE );
1598 glPushMatrix();
1599 glTranslated( 0.5, 0.5, 0.5 );
1600 glRotated( aBitmap.Rotation().AsDegrees(), 0, 0, 1 );
1601 glTranslated( -0.5, -0.5, -0.5 );
1602
1603 glMatrixMode( GL_MODELVIEW );
1604 glPushMatrix();
1605 glTranslated( trans.x, trans.y, trans.z );
1606
1607 glEnable( GL_TEXTURE_2D );
1608 glActiveTexture( GL_TEXTURE0 );
1609 glBindTexture( GL_TEXTURE_2D, texture_id );
1610
1611 float texStartX = aBitmap.IsMirroredX() ? 1.0 : 0.0;
1612 float texEndX = aBitmap.IsMirroredX() ? 0.0 : 1.0;
1613 float texStartY = aBitmap.IsMirroredY() ? 1.0 : 0.0;
1614 float texEndY = aBitmap.IsMirroredY() ? 0.0 : 1.0;
1615
1616 glBegin( GL_QUADS );
1617 glColor4f( 1.0, 1.0, 1.0, alpha );
1618 glTexCoord2f( texStartX, texStartY );
1619 glVertex3f( v0.x, v0.y, m_layerDepth );
1620 glColor4f( 1.0, 1.0, 1.0, alpha );
1621 glTexCoord2f( texEndX, texStartY);
1622 glVertex3f( v1.x, v0.y, m_layerDepth );
1623 glColor4f( 1.0, 1.0, 1.0, alpha );
1624 glTexCoord2f( texEndX, texEndY);
1625 glVertex3f( v1.x, v1.y, m_layerDepth );
1626 glColor4f( 1.0, 1.0, 1.0, alpha );
1627 glTexCoord2f( texStartX, texEndY);
1628 glVertex3f( v0.x, v1.y, m_layerDepth );
1629 glEnd();
1630
1631 glBindTexture( GL_TEXTURE_2D, 0 );
1632
1633#ifdef DISABLE_BITMAP_CACHE
1634 glDeleteTextures( 1, &texture_id );
1635#endif
1636
1637 glPopMatrix();
1638
1639 glMatrixMode( GL_TEXTURE );
1640 glPopMatrix();
1641 glMatrixMode( GL_MODELVIEW );
1642
1643 glDisable( GL_ALPHA_TEST );
1644
1645 glDepthMask( depthMask );
1646
1647 glDepthFunc( GL_LESS );
1648}
1649
1650
1651void OPENGL_GAL::BitmapText( const wxString& aText, const VECTOR2I& aPosition,
1652 const EDA_ANGLE& aAngle )
1653{
1654 // Fallback to generic impl (which uses the stroke font) on cases we don't handle
1655 if( IsTextMirrored()
1656 || aText.Contains( wxT( "^{" ) )
1657 || aText.Contains( wxT( "_{" ) )
1658 || aText.Contains( wxT( "\n" ) ) )
1659 {
1660 return GAL::BitmapText( aText, aPosition, aAngle );
1661 }
1662
1663 const UTF8 text( aText );
1664 VECTOR2D textSize;
1665 float commonOffset;
1666 std::tie( textSize, commonOffset ) = computeBitmapTextSize( text );
1667
1668 const double SCALE = 1.4 * GetGlyphSize().y / textSize.y;
1669 double overbarHeight = textSize.y;
1670
1671 Save();
1672
1674 m_currentManager->Translate( aPosition.x, aPosition.y, m_layerDepth );
1675 m_currentManager->Rotate( aAngle.AsRadians(), 0.0f, 0.0f, -1.0f );
1676
1677 double sx = SCALE * ( m_globalFlipX ? -1.0 : 1.0 );
1678 double sy = SCALE * ( m_globalFlipY ? -1.0 : 1.0 );
1679
1680 m_currentManager->Scale( sx, sy, 0 );
1681 m_currentManager->Translate( 0, -commonOffset, 0 );
1682
1683 switch( GetHorizontalJustify() )
1684 {
1686 Translate( VECTOR2D( -textSize.x / 2.0, 0 ) );
1687 break;
1688
1690 //if( !IsTextMirrored() )
1691 Translate( VECTOR2D( -textSize.x, 0 ) );
1692 break;
1693
1695 //if( IsTextMirrored() )
1696 //Translate( VECTOR2D( -textSize.x, 0 ) );
1697 break;
1698
1700 wxFAIL_MSG( wxT( "Indeterminate state legal only in dialogs." ) );
1701 break;
1702 }
1703
1704 switch( GetVerticalJustify() )
1705 {
1707 break;
1708
1710 Translate( VECTOR2D( 0, -textSize.y / 2.0 ) );
1711 overbarHeight = 0;
1712 break;
1713
1715 Translate( VECTOR2D( 0, -textSize.y ) );
1716 overbarHeight = -textSize.y / 2.0;
1717 break;
1718
1720 wxFAIL_MSG( wxT( "Indeterminate state legal only in dialogs." ) );
1721 break;
1722 }
1723
1724 int overbarLength = 0;
1725 int overbarDepth = -1;
1726 int braceNesting = 0;
1727
1728 auto iterateString =
1729 [&]( const std::function<void( int aOverbarLength, int aOverbarHeight )>& overbarFn,
1730 const std::function<int( unsigned long aChar )>& bitmapCharFn )
1731 {
1732 for( UTF8::uni_iter chIt = text.ubegin(), end = text.uend(); chIt < end; ++chIt )
1733 {
1734 wxASSERT_MSG( *chIt != '\n' && *chIt != '\r',
1735 "No support for multiline bitmap text yet" );
1736
1737 if( *chIt == '~' && overbarDepth == -1 )
1738 {
1739 UTF8::uni_iter lookahead = chIt;
1740
1741 if( ++lookahead != end && *lookahead == '{' )
1742 {
1743 chIt = lookahead;
1744 overbarDepth = braceNesting;
1745 braceNesting++;
1746 continue;
1747 }
1748 }
1749 else if( *chIt == '{' )
1750 {
1751 braceNesting++;
1752 }
1753 else if( *chIt == '}' )
1754 {
1755 if( braceNesting > 0 )
1756 braceNesting--;
1757
1758 if( braceNesting == overbarDepth )
1759 {
1760 overbarFn( overbarLength, overbarHeight );
1761 overbarLength = 0;
1762
1763 overbarDepth = -1;
1764 continue;
1765 }
1766 }
1767
1768 if( overbarDepth != -1 )
1769 overbarLength += bitmapCharFn( *chIt );
1770 else
1771 bitmapCharFn( *chIt );
1772 }
1773 };
1774
1775 // First, calculate the amount of characters and overbars to reserve
1776
1777 int charsCount = 0;
1778 int overbarsCount = 0;
1779
1780 iterateString(
1781 [&overbarsCount]( int aOverbarLength, int aOverbarHeight )
1782 {
1783 overbarsCount++;
1784 },
1785 [&charsCount]( unsigned long aChar ) -> int
1786 {
1787 if( aChar != ' ' )
1788 charsCount++;
1789
1790 return 0;
1791 } );
1792
1793 m_currentManager->Reserve( 6 * charsCount + 6 * overbarsCount );
1794
1795 // Now reset the state and actually draw the characters and overbars
1796 overbarLength = 0;
1797 overbarDepth = -1;
1798 braceNesting = 0;
1799
1800 iterateString(
1801 [&]( int aOverbarLength, int aOverbarHeight )
1802 {
1803 drawBitmapOverbar( aOverbarLength, aOverbarHeight, false );
1804 },
1805 [&]( unsigned long aChar ) -> int
1806 {
1807 return drawBitmapChar( aChar, false );
1808 } );
1809
1810 // Handle the case when overbar is active till the end of the drawn text
1811 m_currentManager->Translate( 0, commonOffset, 0 );
1812
1813 if( overbarDepth != -1 && overbarLength > 0 )
1814 drawBitmapOverbar( overbarLength, overbarHeight );
1815
1816 Restore();
1817}
1818
1819
1821{
1823 m_compositor->SetBuffer( m_mainBuffer );
1824
1825 m_nonCachedManager->EnableDepthTest( false );
1826
1827 // sub-pixel lines all render the same
1828 float minorLineWidth = std::fmax( 1.0f,
1830 float majorLineWidth = minorLineWidth * 2.0f;
1831
1832 // Draw the axis and grid
1833 // For the drawing the start points, end points and increments have
1834 // to be calculated in world coordinates
1835 VECTOR2D worldStartPoint = m_screenWorldMatrix * VECTOR2D( 0.0, 0.0 );
1837
1838 // Draw axes if desired
1839 if( m_axesEnabled )
1840 {
1841 SetLineWidth( minorLineWidth );
1843
1844 DrawLine( VECTOR2D( worldStartPoint.x, 0 ), VECTOR2D( worldEndPoint.x, 0 ) );
1845 DrawLine( VECTOR2D( 0, worldStartPoint.y ), VECTOR2D( 0, worldEndPoint.y ) );
1846 }
1847
1848 // force flush
1849 m_nonCachedManager->EndDrawing();
1850
1851 if( !m_gridVisibility || m_gridSize.x == 0 || m_gridSize.y == 0 )
1852 return;
1853
1854 VECTOR2D gridScreenSize = GetVisibleGridSize();
1855
1856 // Compute grid starting and ending indexes to draw grid points on the
1857 // visible screen area
1858 // Note: later any point coordinate will be offset by m_gridOrigin
1859 int gridStartX = KiROUND( ( worldStartPoint.x - m_gridOrigin.x ) / gridScreenSize.x );
1860 int gridEndX = KiROUND( ( worldEndPoint.x - m_gridOrigin.x ) / gridScreenSize.x );
1861 int gridStartY = KiROUND( ( worldStartPoint.y - m_gridOrigin.y ) / gridScreenSize.y );
1862 int gridEndY = KiROUND( ( worldEndPoint.y - m_gridOrigin.y ) / gridScreenSize.y );
1863
1864 // Ensure start coordinate < end coordinate
1865 normalize( gridStartX, gridEndX );
1866 normalize( gridStartY, gridEndY );
