61using namespace std::placeholders;
69#include <glsl_kicad_frag.h>
70#include <glsl_kicad_vert.h>
80 wxGLAttributes attribs;
81 attribs.RGBA().DoubleBuffer().Depth( 8 ).EndList();
130 glDeleteTextures( 1, &bitmap.second.id );
136#ifndef DISABLE_BITMAP_CACHE
142 if( glIsTexture( it->second.id ) )
144 it->second.accessTime = wxGetUTCTimeMillis().GetValue();
145 return it->second.id;
150 glDeleteTextures( 1, &it->second.id );
178 return std::numeric_limits< GLuint >::max();
180 const wxImage& imgData = *imgPtr;
182 bmp.
w = imgData.GetSize().x;
183 bmp.
h = imgData.GetSize().y;
189 glGenTextures( 1, &textureID );
197 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
199 if( imgData.HasAlpha() || imgData.HasMask() )
201 bmp.
size = bmp.
w * bmp.
h * 4;
202 auto buf = std::make_unique<uint8_t[]>( bmp.
size );
204 uint8_t* dstP = buf.get();
205 uint8_t* srcP = imgData.GetData();
207 long long pxCount =
static_cast<long long>( bmp.
w ) * bmp.
h;
209 if( imgData.HasAlpha() )
211 uint8_t* srcAlpha = imgData.GetAlpha();
213 for(
long long px = 0; px < pxCount; px++ )
215 memcpy( dstP, srcP, 3 );
223 else if( imgData.HasMask() )
225 uint8_t maskRed = imgData.GetMaskRed();
226 uint8_t maskGreen = imgData.GetMaskGreen();
227 uint8_t maskBlue = imgData.GetMaskBlue();
229 for(
long long px = 0; px < pxCount; px++ )
231 memcpy( dstP, srcP, 3 );
233 if( srcP[0] == maskRed && srcP[1] == maskGreen && srcP[2] == maskBlue )
234 dstP[3] = wxALPHA_TRANSPARENT;
236 dstP[3] = wxALPHA_OPAQUE;
243 glBindTexture( GL_TEXTURE_2D, textureID );
244 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, bmp.
w, bmp.
h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
249 bmp.
size = bmp.
w * bmp.
h * 3;
251 uint8_t* srcP = imgData.GetData();
253 glBindTexture( GL_TEXTURE_2D, textureID );
254 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, bmp.
w, bmp.
h, 0, GL_RGB, GL_UNSIGNED_BYTE, srcP );
257 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
258 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
260 long long currentTime = wxGetUTCTimeMillis().GetValue();
265#ifndef DISABLE_BITMAP_CACHE
273 for(
const auto& [kiid, cachedBmp] :
m_bitmaps )
275 const int cacheTimeoutMillis = 1000L;
277 if( currentTime - cachedBmp.accessTime > cacheTimeoutMillis )
291 toRemove = *toRemoveLru;
297 glDeleteTextures( 1, &cachedBitmap.
id );
315 wxEvtHandler* aMouseListener, wxEvtHandler* aPaintListener,
316 const wxString& aName ) :
317 GAL( aDisplayOptions ),
339 throw std::runtime_error(
"Could not create the main OpenGL context" );
348 throw std::runtime_error(
"Could not create a private OpenGL context" );
393#if defined _WIN32 || defined _WIN64
400 SetSize( aParent->GetClientSize() );
411 gluTessProperty(
m_tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
482 static std::optional<wxString> cached;
484 if( cached.has_value() )
487 wxString retVal = wxEmptyString;
489 wxFrame* testFrame =
new wxFrame(
nullptr, wxID_ANY, wxT(
"" ), wxDefaultPosition,
490 wxSize( 1, 1 ), wxFRAME_TOOL_WINDOW | wxNO_BORDER );
512 catch( std::runtime_error& err )
515 retVal = wxString( err.what() );
574#ifdef KICAD_GAL_PROFILE
575 PROF_TIMER totalRealTime(
"OPENGL_GAL::beginDrawing()",
true );
578 wxASSERT_MSG(
m_isContextLocked,
"GAL_DRAWING_CONTEXT RAII object should have locked context. "
579 "Calling GAL::beginDrawing() directly is not allowed." );
581 wxASSERT_MSG(
IsVisible(),
"GAL::beginDrawing() must not be entered when GAL is not visible. "
582 "Other drawing routines will expect everything to be initialized "
583 "which will not be the case." );
589 glMatrixMode( GL_PROJECTION );
605 catch(
const std::runtime_error& )
607 wxLogVerbose(
"Could not create a framebuffer for diff mode blending.\n" );
614 catch(
const std::runtime_error& )
616 wxLogVerbose(
"Could not create a framebuffer for overlays.\n" );
626 glDisable( GL_TEXTURE_2D );
628 glShadeModel( GL_FLAT );
631 glEnable( GL_DEPTH_TEST );
632 glDepthFunc( GL_LESS );
635 glEnable( GL_BLEND );
636 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
638 glMatrixMode( GL_MODELVIEW );
642 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
652 glLoadMatrixd( matrixData );
671 const GLint FONT_TEXTURE_UNIT = 2;
676 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
681 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
682 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
683 checkGlError(
"loading bitmap font", __FILE__, __LINE__ );
685 glActiveTexture( GL_TEXTURE0 );
691 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
693 glActiveTexture( GL_TEXTURE0 );
700 checkGlError(
"setting bitmap font sampler as shader parameter", __FILE__, __LINE__ );
710 double pixelSizeMultiplier =
m_compositor->GetAntialiasSupersamplingFactor();
713 renderingOffset.
x *= screenPixelSize.
x;
714 renderingOffset.
y *= screenPixelSize.
y;
721 glActiveTexture( GL_TEXTURE0 );
726#ifdef KICAD_GAL_PROFILE
727 totalRealTime.
