32#define GL_SILENCE_DEPRECATION 1
62using namespace std::placeholders;
70#include <glsl_kicad_frag.h>
71#include <glsl_kicad_vert.h>
78 wxGLAttributes attribs;
79 attribs.RGBA().DoubleBuffer().Depth( 8 ).EndList();
128 glDeleteTextures( 1, &bitmap.second.id );
134#ifndef DISABLE_BITMAP_CACHE
140 if( glIsTexture( it->second.id ) )
142 it->second.accessTime = wxGetUTCTimeMillis().GetValue();
143 return it->second.id;
148 glDeleteTextures( 1, &it->second.id );
176 return std::numeric_limits< GLuint >::max();
178 const wxImage& imgData = *imgPtr;
180 bmp.
w = imgData.GetSize().x;
181 bmp.
h = imgData.GetSize().y;
187 glGenTextures( 1, &textureID );
195 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
197 if( imgData.HasAlpha() || imgData.HasMask() )
199 bmp.
size = bmp.
w * bmp.
h * 4;
200 auto buf = std::make_unique<uint8_t[]>( bmp.
size );
202 uint8_t* dstP = buf.get();
203 uint8_t* srcP = imgData.GetData();
205 long long pxCount =
static_cast<long long>( bmp.
w ) * bmp.
h;
207 if( imgData.HasAlpha() )
209 uint8_t* srcAlpha = imgData.GetAlpha();
211 for(
long long px = 0; px < pxCount; px++ )
213 memcpy( dstP, srcP, 3 );
221 else if( imgData.HasMask() )
223 uint8_t maskRed = imgData.GetMaskRed();
224 uint8_t maskGreen = imgData.GetMaskGreen();
225 uint8_t maskBlue = imgData.GetMaskBlue();
227 for(
long long px = 0; px < pxCount; px++ )
229 memcpy( dstP, srcP, 3 );
231 if( srcP[0] == maskRed && srcP[1] == maskGreen && srcP[2] == maskBlue )
232 dstP[3] = wxALPHA_TRANSPARENT;
234 dstP[3] = wxALPHA_OPAQUE;
241 glBindTexture( GL_TEXTURE_2D, textureID );
242 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, bmp.
w, bmp.
h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
247 bmp.
size = bmp.
w * bmp.
h * 3;
249 uint8_t* srcP = imgData.GetData();
251 glBindTexture( GL_TEXTURE_2D, textureID );
252 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, bmp.
w, bmp.
h, 0, GL_RGB, GL_UNSIGNED_BYTE, srcP );
255 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
256 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
258 long long currentTime = wxGetUTCTimeMillis().GetValue();
263#ifndef DISABLE_BITMAP_CACHE
270 for(
const auto& [kiid, cachedBmp] :
m_bitmaps )
272 const int cacheTimeoutMillis = 1000L;
274 if( currentTime - cachedBmp.accessTime > cacheTimeoutMillis )
288 toRemove = *toRemoveLru;
294 glDeleteTextures( 1, &cachedBitmap.