1867
1868 // Ensure the grid fills the screen
1869 --gridStartX;
1870 ++gridEndX;
1871 --gridStartY;
1872 ++gridEndY;
1873
1874 glDisable( GL_DEPTH_TEST );
1875 glDisable( GL_TEXTURE_2D );
1876
1878 {
1879 glEnable( GL_STENCIL_TEST );
1880 glStencilFunc( GL_ALWAYS, 1, 1 );
1881 glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
1882 glColor4d( 0.0, 0.0, 0.0, 0.0 );
1883 SetStrokeColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
1884 }
1885 else
1886 {
1887 glColor4d( m_gridColor.r, m_gridColor.g, m_gridColor.b, m_gridColor.a );
1889 }
1890
1892 {
1893 // Vertical positions
1894 for( int j = gridStartY; j <= gridEndY; j++ )
1895 {
1896 bool tickY = ( j % m_gridTick == 0 );
1897 const double posY = j * gridScreenSize.y + m_gridOrigin.y;
1898
1899 // Horizontal positions
1900 for( int i = gridStartX; i <= gridEndX; i++ )
1901 {
1902 bool tickX = ( i % m_gridTick == 0 );
1903 SetLineWidth( ( ( tickX && tickY ) ? majorLineWidth : minorLineWidth ) );
1904 auto lineLen = 2.0 * GetLineWidth();
1905 auto posX = i * gridScreenSize.x + m_gridOrigin.x;
1906
1907 DrawLine( VECTOR2D( posX - lineLen, posY ), VECTOR2D( posX + lineLen, posY ) );
1908 DrawLine( VECTOR2D( posX, posY - lineLen ), VECTOR2D( posX, posY + lineLen ) );
1909 }
1910 }
1911
1912 m_nonCachedManager->EndDrawing();
1913 }
1914 else
1915 {
1916 // Vertical lines
1917 for( int j = gridStartY; j <= gridEndY; j++ )
1918 {
1919 const double y = j * gridScreenSize.y + m_gridOrigin.y;
1920
1921 // If axes are drawn, skip the lines that would cover them
1922 if( m_axesEnabled && y == 0.0 )
1923 continue;
1924
1925 SetLineWidth( ( j % m_gridTick == 0 ) ? majorLineWidth : minorLineWidth );
1926 VECTOR2D a( gridStartX * gridScreenSize.x + m_gridOrigin.x, y );
1927 VECTOR2D b( gridEndX * gridScreenSize.x + m_gridOrigin.x, y );
1928
1929 DrawLine( a, b );
1930 }
1931
1932 m_nonCachedManager->EndDrawing();
1933
1935 {
1936 glStencilFunc( GL_NOTEQUAL, 0, 1 );
1937 glColor4d( m_gridColor.r, m_gridColor.g, m_gridColor.b, m_gridColor.a );
1939 }
1940
1941 // Horizontal lines
1942 for( int i = gridStartX; i <= gridEndX; i++ )
1943 {
1944 const double x = i * gridScreenSize.x + m_gridOrigin.x;
1945
1946 // If axes are drawn, skip the lines that would cover them
1947 if( m_axesEnabled && x == 0.0 )
1948 continue;
1949
1950 SetLineWidth( ( i % m_gridTick == 0 ) ? majorLineWidth : minorLineWidth );
1951 VECTOR2D a( x, gridStartY * gridScreenSize.y + m_gridOrigin.y );
1952 VECTOR2D b( x, gridEndY * gridScreenSize.y + m_gridOrigin.y );
1953 DrawLine( a, b );
1954 }
1955
1956 m_nonCachedManager->EndDrawing();
1957
1959 glDisable( GL_STENCIL_TEST );
1960 }
1961
1962 m_nonCachedManager->EnableDepthTest( true );
1963 glEnable( GL_DEPTH_TEST );
1964 glEnable( GL_TEXTURE_2D );
1965}
1966
1967
1968void OPENGL_GAL::ResizeScreen( int aWidth, int aHeight )
1969{
1970 m_screenSize = VECTOR2I( aWidth, aHeight );
1971
1972 // Resize framebuffers
1973 const float scaleFactor = GetScaleFactor();
1974 m_compositor->Resize( aWidth * scaleFactor, aHeight * scaleFactor );
1976
1977 wxGLCanvas::SetSize( aWidth, aHeight );
1978}
1979
1980
1981bool OPENGL_GAL::Show( bool aShow )
1982{
1983 bool s = wxGLCanvas::Show( aShow );
1984
1985 if( aShow )
1986 wxGLCanvas::Raise();
1987
1988 return s;
1989}
1990
1991
1993{
1994 glFlush();
1995}
1996
1997
1999{
2000 // Clear screen
2002
2003 // NOTE: Black used here instead of m_clearColor; it will be composited later
2004 glClearColor( 0, 0, 0, 1 );
2005 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
2006}
2007
2008
2009void OPENGL_GAL::Transform( const MATRIX3x3D& aTransformation )
2010{
2011 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
2012
2013 matrixData[0] = aTransformation.m_data[0][0];
2014 matrixData[1] = aTransformation.m_data[1][0];
2015 matrixData[2] = aTransformation.m_data[2][0];
2016 matrixData[4] = aTransformation.m_data[0][1];
2017 matrixData[5] = aTransformation.m_data[1][1];
2018 matrixData[6] = aTransformation.m_data[2][1];
2019 matrixData[12] = aTransformation.m_data[0][2];
2020 matrixData[13] = aTransformation.m_data[1][2];
2021 matrixData[14] = aTransformation.m_data[2][2];
2022
2023 glMultMatrixd( matrixData );
2024}
2025
2026
2027void OPENGL_GAL::Rotate( double aAngle )
2028{
2029 m_currentManager->Rotate( aAngle, 0.0f, 0.0f, 1.0f );
2030}
2031
2032
2033void OPENGL_GAL::Translate( const VECTOR2D& aVector )
2034{
2035 m_currentManager->Translate( aVector.x, aVector.y, 0.0f );
2036}
2037
2038
2039void OPENGL_GAL::Scale( const VECTOR2D& aScale )
2040{
2041 m_currentManager->Scale( aScale.x, aScale.y, 1.0f );
2042}
2043
2044
2046{
2047 m_currentManager->PushMatrix();
2048}
2049
2050
2052{
2053 m_currentManager->PopMatrix();
2054}
2055
2056
2058{
2059 m_isGrouping = true;
2060
2061 std::shared_ptr<VERTEX_ITEM> newItem = std::make_shared<VERTEX_ITEM>( *m_cachedManager );
2062 int groupNumber = getNewGroupNumber();
2063 m_groups.insert( std::make_pair( groupNumber, newItem ) );
2064
2065 return groupNumber;
2066}
2067
2068
2070{
2071 m_cachedManager->FinishItem();
2072 m_isGrouping = false;
2073}
2074
2075
2076void OPENGL_GAL::DrawGroup( int aGroupNumber )
2077{
2078 auto group = m_groups.find( aGroupNumber );
2079
2080 if( group != m_groups.end() )
2081 m_cachedManager->DrawItem( *group->second );
2082}
2083
2084
2085void OPENGL_GAL::ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor )
2086{
2087 auto group = m_groups.find( aGroupNumber );
2088
2089 if( group != m_groups.end() )
2090 m_cachedManager->ChangeItemColor( *group->second, aNewColor );
2091}
2092
2093
2094void OPENGL_GAL::ChangeGroupDepth( int aGroupNumber, int aDepth )
2095{
2096 auto group = m_groups.find( aGroupNumber );
2097
2098 if( group != m_groups.end() )
2099 m_cachedManager->ChangeItemDepth( *group->second, aDepth );
2100}
2101
2102
2103void OPENGL_GAL::DeleteGroup( int aGroupNumber )
2104{
2105 // Frees memory in the container as well
2106 m_groups.erase( aGroupNumber );
2107}
2108
2109
2111{
2112 m_bitmapCache = std::make_unique<GL_BITMAP_CACHE>();
2113
2114 m_groups.clear();
2115
2116 if( m_isInitialized )
2117 m_cachedManager->Clear();
2118}
2119
2120
2122{
2123 switch( aTarget )
2124 {
2125 default:
2130 }
2131
2132 m_currentTarget = aTarget;
2133}
2134
2135
2137{
2138 return m_currentTarget;
2139}
2140
2141
2143{
2144 // Save the current state
2145 unsigned int oldTarget = m_compositor->GetBuffer();
2146
2147 switch( aTarget )
2148 {
2149 // Cached and noncached items are rendered to the same buffer
2150 default:
2151 case TARGET_CACHED:
2152 case TARGET_NONCACHED:
2153 m_compositor->SetBuffer( m_mainBuffer );
2154 break;
2155
2156 case TARGET_TEMP:
2157 if( m_tempBuffer )
2158 m_compositor->SetBuffer( m_tempBuffer );
2159 break;
2160
2161 case TARGET_OVERLAY:
2162 if( m_overlayBuffer )
2163 m_compositor->SetBuffer( m_overlayBuffer );
2164 break;
2165 }
2166
2167 if( aTarget != TARGET_OVERLAY )
2168 m_compositor->ClearBuffer( m_clearColor );
2169 else if( m_overlayBuffer )
2170 m_compositor->ClearBuffer( COLOR4D::BLACK );
2171
2172 // Restore the previous state
2173 m_compositor->SetBuffer( oldTarget );
2174}
2175
2176
2178{
2179 switch( aTarget )
2180 {
2181 default:
2182 case TARGET_CACHED:
2183 case TARGET_NONCACHED: return true;
2184 case TARGET_OVERLAY: return ( m_overlayBuffer != 0 );
2185 case TARGET_TEMP: return ( m_tempBuffer != 0 );
2186 }
2187}
2188
2189
2191{