Stop();
728 wxLogTrace(
traceGalProfile, wxT(
"OPENGL_GAL::beginDrawing(): %.1f ms" ),
729 totalRealTime.
msecs() );
752 PROF_TIMER cntEndNoncached(
"gl-end-noncached" );
762 cntEndNoncached.
Start();
764 cntEndNoncached.
Stop();
766 cntEndCached.
Start();
770 cntEndOverlay.
Start();
776 cntEndOverlay.
Stop();
778 cntComposite.
Start();
781 glColor4d( 1.0, 1.0, 1.0, 1.0 );
818 wxASSERT_MSG(
m_isContextLocked,
"Context not locked. A GAL_CONTEXT_LOCKER RAII object must "
819 "be stacked rather than making separate lock/unlock calls." );
822 "Context was locked by a different client. "
823 "Should not be possible with RAII objects." );
833 wxASSERT_MSG(
m_isContextLocked,
"GAL_UPDATE_CONTEXT RAII object should have locked context. "
834 "Calling this from anywhere else is not allowed." );
836 wxASSERT_MSG(
IsVisible(),
"GAL::beginUpdate() must not be entered when GAL is not visible. "
837 "Other update routines will expect everything to be initialized "
838 "which will not be the case." );
874 VECTOR2D startEndVector = aEndPoint - aStartPoint;
881 float startX =
static_cast<float>( aStartPoint.
x );
882 float startY =
static_cast<float>( aStartPoint.
y );
883 float endX =
static_cast<float>( aEndPoint.
x );
884 float endY =
static_cast<float>( aEndPoint.
y );
886 if( startX == endX && startY == endY )
888 drawCircle( aStartPoint, aWidth / 2, aReserve );
1023 double startAngle = aStartAngle.
AsRadians();
1024 double endAngle = startAngle + aAngle.
AsRadians();
1041 for( alpha = startAngle; ( alpha + alphaIncrement ) < endAngle; )
1047 alpha += alphaIncrement;
1053 const VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1066 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1068 unsigned int lineCount = 0;
1070 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1073 if( alpha != endAngle )
1078 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1080 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1087 if( alpha != endAngle )
1089 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1100 double aWidth,
double aMaxError )
1111 double startAngle = aStartAngle.
AsRadians();
1112 double endAngle = startAngle + aAngle.
AsRadians();
1120 double alphaIncrement = 2.0 *
M_PI / segCount360;
1125 int seg_count =
KiROUND( ( endAngle - startAngle ) / alphaIncrement );
1127 if( seg_count % 2 != 0 )
1131 if( seg_count == 0 )
1133 VECTOR2D p_start( aCenterPoint.
x + cos( startAngle ) * aRadius,
1134 aCenterPoint.
y + sin( startAngle ) * aRadius );
1136 VECTOR2D p_end( aCenterPoint.
x + cos( endAngle ) * aRadius,
1137 aCenterPoint.
y + sin( endAngle ) * aRadius );
1144 alphaIncrement = ( endAngle - startAngle ) / seg_count;
1154 double width = aWidth / 2.0;
1155 VECTOR2D startPoint( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1156 VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1161 VECTOR2D pOuter( cos( startAngle ) * ( aRadius + width ),
1162 sin( startAngle ) * ( aRadius + width ) );
1164 VECTOR2D pInner( cos( startAngle ) * ( aRadius - width ),
1165 sin( startAngle ) * ( aRadius - width ) );
1169 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1171 VECTOR2D pNextOuter( cos( alpha ) * ( aRadius + width ),
1172 sin( alpha ) * ( aRadius + width ) );
1173 VECTOR2D pNextInner( cos( alpha ) * ( aRadius - width ),
1174 sin( alpha ) * ( aRadius - width ) );
1179 pOuter = pNextOuter;
1180 pInner = pNextInner;
1184 if( alpha != endAngle )
1186 VECTOR2D pLastOuter( cos( endAngle ) * ( aRadius + width ),
1187 sin( endAngle ) * ( aRadius + width ) );
1188 VECTOR2D pLastInner( cos( endAngle ) * ( aRadius - width ),
1189 sin( endAngle ) * ( aRadius - width ) );
1201 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1206 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1212 if( alpha != endAngle )
1219 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1221 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1228 if( alpha != endAngle )
1230 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1242 VECTOR2D diagonalPointA( aEndPoint.
x, aStartPoint.
y );
1243 VECTOR2D diagonalPointB( aStartPoint.
x, aEndPoint.
y );
1269 if( aStartPoint == aEndPoint )
1275 std::deque<VECTOR2D> pointList;
1277 pointList.push_back( aStartPoint );
1278 pointList.push_back( diagonalPointA );
1279 pointList.push_back( aEndPoint );
1280 pointList.push_back( diagonalPointB );
1281 pointList.push_back( aStartPoint );
1293 return aPointList[idx];
1295 aPointList.size(), aWidth );
1309 return aLineChain.
CPoint( idx );
1311 numPoints, aWidth );
1320 return aPointList[idx];
1322 aPointList.size() );
1331 return aPointList[idx];
1333 aPointList.size() );
1342 return aPointList[idx];
1358 return aLineChain.
CPoint( idx );
1366 int lineQuadCount = 0;
1368 for(
const std::vector<VECTOR2D>& points : aPointList )
1369 lineQuadCount += points.size() - 1;
1373 for(
const std::vector<VECTOR2D>& points : aPointList )
1380 points.size(),
false );
1387 wxCHECK( aPointList.size() >= 2, );
1388 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aPointList.size()] );
1389 GLdouble* ptr = points.get();
1391 for(
const VECTOR2D& p : aPointList )
1404 wxCHECK( aListSize >= 2, );
1405 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aListSize] );
1406 GLdouble* target = points.get();
1409 for(
int i = 0; i < aListSize; ++i )
1422 bool aStrokeTriangulation )
1429 int totalTriangleCount = 0;
1444 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1447 triPoly->GetTriangle( i, a, b, c );
1459 const auto& poly = aPolySet.
