60using namespace std::placeholders;
68#include <glsl_kicad_frag.h>
69#include <glsl_kicad_vert.h>
79 wxGLAttributes attribs;
80 attribs.RGBA().DoubleBuffer().Depth( 8 ).EndList();
129 glDeleteTextures( 1, &bitmap.second.id );
135#ifndef DISABLE_BITMAP_CACHE
141 if( glIsTexture( it->second.id ) )
143 it->second.accessTime = wxGetUTCTimeMillis().GetValue();
144 return it->second.id;
149 glDeleteTextures( 1, &it->second.id );
177 return std::numeric_limits< GLuint >::max();
179 const wxImage& imgData = *imgPtr;
181 bmp.
w = imgData.GetSize().x;
182 bmp.
h = imgData.GetSize().y;
188 glGenTextures( 1, &textureID );
196 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
198 if( imgData.HasAlpha() || imgData.HasMask() )
200 bmp.
size = bmp.
w * bmp.
h * 4;
201 auto buf = std::make_unique<uint8_t[]>( bmp.
size );
203 uint8_t* dstP = buf.get();
204 uint8_t* srcP = imgData.GetData();
206 long long pxCount =
static_cast<long long>( bmp.
w ) * bmp.
h;
208 if( imgData.HasAlpha() )
210 uint8_t* srcAlpha = imgData.GetAlpha();
212 for(
long long px = 0; px < pxCount; px++ )
214 memcpy( dstP, srcP, 3 );
222 else if( imgData.HasMask() )
224 uint8_t maskRed = imgData.GetMaskRed();
225 uint8_t maskGreen = imgData.GetMaskGreen();
226 uint8_t maskBlue = imgData.GetMaskBlue();
228 for(
long long px = 0; px < pxCount; px++ )
230 memcpy( dstP, srcP, 3 );
232 if( srcP[0] == maskRed && srcP[1] == maskGreen && srcP[2] == maskBlue )
233 dstP[3] = wxALPHA_TRANSPARENT;
235 dstP[3] = wxALPHA_OPAQUE;
242 glBindTexture( GL_TEXTURE_2D, textureID );
243 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, bmp.
w, bmp.
h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
248 bmp.
size = bmp.
w * bmp.
h * 3;
250 uint8_t* srcP = imgData.GetData();
252 glBindTexture( GL_TEXTURE_2D, textureID );
253 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, bmp.
w, bmp.
h, 0, GL_RGB, GL_UNSIGNED_BYTE, srcP );
256 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
257 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
259 long long currentTime = wxGetUTCTimeMillis().GetValue();
264#ifndef DISABLE_BITMAP_CACHE
272 for(
const auto& [kiid, cachedBmp] :
m_bitmaps )
274 const int cacheTimeoutMillis = 1000L;
276 if( currentTime - cachedBmp.accessTime > cacheTimeoutMillis )
290 toRemove = *toRemoveLru;
296 glDeleteTextures( 1, &cachedBitmap.
id );
314 wxEvtHandler* aMouseListener, wxEvtHandler* aPaintListener,
315 const wxString& aName ) :
316 GAL( aDisplayOptions ),
338 throw std::runtime_error(
"Could not create the main OpenGL context" );
347 throw std::runtime_error(
"Could not create a private OpenGL context" );
392#if defined _WIN32 || defined _WIN64
399 SetSize( aParent->GetClientSize() );
410 gluTessProperty(
m_tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
480 static std::optional<wxString> cached;
482 if( cached.has_value() )
485 wxString retVal = wxEmptyString;
487 wxFrame* testFrame =
new wxFrame(
nullptr, wxID_ANY, wxT(
"" ), wxDefaultPosition,
488 wxSize( 1, 1 ), wxFRAME_TOOL_WINDOW | wxNO_BORDER );
503 catch( std::runtime_error& err )
506 retVal = wxString( err.what() );
565#ifdef KICAD_GAL_PROFILE
566 PROF_TIMER totalRealTime(
"OPENGL_GAL::beginDrawing()",
true );
569 wxASSERT_MSG(
m_isContextLocked,
"GAL_DRAWING_CONTEXT RAII object should have locked context. "
570 "Calling GAL::beginDrawing() directly is not allowed." );
572 wxASSERT_MSG(
IsVisible(),
"GAL::beginDrawing() must not be entered when GAL is not visible. "
573 "Other drawing routines will expect everything to be initialized "
574 "which will not be the case." );
580 glMatrixMode( GL_PROJECTION );
596 catch(
const std::runtime_error& )
598 wxLogVerbose(
"Could not create a framebuffer for diff mode blending.\n" );
605 catch(
const std::runtime_error& )
607 wxLogVerbose(
"Could not create a framebuffer for overlays.\n" );
617 glDisable( GL_TEXTURE_2D );
619 glShadeModel( GL_FLAT );
622 glEnable( GL_DEPTH_TEST );
623 glDepthFunc( GL_LESS );
626 glEnable( GL_BLEND );
627 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
629 glMatrixMode( GL_MODELVIEW );
633 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
643 glLoadMatrixd( matrixData );
662 const GLint FONT_TEXTURE_UNIT = 2;
667 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
672 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
673 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
674 checkGlError(
"loading bitmap font", __FILE__, __LINE__ );
676 glActiveTexture( GL_TEXTURE0 );
682 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
684 glActiveTexture( GL_TEXTURE0 );
691 checkGlError(
"setting bitmap font sampler as shader parameter", __FILE__, __LINE__ );
701 double pixelSizeMultiplier =
m_compositor->GetAntialiasSupersamplingFactor();
704 renderingOffset.
x *= screenPixelSize.
x;
705 renderingOffset.
y *= screenPixelSize.
y;
712 glActiveTexture( GL_TEXTURE0 );
717#ifdef KICAD_GAL_PROFILE
718 totalRealTime.