2192 wxLogTrace( traceGalXorMode, wxT( "OPENGL_GAL::StartDiffLayer() called" ) );
2193 wxLogTrace( traceGalXorMode, wxT( "StartDiffLayer(): m_tempBuffer=%u" ), m_tempBuffer );
2194
2195 m_currentManager->EndDrawing();
2196
2197 if( m_tempBuffer )
2198 {
2199 wxLogTrace( traceGalXorMode, wxT( "StartDiffLayer(): setting target to TARGET_TEMP" ) );
2202
2203 // ClearTarget restores the previous compositor buffer, so we need to explicitly
2204 // set the compositor to render to m_tempBuffer for the layer drawing
2205 m_compositor->SetBuffer( m_tempBuffer );
2206 wxLogTrace( traceGalXorMode, wxT( "StartDiffLayer(): TARGET_TEMP set and cleared, compositor buffer=%u" ),
2207 m_tempBuffer );
2208 }
2209 else
2210 {
2211 wxLogTrace( traceGalXorMode, wxT( "StartDiffLayer(): WARNING - no temp buffer!" ) );
2212 }
2213}
2214
2215
2217{
2218 wxLogTrace( traceGalXorMode, wxT( "OPENGL_GAL::EndDiffLayer() called" ) );
2219 wxLogTrace( traceGalXorMode, wxT( "EndDiffLayer(): m_tempBuffer=%u, m_mainBuffer=%u" ),
2221
2222 if( m_tempBuffer )
2223 {
2224 wxLogTrace( traceGalXorMode, wxT( "EndDiffLayer(): using temp buffer path" ) );
2225
2226 // End drawing to the temp buffer
2227 m_currentManager->EndDrawing();
2228
2229 wxLogTrace( traceGalXorMode, wxT( "EndDiffLayer(): calling DrawBufferDifference" ) );
2230
2231 // Use difference compositing for true XOR/difference mode:
2232 // - Where only one layer has content: shows that layer's color
2233 // - Where both layers overlap with identical content: cancels out (black)
2234 // - Where layers overlap with different content: shows the absolute difference
2235 m_compositor->DrawBufferDifference( m_tempBuffer, m_mainBuffer );
2236
2237 wxLogTrace( traceGalXorMode, wxT( "EndDiffLayer(): DrawBufferDifference returned" ) );
2238 }
2239 else
2240 {
2241 wxLogTrace( traceGalXorMode, wxT( "EndDiffLayer(): NO temp buffer, using fallback path" ) );
2242
2243 // Fall back to imperfect alpha blending on single buffer
2244 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
2245 m_currentManager->EndDrawing();
2246 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2247 }
2248
2249 wxLogTrace( traceGalXorMode, wxT( "OPENGL_GAL::EndDiffLayer() complete" ) );
2250}
2251
2252
2253bool OPENGL_GAL::SetNativeCursorStyle( KICURSOR aCursor, bool aHiDPI )
2254{
2255 // Store the current cursor type and get the wx cursor for it
2256 if( !GAL::SetNativeCursorStyle( aCursor, aHiDPI ) )
2257 return false;
2258
2260
2261#if wxCHECK_VERSION( 3, 3, 0 )
2262 wxWindow::SetCursorBundle( m_currentwxCursor );
2263#else
2264 wxWindow::SetCursor( m_currentwxCursor );
2265#endif
2266
2267 return true;
2268}
2269
2270
2271void OPENGL_GAL::onSetNativeCursor( wxSetCursorEvent& aEvent )
2272{
2273#if wxCHECK_VERSION( 3, 3, 0 )
2274 aEvent.SetCursor( m_currentwxCursor.GetCursorFor( this ) );
2275#else
2276 aEvent.SetCursor( m_currentwxCursor );
2277#endif
2278}
2279
2280
2281void OPENGL_GAL::DrawCursor( const VECTOR2D& aCursorPosition )
2282{
2283 // Now we should only store the position of the mouse cursor
2284 // The real drawing routines are in blitCursor()
2285 //VECTOR2D screenCursor = m_worldScreenMatrix * aCursorPosition;
2286 //m_cursorPosition = m_screenWorldMatrix * VECTOR2D( screenCursor.x, screenCursor.y );
2287 m_cursorPosition = aCursorPosition;
2288}
2289
2290
2291void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
2292 const bool aReserve )
2293{
2294 /* Helper drawing: ____--- v3 ^
2295 * ____---- ... \ \
2296 * ____---- ... \ end \
2297 * v1 ____---- ... ____---- \ width
2298 * ---- ...___---- \ \
2299 * \ ___...-- \ v
2300 * \ ____----... ____---- v2
2301 * ---- ... ____----
2302 * start \ ... ____----
2303 * \... ____----
2304 * ----
2305 * v0
2306 * dots mark triangles' hypotenuses
2307 */
2308
2309 auto v1 = m_currentManager->GetTransformation()
2310 * glm::vec4( aStartPoint.x, aStartPoint.y, 0.0, 0.0 );
2311 auto v2 = m_currentManager->GetTransformation()
2312 * glm::vec4( aEndPoint.x, aEndPoint.y, 0.0, 0.0 );
2313
2314 VECTOR2D vs( v2.x - v1.x, v2.y - v1.y );
2315
2316 if( aReserve )
2317 reserveLineQuads( 1 );
2318
2319 // Line width is maintained by the vertex shader
2320 m_currentManager->Shader( SHADER_LINE_A, m_lineWidth, vs.x, vs.y );
2321 m_currentManager->Vertex( aStartPoint, m_layerDepth );
2322
2323 m_currentManager->Shader( SHADER_LINE_B, m_lineWidth, vs.x, vs.y );
2324 m_currentManager->Vertex( aStartPoint, m_layerDepth );
2325
2326 m_currentManager->Shader( SHADER_LINE_C, m_lineWidth, vs.x, vs.y );
2327 m_currentManager->Vertex( aEndPoint, m_layerDepth );
2328
2329 m_currentManager->Shader( SHADER_LINE_D, m_lineWidth, vs.x, vs.y );
2330 m_currentManager->Vertex( aEndPoint, m_layerDepth );
2331
2332 m_currentManager->Shader( SHADER_LINE_E, m_lineWidth, vs.x, vs.y );
2333 m_currentManager->Vertex( aEndPoint, m_layerDepth );
2334
2335 m_currentManager->Shader( SHADER_LINE_F, m_lineWidth, vs.x, vs.y );
2336 m_currentManager->Vertex( aStartPoint, m_layerDepth );
2337}
2338
2339
2340void OPENGL_GAL::reserveLineQuads( const int aLineCount )
2341{
2342 m_currentManager->Reserve( 6 * aLineCount );
2343}
2344
2345
2346void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle )
2347{
2348 if( m_isFillEnabled )
2349 {
2351 drawFilledSemiCircle( aCenterPoint, aRadius, aAngle );
2352 }
2353
2354 if( m_isStrokeEnabled )
2355 {
2357 m_strokeColor.a );
2358 drawStrokedSemiCircle( aCenterPoint, aRadius, aAngle );
2359 }
2360}
2361
2362
2363void OPENGL_GAL::drawFilledSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle )
2364{
2365 Save();
2366
2367 m_currentManager->Reserve( 3 );
2368 m_currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0f );
2369 m_currentManager->Rotate( aAngle, 0.0f, 0.0f, 1.0f );
2370
2371 /* Draw a triangle that contains the semicircle, then shade it to leave only
2372 * the semicircle. Parameters given to Shader() are indices of the triangle's vertices
2373 * (if you want to understand more, check the vertex shader source [shader.vert]).
2374 * Shader uses these coordinates to determine if fragments are inside the semicircle or not.
2375 * v2
2376 * /\
2377 * /__\
2378 * v0 //__\\ v1
2379 */
2380 m_currentManager->Shader( SHADER_FILLED_CIRCLE, 4.0f );
2381 m_currentManager->Vertex( -aRadius * 3.0f / sqrt( 3.0f ), 0.0f, m_layerDepth ); // v0
2382
2383 m_currentManager->Shader( SHADER_FILLED_CIRCLE, 5.0f );
2384 m_currentManager->Vertex( aRadius * 3.0f / sqrt( 3.0f ), 0.0f, m_layerDepth ); // v1
2385
2386 m_currentManager->Shader( SHADER_FILLED_CIRCLE, 6.0f );
2387 m_currentManager->Vertex( 0.0f, aRadius * 2.0f, m_layerDepth ); // v2
2388
2389 Restore();
2390}
2391
2392
2393void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle,
2394 bool aReserve )
2395{
2396 double outerRadius = aRadius + ( m_lineWidth / 2 );
2397
2398 Save();
2399
2400 if( aReserve )
2401 m_currentManager->Reserve( 3 );
2402
2403 m_currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0f );
2404 m_currentManager->Rotate( aAngle, 0.0f, 0.0f, 1.0f );
2405
2406 /* Draw a triangle that contains the semicircle, then shade it to leave only
2407 * the semicircle. Parameters given to Shader() are indices of the triangle's vertices
2408 * (if you want to understand more, check the vertex shader source [shader.vert]), the
2409 * radius and the line width. Shader uses these coordinates to determine if fragments are
2410 * inside the semicircle or not.