id );
312 wxEvtHandler* aMouseListener, wxEvtHandler* aPaintListener,
313 const wxString& aName ) :
314 GAL( aDisplayOptions ),
318 m_mouseListener( aMouseListener ),
319 m_paintListener( aPaintListener ),
320 m_currentManager( nullptr ),
321 m_cachedManager( nullptr ),
322 m_nonCachedManager( nullptr ),
323 m_overlayManager( nullptr ),
324 m_tempManager( nullptr ),
326 m_overlayBuffer( 0 ),
328 m_isContextLocked( false ),
329 m_lockClientCookie( 0 )
336 throw std::runtime_error(
"Could not create the main OpenGL context" );
345 throw std::runtime_error(
"Could not create a private OpenGL context" );
389#if defined _WIN32 || defined _WIN64
393 SetSize( aParent->GetClientSize() );
404 gluTessProperty(
m_tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
465 wxString retVal = wxEmptyString;
467 wxFrame* testFrame =
new wxFrame(
nullptr, wxID_ANY, wxT(
"" ), wxDefaultPosition,
468 wxSize( 1, 1 ), wxFRAME_TOOL_WINDOW | wxNO_BORDER );
483 catch( std::runtime_error& err )
486 retVal = wxString( err.what() );
551#ifdef KICAD_GAL_PROFILE
552 PROF_TIMER totalRealTime(
"OPENGL_GAL::beginDrawing()",
true );
555 wxASSERT_MSG(
m_isContextLocked,
"GAL_DRAWING_CONTEXT RAII object should have locked context. "
556 "Calling GAL::beginDrawing() directly is not allowed." );
558 wxASSERT_MSG(
IsVisible(),
"GAL::beginDrawing() must not be entered when GAL is not visible. "
559 "Other drawing routines will expect everything to be initialized "
560 "which will not be the case." );
566 glMatrixMode( GL_PROJECTION );
582 catch(
const std::runtime_error& )
584 wxLogVerbose(
"Could not create a framebuffer for diff mode blending.\n" );
591 catch(
const std::runtime_error& )
593 wxLogVerbose(
"Could not create a framebuffer for overlays.\n" );
603 glDisable( GL_TEXTURE_2D );
605 glShadeModel( GL_FLAT );
608 glEnable( GL_DEPTH_TEST );
609 glDepthFunc( GL_LESS );
612 glEnable( GL_BLEND );
613 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
615 glMatrixMode( GL_MODELVIEW );
619 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
629 glLoadMatrixd( matrixData );
648 const GLint FONT_TEXTURE_UNIT = 2;
653 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
658 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
659 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
660 checkGlError(
"loading bitmap font", __FILE__, __LINE__ );
662 glActiveTexture( GL_TEXTURE0 );
668 glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
670 glActiveTexture( GL_TEXTURE0 );
685 checkGlError(
"setting bitmap font sampler as shader parameter", __FILE__, __LINE__ );
698 renderingOffset.
x *= screenPixelSize.
x;
699 renderingOffset.
y *= screenPixelSize.
y;
705 glActiveTexture( GL_TEXTURE0 );
710#ifdef KICAD_GAL_PROFILE
711 totalRealTime.
Stop();
712 wxLogTrace(
traceGalProfile, wxT(
"OPENGL_GAL::beginDrawing(): %.1f ms" ),
713 totalRealTime.
msecs() );
724 PROF_TIMER cntEndNoncached(
"gl-end-noncached");
733 cntEndNoncached.
Start();
735 cntEndNoncached.
Stop();
737 cntEndCached.
Start();
741 cntEndOverlay.
Start();
747 cntEndOverlay.
Stop();
749 cntComposite.
Start();
751 glColor4d( 1.0, 1.0, 1.0, 1.0 );
788 wxASSERT_MSG(
m_isContextLocked,
"Context not locked. A GAL_CONTEXT_LOCKER RAII object must "
789 "be stacked rather than making separate lock/unlock calls." );
791 wxASSERT_MSG(
m_lockClientCookie == aClientCookie,
"Context was locked by a different client. "
792 "Should not be possible with RAII objects." );
802 wxASSERT_MSG(
m_isContextLocked,
"GAL_UPDATE_CONTEXT RAII object should have locked context. "
803 "Calling this from anywhere else is not allowed." );
805 wxASSERT_MSG(
IsVisible(),
"GAL::beginUpdate() must not be entered when GAL is not visible. "
806 "Other update routines will expect everything to be initialized "
807 "which will not be the case." );
843 VECTOR2D startEndVector = aEndPoint - aStartPoint;
846 float startx = aStartPoint.
x;
847 float starty = aStartPoint.
y;
848 float endx = aStartPoint.
x + lineLength;
849 float endy = aStartPoint.
y + lineLength;
854 if( startx == endx || starty == endy )
856 drawCircle( aStartPoint, aWidth / 2, aReserve );
971 double startAngle = aStartAngle.
AsRadians();
972 double endAngle = startAngle + aAngle.
AsRadians();
975 SWAP( startAngle, >, endAngle );
989 for( alpha = startAngle; ( alpha + alphaIncrement ) < endAngle; )
995 alpha += alphaIncrement;
1001 const VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1014 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1016 unsigned int lineCount = 0;
1018 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1021 if( alpha != endAngle )
1026 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1028 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1035 if( alpha != endAngle )
1037 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1048 double aWidth,
double aMaxError )
1059 double startAngle = aStartAngle.
AsRadians();
1060 double endAngle = startAngle + aAngle.