Stop();
719 wxLogTrace(
traceGalProfile, wxT(
"OPENGL_GAL::beginDrawing(): %.1f ms" ),
720 totalRealTime.
msecs() );
743 PROF_TIMER cntEndNoncached(
"gl-end-noncached" );
753 cntEndNoncached.
Start();
755 cntEndNoncached.
Stop();
757 cntEndCached.
Start();
761 cntEndOverlay.
Start();
767 cntEndOverlay.
Stop();
769 cntComposite.
Start();
772 glColor4d( 1.0, 1.0, 1.0, 1.0 );
809 wxASSERT_MSG(
m_isContextLocked,
"Context not locked. A GAL_CONTEXT_LOCKER RAII object must "
810 "be stacked rather than making separate lock/unlock calls." );
813 "Context was locked by a different client. "
814 "Should not be possible with RAII objects." );
824 wxASSERT_MSG(
m_isContextLocked,
"GAL_UPDATE_CONTEXT RAII object should have locked context. "
825 "Calling this from anywhere else is not allowed." );
827 wxASSERT_MSG(
IsVisible(),
"GAL::beginUpdate() must not be entered when GAL is not visible. "
828 "Other update routines will expect everything to be initialized "
829 "which will not be the case." );
865 VECTOR2D startEndVector = aEndPoint - aStartPoint;
872 float startX =
static_cast<float>( aStartPoint.
x );
873 float startY =
static_cast<float>( aStartPoint.
y );
874 float endX =
static_cast<float>( aEndPoint.
x );
875 float endY =
static_cast<float>( aEndPoint.
y );
877 if( startX == endX && startY == endY )
879 drawCircle( aStartPoint, aWidth / 2, aReserve );
1014 double startAngle = aStartAngle.
AsRadians();
1015 double endAngle = startAngle + aAngle.
AsRadians();
1032 for( alpha = startAngle; ( alpha + alphaIncrement ) < endAngle; )
1038 alpha += alphaIncrement;
1044 const VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1057 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1059 unsigned int lineCount = 0;
1061 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1064 if( alpha != endAngle )
1069 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1071 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1078 if( alpha != endAngle )
1080 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1091 double aWidth,
double aMaxError )
1102 double startAngle = aStartAngle.
AsRadians();
1103 double endAngle = startAngle + aAngle.
AsRadians();
1111 double alphaIncrement = 2.0 *
M_PI / segCount360;
1116 int seg_count =
KiROUND( ( endAngle - startAngle ) / alphaIncrement );
1118 if( seg_count % 2 != 0 )
1122 if( seg_count == 0 )
1124 VECTOR2D p_start( aCenterPoint.
x + cos( startAngle ) * aRadius,
1125 aCenterPoint.
y + sin( startAngle ) * aRadius );
1127 VECTOR2D p_end( aCenterPoint.
x + cos( endAngle ) * aRadius,
1128 aCenterPoint.
y + sin( endAngle ) * aRadius );
1135 alphaIncrement = ( endAngle - startAngle ) / seg_count;
1145 double width = aWidth / 2.0;
1146 VECTOR2D startPoint( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1147 VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1152 VECTOR2D pOuter( cos( startAngle ) * ( aRadius + width ),
1153 sin( startAngle ) * ( aRadius + width ) );
1155 VECTOR2D pInner( cos( startAngle ) * ( aRadius - width ),
1156 sin( startAngle ) * ( aRadius - width ) );
1160 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1162 VECTOR2D pNextOuter( cos( alpha ) * ( aRadius + width ),
1163 sin( alpha ) * ( aRadius + width ) );
1164 VECTOR2D pNextInner( cos( alpha ) * ( aRadius - width ),
1165 sin( alpha ) * ( aRadius - width ) );
1170 pOuter = pNextOuter;
1171 pInner = pNextInner;
1175 if( alpha != endAngle )
1177 VECTOR2D pLastOuter( cos( endAngle ) * ( aRadius + width ),
1178 sin( endAngle ) * ( aRadius + width ) );
1179 VECTOR2D pLastInner( cos( endAngle ) * ( aRadius - width ),
1180 sin( endAngle ) * ( aRadius - width ) );
1192 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1197 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1203 if( alpha != endAngle )
1210 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1212 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1219 if( alpha != endAngle )
1221 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1233 VECTOR2D diagonalPointA( aEndPoint.
x, aStartPoint.
y );
1234 VECTOR2D diagonalPointB( aStartPoint.
x, aEndPoint.
y );
1260 if( aStartPoint == aEndPoint )
1266 std::deque<VECTOR2D> pointList;
1268 pointList.push_back( aStartPoint );
1269 pointList.push_back( diagonalPointA );
1270 pointList.push_back( aEndPoint );
1271 pointList.push_back( diagonalPointB );
1272 pointList.push_back( aStartPoint );
1284 return aPointList[idx];
1286 aPointList.size(), aWidth );
1300 return aLineChain.
CPoint( idx );
1302 numPoints, aWidth );
1311 return aPointList[idx];
1313 aPointList.size() );
1322 return aPointList[idx];
1324 aPointList.size() );
1333 return aPointList[idx];
1349 return aLineChain.
CPoint( idx );
1357 int lineQuadCount = 0;
1359 for(
const std::vector<VECTOR2D>& points : aPointList )
1360 lineQuadCount += points.size() - 1;
1364 for(
const std::vector<VECTOR2D>& points : aPointList )
1371 points.size(),
false );
1378 wxCHECK( aPointList.size() >= 2, );
1379 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aPointList.size()] );
1380 GLdouble* ptr = points.get();
1382 for(
const VECTOR2D& p : aPointList )
1395 wxCHECK( aListSize >= 2, );
1396 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aListSize] );
1397 GLdouble* target = points.get();
1400 for(
int i = 0; i < aListSize; ++i )
1413 bool aStrokeTriangulation )
1420 int totalTriangleCount = 0;
1435 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1438 triPoly->GetTriangle( i, a, b, c );
1450 const auto& poly = aPolySet.