Polygon( j );
1461 for(
const auto& lc : poly )
1470 aStrokeTriangulation =
true;
1474 if( aStrokeTriangulation )
1483 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1486 triPoly->GetTriangle( i, a, b, c );
1518 std::unique_ptr<GLdouble[]> points(
new GLdouble[3 * pointCount] );
1519 GLdouble* ptr = points.get();
1521 for(
int i = 0; i < pointCount; ++i )
1535 double aFilterValue )
1537 std::vector<VECTOR2D>
output;
1538 std::vector<VECTOR2D> pointCtrl;
1540 pointCtrl.push_back( aStartPoint );
1541 pointCtrl.push_back( aControlPointA );
1542 pointCtrl.push_back( aControlPointB );
1543 pointCtrl.push_back( aEndPoint );
1557 GLfloat alpha = std::clamp( alphaBlend, 0.0, 1.0 );
1567 glm::vec4 v0 = xform * glm::vec4( -w / 2, -h / 2, 0.0, 0.0 );
1568 glm::vec4
v1 = xform * glm::vec4( w / 2, h / 2, 0.0, 0.0 );
1569 glm::vec4 trans = xform[3];
1573 if( !glIsTexture( texture_id ) )
1576 GLboolean depthMask = GL_TRUE;
1577 glGetBooleanv( GL_DEPTH_WRITEMASK, &depthMask );
1580 glDepthMask( GL_FALSE );
1582 glDepthFunc( GL_ALWAYS );
1584 glAlphaFunc( GL_GREATER, 0.01f );
1585 glEnable( GL_ALPHA_TEST );
1587 glMatrixMode( GL_TEXTURE );
1589 glTranslated( 0.5, 0.5, 0.5 );
1591 glTranslated( -0.5, -0.5, -0.5 );
1593 glMatrixMode( GL_MODELVIEW );
1595 glTranslated( trans.x, trans.y, trans.z );
1597 glEnable( GL_TEXTURE_2D );
1598 glActiveTexture( GL_TEXTURE0 );
1599 glBindTexture( GL_TEXTURE_2D, texture_id );
1601 float texStartX = aBitmap.
IsMirroredX() ? 1.0 : 0.0;
1602 float texEndX = aBitmap.
IsMirroredX() ? 0.0 : 1.0;
1603 float texStartY = aBitmap.
IsMirroredY() ? 1.0 : 0.0;
1604 float texEndY = aBitmap.
IsMirroredY() ? 0.0 : 1.0;
1606 glBegin( GL_QUADS );
1607 glColor4f( 1.0, 1.0, 1.0, alpha );
1608 glTexCoord2f( texStartX, texStartY );
1610 glColor4f( 1.0, 1.0, 1.0, alpha );
1611 glTexCoord2f( texEndX, texStartY);
1613 glColor4f( 1.0, 1.0, 1.0, alpha );
1614 glTexCoord2f( texEndX, texEndY);
1616 glColor4f( 1.0, 1.0, 1.0, alpha );
1617 glTexCoord2f( texStartX, texEndY);
1621 glBindTexture( GL_TEXTURE_2D, 0 );
1623#ifdef DISABLE_BITMAP_CACHE
1624 glDeleteTextures( 1, &texture_id );
1629 glMatrixMode( GL_TEXTURE );
1631 glMatrixMode( GL_MODELVIEW );
1633 glDisable( GL_ALPHA_TEST );
1635 glDepthMask( depthMask );
1637 glDepthFunc( GL_LESS );
1646 || aText.Contains( wxT(
"^{" ) )
1647 || aText.Contains( wxT(
"_{" ) )
1648 || aText.Contains( wxT(
"\n" ) ) )
1659 double overbarHeight = textSize.
y;
1690 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1706 overbarHeight = -textSize.
y / 2.0;
1710 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1714 int overbarLength = 0;
1715 int overbarDepth = -1;
1716 int braceNesting = 0;
1718 auto iterateString =
1719 [&](
const std::function<void(
int aOverbarLength,
int aOverbarHeight )>& overbarFn,
1720 const std::function<int(
unsigned long aChar )>& bitmapCharFn )
1724 wxASSERT_MSG( *chIt !=
'\n' && *chIt !=
'\r',
1725 "No support for multiline bitmap text yet" );
1727 if( *chIt ==
'~' && overbarDepth == -1 )
1731 if( ++lookahead !=
end && *lookahead ==
'{' )
1734 overbarDepth = braceNesting;
1739 else if( *chIt ==
'{' )
1743 else if( *chIt ==
'}' )
1745 if( braceNesting > 0 )
1748 if( braceNesting == overbarDepth )
1750 overbarFn( overbarLength, overbarHeight );
1758 if( overbarDepth != -1 )
1759 overbarLength += bitmapCharFn( *chIt );
1761 bitmapCharFn( *chIt );
1768 int overbarsCount = 0;
1771 [&overbarsCount](
int aOverbarLength,
int aOverbarHeight )
1775 [&charsCount](
unsigned long aChar ) ->
int
1791 [&](
int aOverbarLength,
int aOverbarHeight )
1795 [&](
unsigned long aChar ) ->
int
1803 if( overbarDepth != -1 && overbarLength > 0 )
1818 float minorLineWidth = std::fmax( 1.0f,
1820 float majorLineWidth = minorLineWidth * 2.0f;
1864 glDisable( GL_DEPTH_TEST );
1865 glDisable( GL_TEXTURE_2D );
1869 glEnable( GL_STENCIL_TEST );
1870 glStencilFunc( GL_ALWAYS, 1, 1 );
1871 glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
1872 glColor4d( 0.0, 0.0, 0.0, 0.0 );
1884 for(
int j = gridStartY; j <= gridEndY; j++ )
1890 for(
int i = gridStartX; i <= gridEndX; i++ )
1893 SetLineWidth( ( ( tickX && tickY ) ? majorLineWidth : minorLineWidth ) );
1907 for(
int j = gridStartY; j <= gridEndY; j++ )
1926 glStencilFunc( GL_NOTEQUAL, 0, 1 );
1932 for(
int i = gridStartX; i <= gridEndX; i++ )
1949 glDisable( GL_STENCIL_TEST );
1953 glEnable( GL_DEPTH_TEST );
1954 glEnable( GL_TEXTURE_2D );
1964 m_compositor->Resize( aWidth * scaleFactor, aHeight * scaleFactor );
1967 wxGLCanvas::SetSize( aWidth, aHeight );
1973 bool s = wxGLCanvas::Show( aShow );
1976 wxGLCanvas::Raise();
1994 glClearColor( 0, 0, 0, 1 );
1995 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
2001 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
2003 matrixData[0] = aTransformation.