AsRadians();
1063 SWAP( startAngle, >, endAngle );
1068 double alphaIncrement = 2.0 * M_PI / segCount360;
1073 int seg_count =
KiROUND( ( endAngle - startAngle ) / alphaIncrement );
1075 if( seg_count % 2 != 0 )
1079 if( seg_count == 0 )
1081 VECTOR2D p_start( aCenterPoint.
x + cos( startAngle ) * aRadius,
1082 aCenterPoint.
y + sin( startAngle ) * aRadius );
1084 VECTOR2D p_end( aCenterPoint.
x + cos( endAngle ) * aRadius,
1085 aCenterPoint.
y + sin( endAngle ) * aRadius );
1092 alphaIncrement = ( endAngle - startAngle ) / seg_count;
1102 double width = aWidth / 2.0;
1103 VECTOR2D startPoint( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1104 VECTOR2D endPoint( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1109 VECTOR2D pOuter( cos( startAngle ) * ( aRadius + width ),
1110 sin( startAngle ) * ( aRadius + width ) );
1112 VECTOR2D pInner( cos( startAngle ) * ( aRadius - width ),
1113 sin( startAngle ) * ( aRadius - width ) );
1117 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1119 VECTOR2D pNextOuter( cos( alpha ) * ( aRadius + width ),
1120 sin( alpha ) * ( aRadius + width ) );
1121 VECTOR2D pNextInner( cos( alpha ) * ( aRadius - width ),
1122 sin( alpha ) * ( aRadius - width ) );
1127 pOuter = pNextOuter;
1128 pInner = pNextInner;
1132 if( alpha != endAngle )
1134 VECTOR2D pLastOuter( cos( endAngle ) * ( aRadius + width ),
1135 sin( endAngle ) * ( aRadius + width ) );
1136 VECTOR2D pLastInner( cos( endAngle ) * ( aRadius - width ),
1137 sin( endAngle ) * ( aRadius - width ) );
1149 VECTOR2D p( cos( startAngle ) * aRadius, sin( startAngle ) * aRadius );
1154 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1160 if( alpha != endAngle )
1167 for( alpha = startAngle + alphaIncrement; alpha <= endAngle; alpha += alphaIncrement )
1169 VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
1176 if( alpha != endAngle )
1178 VECTOR2D p_last( cos( endAngle ) * aRadius, sin( endAngle ) * aRadius );
1190 VECTOR2D diagonalPointA( aEndPoint.
x, aStartPoint.
y );
1191 VECTOR2D diagonalPointB( aStartPoint.
x, aEndPoint.
y );
1217 if( aStartPoint == aEndPoint )
1221 std::deque<VECTOR2D> pointList;
1223 pointList.push_back( aStartPoint );
1224 pointList.push_back( diagonalPointA );
1225 pointList.push_back( aEndPoint );
1226 pointList.push_back( diagonalPointB );
1227 pointList.push_back( aStartPoint );
1239 return aPointList[idx];
1241 aPointList.size(), aWidth );
1255 return aLineChain.
CPoint( idx );
1257 numPoints, aWidth );
1266 return aPointList[idx];
1268 aPointList.size() );
1277 return aPointList[idx];
1279 aPointList.size() );
1288 return aPointList[idx];
1304 return aLineChain.
CPoint( idx );
1312 int lineQuadCount = 0;
1314 for(
const std::vector<VECTOR2D>& points : aPointList )
1315 lineQuadCount += points.size() - 1;
1319 for(
const std::vector<VECTOR2D>& points : aPointList )
1326 points.size(),
false );
1333 wxCHECK( aPointList.size() >= 2, );
1334 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aPointList.size()] );
1335 GLdouble* ptr = points.get();
1337 for(
const VECTOR2D& p : aPointList )
1350 wxCHECK( aListSize >= 2, );
1351 auto points = std::unique_ptr<GLdouble[]>(
new GLdouble[3 * aListSize] );
1352 GLdouble* target = points.get();
1355 for(
int i = 0; i < aListSize; ++i )
1368 bool aStrokeTriangulation )
1375 int totalTriangleCount = 0;
1390 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1393 triPoly->GetTriangle( i, a, b, c );
1405 const auto& poly = aPolySet.