Polygon( j );
1452 for(
const auto& lc : poly )
1461 aStrokeTriangulation =
true;
1465 if( aStrokeTriangulation )
1474 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1477 triPoly->GetTriangle( i, a, b, c );
1509 std::unique_ptr<GLdouble[]> points(
new GLdouble[3 * pointCount] );
1510 GLdouble* ptr = points.get();
1512 for(
int i = 0; i < pointCount; ++i )
1526 double aFilterValue )
1528 std::vector<VECTOR2D> output;
1529 std::vector<VECTOR2D> pointCtrl;
1531 pointCtrl.push_back( aStartPoint );
1532 pointCtrl.push_back( aControlPointA );
1533 pointCtrl.push_back( aControlPointB );
1534 pointCtrl.push_back( aEndPoint );
1537 converter.
GetPoly( output, aFilterValue );
1539 if( output.size() == 1 )
1540 output.push_back( output.front() );
1548 GLfloat alpha = std::clamp( alphaBlend, 0.0, 1.0 );
1558 glm::vec4 v0 = xform * glm::vec4( -w / 2, -h / 2, 0.0, 0.0 );
1559 glm::vec4
v1 = xform * glm::vec4( w / 2, h / 2, 0.0, 0.0 );
1560 glm::vec4 trans = xform[3];
1564 if( !glIsTexture( texture_id ) )
1567 GLboolean depthMask = GL_TRUE;
1568 glGetBooleanv( GL_DEPTH_WRITEMASK, &depthMask );
1571 glDepthMask( GL_FALSE );
1573 glDepthFunc( GL_ALWAYS );
1575 glAlphaFunc( GL_GREATER, 0.01f );
1576 glEnable( GL_ALPHA_TEST );
1578 glMatrixMode( GL_TEXTURE );
1580 glTranslated( 0.5, 0.5, 0.5 );
1582 glTranslated( -0.5, -0.5, -0.5 );
1584 glMatrixMode( GL_MODELVIEW );
1586 glTranslated( trans.x, trans.y, trans.z );
1588 glEnable( GL_TEXTURE_2D );
1589 glActiveTexture( GL_TEXTURE0 );
1590 glBindTexture( GL_TEXTURE_2D, texture_id );
1592 float texStartX = aBitmap.
IsMirroredX() ? 1.0 : 0.0;
1593 float texEndX = aBitmap.
IsMirroredX() ? 0.0 : 1.0;
1594 float texStartY = aBitmap.
IsMirroredY() ? 1.0 : 0.0;
1595 float texEndY = aBitmap.
IsMirroredY() ? 0.0 : 1.0;
1597 glBegin( GL_QUADS );
1598 glColor4f( 1.0, 1.0, 1.0, alpha );
1599 glTexCoord2f( texStartX, texStartY );
1601 glColor4f( 1.0, 1.0, 1.0, alpha );
1602 glTexCoord2f( texEndX, texStartY);
1604 glColor4f( 1.0, 1.0, 1.0, alpha );
1605 glTexCoord2f( texEndX, texEndY);
1607 glColor4f( 1.0, 1.0, 1.0, alpha );
1608 glTexCoord2f( texStartX, texEndY);
1612 glBindTexture( GL_TEXTURE_2D, 0 );
1614#ifdef DISABLE_BITMAP_CACHE
1615 glDeleteTextures( 1, &texture_id );
1620 glMatrixMode( GL_TEXTURE );
1622 glMatrixMode( GL_MODELVIEW );
1624 glDisable( GL_ALPHA_TEST );
1626 glDepthMask( depthMask );
1628 glDepthFunc( GL_LESS );
1637 || aText.Contains( wxT(
"^{" ) )
1638 || aText.Contains( wxT(
"_{" ) )
1639 || aText.Contains( wxT(
"\n" ) ) )
1650 double overbarHeight = textSize.
y;
1681 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1697 overbarHeight = -textSize.
y / 2.0;
1701 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1705 int overbarLength = 0;
1706 int overbarDepth = -1;
1707 int braceNesting = 0;
1709 auto iterateString =
1710 [&](
const std::function<void(
int aOverbarLength,
int aOverbarHeight )>& overbarFn,
1711 const std::function<int(
unsigned long aChar )>& bitmapCharFn )
1715 wxASSERT_MSG( *chIt !=
'\n' && *chIt !=
'\r',
1716 "No support for multiline bitmap text yet" );
1718 if( *chIt ==
'~' && overbarDepth == -1 )
1722 if( ++lookahead !=
end && *lookahead ==
'{' )
1725 overbarDepth = braceNesting;
1730 else if( *chIt ==
'{' )
1734 else if( *chIt ==
'}' )
1736 if( braceNesting > 0 )
1739 if( braceNesting == overbarDepth )
1741 overbarFn( overbarLength, overbarHeight );
1749 if( overbarDepth != -1 )
1750 overbarLength += bitmapCharFn( *chIt );
1752 bitmapCharFn( *chIt );
1759 int overbarsCount = 0;
1762 [&overbarsCount](
int aOverbarLength,
int aOverbarHeight )
1766 [&charsCount](
unsigned long aChar ) ->
int
1782 [&](
int aOverbarLength,
int aOverbarHeight )
1786 [&](
unsigned long aChar ) ->
int
1794 if( overbarDepth != -1 && overbarLength > 0 )
1809 float minorLineWidth = std::fmax( 1.0f,
1811 float majorLineWidth = minorLineWidth * 2.0f;
1855 glDisable( GL_DEPTH_TEST );
1856 glDisable( GL_TEXTURE_2D );
1860 glEnable( GL_STENCIL_TEST );
1861 glStencilFunc( GL_ALWAYS, 1, 1 );
1862 glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
1863 glColor4d( 0.0, 0.0, 0.0, 0.0 );
1875 for(
int j = gridStartY; j <= gridEndY; j++ )
1881 for(
int i = gridStartX; i <= gridEndX; i++ )
1884 SetLineWidth( ( ( tickX && tickY ) ? majorLineWidth : minorLineWidth ) );
1898 for(
int j = gridStartY; j <= gridEndY; j++ )
1917 glStencilFunc( GL_NOTEQUAL, 0, 1 );
1923 for(
int i = gridStartX; i <= gridEndX; i++ )
1940 glDisable( GL_STENCIL_TEST );
1944 glEnable( GL_DEPTH_TEST );
1945 glEnable( GL_TEXTURE_2D );
1955 m_compositor->Resize( aWidth * scaleFactor, aHeight * scaleFactor );
1958 wxGLCanvas::SetSize( aWidth, aHeight );
1964 bool s = wxGLCanvas::Show( aShow );
1967 wxGLCanvas::Raise();
1985 glClearColor( 0, 0, 0, 1 );
1986 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
1992 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
1994 matrixData[0] = aTransformation.