m_data[0][0];
2004 matrixData[1] = aTransformation.
m_data[1][0];
2005 matrixData[2] = aTransformation.
m_data[2][0];
2006 matrixData[4] = aTransformation.
m_data[0][1];
2007 matrixData[5] = aTransformation.
m_data[1][1];
2008 matrixData[6] = aTransformation.
m_data[2][1];
2009 matrixData[12] = aTransformation.
m_data[0][2];
2010 matrixData[13] = aTransformation.
m_data[1][2];
2011 matrixData[14] = aTransformation.
m_data[2][2];
2013 glMultMatrixd( matrixData );
2051 std::shared_ptr<VERTEX_ITEM> newItem = std::make_shared<VERTEX_ITEM>( *
m_cachedManager );
2053 m_groups.insert( std::make_pair( groupNumber, newItem ) );
2182 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::StartDiffLayer() called" ) );
2189 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): setting target to TARGET_TEMP" ) );
2196 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): TARGET_TEMP set and cleared, compositor buffer=%u" ),
2201 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): WARNING - no temp buffer!" ) );
2208 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::EndDiffLayer() called" ) );
2209 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): m_tempBuffer=%u, m_mainBuffer=%u" ),
2214 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): using temp buffer path" ) );
2219 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): calling DrawBufferDifference" ) );
2227 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): DrawBufferDifference returned" ) );
2231 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): NO temp buffer, using fallback path" ) );
2234 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
2236 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2239 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::EndDiffLayer() complete" ) );
2251#if wxCHECK_VERSION( 3, 3, 0 )
2263#if wxCHECK_VERSION( 3, 3, 0 )
2282 const bool aReserve )
2300 * glm::vec4( aStartPoint.
x, aStartPoint.
y, 0.0, 0.0 );
2302 * glm::vec4( aEndPoint.
x, aEndPoint.
y, 0.0, 0.0 );
2386 double outerRadius = aRadius + (
m_lineWidth / 2 );
2432 GLdouble* point = aPoints;
2434 for(
int i = 0; i < aPointCount; ++i )
2452 return VECTOR2D( aPoints[idx * 3], aPoints[idx * 3 + 1] );
2462 wxCHECK( aPointCount > 0, );
2466 if( aPointCount == 1 )
2468 drawLineQuad( aPointGetter( 0 ), aPointGetter( 0 ), aReserve );
2477 for(
int i = 1; i < aPointCount; ++i )
2479 auto start = aPointGetter( i - 1 );
2480 auto end = aPointGetter( i );
2488 int aPointCount,
double aWidth,
bool aReserve )
2490 wxCHECK( aPointCount >= 2, );
2496 for(
int i = 1; i < aPointCount; ++i )
2498 auto start = aPointGetter( i - 1 );
2499 auto end = aPointGetter( i );
2501 float startx = start.x;
2502 float starty = start.y;
2511 if( startx == endx && starty == endy )
2523 vertices += 6 + 6 + 3 + 3;
2529 for(
int i = 1; i < aPointCount; ++i )
2531 auto start = aPointGetter( i - 1 );
2532 auto end = aPointGetter( i );
2551 double spaceWidth = g->
advance * 0.74;
2569 const float XOFF = glyph->
minx;
2572 const float round_adjust = ( glyph->
maxy - glyph->
miny )
2575 const float YOFF = round_adjust + top_adjust;
2624 const float H = glyph->
maxy - glyph->
miny;
2654 float commonOffset = std::numeric_limits<float>::max();
2656 int overbarDepth = -1;
2657 int braceNesting = 0;
2661 if( *chIt ==
'~' && overbarDepth == -1 )
2665 if( ++lookahead !=
end && *lookahead ==
'{' )
2668 overbarDepth = braceNesting;
2673 else if( *chIt ==
'{' )
2677 else if( *chIt ==
'}' )
2679 if( braceNesting > 0 )
2682 if( braceNesting == overbarDepth )
2692 || *chIt ==
'-' || *chIt ==
'_' )
2694 glyph = defaultGlyph;
2701 textSize.
y = std::max<float>( textSize.
y, charHeight );
2703 textSize.
y -= commonOffset;
2705 return std::make_pair( textSize, commonOffset );
2749 const int cursorSize = 80;
2756 GLboolean depthTestEnabled = glIsEnabled( GL_DEPTH_TEST );
2757 glDisable( GL_DEPTH_TEST );
2759 glActiveTexture( GL_TEXTURE0 );
2760 glDisable( GL_TEXTURE_2D );
2761 glEnable( GL_BLEND );
2762 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2765 glColor4d( color.
r, color.
g, color.
b, color.