Polygon( j );
1407 for(
const auto& lc : poly )
1416 aStrokeTriangulation =
true;
1420 if( aStrokeTriangulation )
1431 for(
size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
1434 triPoly->GetTriangle( i, a, b, c );
1468 std::unique_ptr<GLdouble[]> points(
new GLdouble[3 * pointCount] );
1469 GLdouble* ptr = points.get();
1471 for(
int i = 0; i < pointCount; ++i )
1485 double aFilterValue )
1487 std::vector<VECTOR2D> output;
1488 std::vector<VECTOR2D> pointCtrl;
1490 pointCtrl.push_back( aStartPoint );
1491 pointCtrl.push_back( aControlPointA );
1492 pointCtrl.push_back( aControlPointB );
1493 pointCtrl.push_back( aEndPoint );
1496 converter.
GetPoly( output, aFilterValue );
1498 if( output.size() == 1 )
1499 output.push_back( output.front() );
1507 GLfloat alpha = std::clamp( alphaBlend, 0.0, 1.0 );
1517 glm::vec4 v0 = xform * glm::vec4( -w / 2, -h / 2, 0.0, 0.0 );
1518 glm::vec4
v1 = xform * glm::vec4( w / 2, h / 2, 0.0, 0.0 );
1519 glm::vec4 trans = xform[3];
1523 if( !glIsTexture( texture_id ) )
1526 glDepthFunc( GL_ALWAYS );
1528 glAlphaFunc( GL_GREATER, 0.01f );
1529 glEnable( GL_ALPHA_TEST );
1531 glMatrixMode( GL_TEXTURE );
1533 glTranslated( 0.5, 0.5, 0.5 );
1535 glTranslated( -0.5, -0.5, -0.5 );
1537 glMatrixMode( GL_MODELVIEW );
1539 glTranslated( trans.x, trans.y, trans.z );
1541 glEnable( GL_TEXTURE_2D );
1542 glActiveTexture( GL_TEXTURE0 );
1543 glBindTexture( GL_TEXTURE_2D, texture_id );
1545 float texStartX = aBitmap.
IsMirroredX() ? 1.0 : 0.0;
1546 float texEndX = aBitmap.
IsMirroredX() ? 0.0 : 1.0;
1547 float texStartY = aBitmap.
IsMirroredY() ? 1.0 : 0.0;
1548 float texEndY = aBitmap.
IsMirroredY() ? 0.0 : 1.0;
1550 glBegin( GL_QUADS );
1551 glColor4f( 1.0, 1.0, 1.0, alpha );
1552 glTexCoord2f( texStartX, texStartY );
1554 glColor4f( 1.0, 1.0, 1.0, alpha );
1555 glTexCoord2f( texEndX, texStartY);
1557 glColor4f( 1.0, 1.0, 1.0, alpha );
1558 glTexCoord2f( texEndX, texEndY);
1560 glColor4f( 1.0, 1.0, 1.0, alpha );
1561 glTexCoord2f( texStartX, texEndY);
1565 glBindTexture( GL_TEXTURE_2D, 0 );
1567#ifdef DISABLE_BITMAP_CACHE
1568 glDeleteTextures( 1, &texture_id );
1573 glMatrixMode( GL_TEXTURE );
1575 glMatrixMode( GL_MODELVIEW );
1577 glDisable( GL_ALPHA_TEST );
1579 glDepthFunc( GL_LESS );
1588 || aText.Contains( wxT(
"^{" ) )
1589 || aText.Contains( wxT(
"_{" ) )
1590 || aText.Contains( wxT(
"\n" ) ) )
1601 double overbarHeight = textSize.
y;
1632 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1648 overbarHeight = -textSize.
