61using namespace std::placeholders;
69#include <glsl_kicad_frag.h>
70#include <glsl_kicad_vert.h>
80 wxGLAttributes attribs;
81 attribs.RGBA().DoubleBuffer().Depth( 8 ).EndList();
130 glDeleteTextures( 1, &bitmap.second.id );
136#ifndef DISABLE_BITMAP_CACHE
142 if( glIsTexture( it->second.id ) )
144 it->second.accessTime = wxGetUTCTimeMillis().GetValue();
145 return it->second.id;
150 glDeleteTextures( 1, &it->second.id );
178 return std::numeric_limits< GLuint >::max();
180 const wxImage& imgData = *imgPtr;
182 bmp.
w = imgData.GetSize().x;
183 bmp.
h = imgData.GetSize().y;
189 glGenTextures( 1, &textureID );
197 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
199 if( imgData.HasAlpha() || imgData.HasMask() )
201 bmp.
size = bmp.
w * bmp.
h * 4;
202 auto buf = std::make_unique<uint8_t[]>( bmp.
size );
204 uint8_t* dstP = buf.get();
205 uint8_t* srcP = imgData.GetData();
207 long long pxCount =
static_cast<long long>( bmp.
w ) * bmp.
h;
209 if( imgData.HasAlpha() )
211 uint8_t* srcAlpha = imgData.GetAlpha();
213 for(
long long px = 0; px < pxCount; px++ )
215 memcpy( dstP, srcP, 3 );
223 else if( imgData.HasMask() )
225 uint8_t maskRed = imgData.GetMaskRed();
226 uint8_t maskGreen = imgData.GetMaskGreen();
227 uint8_t maskBlue = imgData.GetMaskBlue();
229 for(
long long px = 0; px < pxCount; px++ )
231 memcpy( dstP, srcP, 3 );
233 if( srcP[0] == maskRed && srcP[1] == maskGreen && srcP[2] == maskBlue )
234 dstP[3] = wxALPHA_TRANSPARENT;
236 dstP[3] = wxALPHA_OPAQUE;
243 glBindTexture( GL_TEXTURE_2D, textureID );
244 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, bmp.
w, bmp.
h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
249 bmp.
size = bmp.
w * bmp.
h * 3;
251 uint8_t* srcP = imgData.GetData();
253 glBindTexture( GL_TEXTURE_2D, textureID );
254 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, bmp.
w, bmp.
h, 0, GL_RGB, GL_UNSIGNED_BYTE, srcP );
257 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
258 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
260 long long currentTime = wxGetUTCTimeMillis().GetValue();
265#ifndef DISABLE_BITMAP_CACHE
273 for(
const auto& [kiid, cachedBmp] :
m_bitmaps )
275 const int cacheTimeoutMillis = 1000L;
277 if( currentTime - cachedBmp.accessTime > cacheTimeoutMillis )
291 toRemove = *toRemoveLru;
297 glDeleteTextures( 1, &cachedBitmap.
id );
315 wxEvtHandler* aMouseListener, wxEvtHandler* aPaintListener,
316 const wxString& aName ) :
317 GAL( aDisplayOptions ),
339 throw std::runtime_error(
"Could not create the main OpenGL context" );
348 throw std::runtime_error(
"Could not create a private OpenGL context" );
393#if defined _WIN32 || defined _WIN64
400 SetSize( aParent->GetClientSize() );
411 gluTessProperty(
m_tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
482 static std::optional<wxString> cached;
484 if( cached.has_value() )
487 wxString retVal = wxEmptyString;
489 wxFrame* testFrame =
new wxFrame(
nullptr, wxID_ANY, wxT(
"" ), wxDefaultPosition,
490 wxSize( 1, 1 ), wxFRAME_TOOL_WINDOW | wxNO_BORDER );
512 catch( std::runtime_error& err )
515 retVal = wxString( err.what() );
574#ifdef KICAD_GAL_PROFILE
575 PROF_TIMER totalRealTime(
"OPENGL_GAL::beginDrawing()",
true );
578 wxASSERT_MSG(
m_isContextLocked,
"GAL_DRAWING_CONTEXT RAII object should have locked context. "
579 "Calling GAL::beginDrawing() directly is not allowed." );
581 wxASSERT_MSG(
IsVisible(),
"GAL::beginDrawing() must not be entered when GAL is not visible. "
582 "Other drawing routines will expect everything to be initialized "
583 "which will not be the case." );
589 glMatrixMode( GL_PROJECTION );
605 catch(
const std::runtime_error& )
607 wxLogVerbose(
"Could not create a framebuffer for diff mode blending.\n" );
614 catch(
const std::runtime_error& )
616 wxLogVerbose(
"Could not create a framebuffer for overlays.\n" );
626 glDisable( GL_TEXTURE_2D );
628 glShadeModel( GL_FLAT );
631 glEnable( GL_DEPTH_TEST );
632 glDepthFunc( GL_LESS );
635 glEnable( GL_BLEND );
636 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
638 glMatrixMode( GL_MODELVIEW );
642 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
652 glLoadMatrixd( matrixData );
671 const GLint FONT_TEXTURE_UNIT = 2;
676 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
681 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
682 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
683 checkGlError(
"loading bitmap font", __FILE__, __LINE__ );
685 glActiveTexture( GL_TEXTURE0 );
691 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
693 glActiveTexture( GL_TEXTURE0 );
700 checkGlError(
"setting bitmap font sampler as shader parameter", __FILE__, __LINE__ );
710 double pixelSizeMultiplier =
m_compositor->GetAntialiasSupersamplingFactor();
713 renderingOffset.
x *= screenPixelSize.
x;
714 renderingOffset.
y *= screenPixelSize.
y;
721 glActiveTexture( GL_TEXTURE0 );
726#ifdef KICAD_GAL_PROFILE
727 totalRealTime.