2411 * v2
2412 * /\
2413 * /__\
2414 * v0 //__\\ v1
2415 */
2416 m_currentManager->Shader( SHADER_STROKED_CIRCLE, 4.0f, aRadius, m_lineWidth );
2417 m_currentManager->Vertex( -outerRadius * 3.0f / sqrt( 3.0f ), 0.0f, m_layerDepth ); // v0
2418
2419 m_currentManager->Shader( SHADER_STROKED_CIRCLE, 5.0f, aRadius, m_lineWidth );
2420 m_currentManager->Vertex( outerRadius * 3.0f / sqrt( 3.0f ), 0.0f, m_layerDepth ); // v1
2421
2422 m_currentManager->Shader( SHADER_STROKED_CIRCLE, 6.0f, aRadius, m_lineWidth );
2423 m_currentManager->Vertex( 0.0f, outerRadius * 2.0f, m_layerDepth ); // v2
2424
2425 Restore();
2426}
2427
2428
2429void OPENGL_GAL::drawPolygon( GLdouble* aPoints, int aPointCount )
2430{
2431 if( m_isFillEnabled )
2432 {
2433 m_currentManager->Shader( SHADER_NONE );
2435
2436 // Any non convex polygon needs to be tesselated
2437 // for this purpose the GLU standard functions are used
2439 gluTessBeginPolygon( m_tesselator, &params );
2440 gluTessBeginContour( m_tesselator );
2441
2442 GLdouble* point = aPoints;
2443
2444 for( int i = 0; i < aPointCount; ++i )
2445 {
2446 gluTessVertex( m_tesselator, point, point );
2447 point += 3; // 3 coordinates
2448 }
2449
2450 gluTessEndContour( m_tesselator );
2451 gluTessEndPolygon( m_tesselator );
2452
2453 // Free allocated intersecting points
2454 m_tessIntersects.clear();
2455 }
2456
2457 if( m_isStrokeEnabled )
2458 {
2460 [&]( int idx )
2461 {
2462 return VECTOR2D( aPoints[idx * 3], aPoints[idx * 3 + 1] );
2463 },
2464 aPointCount );
2465 }
2466}
2467
2468
2469void OPENGL_GAL::drawPolyline( const std::function<VECTOR2D( int )>& aPointGetter, int aPointCount,
2470 bool aReserve )
2471{
2472 wxCHECK( aPointCount > 0, /* return */ );
2473
2475
2476 if( aPointCount == 1 )
2477 {
2478 drawLineQuad( aPointGetter( 0 ), aPointGetter( 0 ), aReserve );
2479 return;
2480 }
2481
2482 if( aReserve )
2483 {
2484 reserveLineQuads( aPointCount - 1 );
2485 }
2486
2487 for( int i = 1; i < aPointCount; ++i )
2488 {
2489 auto start = aPointGetter( i - 1 );
2490 auto end = aPointGetter( i );
2491
2492 drawLineQuad( start, end, false );
2493 }
2494}
2495
2496
2497void OPENGL_GAL::drawSegmentChain( const std::function<VECTOR2D( int )>& aPointGetter,
2498 int aPointCount, double aWidth, bool aReserve )
2499{
2500 wxCHECK( aPointCount >= 2, /* return */ );
2501
2503
2504 int vertices = 0;
2505
2506 for( int i = 1; i < aPointCount; ++i )
2507 {
2508 auto start = aPointGetter( i - 1 );
2509 auto end = aPointGetter( i );
2510
2511 float startx = start.x;
2512 float starty = start.y;
2513 float endx = end.x;
2514 float endy = end.y;
2515
2516 // Be careful about floating point rounding. As we draw segments in larger and larger
2517 // coordinates, the shader (which uses floats) will lose precision and stop drawing small
2518 // segments. In this case, we need to draw a circle for the minimal segment.
2519 // Check if the coordinate differences can be accurately represented as floats
2520
2521 if( startx == endx && starty == endy )
2522 {
2523 vertices += 3; // One circle
2524 continue;
2525 }
2526
2527 if( m_isFillEnabled || aWidth == 1.0 )
2528 {
2529 vertices += 6; // One line
2530 }
2531 else
2532 {
2533 vertices += 6 + 6 + 3 + 3; // Two lines and two half-circles
2534 }
2535 }
2536
2537 m_currentManager->Reserve( vertices );
2538
2539 for( int i = 1; i < aPointCount; ++i )
2540 {
2541 auto start = aPointGetter( i - 1 );
2542 auto end = aPointGetter( i );
2543
2544 drawSegment( start, end, aWidth, false );
2545 }
2546}
2547
2548
2549int OPENGL_GAL::drawBitmapChar( unsigned long aChar, bool aReserve )
2550{
2551 const float TEX_X = font_image.width;
2552 const float TEX_Y = font_image.height;
2553
2554 // handle space
2555 if( aChar == ' ' )
2556 {
2557 const FONT_GLYPH_TYPE* g = LookupGlyph( 'x' );
2558 wxCHECK( g, 0 );
2559
2560 // Match stroke font as well as possible
2561 double spaceWidth = g->advance * 0.74;
2562
2563 Translate( VECTOR2D( spaceWidth, 0 ) );
2564 return KiROUND( spaceWidth );
2565 }
2566
2567 const FONT_GLYPH_TYPE* glyph = LookupGlyph( aChar );
2568
2569 // If the glyph is not found (happens for many esoteric unicode chars)
2570 // shows a '?' instead.
2571 if( !glyph )
2572 glyph = LookupGlyph( '?' );
2573
2574 if( !glyph ) // Should not happen.
2575 return 0;
2576
2577 const float X = glyph->atlas_x + font_information.smooth_pixels;
2578 const float Y = glyph->atlas_y + font_information.smooth_pixels;
2579 const float XOFF = glyph->minx;
2580
2581 // adjust for height rounding
2582 const float round_adjust = ( glyph->maxy - glyph->miny )
2583 - float( glyph->atlas_h - font_information.smooth_pixels * 2 );
2584 const float top_adjust = font_information.max_y - glyph->maxy;
2585 const float YOFF = round_adjust + top_adjust;
2586 const float W = glyph->atlas_w - font_information.smooth_pixels * 2;
2587 const float H = glyph->atlas_h - font_information.smooth_pixels * 2;
2588 const float B = 0;
2589
2590 if( aReserve )
2591 m_currentManager->Reserve( 6 );
2592
2593 Translate( VECTOR2D( XOFF, YOFF ) );
2594
2595 /* Glyph:
2596 * v0 v1
2597 * +--+
2598 * | /|
2599 * |/ |
2600 * +--+
2601 * v2 v3
2602 */
2603 m_currentManager->Shader( SHADER_FONT, X / TEX_X, ( Y + H ) / TEX_Y );
2604 m_currentManager->Vertex( -B, -B, 0 ); // v0
2605
2606 m_currentManager->Shader( SHADER_FONT, ( X + W ) / TEX_X, ( Y + H ) / TEX_Y );
2607 m_currentManager->Vertex( W + B, -B, 0 ); // v1
2608
2609 m_currentManager->Shader( SHADER_FONT, X / TEX_X, Y / TEX_Y );
2610 m_currentManager->Vertex( -B, H + B, 0 ); // v2
2611
2612
2613 m_currentManager->Shader( SHADER_FONT, ( X + W ) / TEX_X, ( Y + H ) / TEX_Y );
2614 m_currentManager->Vertex( W + B, -B, 0 ); // v1
2615
2616 m_currentManager->Shader( SHADER_FONT, X / TEX_X, Y / TEX_Y );
2617 m_currentManager->Vertex( -B, H + B, 0 ); // v2
2618
2619 m_currentManager->Shader( SHADER_FONT, ( X + W ) / TEX_X, Y / TEX_Y );
2620 m_currentManager->Vertex( W + B, H + B, 0 ); // v3
2621
2622 Translate( VECTOR2D( -XOFF + glyph->advance, -YOFF ) );
2623
2624 return glyph->advance;
2625}
2626
2627
2628void OPENGL_GAL::drawBitmapOverbar( double aLength, double aHeight, bool aReserve )
2629{
2630 // To draw an overbar, simply draw an overbar
2631 const FONT_GLYPH_TYPE* glyph = LookupGlyph( '_' );
2632 wxCHECK( glyph, /* void */ );
2633
2634 const float H = glyph->maxy - glyph->miny;
2635
2636 Save();
2637
2638 Translate( VECTOR2D( -aLength, -aHeight ) );
2639
2640 if( aReserve )
2641 m_currentManager->Reserve( 6 );
2642
2644
2645 m_currentManager->Shader( 0 );
2646
2647 m_currentManager->Vertex( 0, 0, 0 ); // v0
2648 m_currentManager->Vertex( aLength, 0, 0 ); // v1
2649 m_currentManager->Vertex( 0, H, 0 ); // v2
2650
2651 m_currentManager->Vertex( aLength, 0, 0 ); // v1
2652 m_currentManager->Vertex( 0, H, 0 ); // v2
2653 m_currentManager->Vertex( aLength, H, 0 ); // v3
2654
2655 Restore();
2656}
2657
2658
2659std::pair<VECTOR2D, float> OPENGL_GAL::computeBitmapTextSize( const UTF8& aText ) const
2660{
2661 static const FONT_GLYPH_TYPE* defaultGlyph = LookupGlyph( '(' ); // for strange chars
2662
2663 VECTOR2D textSize( 0, 0 );
2664 float commonOffset = std::numeric_limits<float>::max();
2665 float charHeight = font_information.max_y - defaultGlyph->miny;
2666 int overbarDepth = -1;
2667 int braceNesting = 0;
2668
2669 for( UTF8::uni_iter chIt = aText.ubegin(), end = aText.uend(); chIt < end; ++chIt )
2670 {
2671 if( *chIt == '~' && overbarDepth == -1 )
2672 {
2673 UTF8::uni_iter lookahead = chIt;
2674
2675 if( ++lookahead != end && *lookahead == '{' )
2676 {
2677 chIt = lookahead;
2678 overbarDepth = braceNesting;
2679 braceNesting++;
2680 continue;
2681 }
2682 }
2683 else if( *chIt == '{' )
2684 {
2685 braceNesting++;
2686 }
2687 else if( *chIt == '}' )
2688 {
2689 if( braceNesting > 0 )
2690 braceNesting--;
2691
2692 if( braceNesting == overbarDepth )
2693 {
2694 overbarDepth = -1;
2695 continue;
2696 }
2697 }
2698