a );
2767 glMatrixMode( GL_PROJECTION );
2769 glTranslated( 0, 0, -0.5 );
2771 glBegin( GL_LINES );
2786 double offset1 = cy - cx;
2787 VECTOR2D pos_start( screenTopLeft.
x, screenTopLeft.
x + offset1 );
2788 VECTOR2D pos_end( screenBottomRight.
x, screenBottomRight.
x + offset1 );
2791 glVertex2d( pos_start.
x, pos_start.
y );
2792 glVertex2d( pos_end.
x, pos_end.
y );
2795 double offset2 = cy + cx;
2796 VECTOR2D neg_start( screenTopLeft.
x, offset2 - screenTopLeft.
x );
2797 VECTOR2D neg_end( screenBottomRight.
x, offset2 - screenBottomRight.
x );
2800 glVertex2d( neg_start.
x, neg_start.
y );
2801 glVertex2d( neg_end.
x, neg_end.
y );
2805 glVertex2d( cursorCenter.
x, cursorBegin.
y );
2806 glVertex2d( cursorCenter.
x, cursorEnd.
y );
2808 glVertex2d( cursorBegin.
x, cursorCenter.
y );
2809 glVertex2d( cursorEnd.
x, cursorCenter.
y );
2816 if( depthTestEnabled )
2817 glEnable( GL_DEPTH_TEST );
2823 wxASSERT_MSG(
m_groups.size() < std::numeric_limits<unsigned int>::max(),
2824 wxT(
"There are no free slots to store a group" ) );
2835 wxASSERT_MSG(
m_isContextLocked,
"This should only be called from within a locked context." );
2839 throw std::runtime_error(
"Could not create the tesselator" );
2843 int glVersion = gladLoaderLoadGL();
2845 if( glVersion == 0 )
2846 throw std::runtime_error(
"Failed to load OpenGL via loader" );
2848 const char* vendor = (
const char*) glGetString( GL_VENDOR );
2849 const char* renderer = (
const char*) glGetString( GL_RENDERER );
2850 const char* version = (
const char*) glGetString( GL_VERSION );
2853 throw std::runtime_error(
"No GL context is current (glGetString returned NULL)" );
2858 if( !GLAD_GL_VERSION_2_1 )
2859 throw std::runtime_error(
"OpenGL 2.1 or higher is required!" );
2861#if defined( __LINUX__ )
2863 if( glDebugMessageCallback )
2869 if( !GLAD_GL_ARB_framebuffer_object )
2870 throw std::runtime_error(
"Framebuffer objects are not supported!" );
2873 if( !GLAD_GL_ARB_vertex_buffer_object )
2874 throw std::runtime_error(
"Vertex buffer objects are not supported!" );
2879 BUILTIN_SHADERS::glsl_kicad_vert ) )
2881 throw std::runtime_error(
"Cannot compile vertex shader!" );
2886 BUILTIN_SHADERS::glsl_kicad_frag ) )
2888 throw std::runtime_error(
"Cannot compile fragment shader!" );
2892 throw std::runtime_error(
"Cannot link the shaders!" );
2899 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
2905 throw std::runtime_error(
"Requested texture size is not supported" );
2908#if wxCHECK_VERSION( 3, 3, 3 )
2909 wxGLCanvas::SetSwapInterval( -1 );
2946 GLdouble* vertex =
static_cast<GLdouble*
>( aVertexPtr );
2950 assert( vboManager );
2951 vboManager->
Vertex( vertex[0], vertex[1], vertex[2] );
2956 GLdouble** dataOut,
void* aData )
2958 GLdouble* vertex =
new GLdouble[3];
2964 param->
intersectPoints.emplace_back( vertex, std::default_delete<GLdouble[]>() );
2966 memcpy( vertex, coords, 3 *
sizeof( GLdouble ) );
3004 return ( ceil( f / r ) - 0.5 ) * r;
3037 outlineGlyph.Triangulate(
3052 if( aGlyphs.empty() )
3055 bool allGlyphsAreStroke =
true;
3056 bool allGlyphsAreOutline =
true;
3058 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3060 if( !glyph->IsStroke() )
3062 allGlyphsAreStroke =
false;
3067 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3069 if( !glyph->IsOutline() )
3071 allGlyphsAreOutline =
false;
3076 if( allGlyphsAreStroke )
3079 int lineQuadCount = 0;
3081 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3085 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
3086 lineQuadCount += points.size() - 1;
3091 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3095 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
3102 points.size(),
false );
3108 else if( allGlyphsAreOutline )
3111 int triangleCount = 0;
3113 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3117 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3120 outlineGlyph.TriangulatedPolygon( i );
3131 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3135 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3138 outlineGlyph.TriangulatedPolygon( i );
3155 for(
size_t i = 0; i < aGlyphs.size(); i++ )
3156 DrawGlyph( *aGlyphs[i], i, aGlyphs.size() );
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
void SetOpenGLInfo(const char *aVendor, const char *aRenderer, const char *aVersion)
A setter for OpenGL info when it's initialized.
void SetOpenGLBackendInfo(wxString aBackend)
A setter for OpenGL backend info after the canvas is created.
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
Bezier curves to polygon converter.
void GetPoly(std::vector< VECTOR2I > &aOutput, int aMaxError=10)
Convert a Bezier curve to a polygon.
This class handle bitmap images in KiCad.
const wxImage * GetOriginalImageData() const
VECTOR2I GetSizePixels() const
EDA_ANGLE Rotation() const
static const WX_CURSOR_TYPE GetCursor(KICURSOR aCursorType, bool aHiDPI=false)
Get a cursor bundle (wx 3.3+) or appropriate cursor (older versions)
void UnlockCtx(wxGLContext *aContext)
Allow other canvases to bind an OpenGL context.
void DestroyCtx(wxGLContext *aContext)
Destroy a managed OpenGL context.