Stop();
728 wxLogTrace(
traceGalProfile, wxT(
"OPENGL_GAL::beginDrawing(): %.1f ms" ),
729 totalRealTime.
msecs() );
752 PROF_TIMER cntEndNoncached(
"gl-end-noncached" );
762 cntEndNoncached.
Start();
764 cntEndNoncached.
Stop();
766 cntEndCached.
Start();
770 cntEndOverlay.
Start();
776 cntEndOverlay.
Stop();
778 cntComposite.
Start();
781 glColor4d( 1.0, 1.0, 1.0, 1.0 );
823 wxASSERT_MSG(
m_isContextLocked,
"Context not locked. A GAL_CONTEXT_LOCKER RAII object must "
824 "be stacked rather than making separate lock/unlock calls." );
827 "Context was locked by a different client. "
828 "Should not be possible with RAII objects." );
843 wxASSERT_MSG(
m_isContextLocked,
"GAL_UPDATE_CONTEXT RAII object should have locked context. "
844 "Calling this from anywhere else is not allowed." );
846 wxASSERT_MSG(
IsVisible(),
"GAL::beginUpdate() must not be entered when GAL is not visible. "
847 "Other update routines will expect everything to be initialized "
848 "which will not be the case." );
884 VECTOR2D startEndVector = aEndPoint - aStartPoint;
891 float startX =
static_cast<float>( aStartPoint.
x );
892 float startY =
static_cast<float>( aStartPoint.
y );
893 float endX =
static_cast<float>( aEndPoint.
x );
894 float endY =
static_cast<float>( aEndPoint.
y );
896 if( startX == endX && startY == endY )
898 drawCircle( aStartPoint, aWidth / 2, aReserve );
1033 double startAngle = aStartAngle.
AsRadians();
1034 double endAngle = startAngle + aAngle.
AsRadians();
1051 for( alpha = startAngle; ( alpha + alphaIncrement ) < endAngle; )
1057 alpha += alphaIncrement;
1063 const VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1076 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1078 unsigned int lineCount = 0;
1080 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1083 if( alpha != endAngle )
1088 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1090 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1097 if( alpha != endAngle )
1099 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1110 double aWidth,
double aMaxError )
1121 double startAngle = aStartAngle.
AsRadians();
1122 double endAngle = startAngle + aAngle.
AsRadians();
1130 double alphaIncrement = 2.0 *
M_PI / segCount360;
1135 int seg_count =
KiROUND( ( endAngle - startAngle ) / alphaIncrement );
1137 if( seg_count % 2 != 0 )
1141 if( seg_count == 0 )
1143 VECTOR2D p_start( aCenterPoint.
x + cos( startAngle ) * aRadius,
1144 aCenterPoint.
y + sin( startAngle ) * aRadius );
1146 VECTOR2D p_end( aCenterPoint.
x + cos( endAngle ) * aRadius,
1147 aCenterPoint.
y + sin( endAngle ) * aRadius );
1154 alphaIncrement = ( endAngle - startAngle ) / seg_count;
1164 double width = aWidth / 2.0;
1165 VECTOR2D startPoint( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1166 VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1171 VECTOR2D pOuter( cos( startAngle ) * ( aRadius + width ),
1172 sin( startAngle ) * ( aRadius + width ) );
1174 VECTOR2D pInner( cos( startAngle ) * ( aRadius - width ),
1175 sin( startAngle ) * ( aRadius - width ) );
1179 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1181 VECTOR2D pNextOuter( cos( alpha ) * ( aRadius + width ),
1182 sin( alpha ) * ( aRadius + width ) );
1183 VECTOR2D pNextInner( cos( alpha ) * ( aRadius - width ),
1184 sin( alpha ) * ( aRadius - width ) );
1189 pOuter = pNextOuter;
1190 pInner = pNextInner;
1194 if( alpha != endAngle )
1196 VECTOR2D pLastOuter( cos( endAngle ) * ( aRadius + width ),
1197 sin( endAngle ) * ( aRadius + width ) );
1198 VECTOR2D pLastInner( cos( endAngle ) * ( aRadius - width ),
1199 sin( endAngle ) * ( aRadius - width ) );
1211 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1216 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1222 if( alpha != endAngle )
1229 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1231 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1238 if( alpha != endAngle )
1240 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1252 VECTOR2D diagonalPointA( aEndPoint.
x, aStartPoint.
y );
1253 VECTOR2D diagonalPointB( aStartPoint.
x, aEndPoint.
y );
1279 if( aStartPoint == aEndPoint )
1285 std::deque<VECTOR2D> pointList;
1287 pointList.push_back( aStartPoint );
1288 pointList.push_back( diagonalPointA );
1289 pointList.push_back( aEndPoint );
1290 pointList.push_back( diagonalPointB );
1291 pointList.push_back( aStartPoint );
1303 return aPointList[idx];
1305 aPointList.size(), aWidth );
1319 return aLineChain.
CPoint( idx );
1321 numPoints, aWidth );
1330 return aPointList[idx];
1332 aPointList.size() );
1341 return aPointList[idx];
1343 aPointList.size() );
1352 return aPointList[idx];
1368 return aLineChain.
CPoint( idx );
1376 int lineQuadCount = 0;
1378 for(
const std::vector<VECTOR2D>& points : aPointList )
1379 lineQuadCount += points.size() - 1;
1383 for(
const std::vector<VECTOR2D>& points : aPointList )
1390 points.size(),
false );
1397 wxCHECK( aPointList.size() >= 2, );
1398 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aPointList.size()] );
1399 GLdouble* ptr = points.get();
1401 for(
const VECTOR2D& p : aPointList )
1414 wxCHECK( aListSize >= 2, );
1415 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aListSize] );
1416 GLdouble* target = points.get();
1419 for(
int i = 0; i < aListSize; ++i )
1432 bool aStrokeTriangulation )
1439 int totalTriangleCount = 0;
1454 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1457 triPoly->GetTriangle( i, a, b, c );
1469 const auto& poly = aPolySet.