2699 const FONT_GLYPH_TYPE* glyph = LookupGlyph( *chIt );
2700
2701 if( !glyph // Not coded in font
2702 || *chIt == '-' || *chIt == '_' ) // Strange size of these 2 chars
2703 {
2704 glyph = defaultGlyph;
2705 }
2706
2707 if( glyph )
2708 textSize.x += glyph->advance;
2709 }
2710
2711 textSize.y = std::max<float>( textSize.y, charHeight );
2712 commonOffset = std::min<float>( font_information.max_y - defaultGlyph->maxy, commonOffset );
2713 textSize.y -= commonOffset;
2714
2715 return std::make_pair( textSize, commonOffset );
2716}
2717
2718
2719void OPENGL_GAL::onPaint( wxPaintEvent& aEvent )
2720{
2721 PostPaint( aEvent );
2722}
2723
2724
2725void OPENGL_GAL::skipMouseEvent( wxMouseEvent& aEvent )
2726{
2727 // Post the mouse event to the event listener registered in constructor, if any
2728 if( m_mouseListener )
2729 wxPostEvent( m_mouseListener, aEvent );
2730}
2731
2732
2733void OPENGL_GAL::skipGestureEvent( wxGestureEvent& aEvent )
2734{
2735 // Post the gesture event to the event listener registered in constructor, if any
2736 if( m_mouseListener )
2737 wxPostEvent( m_mouseListener, aEvent );
2738}
2739
2740
2742{
2743 if( !IsCursorEnabled() )
2744 return;
2745
2747
2748 VECTOR2D cursorBegin;
2749 VECTOR2D cursorEnd;
2750 VECTOR2D cursorCenter = m_cursorPosition;
2751
2753 {
2754 cursorBegin = m_screenWorldMatrix * VECTOR2D( 0.0, 0.0 );
2755 cursorEnd = m_screenWorldMatrix * VECTOR2D( m_screenSize );
2756 }
2758 {
2759 const int cursorSize = 80;
2760 cursorBegin = m_cursorPosition - cursorSize / ( 2 * m_worldScale );
2761 cursorEnd = m_cursorPosition + cursorSize / ( 2 * m_worldScale );
2762 }
2763
2764 const COLOR4D color = getCursorColor();
2765
2766 GLboolean depthTestEnabled = glIsEnabled( GL_DEPTH_TEST );
2767 glDisable( GL_DEPTH_TEST );
2768
2769 glActiveTexture( GL_TEXTURE0 );
2770 glDisable( GL_TEXTURE_2D );
2771 glEnable( GL_BLEND );
2772 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2773
2774 glLineWidth( 1.0 );
2775 glColor4d( color.r, color.g, color.b, color.a );
2776
2777 glMatrixMode( GL_PROJECTION );
2778 glPushMatrix();
2779 glTranslated( 0, 0, -0.5 );
2780
2781 glBegin( GL_LINES );
2782
2784 {
2785 // Calculate screen bounds in world coordinates
2786 VECTOR2D screenTopLeft = m_screenWorldMatrix * VECTOR2D( 0.0, 0.0 );
2787 VECTOR2D screenBottomRight = m_screenWorldMatrix * VECTOR2D( m_screenSize );
2788
2789 // For 45-degree lines passing through cursor position
2790 // Line equation: y = x + (cy - cx) for positive slope
2791 // Line equation: y = -x + (cy + cx) for negative slope
2792 double cx = m_cursorPosition.x;
2793 double cy = m_cursorPosition.y;
2794
2795 // Calculate intersections for positive slope diagonal (y = x + offset)
2796 double offset1 = cy - cx;
2797 VECTOR2D pos_start( screenTopLeft.x, screenTopLeft.x + offset1 );
2798 VECTOR2D pos_end( screenBottomRight.x, screenBottomRight.x + offset1 );
2799
2800 // Draw positive slope diagonal
2801 glVertex2d( pos_start.x, pos_start.y );
2802 glVertex2d( pos_end.x, pos_end.y );
2803
2804 // Calculate intersections for negative slope diagonal (y = -x + offset)
2805 double offset2 = cy + cx;
2806 VECTOR2D neg_start( screenTopLeft.x, offset2 - screenTopLeft.x );
2807 VECTOR2D neg_end( screenBottomRight.x, offset2 - screenBottomRight.x );
2808
2809 // Draw negative slope diagonal
2810 glVertex2d( neg_start.x, neg_start.y );
2811 glVertex2d( neg_end.x, neg_end.y );
2812 }
2813 else
2814 {
2815 glVertex2d( cursorCenter.x, cursorBegin.y );
2816 glVertex2d( cursorCenter.x, cursorEnd.y );
2817
2818 glVertex2d( cursorBegin.x, cursorCenter.y );
2819 glVertex2d( cursorEnd.x, cursorCenter.y );
2820 }
2821
2822 glEnd();
2823
2824 glPopMatrix();
2825
2826 if( depthTestEnabled )
2827 glEnable( GL_DEPTH_TEST );
2828}
2829
2830
2832{
2833 wxASSERT_MSG( m_groups.size() < std::numeric_limits<unsigned int>::max(),
2834 wxT( "There are no free slots to store a group" ) );
2835
2836 while( m_groups.find( m_groupCounter ) != m_groups.end() )
2838
2839 return m_groupCounter++;
2840}
2841
2842
2844{
2845 wxASSERT_MSG( m_isContextLocked, "This should only be called from within a locked context." );
2846
2847 // Check correct initialization from the constructor
2848 if( m_tesselator == nullptr )
2849 throw std::runtime_error( "Could not create the tesselator" );
2850
2852
2853 int glVersion = gladLoaderLoadGL();
2854
2855 if( glVersion == 0 )
2856 throw std::runtime_error( "Failed to load OpenGL via loader" );
2857
2858 const char* vendor = (const char*) glGetString( GL_VENDOR );
2859 const char* renderer = (const char*) glGetString( GL_RENDERER );
2860 const char* version = (const char*) glGetString( GL_VERSION );
2861
2862 if( !version )
2863 throw std::runtime_error( "No GL context is current (glGetString returned NULL)" );
2864
2865 SetOpenGLInfo( vendor, renderer, version );
2866
2867 // Check the OpenGL version (minimum 2.1 is required)
2868 if( !GLAD_GL_VERSION_2_1 )
2869 throw std::runtime_error( "OpenGL 2.1 or higher is required!" );
2870
2871#if defined( __LINUX__ ) // calling enableGlDebug crashes opengl on some OS (OSX and some Windows)
2872#ifdef DEBUG
2873 if( glDebugMessageCallback )
2874 enableGlDebug( true );
2875#endif
2876#endif
2877
2878 // Framebuffers have to be supported
2879 if( !GLAD_GL_ARB_framebuffer_object )
2880 throw std::runtime_error( "Framebuffer objects are not supported!" );
2881
2882 // Vertex buffer has to be supported
2883 if( !GLAD_GL_ARB_vertex_buffer_object )
2884 throw std::runtime_error( "Vertex buffer objects are not supported!" );
2885
2886 // Prepare shaders
2887 if( !m_shader->IsLinked()
2888 && !m_shader->LoadShaderFromStrings( SHADER_TYPE_VERTEX,
2889 BUILTIN_SHADERS::glsl_kicad_vert ) )
2890 {
2891 throw std::runtime_error( "Cannot compile vertex shader!" );
2892 }
2893
2894 if( !m_shader->IsLinked()
2895 && !m_shader->LoadShaderFromStrings( SHADER_TYPE_FRAGMENT,
2896 BUILTIN_SHADERS::glsl_kicad_frag ) )
2897 {
2898 throw std::runtime_error( "Cannot compile fragment shader!" );
2899 }
2900
2901 if( !m_shader->IsLinked() && !m_shader->Link() )
2902 throw std::runtime_error( "Cannot link the shaders!" );
2903
2904 // Set up shader parameters after linking
2906
2907 // Check if video card supports textures big enough to fit the font atlas
2908 int maxTextureSize;
2909 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
2910
2911 if( maxTextureSize < (int) font_image.width || maxTextureSize < (int) font_image.height )
2912 {
2913 // TODO implement software texture scaling
2914 // for bitmap fonts and use a higher resolution texture?
2915 throw std::runtime_error( "Requested texture size is not supported" );
2916 }
2917
2918#if wxCHECK_VERSION( 3, 3, 3 )
2919 wxGLCanvas::SetSwapInterval( -1 );
2920 m_swapInterval = wxGLCanvas::GetSwapInterval();
2921#else
2923#endif
2924
2925 m_cachedManager = new VERTEX_MANAGER( true );
2926 m_nonCachedManager = new VERTEX_MANAGER( false );
2927 m_overlayManager = new VERTEX_MANAGER( false );
2928 m_tempManager = new VERTEX_MANAGER( false );
2929
2930 // Make VBOs use shaders
2931 m_cachedManager->SetShader( *m_shader );
2932 m_nonCachedManager->SetShader( *m_shader );
2933 m_overlayManager->SetShader( *m_shader );
2934 m_tempManager->SetShader( *m_shader );
2935
2936 m_isInitialized = true;
2937}
2938
2939
2941{
2942 // Initialize shader uniform parameter locations
2943 ufm_fontTexture = m_shader->AddParameter( "u_fontTexture" );
2944 ufm_fontTextureWidth = m_shader->AddParameter( "u_fontTextureWidth" );
2945 ufm_worldPixelSize = m_shader->AddParameter( "u_worldPixelSize" );
2946 ufm_screenPixelSize = m_shader->AddParameter( "u_screenPixelSize" );
2947 ufm_pixelSizeMultiplier = m_shader->AddParameter( "u_pixelSizeMultiplier" );
2948 ufm_antialiasingOffset = m_shader->AddParameter( "u_antialiasingOffset" );
2949 ufm_minLinePixelWidth = m_shader->AddParameter( "u_minLinePixelWidth" );
2950}
2951
2952
2953// Callback functions for the tesselator. Compare Redbook Chapter 11.