m_data[0][0];
1995 matrixData[1] = aTransformation.
m_data[1][0];
1996 matrixData[2] = aTransformation.
m_data[2][0];
1997 matrixData[4] = aTransformation.
m_data[0][1];
1998 matrixData[5] = aTransformation.
m_data[1][1];
1999 matrixData[6] = aTransformation.
m_data[2][1];
2000 matrixData[12] = aTransformation.
m_data[0][2];
2001 matrixData[13] = aTransformation.
m_data[1][2];
2002 matrixData[14] = aTransformation.
m_data[2][2];
2004 glMultMatrixd( matrixData );
2042 std::shared_ptr<VERTEX_ITEM> newItem = std::make_shared<VERTEX_ITEM>( *
m_cachedManager );
2044 m_groups.insert( std::make_pair( groupNumber, newItem ) );
2173 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::StartDiffLayer() called" ) );
2180 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): setting target to TARGET_TEMP" ) );
2187 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): TARGET_TEMP set and cleared, compositor buffer=%u" ),
2192 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): WARNING - no temp buffer!" ) );
2199 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::EndDiffLayer() called" ) );
2200 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): m_tempBuffer=%u, m_mainBuffer=%u" ),
2205 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): using temp buffer path" ) );
2210 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): calling DrawBufferDifference" ) );
2218 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): DrawBufferDifference returned" ) );
2222 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): NO temp buffer, using fallback path" ) );
2225 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
2227 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2230 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::EndDiffLayer() complete" ) );
2242#if wxCHECK_VERSION( 3, 3, 0 )
2254#if wxCHECK_VERSION( 3, 3, 0 )
2273 const bool aReserve )
2291 * glm::vec4( aStartPoint.
x, aStartPoint.
y, 0.0, 0.0 );
2293 * glm::vec4( aEndPoint.
x, aEndPoint.
y, 0.0, 0.0 );
2377 double outerRadius = aRadius + (
m_lineWidth / 2 );
2423 GLdouble* point = aPoints;
2425 for(
int i = 0; i < aPointCount; ++i )
2443 return VECTOR2D( aPoints[idx * 3], aPoints[idx * 3 + 1] );
2453 wxCHECK( aPointCount > 0, );
2457 if( aPointCount == 1 )
2459 drawLineQuad( aPointGetter( 0 ), aPointGetter( 0 ), aReserve );
2468 for(
int i = 1; i < aPointCount; ++i )
2470 auto start = aPointGetter( i - 1 );
2471 auto end = aPointGetter( i );
2479 int aPointCount,
double aWidth,
bool aReserve )
2481 wxCHECK( aPointCount >= 2, );
2487 for(
int i = 1; i < aPointCount; ++i )
2489 auto start = aPointGetter( i - 1 );
2490 auto end = aPointGetter( i );
2492 float startx = start.x;
2493 float starty = start.y;
2502 if( startx == endx && starty == endy )
2514 vertices += 6 + 6 + 3 + 3;
2520 for(
int i = 1; i < aPointCount; ++i )
2522 auto start = aPointGetter( i - 1 );
2523 auto end = aPointGetter( i );
2542 double spaceWidth = g->
advance * 0.74;
2560 const float XOFF = glyph->
minx;
2563 const float round_adjust = ( glyph->
maxy - glyph->
miny )
2566 const float YOFF = round_adjust + top_adjust;
2615 const float H = glyph->
maxy - glyph->
miny;
2645 float commonOffset = std::numeric_limits<float>::max();
2647 int overbarDepth = -1;
2648 int braceNesting = 0;
2652 if( *chIt ==
'~' && overbarDepth == -1 )
2656 if( ++lookahead !=
end && *lookahead ==
'{' )
2659 overbarDepth = braceNesting;
2664 else if( *chIt ==
'{' )
2668 else if( *chIt ==
'}' )
2670 if( braceNesting > 0 )
2673 if( braceNesting == overbarDepth )
2683 || *chIt ==
'-' || *chIt ==
'_' )
2685 glyph = defaultGlyph;
2692 textSize.
y = std::max<float>( textSize.
y, charHeight );
2694 textSize.
y -= commonOffset;
2696 return std::make_pair( textSize, commonOffset );
2740 const int cursorSize = 80;
2747 GLboolean depthTestEnabled = glIsEnabled( GL_DEPTH_TEST );
2748 glDisable( GL_DEPTH_TEST );
2750 glActiveTexture( GL_TEXTURE0 );
2751 glDisable( GL_TEXTURE_2D );
2752 glEnable( GL_BLEND );
2753 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2756 glColor4d( color.
r, color.
g, color.