Polygon( j );
1471 for(
const auto& lc : poly )
1480 aStrokeTriangulation =
true;
1484 if( aStrokeTriangulation )
1493 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1496 triPoly->GetTriangle( i, a, b, c );
1528 std::unique_ptr<GLdouble[]> points(
new GLdouble[3 * pointCount] );
1529 GLdouble* ptr = points.get();
1531 for(
int i = 0; i < pointCount; ++i )
1545 double aFilterValue )
1547 std::vector<VECTOR2D>
output;
1548 std::vector<VECTOR2D> pointCtrl;
1550 pointCtrl.push_back( aStartPoint );
1551 pointCtrl.push_back( aControlPointA );
1552 pointCtrl.push_back( aControlPointB );
1553 pointCtrl.push_back( aEndPoint );
1567 GLfloat alpha = std::clamp( alphaBlend, 0.0, 1.0 );
1577 glm::vec4 v0 = xform * glm::vec4( -w / 2, -h / 2, 0.0, 0.0 );
1578 glm::vec4
v1 = xform * glm::vec4( w / 2, h / 2, 0.0, 0.0 );
1579 glm::vec4 trans = xform[3];
1583 if( !glIsTexture( texture_id ) )
1586 GLboolean depthMask = GL_TRUE;
1587 glGetBooleanv( GL_DEPTH_WRITEMASK, &depthMask );
1590 glDepthMask( GL_FALSE );
1592 glDepthFunc( GL_ALWAYS );
1594 glAlphaFunc( GL_GREATER, 0.01f );
1595 glEnable( GL_ALPHA_TEST );
1597 glMatrixMode( GL_TEXTURE );
1599 glTranslated( 0.5, 0.5, 0.5 );
1601 glTranslated( -0.5, -0.5, -0.5 );
1603 glMatrixMode( GL_MODELVIEW );
1605 glTranslated( trans.x, trans.y, trans.z );
1607 glEnable( GL_TEXTURE_2D );
1608 glActiveTexture( GL_TEXTURE0 );
1609 glBindTexture( GL_TEXTURE_2D, texture_id );
1611 float texStartX = aBitmap.
IsMirroredX() ? 1.0 : 0.0;
1612 float texEndX = aBitmap.
IsMirroredX() ? 0.0 : 1.0;
1613 float texStartY = aBitmap.
IsMirroredY() ? 1.0 : 0.0;
1614 float texEndY = aBitmap.
IsMirroredY() ? 0.0 : 1.0;
1616 glBegin( GL_QUADS );
1617 glColor4f( 1.0, 1.0, 1.0, alpha );
1618 glTexCoord2f( texStartX, texStartY );
1620 glColor4f( 1.0, 1.0, 1.0, alpha );
1621 glTexCoord2f( texEndX, texStartY);
1623 glColor4f( 1.0, 1.0, 1.0, alpha );
1624 glTexCoord2f( texEndX, texEndY);
1626 glColor4f( 1.0, 1.0, 1.0, alpha );
1627 glTexCoord2f( texStartX, texEndY);
1631 glBindTexture( GL_TEXTURE_2D, 0 );
1633#ifdef DISABLE_BITMAP_CACHE
1634 glDeleteTextures( 1, &texture_id );
1639 glMatrixMode( GL_TEXTURE );
1641 glMatrixMode( GL_MODELVIEW );
1643 glDisable( GL_ALPHA_TEST );
1645 glDepthMask( depthMask );
1647 glDepthFunc( GL_LESS );
1656 || aText.Contains( wxT(
"^{" ) )
1657 || aText.Contains( wxT(
"_{" ) )
1658 || aText.Contains( wxT(
"\n" ) ) )
1669 double overbarHeight = textSize.
y;
1700 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1716 overbarHeight = -textSize.
y / 2.0;
1720 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1724 int overbarLength = 0;
1725 int overbarDepth = -1;
1726 int braceNesting = 0;
1728 auto iterateString =
1729 [&](
const std::function<void(
int aOverbarLength,
int aOverbarHeight )>& overbarFn,
1730 const std::function<int(
unsigned long aChar )>& bitmapCharFn )
1734 wxASSERT_MSG( *chIt !=
'\n' && *chIt !=
'\r',
1735 "No support for multiline bitmap text yet" );
1737 if( *chIt ==
'~' && overbarDepth == -1 )
1741 if( ++lookahead !=
end && *lookahead ==
'{' )
1744 overbarDepth = braceNesting;
1749 else if( *chIt ==
'{' )
1753 else if( *chIt ==
'}' )
1755 if( braceNesting > 0 )
1758 if( braceNesting == overbarDepth )
1760 overbarFn( overbarLength, overbarHeight );
1768 if( overbarDepth != -1 )
1769 overbarLength += bitmapCharFn( *chIt );
1771 bitmapCharFn( *chIt );
1778 int overbarsCount = 0;
1781 [&overbarsCount](
int aOverbarLength,
int aOverbarHeight )
1785 [&charsCount](
unsigned long aChar ) ->
int
1801 [&](
int aOverbarLength,
int aOverbarHeight )
1805 [&](
unsigned long aChar ) ->
int
1813 if( overbarDepth != -1 && overbarLength > 0 )
1828 float minorLineWidth = std::fmax( 1.0f,
1830 float majorLineWidth = minorLineWidth * 2.0f;
1874 glDisable( GL_DEPTH_TEST );
1875 glDisable( GL_TEXTURE_2D );
1879 glEnable( GL_STENCIL_TEST );
1880 glStencilFunc( GL_ALWAYS, 1, 1 );
1881 glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
1882 glColor4d( 0.0, 0.0, 0.0, 0.0 );
1894 for(
int j = gridStartY; j <= gridEndY; j++ )
1900 for(
int i = gridStartX; i <= gridEndX; i++ )
1903 SetLineWidth( ( ( tickX && tickY ) ? majorLineWidth : minorLineWidth ) );
1917 for(
int j = gridStartY; j <= gridEndY; j++ )
1936 glStencilFunc( GL_NOTEQUAL, 0, 1 );
1942 for(
int i = gridStartX; i <= gridEndX; i++ )
1959 glDisable( GL_STENCIL_TEST );
1963 glEnable( GL_DEPTH_TEST );
1964 glEnable( GL_TEXTURE_2D );
1974 m_compositor->Resize( aWidth * scaleFactor, aHeight * scaleFactor );
1977 wxGLCanvas::SetSize( aWidth, aHeight );
1983 bool s = wxGLCanvas::Show( aShow );
1986 wxGLCanvas::Raise();
2004 glClearColor( 0, 0, 0, 1 );
2005 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
2011 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
2013 matrixData[0] = aTransformation.