2954void CALLBACK VertexCallback( GLvoid* aVertexPtr, void* aData )
2955{
2956 GLdouble* vertex = static_cast<GLdouble*>( aVertexPtr );
2957 OPENGL_GAL::TessParams* param = static_cast<OPENGL_GAL::TessParams*>( aData );
2958 VERTEX_MANAGER* vboManager = param->vboManager;
2959
2960 assert( vboManager );
2961 vboManager->Vertex( vertex[0], vertex[1], vertex[2] );
2962}
2963
2964
2965void CALLBACK CombineCallback( GLdouble coords[3], GLdouble* vertex_data[4], GLfloat weight[4],
2966 GLdouble** dataOut, void* aData )
2967{
2968 GLdouble* vertex = new GLdouble[3];
2969 OPENGL_GAL::TessParams* param = static_cast<OPENGL_GAL::TessParams*>( aData );
2970
2971 // Save the pointer so we can delete it later
2972 // Note, we use the default_delete for an array because macOS
2973 // decides to bundle an ancient libc++ that mismatches the C++17 support of clang
2974 param->intersectPoints.emplace_back( vertex, std::default_delete<GLdouble[]>() );
2975
2976 memcpy( vertex, coords, 3 * sizeof( GLdouble ) );
2977
2978 *dataOut = vertex;
2979}
2980
2981
2982void CALLBACK EdgeCallback( GLboolean aEdgeFlag )
2983{
2984 // This callback is needed to force GLU tesselator to use triangles only
2985}
2986
2987
2988void CALLBACK ErrorCallback( GLenum aErrorCode )
2989{
2990 //throw std::runtime_error( std::string( "Tessellation error: " ) +
2991 //std::string( (const char*) gluErrorString( aErrorCode ) );
2992}
2993
2994
2995static void InitTesselatorCallbacks( GLUtesselator* aTesselator )
2996{
2997 gluTessCallback( aTesselator, GLU_TESS_VERTEX_DATA, (void( CALLBACK* )()) VertexCallback );
2998 gluTessCallback( aTesselator, GLU_TESS_COMBINE_DATA, (void( CALLBACK* )()) CombineCallback );
2999 gluTessCallback( aTesselator, GLU_TESS_EDGE_FLAG, (void( CALLBACK* )()) EdgeCallback );
3000 gluTessCallback( aTesselator, GLU_TESS_ERROR, (void( CALLBACK* )()) ErrorCallback );
3001}
3002
3003
3004void OPENGL_GAL::EnableDepthTest( bool aEnabled )
3005{
3006 m_cachedManager->EnableDepthTest( aEnabled );
3007 m_nonCachedManager->EnableDepthTest( aEnabled );
3008 m_overlayManager->EnableDepthTest( aEnabled );
3009}
3010
3011
3012inline double round_to_half_pixel( double f, double r )
3013{
3014 return ( ceil( f / r ) - 0.5 ) * r;
3015}
3016
3017
3019{
3021 auto pixelSize = m_worldScale;
3022
3023 // we need -m_lookAtPoint == -k * pixelSize + 0.5 * pixelSize for OpenGL
3024 // meaning m_lookAtPoint = (k-0.5)*pixelSize with integer k
3027
3029}
3030
3031
3032void OPENGL_GAL::DrawGlyph( const KIFONT::GLYPH& aGlyph, int aNth, int aTotal )
3033{
3034 if( aGlyph.IsStroke() )
3035 {
3036 const auto& strokeGlyph = static_cast<const KIFONT::STROKE_GLYPH&>( aGlyph );
3037
3038 DrawPolylines( strokeGlyph );
3039 }
3040 else if( aGlyph.IsOutline() )
3041 {
3042 const auto& outlineGlyph = static_cast<const KIFONT::OUTLINE_GLYPH&>( aGlyph );
3043
3044 m_currentManager->Shader( SHADER_NONE );
3045 m_currentManager->Color( m_fillColor );
3046
3047 outlineGlyph.Triangulate(
3048 [&]( const VECTOR2D& aPt1, const VECTOR2D& aPt2, const VECTOR2D& aPt3 )
3049 {
3050 m_currentManager->Reserve( 3 );
3051
3052 m_currentManager->Vertex( aPt1.x, aPt1.y, m_layerDepth );
3053 m_currentManager->Vertex( aPt2.x, aPt2.y, m_layerDepth );
3054 m_currentManager->Vertex( aPt3.x, aPt3.y, m_layerDepth );
3055 } );
3056 }
3057}
3058
3059
3060void OPENGL_GAL::DrawGlyphs( const std::vector<std::unique_ptr<KIFONT::GLYPH>>& aGlyphs )
3061{
3062 if( aGlyphs.empty() )
3063 return;
3064
3065 bool allGlyphsAreStroke = true;
3066 bool allGlyphsAreOutline = true;
3067
3068 for( const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3069 {
3070 if( !glyph->IsStroke() )
3071 {
3072 allGlyphsAreStroke = false;
3073 break;
3074 }
3075 }
3076
3077 for( const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3078 {
3079 if( !glyph->IsOutline() )
3080 {
3081 allGlyphsAreOutline = false;
3082 break;
3083 }
3084 }
3085
3086 if( allGlyphsAreStroke )
3087 {
3088 // Optimized path for stroke fonts that pre-reserves line quads.
3089 int lineQuadCount = 0;
3090
3091 for( const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3092 {
3093 const auto& strokeGlyph = static_cast<const KIFONT::STROKE_GLYPH&>( *glyph );
3094
3095 for( const std::vector<VECTOR2D>& points : strokeGlyph )
3096 lineQuadCount += points.size() - 1;
3097 }
3098
3099 reserveLineQuads( lineQuadCount );
3100
3101 for( const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3102 {
3103 const auto& strokeGlyph = static_cast<const KIFONT::STROKE_GLYPH&>( *glyph );
3104
3105 for( const std::vector<VECTOR2D>& points : strokeGlyph )
3106 {
3108 [&]( int idx )
3109 {
3110 return points[idx];
3111 },
3112 points.size(), false );
3113 }
3114 }
3115
3116 return;
3117 }
3118 else if( allGlyphsAreOutline )
3119 {
3120 // Optimized path for outline fonts that pre-reserves glyph triangles.
3121 int triangleCount = 0;
3122
3123 for( const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3124 {
3125 const auto& outlineGlyph = static_cast<const KIFONT::OUTLINE_GLYPH&>( *glyph );
3126
3127 for( unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3128 {
3130 outlineGlyph.TriangulatedPolygon( i );
3131
3132 triangleCount += polygon->GetTriangleCount();
3133 }
3134 }
3135
3136 m_currentManager->Shader( SHADER_NONE );
3137 m_currentManager->Color( m_fillColor );
3138
3139 m_currentManager->Reserve( 3 * triangleCount );
3140
3141 for( const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3142 {
3143 const auto& outlineGlyph = static_cast<const KIFONT::OUTLINE_GLYPH&>( *glyph );
3144
3145 for( unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3146 {
3148 outlineGlyph.TriangulatedPolygon( i );
3149
3150 for( size_t j = 0; j < polygon->GetTriangleCount(); j++ )
3151 {
3152 VECTOR2I a, b, c;
3153 polygon->GetTriangle( j, a, b, c );
3154
3155 m_currentManager->Vertex( a.x, a.y, m_layerDepth );
3156 m_currentManager->Vertex( b.x, b.y, m_layerDepth );
3157 m_currentManager->Vertex( c.x, c.y, m_layerDepth );
3158 }
3159 }
3160 }
3161 }
3162 else
3163 {
3164 // Regular path
3165 for( size_t i = 0; i < aGlyphs.size(); i++ )
3166 DrawGlyph( *aGlyphs[i], i, aGlyphs.size() );
3167 }
3168}
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
Definition box2.h:990
void SetOpenGLInfo(const char *aVendor, const char *aRenderer, const char *aVersion)
A setter for OpenGL info when it's initialized.
void SetOpenGLBackendInfo(wxString aBackend)
A setter for OpenGL backend info after the canvas is created.
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
Bezier curves to polygon converter.
void GetPoly(std::vector< VECTOR2I > &aOutput, int aMaxError=10)
Convert a Bezier curve to a polygon.
This class handle bitmap images in KiCad.
Definition bitmap_base.h:49
const wxImage * GetOriginalImageData() const
Definition bitmap_base.h:71
VECTOR2I GetSizePixels() const
EDA_ANGLE Rotation() const
bool IsMirroredX() const
bool IsMirroredY() const
KIID GetImageID() const
Definition bitmap_base.h:76
int GetPPI() const
static const WX_CURSOR_TYPE GetCursor(KICURSOR aCursorType, bool aHiDPI=false)
Get a cursor bundle (wx 3.3+) or appropriate cursor (older versions)
Definition cursors.cpp:403
double AsDegrees() const
Definition eda_angle.h:116
double AsRadians() const
Definition eda_angle.h:120
void UnlockCtx(wxGLContext *aContext)
Allow other canvases to bind an OpenGL context.
void DestroyCtx(wxGLContext *aContext)
Destroy a managed OpenGL context.
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Set a context as current and prevents other canvases from switching it.
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=nullptr)
Create a managed OpenGL context.
static int SetSwapInterval(wxGLCanvas *aCanvas, int aVal)
Attempt to set the OpenGL swap interval.
Definition gl_utils.cpp:82
static wxString DetectGLBackend(wxGLCanvas *aCanvas)
Definition gl_utils.cpp:54
HIDPI_GL_CANVAS(const KIGFX::VC_SETTINGS &aSettings, wxWindow *aParent, const wxGLAttributes &aGLAttribs, wxWindowID aId=wxID_ANY, const wxPoint &aPos=wxDefaultPosition, const wxSize &aSize=wxDefaultSize, long aStyle=0, const wxString &aName=wxGLCanvasName, const wxPalette &aPalette=wxNullPalette)
virtual wxSize GetNativePixelSize() const
double GetScaleFactor() const
Get the current scale factor.
virtual bool IsStroke() const
Definition glyph.h:51
virtual bool IsOutline() const
Definition glyph.h:50
A color representation with 4 components: red, green, blue, alpha.
Definition color4d.h:105
double r
Red component.