b, color.
a );
2758 glMatrixMode( GL_PROJECTION );
2760 glTranslated( 0, 0, -0.5 );
2762 glBegin( GL_LINES );
2777 double offset1 = cy - cx;
2778 VECTOR2D pos_start( screenTopLeft.
x, screenTopLeft.
x + offset1 );
2779 VECTOR2D pos_end( screenBottomRight.
x, screenBottomRight.
x + offset1 );
2782 glVertex2d( pos_start.
x, pos_start.
y );
2783 glVertex2d( pos_end.
x, pos_end.
y );
2786 double offset2 = cy + cx;
2787 VECTOR2D neg_start( screenTopLeft.
x, offset2 - screenTopLeft.
x );
2788 VECTOR2D neg_end( screenBottomRight.
x, offset2 - screenBottomRight.
x );
2791 glVertex2d( neg_start.
x, neg_start.
y );
2792 glVertex2d( neg_end.
x, neg_end.
y );
2796 glVertex2d( cursorCenter.
x, cursorBegin.
y );
2797 glVertex2d( cursorCenter.
x, cursorEnd.
y );
2799 glVertex2d( cursorBegin.
x, cursorCenter.
y );
2800 glVertex2d( cursorEnd.
x, cursorCenter.
y );
2807 if( depthTestEnabled )
2808 glEnable( GL_DEPTH_TEST );
2814 wxASSERT_MSG(
m_groups.size() < std::numeric_limits<unsigned int>::max(),
2815 wxT(
"There are no free slots to store a group" ) );
2826 wxASSERT_MSG(
m_isContextLocked,
"This should only be called from within a locked context." );
2830 throw std::runtime_error(
"Could not create the tesselator" );
2834 int glVersion = gladLoaderLoadGL();
2836 if( glVersion == 0 )
2837 throw std::runtime_error(
"Failed to load OpenGL via loader" );
2839 SetOpenGLInfo( (
const char*) glGetString( GL_VENDOR ), (
const char*) glGetString( GL_RENDERER ),
2840 (
const char*) glGetString( GL_VERSION ) );
2843 if( !GLAD_GL_VERSION_2_1 )
2844 throw std::runtime_error(
"OpenGL 2.1 or higher is required!" );
2846#if defined( __LINUX__ )
2848 if( glDebugMessageCallback )
2854 if( !GLAD_GL_ARB_framebuffer_object )
2855 throw std::runtime_error(
"Framebuffer objects are not supported!" );
2858 if( !GLAD_GL_ARB_vertex_buffer_object )
2859 throw std::runtime_error(
"Vertex buffer objects are not supported!" );
2864 BUILTIN_SHADERS::glsl_kicad_vert ) )
2866 throw std::runtime_error(
"Cannot compile vertex shader!" );
2871 BUILTIN_SHADERS::glsl_kicad_frag ) )
2873 throw std::runtime_error(
"Cannot compile fragment shader!" );
2877 throw std::runtime_error(
"Cannot link the shaders!" );
2884 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
2890 throw std::runtime_error(
"Requested texture size is not supported" );
2893#if wxCHECK_VERSION( 3, 3, 3 )
2894 wxGLCanvas::SetSwapInterval( -1 );
2931 GLdouble* vertex =
static_cast<GLdouble*
>( aVertexPtr );
2935 assert( vboManager );
2936 vboManager->
Vertex( vertex[0], vertex[1], vertex[2] );
2941 GLdouble** dataOut,
void* aData )
2943 GLdouble* vertex =
new GLdouble[3];
2949 param->
intersectPoints.emplace_back( vertex, std::default_delete<GLdouble[]>() );
2951 memcpy( vertex, coords, 3 *
sizeof( GLdouble ) );
2989 return ( ceil( f / r ) - 0.5 ) * r;
3022 outlineGlyph.Triangulate(
3037 if( aGlyphs.empty() )
3040 bool allGlyphsAreStroke =
true;
3041 bool allGlyphsAreOutline =
true;
3043 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3045 if( !glyph->IsStroke() )
3047 allGlyphsAreStroke =
false;
3052 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3054 if( !glyph->IsOutline() )
3056 allGlyphsAreOutline =
false;
3061 if( allGlyphsAreStroke )
3064 int lineQuadCount = 0;
3066 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3070 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
3071 lineQuadCount += points.size() - 1;
3076 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3080 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
3087 points.size(),
false );
3093 else if( allGlyphsAreOutline )
3096 int triangleCount = 0;
3098 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3102 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3105 outlineGlyph.TriangulatedPolygon( i );
3116 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3120 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3123 outlineGlyph.TriangulatedPolygon( i );
3140 for(
size_t i = 0; i < aGlyphs.size(); i++ )
3141 DrawGlyph( *aGlyphs[i], i, aGlyphs.size() );
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
void SetOpenGLInfo(const char *aVendor, const char *aRenderer, const char *aVersion)
A setter for OpenGL info when it's initialized.
void SetOpenGLBackendInfo(wxString aBackend)
A setter for OpenGL backend info after the canvas is created.
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
Bezier curves to polygon converter.
void GetPoly(std::vector< VECTOR2I > &aOutput, int aMaxError=10)
Convert a Bezier curve to a polygon.
This class handle bitmap images in KiCad.
const wxImage * GetOriginalImageData() const
VECTOR2I GetSizePixels() const
EDA_ANGLE Rotation() const
static const WX_CURSOR_TYPE GetCursor(KICURSOR aCursorType, bool aHiDPI=false)
Get a cursor bundle (wx 3.3+) or appropriate cursor (older versions)
void UnlockCtx(wxGLContext *aContext)
Allow other canvases to bind an OpenGL context.
void DestroyCtx(wxGLContext *aContext)
Destroy a managed OpenGL context.
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Set a context as current and prevents other canvases from switching it.