m_data[0][0];
2014 matrixData[1] = aTransformation.
m_data[1][0];
2015 matrixData[2] = aTransformation.
m_data[2][0];
2016 matrixData[4] = aTransformation.
m_data[0][1];
2017 matrixData[5] = aTransformation.
m_data[1][1];
2018 matrixData[6] = aTransformation.
m_data[2][1];
2019 matrixData[12] = aTransformation.
m_data[0][2];
2020 matrixData[13] = aTransformation.
m_data[1][2];
2021 matrixData[14] = aTransformation.
m_data[2][2];
2023 glMultMatrixd( matrixData );
2061 std::shared_ptr<VERTEX_ITEM> newItem = std::make_shared<VERTEX_ITEM>( *
m_cachedManager );
2063 m_groups.insert( std::make_pair( groupNumber, newItem ) );
2192 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::StartDiffLayer() called" ) );
2199 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): setting target to TARGET_TEMP" ) );
2206 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): TARGET_TEMP set and cleared, compositor buffer=%u" ),
2211 wxLogTrace(
traceGalXorMode, wxT(
"StartDiffLayer(): WARNING - no temp buffer!" ) );
2218 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::EndDiffLayer() called" ) );
2219 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): m_tempBuffer=%u, m_mainBuffer=%u" ),
2224 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): using temp buffer path" ) );
2229 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): calling DrawBufferDifference" ) );
2237 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): DrawBufferDifference returned" ) );
2241 wxLogTrace(
traceGalXorMode, wxT(
"EndDiffLayer(): NO temp buffer, using fallback path" ) );
2244 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
2246 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2249 wxLogTrace(
traceGalXorMode, wxT(
"OPENGL_GAL::EndDiffLayer() complete" ) );
2261#if wxCHECK_VERSION( 3, 3, 0 )
2273#if wxCHECK_VERSION( 3, 3, 0 )
2292 const bool aReserve )
2310 * glm::vec4( aStartPoint.
x, aStartPoint.
y, 0.0, 0.0 );
2312 * glm::vec4( aEndPoint.
x, aEndPoint.
y, 0.0, 0.0 );
2396 double outerRadius = aRadius + (
m_lineWidth / 2 );
2442 GLdouble* point = aPoints;
2444 for(
int i = 0; i < aPointCount; ++i )
2462 return VECTOR2D( aPoints[idx * 3], aPoints[idx * 3 + 1] );
2472 wxCHECK( aPointCount > 0, );
2476 if( aPointCount == 1 )
2478 drawLineQuad( aPointGetter( 0 ), aPointGetter( 0 ), aReserve );
2487 for(
int i = 1; i < aPointCount; ++i )
2489 auto start = aPointGetter( i - 1 );
2490 auto end = aPointGetter( i );
2498 int aPointCount,
double aWidth,
bool aReserve )
2500 wxCHECK( aPointCount >= 2, );
2506 for(
int i = 1; i < aPointCount; ++i )
2508 auto start = aPointGetter( i - 1 );
2509 auto end = aPointGetter( i );
2511 float startx = start.x;
2512 float starty = start.y;
2521 if( startx == endx && starty == endy )
2533 vertices += 6 + 6 + 3 + 3;
2539 for(
int i = 1; i < aPointCount; ++i )
2541 auto start = aPointGetter( i - 1 );
2542 auto end = aPointGetter( i );
2561 double spaceWidth = g->
advance * 0.74;
2579 const float XOFF = glyph->
minx;
2582 const float round_adjust = ( glyph->
maxy - glyph->
miny )
2585 const float YOFF = round_adjust + top_adjust;
2634 const float H = glyph->
maxy - glyph->
miny;
2664 float commonOffset = std::numeric_limits<float>::max();
2666 int overbarDepth = -1;
2667 int braceNesting = 0;
2671 if( *chIt ==
'~' && overbarDepth == -1 )
2675 if( ++lookahead !=
end && *lookahead ==
'{' )
2678 overbarDepth = braceNesting;
2683 else if( *chIt ==
'{' )
2687 else if( *chIt ==
'}' )
2689 if( braceNesting > 0 )
2692 if( braceNesting == overbarDepth )
2702 || *chIt ==
'-' || *chIt ==
'_' )
2704 glyph = defaultGlyph;
2711 textSize.
y = std::max<float>( textSize.
y, charHeight );
2713 textSize.
y -= commonOffset;
2715 return std::make_pair( textSize, commonOffset );
2759 const int cursorSize = 80;
2766 GLboolean depthTestEnabled = glIsEnabled( GL_DEPTH_TEST );
2767 glDisable( GL_DEPTH_TEST );
2769 glActiveTexture( GL_TEXTURE0 );
2770 glDisable( GL_TEXTURE_2D );
2771 glEnable( GL_BLEND );
2772 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2775 glColor4d( color.
r, color.
g, color.