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Set a context as current and prevents other canvases from switching it.
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=nullptr)
Create a managed OpenGL context.
static int SetSwapInterval(wxGLCanvas *aCanvas, int aVal)
Attempt to set the OpenGL swap interval.
static wxString DetectGLBackend(wxGLCanvas *aCanvas)
HIDPI_GL_CANVAS(const KIGFX::VC_SETTINGS &aSettings, wxWindow *aParent, const wxGLAttributes &aGLAttribs, wxWindowID aId=wxID_ANY, const wxPoint &aPos=wxDefaultPosition, const wxSize &aSize=wxDefaultSize, long aStyle=0, const wxString &aName=wxGLCanvasName, const wxPalette &aPalette=wxNullPalette)
virtual wxSize GetNativePixelSize() const
double GetScaleFactor() const
Get the current scale factor.
virtual bool IsStroke() const
virtual bool IsOutline() const
A color representation with 4 components: red, green, blue, alpha.
static const COLOR4D BLACK
bool IsTextMirrored() const
void SetGridColor(const COLOR4D &aGridColor)
Set the grid color.
virtual void SetLayerDepth(double aLayerDepth)
Set the depth of the layer (position on the z-axis)
bool IsCursorEnabled() const
Return information about cursor visibility.
friend class GAL_CONTEXT_LOCKER
MATRIX3x3D m_worldScreenMatrix
World transformation.
VECTOR2D GetVisibleGridSize() const
Return the visible grid size in x and y directions.
double m_layerDepth
The actual layer depth.
MATRIX3x3D m_screenWorldMatrix
Screen transformation.
friend class GAL_SCOPED_ATTRS
bool m_axesEnabled
Should the axes be drawn.
float m_gridLineWidth
Line width of the grid.
VECTOR2I m_screenSize
Screen size in screen (wx logical) coordinates.
GR_TEXT_H_ALIGN_T GetHorizontalJustify() const
void normalize(T &a, T &b)
Ensure that the first element is smaller than the second.
VECTOR2D m_depthRange
Range of the depth.
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
virtual bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI)
Set the cursor in the native panel.
GRID_STYLE m_gridStyle
Grid display style.
COLOR4D m_axesColor
Color of the axes.
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
float m_lineWidth
The line width.
void computeWorldScale()
Compute the scaling factor for the world->screen matrix.
virtual void SetLineWidth(float aLineWidth)
Set the line width.
VECTOR2D m_gridSize
The grid size.
COLOR4D getCursorColor() const
Get the actual cursor color to draw.
COLOR4D m_fillColor
The fill color.
double m_worldUnitLength
The unit length of the world coordinates [inch].
virtual bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions)
Handle updating display options.
void SetAxesColor(const COLOR4D &aAxesColor)
Set the axes color.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
VECTOR2D m_cursorPosition
Current cursor position (world coordinates)
const VECTOR2I & GetGlyphSize() const
int m_gridTick
Every tick line gets the double width.
double m_worldScale
The scale factor world->screen.
VECTOR2D m_gridOrigin
The grid origin.
virtual void SetMinLineWidth(float aLineWidth)
Set the minimum line width in pixels.
KICURSOR m_currentNativeCursor
Current cursor.
bool m_globalFlipY
Flag for Y axis flipping.
float GetMinLineWidth() const
Get the minimum line width in pixels.
bool m_isFillEnabled
Is filling of graphic objects enabled ?
virtual void ComputeWorldScreenMatrix()
Compute the world <-> screen transformation matrix.
COLOR4D m_gridColor
Color of the grid.
COLOR4D m_strokeColor
The color of the outlines.
bool m_isStrokeEnabled
Are the outlines stroked ?
GAL_DISPLAY_OPTIONS & m_options
bool m_gridVisibility
Should the grid be shown.
virtual void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle)
Draw a text using a bitmap font.
float GetLineWidth() const
Get the line width.
bool m_globalFlipX
Flag for X axis flipping.
GR_TEXT_V_ALIGN_T GetVerticalJustify() const
KIGFX::CROSS_HAIR_MODE m_crossHairMode
Crosshair drawing mode.
VECTOR2D m_lookAtPoint
Point to be looked at in world space.
GAL(GAL_DISPLAY_OPTIONS &aOptions)
GLuint cacheBitmap(const BITMAP_BASE *aBitmap)
const size_t m_cacheMaxElements
GLuint RequestBitmap(const BITMAP_BASE *aBitmap)
std::list< GLuint > m_freedTextureIds
const size_t m_cacheMaxSize
std::map< const KIID, CACHED_BITMAP > m_bitmaps
std::list< KIID > m_cacheLru
static const unsigned int DIRECT_RENDERING
OpenGL implementation of the Graphics Abstraction Layer.
void Transform(const MATRIX3x3D &aTransformation) override
Transform the context.
void drawPolygon(GLdouble *aPoints, int aPointCount)
Draw a filled polygon.
void ChangeGroupDepth(int aGroupNumber, int aDepth) override
Change the depth (Z-axis position) of the group.
void skipMouseEvent(wxMouseEvent &aEvent)
Skip the mouse event to the parent.
void drawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth, bool aReserve=true)
Internal method for segment drawing.
unsigned int m_groupCounter
Counter used for generating keys for groups.
void EndDiffLayer() override
Ends rendering of a differential layer.
VERTEX_MANAGER * m_overlayManager
Container for storing overlaid VERTEX_ITEMs.
void Scale(const VECTOR2D &aScale) override
Scale the context.
bool m_isInitialized
Basic initialization flag, has to be done when the window is visible.