Definition color4d.h:393
double g
Green component.
Definition color4d.h:394
double a
Alpha component.
Definition color4d.h:396
static const COLOR4D BLACK
Definition color4d.h:406
double b
Blue component.
Definition color4d.h:395
void SetGridColor(const COLOR4D &aGridColor)
Set the grid color.
virtual void SetLayerDepth(double aLayerDepth)
Set the depth of the layer (position on the z-axis)
bool IsCursorEnabled() const
Return information about cursor visibility.
friend class GAL_CONTEXT_LOCKER
MATRIX3x3D m_worldScreenMatrix
World transformation.
VECTOR2D GetVisibleGridSize() const
Return the visible grid size in x and y directions.
double m_layerDepth
The actual layer depth.
MATRIX3x3D m_screenWorldMatrix
Screen transformation.
bool m_axesEnabled
Should the axes be drawn.
float m_gridLineWidth
Line width of the grid.
VECTOR2I m_screenSize
Screen size in screen (wx logical) coordinates.
GR_TEXT_H_ALIGN_T GetHorizontalJustify() const
void normalize(T &a, T &b)
Ensure that the first element is smaller than the second.
VECTOR2D m_depthRange
Range of the depth.
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
virtual bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI)
Set the cursor in the native panel.
GRID_STYLE m_gridStyle
Grid display style.
COLOR4D m_axesColor
Color of the axes.
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
float m_lineWidth
The line width.
void computeWorldScale()
Compute the scaling factor for the world->screen matrix.
virtual void SetLineWidth(float aLineWidth)
Set the line width.
VECTOR2D m_gridSize
The grid size.
COLOR4D getCursorColor() const
Get the actual cursor color to draw.
COLOR4D m_fillColor
The fill color.
double m_worldUnitLength
The unit length of the world coordinates [inch].
virtual bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions)
Handle updating display options.
void SetAxesColor(const COLOR4D &aAxesColor)
Set the axes color.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
VECTOR2D m_cursorPosition
Current cursor position (world coordinates)
const VECTOR2I & GetGlyphSize() const
int m_gridTick
Every tick line gets the double width.
double m_worldScale
The scale factor world->screen.
VECTOR2D m_gridOrigin
The grid origin.
virtual void SetMinLineWidth(float aLineWidth)
Set the minimum line width in pixels.
KICURSOR m_currentNativeCursor
Current cursor.
bool m_globalFlipY
Flag for Y axis flipping.
float GetMinLineWidth() const
Get the minimum line width in pixels.
bool m_isFillEnabled
Is filling of graphic objects enabled ?
virtual void ComputeWorldScreenMatrix()
Compute the world <-> screen transformation matrix.
COLOR4D m_gridColor
Color of the grid.
COLOR4D m_strokeColor
The color of the outlines.
bool m_isStrokeEnabled
Are the outlines stroked ?
GAL_DISPLAY_OPTIONS & m_options
bool m_gridVisibility
Should the grid be shown.
virtual void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle)
Draw a text using a bitmap font.
float GetLineWidth() const
Get the line width.
bool m_globalFlipX
Flag for X axis flipping.
GR_TEXT_V_ALIGN_T GetVerticalJustify() const
KIGFX::CROSS_HAIR_MODE m_crossHairMode
Crosshair drawing mode.
VECTOR2D m_lookAtPoint
Point to be looked at in world space.
GAL(GAL_DISPLAY_OPTIONS &aOptions)
GLuint cacheBitmap(const BITMAP_BASE *aBitmap)
const size_t m_cacheMaxElements
GLuint RequestBitmap(const BITMAP_BASE *aBitmap)
std::list< GLuint > m_freedTextureIds
const size_t m_cacheMaxSize
std::map< const KIID, CACHED_BITMAP > m_bitmaps
std::list< KIID > m_cacheLru
static const unsigned int DIRECT_RENDERING
OpenGL implementation of the Graphics Abstraction Layer.
Definition opengl_gal.h:73
void Transform(const MATRIX3x3D &aTransformation) override
Transform the context.
void drawPolygon(GLdouble *aPoints, int aPointCount)
Draw a filled polygon.
void ChangeGroupDepth(int aGroupNumber, int aDepth) override
Change the depth (Z-axis position) of the group.
void skipMouseEvent(wxMouseEvent &aEvent)
Skip the mouse event to the parent.
void drawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth, bool aReserve=true)
Internal method for segment drawing.
unsigned int m_groupCounter
Counter used for generating keys for groups.
Definition opengl_gal.h:354
void EndDiffLayer() override
Ends rendering of a differential layer.
VERTEX_MANAGER * m_overlayManager
Container for storing overlaid VERTEX_ITEMs.
Definition opengl_gal.h:359
void Scale(const VECTOR2D &aScale) override
Scale the context.
bool m_isInitialized
Basic initialization flag, has to be done when the window is visible.
Definition opengl_gal.h:379
VERTEX_MANAGER * m_currentManager
Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs).
Definition opengl_gal.h:355
void drawCircle(const VECTOR2D &aCenterPoint, double aRadius, bool aReserve=true)
Internal method for circle drawing.
std::deque< std::shared_ptr< GLdouble > > m_tessIntersects
Definition opengl_gal.h:399
void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius) override
Draw a circle using world coordinates.
void LockContext(int aClientCookie) override
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
WX_CURSOR_TYPE m_currentwxCursor
wx cursor showing the current native cursor.
Definition opengl_gal.h:393
unsigned int m_mainBuffer
Main rendering target.
Definition opengl_gal.h:366
std::unique_ptr< GL_BITMAP_CACHE > m_bitmapCache
Definition opengl_gal.h:395
std::pair< VECTOR2D, float > computeBitmapTextSize(const UTF8 &aText) const
Compute a size of text drawn using bitmap font with current text setting applied.
void SetTarget(RENDER_TARGET aTarget) override
Set the target for rendering.
void blitCursor()
Blit cursor into the current screen.
static wxString CheckFeatures(GAL_DISPLAY_OPTIONS &aOptions)
Checks OpenGL features.
void ClearTarget(RENDER_TARGET aTarget) override
Clear the target for rendering.
void drawBitmapOverbar(double aLength, double aHeight, bool aReserve=true)
Draw an overbar over the currently drawn text.
void EndGroup() override
End the group.
bool m_isBitmapFontInitialized
Is the shader set to use bitmap fonts?
Definition opengl_gal.h:378
void drawSegmentChain(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, double aWidth, bool aReserve=true)
Generic way of drawing a chain of segments stored in different containers.
void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError) override
Draw an arc segment.
void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle) override
Draw a text using a bitmap font.
bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions) override
Handle updating display options.
unsigned int m_overlayBuffer
Auxiliary rendering target (for menus etc.)
Definition opengl_gal.h:367
void PostPaint(wxPaintEvent &aEvent)
Post an event to #m_paint_listener.
OPENGL_COMPOSITOR * m_compositor
Handles multiple rendering targets.
Definition opengl_gal.h:365
VERTEX_MANAGER * m_cachedManager
Container for storing cached VERTEX_ITEMs.
Definition opengl_gal.h:357
void Translate(const VECTOR2D &aTranslation) override
Translate the context.
void DrawPolyline(const std::deque< VECTOR2D > &aPointList) override
Draw a polyline.
bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI) override
Set the cursor in the native panel.
void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0) override
Draw a cubic bezier spline.
void drawFilledSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a filled semicircle.
void onPaint(wxPaintEvent &aEvent)
This is the OnPaint event handler.
void DrawGroup(int aGroupNumber) override
Draw the stored group.
GLint ufm_minLinePixelWidth
Definition opengl_gal.h:388
void Restore() override
Restore the context.
void DrawGrid() override
void DrawSegmentChain(const std::vector< VECTOR2D > &aPointList, double aWidth) override
Draw a chain of rounded segments.
void drawStrokedSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle, bool aReserve=true)
Draw a stroked semicircle.
unsigned int getNewGroupNumber()
Return a valid key that can be used as a new group number.
void Flush() override
Force all remaining objects to be drawn.
GLint ufm_antialiasingOffset
Definition opengl_gal.h:387
void DeleteGroup(int aGroupNumber) override
Delete the group from the memory.
bool IsVisible() const override
Return true if the GAL canvas is visible on the screen.
Definition opengl_gal.h:113
wxEvtHandler * m_mouseListener
Definition opengl_gal.h:345
int m_swapInterval
Used to store swap interval information.
Definition opengl_gal.h:343
void ClearCache() override
Delete all data created during caching of graphic items.
double getWorldPixelSize() const
void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth) override
Draw a rounded segment.
GROUPS_MAP m_groups
Stores information about VBO objects (groups)
Definition opengl_gal.h:353
void endUpdate() override
void ClearScreen() override
Clear the screen.
void ResizeScreen(int aWidth, int aHeight) override
Resizes the canvas.
GLint ufm_fontTextureWidth
Definition opengl_gal.h:390
void DrawPolygon(const std::deque< VECTOR2D > &aPointList) override
Draw a polygon.
void drawTriangulatedPolyset(const SHAPE_POLY_SET &aPoly, bool aStrokeTriangulation)
Draw a set of polygons with a cached triangulation.
void DrawCursor(const VECTOR2D &aCursorPosition) override
Draw the cursor.
void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a rectangle.
VERTEX_MANAGER * m_nonCachedManager
Container for storing non-cached VERTEX_ITEMs.
Definition opengl_gal.h:358
int drawBitmapChar(unsigned long aChar, bool aReserve=true)
Draw a single character using bitmap font.
GLUtesselator * m_tesselator
Definition opengl_gal.h:398
wxEvtHandler * m_paintListener
Definition opengl_gal.h:346
void StartDiffLayer() override
Begins rendering of a differential layer.
bool m_isContextLocked
Used for assertion checking.
Definition opengl_gal.h:382
void Save() override
Save the context.
void DrawHoleWall(const VECTOR2D &aCenterPoint, double aHoleRadius, double aWallWidth) override
Draw a hole wall ring.
bool m_isFramebufferInitialized
Are the framebuffers initialized?