b, color.
a );
2777 glMatrixMode( GL_PROJECTION );
2779 glTranslated( 0, 0, -0.5 );
2781 glBegin( GL_LINES );
2796 double offset1 = cy - cx;
2797 VECTOR2D pos_start( screenTopLeft.
x, screenTopLeft.
x + offset1 );
2798 VECTOR2D pos_end( screenBottomRight.
x, screenBottomRight.
x + offset1 );
2801 glVertex2d( pos_start.
x, pos_start.
y );
2802 glVertex2d( pos_end.
x, pos_end.
y );
2805 double offset2 = cy + cx;
2806 VECTOR2D neg_start( screenTopLeft.
x, offset2 - screenTopLeft.
x );
2807 VECTOR2D neg_end( screenBottomRight.
x, offset2 - screenBottomRight.
x );
2810 glVertex2d( neg_start.
x, neg_start.
y );
2811 glVertex2d( neg_end.
x, neg_end.
y );
2815 glVertex2d( cursorCenter.
x, cursorBegin.
y );
2816 glVertex2d( cursorCenter.
x, cursorEnd.
y );
2818 glVertex2d( cursorBegin.
x, cursorCenter.
y );
2819 glVertex2d( cursorEnd.
x, cursorCenter.
y );
2826 if( depthTestEnabled )
2827 glEnable( GL_DEPTH_TEST );
2833 wxASSERT_MSG(
m_groups.size() < std::numeric_limits<unsigned int>::max(),
2834 wxT(
"There are no free slots to store a group" ) );
2845 wxASSERT_MSG(
m_isContextLocked,
"This should only be called from within a locked context." );
2849 throw std::runtime_error(
"Could not create the tesselator" );
2853 int glVersion = gladLoaderLoadGL();
2855 if( glVersion == 0 )
2856 throw std::runtime_error(
"Failed to load OpenGL via loader" );
2858 const char* vendor = (
const char*) glGetString( GL_VENDOR );
2859 const char* renderer = (
const char*) glGetString( GL_RENDERER );
2860 const char* version = (
const char*) glGetString( GL_VERSION );
2863 throw std::runtime_error(
"No GL context is current (glGetString returned NULL)" );
2868 if( !GLAD_GL_VERSION_2_1 )
2869 throw std::runtime_error(
"OpenGL 2.1 or higher is required!" );
2871#if defined( __LINUX__ )
2873 if( glDebugMessageCallback )
2879 if( !GLAD_GL_ARB_framebuffer_object )
2880 throw std::runtime_error(
"Framebuffer objects are not supported!" );
2883 if( !GLAD_GL_ARB_vertex_buffer_object )
2884 throw std::runtime_error(
"Vertex buffer objects are not supported!" );
2889 BUILTIN_SHADERS::glsl_kicad_vert ) )
2891 throw std::runtime_error(
"Cannot compile vertex shader!" );
2896 BUILTIN_SHADERS::glsl_kicad_frag ) )
2898 throw std::runtime_error(
"Cannot compile fragment shader!" );
2902 throw std::runtime_error(
"Cannot link the shaders!" );
2909 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
2915 throw std::runtime_error(
"Requested texture size is not supported" );
2918#if wxCHECK_VERSION( 3, 3, 3 )
2919 wxGLCanvas::SetSwapInterval( -1 );
2956 GLdouble* vertex =
static_cast<GLdouble*
>( aVertexPtr );
2960 assert( vboManager );
2961 vboManager->
Vertex( vertex[0], vertex[1], vertex[2] );
2966 GLdouble** dataOut,
void* aData )
2968 GLdouble* vertex =
new GLdouble[3];
2974 param->
intersectPoints.emplace_back( vertex, std::default_delete<GLdouble[]>() );
2976 memcpy( vertex, coords, 3 *
sizeof( GLdouble ) );
3014 return ( ceil( f / r ) - 0.5 ) * r;
3047 outlineGlyph.Triangulate(
3062 if( aGlyphs.empty() )
3065 bool allGlyphsAreStroke =
true;
3066 bool allGlyphsAreOutline =
true;
3068 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3070 if( !glyph->IsStroke() )
3072 allGlyphsAreStroke =
false;
3077 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3079 if( !glyph->IsOutline() )
3081 allGlyphsAreOutline =
false;
3086 if( allGlyphsAreStroke )
3089 int lineQuadCount = 0;
3091 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3095 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
3096 lineQuadCount += points.size() - 1;
3101 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3105 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
3112 points.size(),
false );
3118 else if( allGlyphsAreOutline )
3121 int triangleCount = 0;
3123 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3127 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3130 outlineGlyph.TriangulatedPolygon( i );
3141 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
3145 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
3148 outlineGlyph.TriangulatedPolygon( i );
3165 for(
size_t i = 0; i < aGlyphs.size(); i++ )
3166 DrawGlyph( *aGlyphs[i], i, aGlyphs.size() );
constexpr BOX2I KiROUND(const BOX2D &aBoxD)
void SetOpenGLInfo(const char *aVendor, const char *aRenderer, const char *aVersion)
A setter for OpenGL info when it's initialized.
void SetOpenGLBackendInfo(wxString aBackend)
A setter for OpenGL backend info after the canvas is created.
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
Bezier curves to polygon converter.
void GetPoly(std::vector< VECTOR2I > &aOutput, int aMaxError=10)
Convert a Bezier curve to a polygon.
This class handle bitmap images in KiCad.
const wxImage * GetOriginalImageData() const
VECTOR2I GetSizePixels() const
EDA_ANGLE Rotation() const
static const WX_CURSOR_TYPE GetCursor(KICURSOR aCursorType, bool aHiDPI=false)
Get a cursor bundle (wx 3.3+) or appropriate cursor (older versions)
void UnlockCtx(wxGLContext *aContext)
Allow other canvases to bind an OpenGL context.
void DestroyCtx(wxGLContext *aContext)
Destroy a managed OpenGL context.