VERTEX_MANAGER * m_currentManager
Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs).
void drawCircle(const VECTOR2D &aCenterPoint, double aRadius, bool aReserve=true)
Internal method for circle drawing.
std::deque< std::shared_ptr< GLdouble > > m_tessIntersects
void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius) override
Draw a circle using world coordinates.
void LockContext(int aClientCookie) override
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
WX_CURSOR_TYPE m_currentwxCursor
wx cursor showing the current native cursor.
unsigned int m_mainBuffer
Main rendering target.
std::unique_ptr< GL_BITMAP_CACHE > m_bitmapCache
std::pair< VECTOR2D, float > computeBitmapTextSize(const UTF8 &aText) const
Compute a size of text drawn using bitmap font with current text setting applied.
void SetTarget(RENDER_TARGET aTarget) override
Set the target for rendering.
void blitCursor()
Blit cursor into the current screen.
static wxString CheckFeatures(GAL_DISPLAY_OPTIONS &aOptions)
Checks OpenGL features.
void ClearTarget(RENDER_TARGET aTarget) override
Clear the target for rendering.
void drawBitmapOverbar(double aLength, double aHeight, bool aReserve=true)
Draw an overbar over the currently drawn text.
void EndGroup() override
End the group.
bool m_isBitmapFontInitialized
Is the shader set to use bitmap fonts?
void drawSegmentChain(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, double aWidth, bool aReserve=true)
Generic way of drawing a chain of segments stored in different containers.
void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError) override
Draw an arc segment.
void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle) override
Draw a text using a bitmap font.
bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions) override
Handle updating display options.
unsigned int m_overlayBuffer
Auxiliary rendering target (for menus etc.)
void PostPaint(wxPaintEvent &aEvent)
Post an event to #m_paint_listener.
OPENGL_COMPOSITOR * m_compositor
Handles multiple rendering targets.
VERTEX_MANAGER * m_cachedManager
Container for storing cached VERTEX_ITEMs.
void Translate(const VECTOR2D &aTranslation) override
Translate the context.
void DrawPolyline(const std::deque< VECTOR2D > &aPointList) override
Draw a polyline.
bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI) override
Set the cursor in the native panel.
void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0) override
Draw a cubic bezier spline.
void drawFilledSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a filled semicircle.
void onPaint(wxPaintEvent &aEvent)
This is the OnPaint event handler.
void DrawGroup(int aGroupNumber) override
Draw the stored group.
GLint ufm_minLinePixelWidth
void Restore() override
Restore the context.
void DrawSegmentChain(const std::vector< VECTOR2D > &aPointList, double aWidth) override
Draw a chain of rounded segments.
void drawStrokedSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle, bool aReserve=true)
Draw a stroked semicircle.
unsigned int getNewGroupNumber()
Return a valid key that can be used as a new group number.
void Flush() override
Force all remaining objects to be drawn.
GLint ufm_antialiasingOffset
void DeleteGroup(int aGroupNumber) override
Delete the group from the memory.
bool IsVisible() const override
Return true if the GAL canvas is visible on the screen.
wxEvtHandler * m_mouseListener
int m_swapInterval
Used to store swap interval information.
void ClearCache() override
Delete all data created during caching of graphic items.
double getWorldPixelSize() const
void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth) override
Draw a rounded segment.
GROUPS_MAP m_groups
Stores information about VBO objects (groups)
void endUpdate() override
void ClearScreen() override
Clear the screen.
void ResizeScreen(int aWidth, int aHeight) override
Resizes the canvas.
GLint ufm_fontTextureWidth
void DrawPolygon(const std::deque< VECTOR2D > &aPointList) override
Draw a polygon.
void drawTriangulatedPolyset(const SHAPE_POLY_SET &aPoly, bool aStrokeTriangulation)
Draw a set of polygons with a cached triangulation.
void DrawCursor(const VECTOR2D &aCursorPosition) override
Draw the cursor.
void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a rectangle.
VERTEX_MANAGER * m_nonCachedManager
Container for storing non-cached VERTEX_ITEMs.
int drawBitmapChar(unsigned long aChar, bool aReserve=true)
Draw a single character using bitmap font.
GLUtesselator * m_tesselator
wxEvtHandler * m_paintListener
void StartDiffLayer() override
Begins rendering of a differential layer.
bool m_isContextLocked
Used for assertion checking.
void Save() override
Save the context.
void DrawHoleWall(const VECTOR2D &aCenterPoint, double aHoleRadius, double aWallWidth) override
Draw a hole wall ring.
bool m_isFramebufferInitialized
Are the framebuffers initialized?
void ComputeWorldScreenMatrix() override
Compute the world <-> screen transformation matrix.
bool Show(bool aShow) override
Shows/hides the GAL canvas.
void SetMinLineWidth(float aLineWidth) override
Set the minimum line width in pixels.
static GLuint g_fontTexture
Bitmap font texture handle (shared)
virtual bool HasTarget(RENDER_TARGET aTarget) override
Return true if the target exists.
void reserveLineQuads(const int aLineCount)
Reserve specified number of line quads.
void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a line.
OPENGL_GAL(const KIGFX::VC_SETTINGS &aVcSettings, GAL_DISPLAY_OPTIONS &aDisplayOptions, wxWindow *aParent, wxEvtHandler *aMouseListener=nullptr, wxEvtHandler *aPaintListener=nullptr, const wxString &aName=wxT("GLCanvas"))
void beginUpdate() override
double calcAngleStep(double aRadius) const
Compute the angle step when drawing arcs/circles approximated with lines.
virtual void DrawGlyph(const KIFONT::GLYPH &aGlyph, int aNth, int aTotal) override
Draw a polygon representing a font glyph.
bool m_isGrouping
Was a group started?
void BeginDrawing() override
Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDr...
GLint ufm_screenPixelSize
void Rotate(double aAngle) override
Rotate the context.
int BeginGroup() override
Begin a group.