Definition opengl_gal.h:376
void ComputeWorldScreenMatrix() override
Compute the world <-> screen transformation matrix.
bool Show(bool aShow) override
Shows/hides the GAL canvas.
void SetMinLineWidth(float aLineWidth) override
Set the minimum line width in pixels.
static GLuint g_fontTexture
Bitmap font texture handle (shared)
Definition opengl_gal.h:348
virtual bool HasTarget(RENDER_TARGET aTarget) override
Return true if the target exists.
void reserveLineQuads(const int aLineCount)
Reserve specified number of line quads.
void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a line.
OPENGL_GAL(const KIGFX::VC_SETTINGS &aVcSettings, GAL_DISPLAY_OPTIONS &aDisplayOptions, wxWindow *aParent, wxEvtHandler *aMouseListener=nullptr, wxEvtHandler *aPaintListener=nullptr, const wxString &aName=wxT("GLCanvas"))
void beginUpdate() override
double calcAngleStep(double aRadius) const
Compute the angle step when drawing arcs/circles approximated with lines.
Definition opengl_gal.h:590
virtual void DrawGlyph(const KIFONT::GLYPH &aGlyph, int aNth, int aTotal) override
Draw a polygon representing a font glyph.
bool m_isGrouping
Was a group started?
Definition opengl_gal.h:381
void BeginDrawing() override
Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDr...
GLint ufm_screenPixelSize
Definition opengl_gal.h:385
void Rotate(double aAngle) override
Rotate the context.
int BeginGroup() override
Begin a group.
GLint ufm_pixelSizeMultiplier
Definition opengl_gal.h:386
VECTOR2D getScreenPixelSize() const
void DrawBitmap(const BITMAP_BASE &aBitmap, double alphaBlend=1.0) override
Draw a bitmap image.
void drawPolyline(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, bool aReserve=true)
Generic way of drawing a polyline stored in different containers.
RENDER_TARGET GetTarget() const override
Get the currently used target for rendering.
void skipGestureEvent(wxGestureEvent &aEvent)
Skip the gesture event to the parent.
void UnlockContext(int aClientCookie) override
void drawSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a semicircle.
void drawLineQuad(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, bool aReserve=true)
Draw a quad for the line.
VERTEX_MANAGER * m_tempManager
Container for storing temp (diff mode) VERTEX_ITEMs.
Definition opengl_gal.h:362
virtual void DrawGlyphs(const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs) override
Draw polygons representing font glyphs.
void onSetNativeCursor(wxSetCursorEvent &aEvent)
Give the correct cursor image when the native widget asks for it.
void EnableDepthTest(bool aEnabled=false) override
void EndDrawing() override
End the drawing, needs to be called for every new frame.
SHADER * m_shader
There is only one shader used for different objects.
Definition opengl_gal.h:373
void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle) override
Draw an arc.
void DrawPolylines(const std::vector< std::vector< VECTOR2D > > &aPointLists) override
Draw multiple polylines.
RENDER_TARGET m_currentTarget
Current rendering target.
Definition opengl_gal.h:369
wxGLContext * m_glPrivContext
Canvas-specific OpenGL context.
Definition opengl_gal.h:342
void ChangeGroupColor(int aGroupNumber, const COLOR4D &aNewColor) override
Change the color used to draw the group.
static bool m_isBitmapFontLoaded
Is the bitmap font texture loaded?
Definition opengl_gal.h:377
static wxGLContext * m_glMainContext
Parent OpenGL context.
Definition opengl_gal.h:341
void setupShaderParameters()
Set up the shader parameters for OpenGL rendering.
unsigned int m_tempBuffer
Temporary rendering target (for diffing etc.)
Definition opengl_gal.h:368
void init()
Basic OpenGL initialization and feature checks.
static int m_instanceCounter
GL GAL instance counter.
Definition opengl_gal.h:344
Provide the access to the OpenGL shaders.
Definition shader.h:77
Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1....
bool Vertex(const VERTEX &aVertex)
Add a vertex with the given coordinates to the currently set item.
Definition kiid.h:48
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
Definition matrix3x3.h:295
T m_data[3][3]
Definition matrix3x3.h:65
GL_CONTEXT_MANAGER * GetGLContextManager()
Definition pgm_base.h:120
A small class to help profiling.
Definition profile.h:49
void Stop()
Save the time when this function was called, and set the counter stane to stop.
Definition profile.h:88
void Start()
Start or restart the counter.
Definition profile.h:77
std::string to_string()
Definition profile.h:155
double msecs(bool aSinceLast=false)
Definition profile.h:149
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
bool IsClosed() const override
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
int SegmentCount() const
Return the number of segments in this line chain.
void GetTriangle(int index, VECTOR2I &a, VECTOR2I &b, VECTOR2I &c) const
Represent a set of closed polygons.
bool IsTriangulationUpToDate() const
POLYGON & Polygon(int aIndex)
Return the aIndex-th subpolygon in the set.
const TRIANGULATED_POLYGON * TriangulatedPolygon(int aIndex) const
unsigned int TriangulatedPolyCount() const
Return the number of triangulated polygons.
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
uni_iter is a non-mutating iterator that walks through unicode code points in the UTF8 encoded string...
Definition utf8.h:230
An 8 bit string that is assuredly encoded in UTF8, and supplies special conversion support to and fro...
Definition utf8.h:71
uni_iter uend() const
Return a uni_iter initialized to the end of "this" UTF8 byte sequence.
Definition utf8.h:313
uni_iter ubegin() const
Returns a uni_iter initialized to the start of "this" UTF8 byte sequence.
Definition utf8.h:305
T EuclideanNorm() const
Compute the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
Definition vector2d.h:283
@ BLUE
Definition color4d.h:56
KICURSOR
Definition cursors.h:44
static constexpr EDA_ANGLE FULL_CIRCLE
Definition eda_angle.h:409
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
const wxChar *const traceGalProfile
Flag to enable debug output of GAL performance profiling.
KIID niluuid(0)
This file contains miscellaneous commonly used macros and functions.
MATRIX3x3< double > MATRIX3x3D
Definition matrix3x3.h:473
#define H(x, y, z)
Definition md5_hash.cpp:17
FONT_IMAGE_TYPE font_image
const FONT_GLYPH_TYPE * LookupGlyph(unsigned int aCodepoint)
FONT_INFO_TYPE font_information
The Cairo implementation of the graphics abstraction layer.
Definition eda_group.h:33
@ SMALL_CROSS
Use small cross instead of dots for the grid.
@ DOTS
Use dots for the grid.
@ SHADER_NONE
@ SHADER_LINE_C
@ SHADER_LINE_B
@ SHADER_FONT
@ SHADER_LINE_F
@ SHADER_LINE_E
@ SHADER_STROKED_CIRCLE
@ SHADER_HOLE_WALL
@ SHADER_LINE_A
@ SHADER_LINE_D
@ SHADER_FILLED_CIRCLE
@ SHADER_TYPE_VERTEX
Vertex shader.
Definition shader.h:46
@ SHADER_TYPE_FRAGMENT
Fragment shader.
Definition shader.h:47
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
Definition definitions.h:36
@ TARGET_NONCACHED
Auxiliary rendering target (noncached)
Definition definitions.h:38
@ TARGET_TEMP
Temporary target for drawing in separate layer.
Definition definitions.h:40
@ TARGET_CACHED
Main rendering target (cached)
Definition definitions.h:37
@ TARGET_OVERLAY
Items that may change while the view stays the same (noncached)
Definition definitions.h:39
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
Definition eda_angle.h:400
static const wxChar *const traceGalXorMode
static void InitTesselatorCallbacks(GLUtesselator *aTesselator)
void CALLBACK CombineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut, void *aData)
void CALLBACK VertexCallback(GLvoid *aVertexPtr, void *aData)
void CALLBACK EdgeCallback(GLboolean aEdgeFlag)
static wxGLAttributes getGLAttribs()
void CALLBACK ErrorCallback(GLenum aErrorCode)
double round_to_half_pixel(double f, double r)
#define SEG_PER_CIRCLE_COUNT
Definition opengl_gal.h:53
#define CALLBACK
The default number of points for circle approximation.
Definition opengl_gal.h:49
PGM_BASE & Pgm()
The global program "get" accessor.
see class PGM_BASE
const int scale
std::vector< FAB_LAYER_COLOR > dummy
VERTEX_MANAGER * vboManager
Manager used for storing new vertices.
Definition opengl_gal.h:331
std::deque< std::shared_ptr< GLdouble > > & intersectPoints
Intersect points, that have to be freed after tessellation.
Definition opengl_gal.h:334
Structure to keep VIEW_CONTROLS settings for easy store/restore operations.
VECTOR3I v1(5, 5, 5)
nlohmann::json output
VECTOR2I end
VECTOR2I v2(1, 0)
@ GR_TEXT_H_ALIGN_CENTER
@ GR_TEXT_H_ALIGN_RIGHT
@ GR_TEXT_H_ALIGN_LEFT
@ GR_TEXT_H_ALIGN_INDETERMINATE
@ GR_TEXT_V_ALIGN_BOTTOM
@ GR_TEXT_V_ALIGN_INDETERMINATE
@ GR_TEXT_V_ALIGN_CENTER
@ GR_TEXT_V_ALIGN_TOP
#define M_PI
wxLogTrace helper definitions.
void enableGlDebug(bool aEnable)
Enable or disable OpenGL driver messages output.
Definition utils.cpp:188
int checkGlError(const std::string &aInfo, const char *aFile, int aLine, bool aThrow)
Check if a recent OpenGL operation has failed.
Definition utils.cpp:45
VECTOR2< int32_t > VECTOR2I
Definition vector2d.h:687
VECTOR2< double > VECTOR2D
Definition vector2d.h:686
VECTOR2I ToVECTOR2I(const wxSize &aSize)
Definition vector2wx.h:30