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Set a context as current and prevents other canvases from switching it.
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=nullptr)
Create a managed OpenGL context.
static int SetSwapInterval(wxGLCanvas *aCanvas, int aVal)
Attempt to set the OpenGL swap interval.
static wxString DetectGLBackend(wxGLCanvas *aCanvas)
HIDPI_GL_CANVAS(const KIGFX::VC_SETTINGS &aSettings, wxWindow *aParent, const wxGLAttributes &aGLAttribs, wxWindowID aId=wxID_ANY, const wxPoint &aPos=wxDefaultPosition, const wxSize &aSize=wxDefaultSize, long aStyle=0, const wxString &aName=wxGLCanvasName, const wxPalette &aPalette=wxNullPalette)
virtual wxSize GetNativePixelSize() const
double GetScaleFactor() const
Get the current scale factor.
virtual bool IsStroke() const
virtual bool IsOutline() const
A color representation with 4 components: red, green, blue, alpha.
static const COLOR4D BLACK
bool IsTextMirrored() const
void SetGridColor(const COLOR4D &aGridColor)
Set the grid color.
virtual void SetLayerDepth(double aLayerDepth)
Set the depth of the layer (position on the z-axis)
bool IsCursorEnabled() const
Return information about cursor visibility.
friend class GAL_CONTEXT_LOCKER
MATRIX3x3D m_worldScreenMatrix
World transformation.
VECTOR2D GetVisibleGridSize() const
Return the visible grid size in x and y directions.
double m_layerDepth
The actual layer depth.
MATRIX3x3D m_screenWorldMatrix
Screen transformation.
friend class GAL_SCOPED_ATTRS
bool m_axesEnabled
Should the axes be drawn.
float m_gridLineWidth
Line width of the grid.
VECTOR2I m_screenSize
Screen size in screen (wx logical) coordinates.
GR_TEXT_H_ALIGN_T GetHorizontalJustify() const
void normalize(T &a, T &b)
Ensure that the first element is smaller than the second.
VECTOR2D m_depthRange
Range of the depth.
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
virtual bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI)
Set the cursor in the native panel.
GRID_STYLE m_gridStyle
Grid display style.
COLOR4D m_axesColor
Color of the axes.
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
float m_lineWidth
The line width.
void computeWorldScale()
Compute the scaling factor for the world->screen matrix.
virtual void SetLineWidth(float aLineWidth)
Set the line width.
VECTOR2D m_gridSize
The grid size.
COLOR4D getCursorColor() const
Get the actual cursor color to draw.
COLOR4D m_fillColor
The fill color.
double m_worldUnitLength
The unit length of the world coordinates [inch].
virtual bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions)
Handle updating display options.
void SetAxesColor(const COLOR4D &aAxesColor)
Set the axes color.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
VECTOR2D m_cursorPosition
Current cursor position (world coordinates)
const VECTOR2I & GetGlyphSize() const
int m_gridTick
Every tick line gets the double width.
double m_worldScale
The scale factor world->screen.
VECTOR2D m_gridOrigin
The grid origin.
virtual void SetMinLineWidth(float aLineWidth)
Set the minimum line width in pixels.
KICURSOR m_currentNativeCursor
Current cursor.
bool m_globalFlipY
Flag for Y axis flipping.
float GetMinLineWidth() const
Get the minimum line width in pixels.
bool m_isFillEnabled
Is filling of graphic objects enabled ?
virtual void ComputeWorldScreenMatrix()
Compute the world <-> screen transformation matrix.
COLOR4D m_gridColor
Color of the grid.
COLOR4D m_strokeColor
The color of the outlines.
bool m_isStrokeEnabled
Are the outlines stroked ?
GAL_DISPLAY_OPTIONS & m_options
bool m_gridVisibility
Should the grid be shown.
virtual void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle)
Draw a text using a bitmap font.
float GetLineWidth() const
Get the line width.
bool m_globalFlipX
Flag for X axis flipping.
GR_TEXT_V_ALIGN_T GetVerticalJustify() const
KIGFX::CROSS_HAIR_MODE m_crossHairMode
Crosshair drawing mode.
VECTOR2D m_lookAtPoint
Point to be looked at in world space.
GAL(GAL_DISPLAY_OPTIONS &aOptions)
GLuint cacheBitmap(const BITMAP_BASE *aBitmap)
const size_t m_cacheMaxElements
GLuint RequestBitmap(const BITMAP_BASE *aBitmap)
std::list< GLuint > m_freedTextureIds
const size_t m_cacheMaxSize
std::map< const KIID, CACHED_BITMAP > m_bitmaps
std::list< KIID > m_cacheLru
static const unsigned int DIRECT_RENDERING
OpenGL implementation of the Graphics Abstraction Layer.
void Transform(const MATRIX3x3D &aTransformation) override
Transform the context.
void drawPolygon(GLdouble *aPoints, int aPointCount)
Draw a filled polygon.
void ChangeGroupDepth(int aGroupNumber, int aDepth) override
Change the depth (Z-axis position) of the group.
void skipMouseEvent(wxMouseEvent &aEvent)
Skip the mouse event to the parent.
void drawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth, bool aReserve=true)
Internal method for segment drawing.
unsigned int m_groupCounter
Counter used for generating keys for groups.
void EndDiffLayer() override
Ends rendering of a differential layer.
VERTEX_MANAGER * m_overlayManager
Container for storing overlaid VERTEX_ITEMs.
void Scale(const VECTOR2D &aScale) override
Scale the context.
bool m_isInitialized
Basic initialization flag, has to be done when the window is visible.