GLint ufm_pixelSizeMultiplier
VECTOR2D getScreenPixelSize() const
void DrawBitmap(const BITMAP_BASE &aBitmap, double alphaBlend=1.0) override
Draw a bitmap image.
void drawPolyline(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, bool aReserve=true)
Generic way of drawing a polyline stored in different containers.
RENDER_TARGET GetTarget() const override
Get the currently used target for rendering.
void skipGestureEvent(wxGestureEvent &aEvent)
Skip the gesture event to the parent.
void UnlockContext(int aClientCookie) override
void drawSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a semicircle.
void drawLineQuad(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, bool aReserve=true)
Draw a quad for the line.
VERTEX_MANAGER * m_tempManager
Container for storing temp (diff mode) VERTEX_ITEMs.
virtual void DrawGlyphs(const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs) override
Draw polygons representing font glyphs.
void onSetNativeCursor(wxSetCursorEvent &aEvent)
Give the correct cursor image when the native widget asks for it.
void EnableDepthTest(bool aEnabled=false) override
void EndDrawing() override
End the drawing, needs to be called for every new frame.
SHADER * m_shader
There is only one shader used for different objects.
void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle) override
Draw an arc.
void DrawPolylines(const std::vector< std::vector< VECTOR2D > > &aPointLists) override
Draw multiple polylines.
RENDER_TARGET m_currentTarget
Current rendering target.
wxGLContext * m_glPrivContext
Canvas-specific OpenGL context.
void ChangeGroupColor(int aGroupNumber, const COLOR4D &aNewColor) override
Change the color used to draw the group.
static bool m_isBitmapFontLoaded
Is the bitmap font texture loaded?
static wxGLContext * m_glMainContext
Parent OpenGL context.
void setupShaderParameters()
Set up the shader parameters for OpenGL rendering.
unsigned int m_tempBuffer
Temporary rendering target (for diffing etc.)
void init()
Basic OpenGL initialization and feature checks.
static int m_instanceCounter
GL GAL instance counter.
Provide the access to the OpenGL shaders.
Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1....
bool Vertex(const VERTEX &aVertex)
Add a vertex with the given coordinates to the currently set item.
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
GL_CONTEXT_MANAGER * GetGLContextManager()
A small class to help profiling.
void Stop()
Save the time when this function was called, and set the counter stane to stop.
void Start()
Start or restart the counter.
double msecs(bool aSinceLast=false)
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
bool IsClosed() const override
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
int SegmentCount() const
Return the number of segments in this line chain.
size_t GetTriangleCount() const
void GetTriangle(int index, VECTOR2I &a, VECTOR2I &b, VECTOR2I &c) const
Represent a set of closed polygons.
bool IsTriangulationUpToDate() const
POLYGON & Polygon(int aIndex)
Return the aIndex-th subpolygon in the set.
const TRIANGULATED_POLYGON * TriangulatedPolygon(int aIndex) const
unsigned int TriangulatedPolyCount() const
Return the number of triangulated polygons.
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
uni_iter is a non-mutating iterator that walks through unicode code points in the UTF8 encoded string...
An 8 bit string that is assuredly encoded in UTF8, and supplies special conversion support to and fro...
uni_iter uend() const
Return a uni_iter initialized to the end of "this" UTF8 byte sequence.
uni_iter ubegin() const
Returns a uni_iter initialized to the start of "this" UTF8 byte sequence.
T EuclideanNorm() const
Compute the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
static constexpr EDA_ANGLE FULL_CIRCLE
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
const wxChar *const traceGalProfile
Flag to enable debug output of GAL performance profiling.
This file contains miscellaneous commonly used macros and functions.
MATRIX3x3< double > MATRIX3x3D
FONT_IMAGE_TYPE font_image
const FONT_GLYPH_TYPE * LookupGlyph(unsigned int aCodepoint)
FONT_INFO_TYPE font_information
The Cairo implementation of the graphics abstraction layer.
@ SMALL_CROSS
Use small cross instead of dots for the grid.
@ DOTS
Use dots for the grid.
@ SHADER_TYPE_VERTEX
Vertex shader.
@ SHADER_TYPE_FRAGMENT
Fragment shader.
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
@ TARGET_NONCACHED
Auxiliary rendering target (noncached)
@ TARGET_TEMP
Temporary target for drawing in separate layer.
@ TARGET_CACHED
Main rendering target (cached)
@ TARGET_OVERLAY
Items that may change while the view stays the same (noncached)
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
static const wxChar *const traceGalXorMode
static void InitTesselatorCallbacks(GLUtesselator *aTesselator)
void CALLBACK CombineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut, void *aData)
void CALLBACK VertexCallback(GLvoid *aVertexPtr, void *aData)
void CALLBACK EdgeCallback(GLboolean aEdgeFlag)
static wxGLAttributes getGLAttribs()
void CALLBACK ErrorCallback(GLenum aErrorCode)
double round_to_half_pixel(double f, double r)
#define SEG_PER_CIRCLE_COUNT
#define CALLBACK
The default number of points for circle approximation.
PGM_BASE & Pgm()
The global program "get" accessor.
std::vector< FAB_LAYER_COLOR > dummy
VERTEX_MANAGER * vboManager
Manager used for storing new vertices.
std::deque< std::shared_ptr< GLdouble > > & intersectPoints
Intersect points, that have to be freed after tessellation.
Structure to keep VIEW_CONTROLS settings for easy store/restore operations.
@ GR_TEXT_H_ALIGN_INDETERMINATE
@ GR_TEXT_V_ALIGN_INDETERMINATE
wxLogTrace helper definitions.
#define KI_TRACE(aWhat,...)
void enableGlDebug(bool aEnable)
Enable or disable OpenGL driver messages output.
int checkGlError(const std::string &aInfo, const char *aFile, int aLine, bool aThrow)
Check if a recent OpenGL operation has failed.
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D
VECTOR2I ToVECTOR2I(const wxSize &aSize)