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=nullptr)
Create a managed OpenGL context.
static int SetSwapInterval(wxGLCanvas *aCanvas, int aVal)
Attempt to set the OpenGL swap interval.
static wxString DetectGLBackend(wxGLCanvas *aCanvas)
HIDPI_GL_CANVAS(const KIGFX::VC_SETTINGS &aSettings, wxWindow *aParent, const wxGLAttributes &aGLAttribs, wxWindowID aId=wxID_ANY, const wxPoint &aPos=wxDefaultPosition, const wxSize &aSize=wxDefaultSize, long aStyle=0, const wxString &aName=wxGLCanvasName, const wxPalette &aPalette=wxNullPalette)
virtual wxSize GetNativePixelSize() const
double GetScaleFactor() const
Get the current scale factor.
virtual bool IsStroke() const
virtual bool IsOutline() const
A color representation with 4 components: red, green, blue, alpha.
static const COLOR4D BLACK
bool IsTextMirrored() const
void SetGridColor(const COLOR4D &aGridColor)
Set the grid color.
virtual void SetLayerDepth(double aLayerDepth)
Set the depth of the layer (position on the z-axis)
bool IsCursorEnabled() const
Return information about cursor visibility.
friend class GAL_CONTEXT_LOCKER
MATRIX3x3D m_worldScreenMatrix
World transformation.
VECTOR2D GetVisibleGridSize() const
Return the visible grid size in x and y directions.
double m_layerDepth
The actual layer depth.
MATRIX3x3D m_screenWorldMatrix
Screen transformation.
friend class GAL_SCOPED_ATTRS
bool m_axesEnabled
Should the axes be drawn.
float m_gridLineWidth
Line width of the grid.
VECTOR2I m_screenSize
Screen size in screen (wx logical) coordinates.
GR_TEXT_H_ALIGN_T GetHorizontalJustify() const
void normalize(T &a, T &b)
Ensure that the first element is smaller than the second.
VECTOR2D m_depthRange
Range of the depth.
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
virtual bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI)
Set the cursor in the native panel.
GRID_STYLE m_gridStyle
Grid display style.
COLOR4D m_axesColor
Color of the axes.
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
float m_lineWidth
The line width.
void computeWorldScale()
Compute the scaling factor for the world->screen matrix.
virtual void SetLineWidth(float aLineWidth)
Set the line width.
VECTOR2D m_gridSize
The grid size.
COLOR4D getCursorColor() const
Get the actual cursor color to draw.
COLOR4D m_fillColor
The fill color.
double m_worldUnitLength
The unit length of the world coordinates [inch].
virtual bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions)
Handle updating display options.
void SetAxesColor(const COLOR4D &aAxesColor)
Set the axes color.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
VECTOR2D m_cursorPosition
Current cursor position (world coordinates)
const VECTOR2I & GetGlyphSize() const
int m_gridTick
Every tick line gets the double width.
double m_worldScale
The scale factor world->screen.
VECTOR2D m_gridOrigin
The grid origin.
virtual void SetMinLineWidth(float aLineWidth)
Set the minimum line width in pixels.
KICURSOR m_currentNativeCursor
Current cursor.
bool m_globalFlipY
Flag for Y axis flipping.
float GetMinLineWidth() const
Get the minimum line width in pixels.
bool m_isFillEnabled
Is filling of graphic objects enabled ?
virtual void ComputeWorldScreenMatrix()
Compute the world <-> screen transformation matrix.
COLOR4D m_gridColor
Color of the grid.
COLOR4D m_strokeColor
The color of the outlines.
bool m_isStrokeEnabled
Are the outlines stroked ?
GAL_DISPLAY_OPTIONS & m_options
bool m_gridVisibility
Should the grid be shown.
virtual void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle)
Draw a text using a bitmap font.
float GetLineWidth() const
Get the line width.
bool m_globalFlipX
Flag for X axis flipping.
GR_TEXT_V_ALIGN_T GetVerticalJustify() const
KIGFX::CROSS_HAIR_MODE m_crossHairMode
Crosshair drawing mode.
VECTOR2D m_lookAtPoint
Point to be looked at in world space.
GAL(GAL_DISPLAY_OPTIONS &aOptions)
GLuint cacheBitmap(const BITMAP_BASE *aBitmap)
const size_t m_cacheMaxElements
GLuint RequestBitmap(const BITMAP_BASE *aBitmap)
std::list< GLuint > m_freedTextureIds
const size_t m_cacheMaxSize
std::map< const KIID, CACHED_BITMAP > m_bitmaps
std::list< KIID > m_cacheLru
static const unsigned int DIRECT_RENDERING
OpenGL implementation of the Graphics Abstraction Layer.
void Transform(const MATRIX3x3D &aTransformation) override
Transform the context.
void drawPolygon(GLdouble *aPoints, int aPointCount)
Draw a filled polygon.
void ChangeGroupDepth(int aGroupNumber, int aDepth) override
Change the depth (Z-axis position) of the group.
void skipMouseEvent(wxMouseEvent &aEvent)
Skip the mouse event to the parent.
void drawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth, bool aReserve=true)
Internal method for segment drawing.
unsigned int m_groupCounter
Counter used for generating keys for groups.
void EndDiffLayer() override
Ends rendering of a differential layer.
VERTEX_MANAGER * m_overlayManager
Container for storing overlaid VERTEX_ITEMs.
void Scale(const VECTOR2D &aScale) override
Scale the context.
bool m_isInitialized
Basic initialization flag, has to be done when the window is visible.