VERTEX_MANAGER * m_currentManager
Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs).
void drawCircle(const VECTOR2D &aCenterPoint, double aRadius, bool aReserve=true)
Internal method for circle drawing.
std::deque< std::shared_ptr< GLdouble > > m_tessIntersects
void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius) override
Draw a circle using world coordinates.
void LockContext(int aClientCookie) override
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
WX_CURSOR_TYPE m_currentwxCursor
wx cursor showing the current native cursor.
unsigned int m_mainBuffer
Main rendering target.
std::unique_ptr< GL_BITMAP_CACHE > m_bitmapCache
std::pair< VECTOR2D, float > computeBitmapTextSize(const UTF8 &aText) const
Compute a size of text drawn using bitmap font with current text setting applied.
void SetTarget(RENDER_TARGET aTarget) override
Set the target for rendering.
void blitCursor()
Blit cursor into the current screen.
static wxString CheckFeatures(GAL_DISPLAY_OPTIONS &aOptions)
Checks OpenGL features.
void ClearTarget(RENDER_TARGET aTarget) override
Clear the target for rendering.
void drawBitmapOverbar(double aLength, double aHeight, bool aReserve=true)
Draw an overbar over the currently drawn text.
void EndGroup() override
End the group.
bool m_isBitmapFontInitialized
Is the shader set to use bitmap fonts?
void drawSegmentChain(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, double aWidth, bool aReserve=true)
Generic way of drawing a chain of segments stored in different containers.
void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError) override
Draw an arc segment.
void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle) override
Draw a text using a bitmap font.
bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions) override
Handle updating display options.
unsigned int m_overlayBuffer
Auxiliary rendering target (for menus etc.)
void PostPaint(wxPaintEvent &aEvent)
Post an event to #m_paint_listener.
OPENGL_COMPOSITOR * m_compositor
Handles multiple rendering targets.
VERTEX_MANAGER * m_cachedManager
Container for storing cached VERTEX_ITEMs.
void Translate(const VECTOR2D &aTranslation) override
Translate the context.
void DrawPolyline(const std::deque< VECTOR2D > &aPointList) override
Draw a polyline.
bool SetNativeCursorStyle(KICURSOR aCursor, bool aHiDPI) override
Set the cursor in the native panel.
void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0) override
Draw a cubic bezier spline.
void drawFilledSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a filled semicircle.
void onPaint(wxPaintEvent &aEvent)
This is the OnPaint event handler.
void DrawGroup(int aGroupNumber) override
Draw the stored group.
GLint ufm_minLinePixelWidth
void Restore() override
Restore the context.
void DrawSegmentChain(const std::vector< VECTOR2D > &aPointList, double aWidth) override
Draw a chain of rounded segments.
void drawStrokedSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle, bool aReserve=true)
Draw a stroked semicircle.
unsigned int getNewGroupNumber()
Return a valid key that can be used as a new group number.
void Flush() override
Force all remaining objects to be drawn.
GLint ufm_antialiasingOffset
void DeleteGroup(int aGroupNumber) override
Delete the group from the memory.
bool IsVisible() const override
Return true if the GAL canvas is visible on the screen.
wxEvtHandler * m_mouseListener
int m_swapInterval
Used to store swap interval information.
void ClearCache() override
Delete all data created during caching of graphic items.
double getWorldPixelSize() const
void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth) override
Draw a rounded segment.
GROUPS_MAP m_groups
Stores information about VBO objects (groups)
void endUpdate() override
void ClearScreen() override
Clear the screen.
void ResizeScreen(int aWidth, int aHeight) override
Resizes the canvas.
GLint ufm_fontTextureWidth
void DrawPolygon(const std::deque< VECTOR2D > &aPointList) override
Draw a polygon.
void drawTriangulatedPolyset(const SHAPE_POLY_SET &aPoly, bool aStrokeTriangulation)
Draw a set of polygons with a cached triangulation.
void DrawCursor(const VECTOR2D &aCursorPosition) override
Draw the cursor.
void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a rectangle.
VERTEX_MANAGER * m_nonCachedManager
Container for storing non-cached VERTEX_ITEMs.
int drawBitmapChar(unsigned long aChar, bool aReserve=true)
Draw a single character using bitmap font.
GLUtesselator * m_tesselator
wxEvtHandler * m_paintListener
void StartDiffLayer() override
Begins rendering of a differential layer.
bool m_isContextLocked
Used for assertion checking.
void Save() override
Save the context.
void DrawHoleWall(const VECTOR2D &aCenterPoint, double aHoleRadius, double aWallWidth) override
Draw a hole wall ring.
bool m_isFramebufferInitialized
Are the framebuffers initialized?
void ComputeWorldScreenMatrix() override
Compute the world <-> screen transformation matrix.
bool Show(bool aShow) override
Shows/hides the GAL canvas.
void SetMinLineWidth(float aLineWidth) override
Set the minimum line width in pixels.
static GLuint g_fontTexture
Bitmap font texture handle (shared)
virtual bool HasTarget(RENDER_TARGET aTarget) override
Return true if the target exists.
void reserveLineQuads(const int aLineCount)
Reserve specified number of line quads.
void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a line.
OPENGL_GAL(const KIGFX::VC_SETTINGS &aVcSettings, GAL_DISPLAY_OPTIONS &aDisplayOptions, wxWindow *aParent, wxEvtHandler *aMouseListener=nullptr, wxEvtHandler *aPaintListener=nullptr, const wxString &aName=wxT("GLCanvas"))
void beginUpdate() override
double calcAngleStep(double aRadius) const
Compute the angle step when drawing arcs/circles approximated with lines.
virtual void DrawGlyph(const KIFONT::GLYPH &aGlyph, int aNth, int aTotal) override
Draw a polygon representing a font glyph.
bool m_isGrouping
Was a group started?
void BeginDrawing() override
Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDr...
GLint ufm_screenPixelSize
void Rotate(double aAngle) override
Rotate the context.
int BeginGroup() override
Begin a group.