y / 2.0;
1652 wxFAIL_MSG( wxT(
"Indeterminate state legal only in dialogs." ) );
1656 int overbarLength = 0;
1657 int overbarDepth = -1;
1658 int braceNesting = 0;
1660 auto iterateString =
1661 [&](
const std::function<void(
int aOverbarLength,
int aOverbarHeight )>& overbarFn,
1662 const std::function<int(
unsigned long aChar )>& bitmapCharFn )
1666 wxASSERT_MSG( *chIt !=
'\n' && *chIt !=
'\r',
1667 "No support for multiline bitmap text yet" );
1669 if( *chIt ==
'~' && overbarDepth == -1 )
1673 if( ++lookahead != end && *lookahead ==
'{' )
1676 overbarDepth = braceNesting;
1681 else if( *chIt ==
'{' )
1685 else if( *chIt ==
'}' )
1687 if( braceNesting > 0 )
1690 if( braceNesting == overbarDepth )
1692 overbarFn( overbarLength, overbarHeight );
1700 if( overbarDepth != -1 )
1701 overbarLength += bitmapCharFn( *chIt );
1703 bitmapCharFn( *chIt );
1710 int overbarsCount = 0;
1713 [&overbarsCount](
int aOverbarLength,
int aOverbarHeight )
1717 [&charsCount](
unsigned long aChar ) ->
int
1733 [&](
int aOverbarLength,
int aOverbarHeight )
1737 [&](
unsigned long aChar ) ->
int
1745 if( overbarDepth != -1 && overbarLength > 0 )
1760 float minorLineWidth = std::fmax( 1.0f,
1762 float majorLineWidth = minorLineWidth * 2.0f;
1797 SWAP( gridStartX, >, gridEndX );
1798 SWAP( gridStartY, >, gridEndY );
1806 glDisable( GL_DEPTH_TEST );
1807 glDisable( GL_TEXTURE_2D );
1811 glEnable( GL_STENCIL_TEST );
1812 glStencilFunc( GL_ALWAYS, 1, 1 );
1813 glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
1814 glColor4d( 0.0, 0.0, 0.0, 0.0 );
1826 for(
int j = gridStartY; j <= gridEndY; j++ )
1832 for(
int i = gridStartX; i <= gridEndX; i++ )
1835 SetLineWidth( ( ( tickX && tickY ) ? majorLineWidth : minorLineWidth ) );
1849 for(
int j = gridStartY; j <= gridEndY; j++ )
1868 glStencilFunc( GL_NOTEQUAL, 0, 1 );
1874 for(
int i = gridStartX; i <= gridEndX; i++ )
1891 glDisable( GL_STENCIL_TEST );
1894 glEnable( GL_DEPTH_TEST );
1895 glEnable( GL_TEXTURE_2D );
1908 wxGLCanvas::SetSize( aWidth, aHeight );
1914 bool s = wxGLCanvas::Show( aShow );
1917 wxGLCanvas::Raise();
1935 glClearColor( 0, 0, 0, 1 );
1936 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
1942 GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
1944 matrixData[0] = aTransformation.
m_data[0][0];
1945 matrixData[1] = aTransformation.
m_data[1][0];
1946 matrixData[2] = aTransformation.
m_data[2][0];
1947 matrixData[4] = aTransformation.
m_data[0][1];
1948 matrixData[5] = aTransformation.
m_data[1][1];
1949 matrixData[6] = aTransformation.
m_data[2][1];
1950 matrixData[12] = aTransformation.
m_data[0][2];
1951 matrixData[13] = aTransformation.
m_data[1][2];
1952 matrixData[14] = aTransformation.
m_data[2][2];
1954 glMultMatrixd( matrixData );
1992 std::shared_ptr<VERTEX_ITEM> newItem = std::make_shared<VERTEX_ITEM>( *
m_cachedManager );
1994 m_groups.insert( std::make_pair( groupNumber, newItem ) );
2136 glBlendEquation( GL_MAX );
2138 glBlendEquation( GL_FUNC_ADD );
2145 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
2147 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2184 const bool aReserve )
2202 * glm::vec4( aStartPoint.
x, aStartPoint.
y, 0.0, 0.0 );
2204 * glm::vec4( aEndPoint.
x, aEndPoint.