VERTEX_MANAGER * m_currentManager
Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs).
void drawCircle(const VECTOR2D &aCenterPoint, double aRadius, bool aReserve=true)
Internal method for circle drawing.
std::deque< std::shared_ptr< GLdouble > > m_tessIntersects
void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius) override
Draw a circle using world coordinates.
void LockContext(int aClientCookie) override
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
WX_CURSOR_TYPE m_currentwxCursor
wx cursor showing the current native cursor.
unsigned int m_mainBuffer
Main rendering target.
std::unique_ptr< GL_BITMAP_CACHE > m_bitmapCache
std::pair< VECTOR2D, float > computeBitmapTextSize(const UTF8 &aText) const
Compute a size of text drawn using bitmap font with current text setting applied.
void SetTarget(RENDER_TARGET aTarget) override
Set the target for rendering.
void blitCursor()
Blit cursor into the current screen.
static wxString CheckFeatures(GAL_DISPLAY_OPTIONS &aOptions)
Checks OpenGL features.
void ClearTarget(RENDER_TARGET aTarget) override
Clear the target for rendering.
void drawBitmapOverbar(double aLength, double aHeight, bool aReserve=true)
Draw an overbar over the currently drawn text.
void EndGroup() override
End the group.
bool m_isBitmapFontInitialized
Is the shader set to use bitmap fonts?
void drawSegmentChain(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, double aWidth, bool aReserve=true)
Generic way of drawing a chain of segments stored in different containers.
void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError) override
Draw an arc segment.
void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle) override
Draw a text using a bitmap font.
bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions) override
Handle updating display options.
unsigned int m_overlayBuffer
Auxiliary rendering target (for menus etc.)
void PostPaint(wxPaintEvent &aEvent)
Post an event to #m_paint_listener.
OPENGL_COMPOSITOR * m_compositor
Handles multiple rendering targets.
VERTEX_MANAGER * m_cachedManager
Container for storing cached VERTEX_ITEMs.
void Translate(const VECTOR2D &aTranslation) override
Translate the context.
void DrawPolyline(const std::deque< VECTOR2D > &aPointList) override
Draw a polyline.
bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI) override
Set the cursor in the native panel.
void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0) override
Draw a cubic bezier spline.
void drawFilledSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a filled semicircle.
void onPaint(wxPaintEvent &aEvent)
This is the OnPaint event handler.
void DrawGroup(int aGroupNumber) override
Draw the stored group.
GLint ufm_minLinePixelWidth
void Restore() override
Restore the context.
void DrawSegmentChain(const std::vector< VECTOR2D > &aPointList, double aWidth) override
Draw a chain of rounded segments.
void drawStrokedSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle, bool aReserve=true)
Draw a stroked semicircle.
unsigned int getNewGroupNumber()
Return a valid key that can be used as a new group number.
void Flush() override
Force all remaining objects to be drawn.
GLint ufm_antialiasingOffset
void DeleteGroup(int aGroupNumber) override
Delete the group from the memory.
bool IsVisible() const override
Return true if the GAL canvas is visible on the screen.
wxEvtHandler * m_mouseListener
int m_swapInterval
Used to store swap interval information.
void ClearCache() override
Delete all data created during caching of graphic items.
double getWorldPixelSize() const
void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth) override
Draw a rounded segment.
GROUPS_MAP m_groups
Stores information about VBO objects (groups)
void endUpdate() override
void ClearScreen() override
Clear the screen.
void ResizeScreen(int aWidth, int aHeight) override
Resizes the canvas.
GLint ufm_fontTextureWidth
void DrawPolygon(const std::deque< VECTOR2D > &aPointList) override
Draw a polygon.
void drawTriangulatedPolyset(const SHAPE_POLY_SET &aPoly, bool aStrokeTriangulation)
Draw a set of polygons with a cached triangulation.
void DrawCursor(const VECTOR2D &aCursorPosition) override
Draw the cursor.
void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a rectangle.
VERTEX_MANAGER * m_nonCachedManager
Container for storing non-cached VERTEX_ITEMs.
int drawBitmapChar(unsigned long aChar, bool aReserve=true)
Draw a single character using bitmap font.
GLUtesselator * m_tesselator
wxEvtHandler * m_paintListener
void StartDiffLayer() override
Begins rendering of a differential layer.
bool m_isContextLocked
Used for assertion checking.
void Save() override
Save the context.
void DrawHoleWall(const VECTOR2D &aCenterPoint, double aHoleRadius, double aWallWidth) override
Draw a hole wall ring.
bool m_isFramebufferInitialized
Are the framebuffers initialized?
void ComputeWorldScreenMatrix() override
Compute the world <-> screen transformation matrix.
bool Show(bool aShow) override
Shows/hides the GAL canvas.
void SetMinLineWidth(float aLineWidth) override
Set the minimum line width in pixels.
static GLuint g_fontTexture
Bitmap font texture handle (shared)
virtual bool HasTarget(RENDER_TARGET aTarget) override
Return true if the target exists.
void reserveLineQuads(const int aLineCount)
Reserve specified number of line quads.
void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a line.
OPENGL_GAL(const KIGFX::VC_SETTINGS &aVcSettings, GAL_DISPLAY_OPTIONS &aDisplayOptions, wxWindow *aParent, wxEvtHandler *aMouseListener=nullptr, wxEvtHandler *aPaintListener=nullptr, const wxString &aName=wxT("GLCanvas"))
void beginUpdate() override
double calcAngleStep(double aRadius) const
Compute the angle step when drawing arcs/circles approximated with lines.
virtual void DrawGlyph(const KIFONT::GLYPH &aGlyph, int aNth, int aTotal) override
Draw a polygon representing a font glyph.
bool m_isGrouping
Was a group started?
void BeginDrawing() override
Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDr...
GLint ufm_screenPixelSize
void Rotate(double aAngle) override
Rotate the context.
int BeginGroup() override
Begin a group.
GLint ufm_pixelSizeMultiplier
VECTOR2D getScreenPixelSize() const
void DrawBitmap(const BITMAP_BASE &aBitmap, double alphaBlend=1.0) override
Draw a bitmap image.
void drawPolyline(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, bool aReserve=true)
Generic way of drawing a polyline stored in different containers.