GLint ufm_pixelSizeMultiplier
VECTOR2D getScreenPixelSize() const
void DrawBitmap(const BITMAP_BASE &aBitmap, double alphaBlend=1.0) override
Draw a bitmap image.
void drawPolyline(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, bool aReserve=true)
Generic way of drawing a polyline stored in different containers.
RENDER_TARGET GetTarget() const override
Get the currently used target for rendering.
void skipGestureEvent(wxGestureEvent &aEvent)
Skip the gesture event to the parent.
void UnlockContext(int aClientCookie) override
void drawSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a semicircle.
void drawLineQuad(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, bool aReserve=true)
Draw a quad for the line.
VERTEX_MANAGER * m_tempManager
Container for storing temp (diff mode) VERTEX_ITEMs.
virtual void DrawGlyphs(const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs) override
Draw polygons representing font glyphs.
void onSetNativeCursor(wxSetCursorEvent &aEvent)
Give the correct cursor image when the native widget asks for it.
void EnableDepthTest(bool aEnabled=false) override
void EndDrawing() override
End the drawing, needs to be called for every new frame.
SHADER * m_shader
There is only one shader used for different objects.
void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle) override
Draw an arc.
void DrawPolylines(const std::vector< std::vector< VECTOR2D > > &aPointLists) override
Draw multiple polylines.
RENDER_TARGET m_currentTarget
Current rendering target.
wxGLContext * m_glPrivContext
Canvas-specific OpenGL context.
void ChangeGroupColor(int aGroupNumber, const COLOR4D &aNewColor) override
Change the color used to draw the group.
static bool m_isBitmapFontLoaded
Is the bitmap font texture loaded?
static wxGLContext * m_glMainContext
Parent OpenGL context.
void setupShaderParameters()
Set up the shader parameters for OpenGL rendering.
unsigned int m_tempBuffer
Temporary rendering target (for diffing etc.)
void init()
Basic OpenGL initialization and feature checks.
static int m_instanceCounter
GL GAL instance counter.
Provide the access to the OpenGL shaders.
Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1....
bool Vertex(const VERTEX &aVertex)
Add a vertex with the given coordinates to the currently set item.
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
GL_CONTEXT_MANAGER * GetGLContextManager()
A small class to help profiling.
void Stop()
Save the time when this function was called, and set the counter stane to stop.
void Start()
Start or restart the counter.
double msecs(bool aSinceLast=false)
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
bool IsClosed() const override
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
int SegmentCount() const
Return the number of segments in this line chain.
size_t GetTriangleCount() const
void GetTriangle(int index, VECTOR2I &a, VECTOR2I &b, VECTOR2I &c) const
Represent a set of closed polygons.
bool IsTriangulationUpToDate() const
POLYGON & Polygon(int aIndex)
Return the aIndex-th subpolygon in the set.
const TRIANGULATED_POLYGON * TriangulatedPolygon(int aIndex) const
unsigned int TriangulatedPolyCount() const
Return the number of triangulated polygons.
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
uni_iter is a non-mutating iterator that walks through unicode code points in the UTF8 encoded string...
An 8 bit string that is assuredly encoded in UTF8, and supplies special conversion support to and fro...
uni_iter uend() const
Return a uni_iter initialized to the end of "this" UTF8 byte sequence.
uni_iter ubegin() const
Returns a uni_iter initialized to the start of "this" UTF8 byte sequence.
T EuclideanNorm() const
Compute the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
static constexpr EDA_ANGLE FULL_CIRCLE
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
const wxChar *const traceGalProfile
Flag to enable debug output of GAL performance profiling.
This file contains miscellaneous commonly used macros and functions.
MATRIX3x3< double > MATRIX3x3D
FONT_IMAGE_TYPE font_image
const FONT_GLYPH_TYPE * LookupGlyph(unsigned int aCodepoint)
FONT_INFO_TYPE font_information
The Cairo implementation of the graphics abstraction layer.
@ SMALL_CROSS
Use small cross instead of dots for the grid.
@ DOTS
Use dots for the grid.
@ SHADER_TYPE_VERTEX
Vertex shader.
@ SHADER_TYPE_FRAGMENT
Fragment shader.
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
@ TARGET_NONCACHED
Auxiliary rendering target (noncached)
@ TARGET_TEMP
Temporary target for drawing in separate layer.
@ TARGET_CACHED
Main rendering target (cached)
@ TARGET_OVERLAY
Items that may change while the view stays the same (noncached)
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
static const wxChar *const traceGalXorMode
static void InitTesselatorCallbacks(GLUtesselator *aTesselator)
void CALLBACK CombineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut, void *aData)
void CALLBACK VertexCallback(GLvoid *aVertexPtr, void *aData)
void CALLBACK EdgeCallback(GLboolean aEdgeFlag)
static wxGLAttributes getGLAttribs()
void CALLBACK ErrorCallback(GLenum aErrorCode)
double round_to_half_pixel(double f, double r)
#define SEG_PER_CIRCLE_COUNT
#define CALLBACK
The default number of points for circle approximation.
PGM_BASE & Pgm()
The global program "get" accessor.
std::vector< FAB_LAYER_COLOR > dummy
VERTEX_MANAGER * vboManager
Manager used for storing new vertices.
std::deque< std::shared_ptr< GLdouble > > & intersectPoints
Intersect points, that have to be freed after tessellation.
Structure to keep VIEW_CONTROLS settings for easy store/restore operations.
@ GR_TEXT_H_ALIGN_INDETERMINATE
@ GR_TEXT_V_ALIGN_INDETERMINATE
wxLogTrace helper definitions.
void enableGlDebug(bool aEnable)
Enable or disable OpenGL driver messages output.
int checkGlError(const std::string &aInfo, const char *aFile, int aLine, bool aThrow)
Check if a recent OpenGL operation has failed.
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D
VECTOR2I ToVECTOR2I(const wxSize &aSize)