RENDER_TARGET GetTarget() const override
Get the currently used target for rendering.
void skipGestureEvent(wxGestureEvent &aEvent)
Skip the gesture event to the parent.
void UnlockContext(int aClientCookie) override
void drawSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a semicircle.
void drawLineQuad(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, bool aReserve=true)
Draw a quad for the line.
VERTEX_MANAGER * m_tempManager
Container for storing temp (diff mode) VERTEX_ITEMs.
virtual void DrawGlyphs(const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs) override
Draw polygons representing font glyphs.
void onSetNativeCursor(wxSetCursorEvent &aEvent)
Give the correct cursor image when the native widget asks for it.
void EnableDepthTest(bool aEnabled=false) override
void EndDrawing() override
End the drawing, needs to be called for every new frame.
SHADER * m_shader
There is only one shader used for different objects.
void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle) override
Draw an arc.
void DrawPolylines(const std::vector< std::vector< VECTOR2D > > &aPointLists) override
Draw multiple polylines.
RENDER_TARGET m_currentTarget
Current rendering target.
wxGLContext * m_glPrivContext
Canvas-specific OpenGL context.
void ChangeGroupColor(int aGroupNumber, const COLOR4D &aNewColor) override
Change the color used to draw the group.
static bool m_isBitmapFontLoaded
Is the bitmap font texture loaded?
static wxGLContext * m_glMainContext
Parent OpenGL context.
void setupShaderParameters()
Set up the shader parameters for OpenGL rendering.
unsigned int m_tempBuffer
Temporary rendering target (for diffing etc.)
void init()
Basic OpenGL initialization and feature checks.
static int m_instanceCounter
GL GAL instance counter.
Provide the access to the OpenGL shaders.
Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1....
bool Vertex(const VERTEX &aVertex)
Add a vertex with the given coordinates to the currently set item.
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
GL_CONTEXT_MANAGER * GetGLContextManager()
A small class to help profiling.
void Stop()
Save the time when this function was called, and set the counter stane to stop.
void Start()
Start or restart the counter.
double msecs(bool aSinceLast=false)
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
bool IsClosed() const override
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
int SegmentCount() const
Return the number of segments in this line chain.
size_t GetTriangleCount() const
void GetTriangle(int index, VECTOR2I &a, VECTOR2I &b, VECTOR2I &c) const
Represent a set of closed polygons.
bool IsTriangulationUpToDate() const
POLYGON & Polygon(int aIndex)
Return the aIndex-th subpolygon in the set.
const TRIANGULATED_POLYGON * TriangulatedPolygon(int aIndex) const
unsigned int TriangulatedPolyCount() const
Return the number of triangulated polygons.
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
uni_iter is a non-mutating iterator that walks through unicode code points in the UTF8 encoded string...
An 8 bit string that is assuredly encoded in UTF8, and supplies special conversion support to and fro...
uni_iter uend() const
Return a uni_iter initialized to the end of "this" UTF8 byte sequence.
uni_iter ubegin() const
Returns a uni_iter initialized to the start of "this" UTF8 byte sequence.
T EuclideanNorm() const
Compute the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
static constexpr EDA_ANGLE FULL_CIRCLE
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
const wxChar *const traceGalProfile
Flag to enable debug output of GAL performance profiling.
This file contains miscellaneous commonly used macros and functions.
MATRIX3x3< double > MATRIX3x3D
FONT_IMAGE_TYPE font_image
const FONT_GLYPH_TYPE * LookupGlyph(unsigned int aCodepoint)
FONT_INFO_TYPE font_information
The Cairo implementation of the graphics abstraction layer.
@ SMALL_CROSS
Use small cross instead of dots for the grid.
@ DOTS
Use dots for the grid.
@ SHADER_TYPE_VERTEX
Vertex shader.
@ SHADER_TYPE_FRAGMENT
Fragment shader.
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
@ TARGET_NONCACHED
Auxiliary rendering target (noncached)
@ TARGET_TEMP
Temporary target for drawing in separate layer.
@ TARGET_CACHED
Main rendering target (cached)
@ TARGET_OVERLAY
Items that may change while the view stays the same (noncached)
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
static const wxChar *const traceGalXorMode
static void InitTesselatorCallbacks(GLUtesselator *aTesselator)
void CALLBACK CombineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut, void *aData)
void CALLBACK VertexCallback(GLvoid *aVertexPtr, void *aData)
void CALLBACK EdgeCallback(GLboolean aEdgeFlag)
static wxGLAttributes getGLAttribs()
void CALLBACK ErrorCallback(GLenum aErrorCode)
double round_to_half_pixel(double f, double r)
#define SEG_PER_CIRCLE_COUNT
#define CALLBACK
The default number of points for circle approximation.
void Refresh()
Update the board display after modifying it by a python script (note: it is automatically called by a...
PGM_BASE & Pgm()
The global program "get" accessor.
std::vector< FAB_LAYER_COLOR > dummy
VERTEX_MANAGER * vboManager
Manager used for storing new vertices.
std::deque< std::shared_ptr< GLdouble > > & intersectPoints
Intersect points, that have to be freed after tessellation.
Structure to keep VIEW_CONTROLS settings for easy store/restore operations.
@ GR_TEXT_H_ALIGN_INDETERMINATE
@ GR_TEXT_V_ALIGN_INDETERMINATE
wxLogTrace helper definitions.
#define KI_TRACE(aWhat,...)
void enableGlDebug(bool aEnable)
Enable or disable OpenGL driver messages output.
int checkGlError(const std::string &aInfo, const char *aFile, int aLine, bool aThrow)
Check if a recent OpenGL operation has failed.
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D
VECTOR2I ToVECTOR2I(const wxSize &aSize)