y, 0.0, 0.0 );
2288 double outerRadius = aRadius + (
m_lineWidth / 2 );
2334 GLdouble* point = aPoints;
2336 for(
int i = 0; i < aPointCount; ++i )
2354 return VECTOR2D( aPoints[idx * 3], aPoints[idx * 3 + 1] );
2364 wxCHECK( aPointCount > 0, );
2368 if( aPointCount == 1 )
2370 drawLineQuad( aPointGetter( 0 ), aPointGetter( 0 ), aReserve );
2379 for(
int i = 1; i < aPointCount; ++i )
2381 auto start = aPointGetter( i - 1 );
2382 auto end = aPointGetter( i );
2390 int aPointCount,
double aWidth,
bool aReserve )
2392 wxCHECK( aPointCount >= 2, );
2398 for(
int i = 1; i < aPointCount; ++i )
2400 auto start = aPointGetter( i - 1 );
2401 auto end = aPointGetter( i );
2403 VECTOR2D startEndVector = end - start;
2406 float startx = start.x;
2407 float starty = start.y;
2408 float endx = start.x + lineLength;
2409 float endy = start.y + lineLength;
2414 if( startx == endx || starty == endy )
2426 vertices += 6 + 6 + 3 + 3;
2432 for(
int i = 1; i < aPointCount; ++i )
2434 auto start = aPointGetter( i - 1 );
2435 auto end = aPointGetter( i );
2454 double spaceWidth = g->
advance * 0.74;
2472 const float XOFF = glyph->
minx;
2475 const float round_adjust = ( glyph->
maxy - glyph->
miny )
2478 const float YOFF = round_adjust + top_adjust;
2527 const float H = glyph->
maxy - glyph->
miny;
2557 float commonOffset = std::numeric_limits<float>::max();
2559 int overbarDepth = -1;
2560 int braceNesting = 0;
2564 if( *chIt ==
'~' && overbarDepth == -1 )
2568 if( ++lookahead != end && *lookahead ==
'{' )
2571 overbarDepth = braceNesting;
2576 else if( *chIt ==
'{' )
2580 else if( *chIt ==
'}' )
2582 if( braceNesting > 0 )
2585 if( braceNesting == overbarDepth )
2595 || *chIt ==
'-' || *chIt ==
'_' )
2597 glyph = defaultGlyph;
2604 textSize.
y = std::max<float>( textSize.
y, charHeight );
2606 textSize.
y -= commonOffset;
2608 return std::make_pair( textSize, commonOffset );
2637 VECTOR2D cursorCenter = ( cursorBegin + cursorEnd ) / 2;
2641 glActiveTexture( GL_TEXTURE0 );
2642 glDisable( GL_TEXTURE_2D );
2643 glEnable( GL_BLEND );
2644 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2649 glBegin( GL_LINES );
2650 glVertex2d( cursorCenter.
x, cursorBegin.
y );
2651 glVertex2d( cursorCenter.
x, cursorEnd.
y );
2653 glVertex2d( cursorBegin.
x, cursorCenter.
y );
2654 glVertex2d( cursorEnd.
x, cursorCenter.
y );
2661 wxASSERT_MSG(
m_groups.size() < std::numeric_limits<unsigned int>::max(),
2662 wxT(
"There are no free slots to store a group" ) );
2673#ifndef KICAD_USE_EGL
2674 wxASSERT( IsShownOnScreen() );
2677 wxASSERT_MSG(
m_isContextLocked,
"This should only be called from within a locked context." );
2681 throw std::runtime_error(
"Could not create the tesselator" );
2682 GLenum err = glewInit();
2686 for(
int i = 0; i < 10; i++ )
2688 if( GLEW_OK == err )
2691 std::this_thread::sleep_for( std::chrono::milliseconds( 250 ) );
2697 if( GLEW_OK != err )
2698 throw std::runtime_error( (
const char*) glewGetErrorString( err ) );
2701 if( !GLEW_VERSION_2_1 )
2702 throw std::runtime_error(
"OpenGL 2.1 or higher is required!" );
2704#if defined( __LINUX__ )
2706 if( GLEW_ARB_debug_output )
2712 if( !GLEW_EXT_framebuffer_object )
2713 throw std::runtime_error(
"Framebuffer objects are not supported!" );
2716 if( !GLEW_ARB_vertex_buffer_object )
2717 throw std::runtime_error(
"Vertex buffer objects are not supported!" );
2722 BUILTIN_SHADERS::glsl_kicad_vert ) )
2724 throw std::runtime_error(
"Cannot compile vertex shader!" );
2729 BUILTIN_SHADERS::glsl_kicad_frag ) )
2731 throw std::runtime_error(
"Cannot compile fragment shader!" );
2735 throw std::runtime_error(
"Cannot link the shaders!" );
2739 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
2745 throw std::runtime_error(
"Requested texture size is not supported" );
2768 GLdouble* vertex =
static_cast<GLdouble*
>( aVertexPtr );
2772 assert( vboManager );
2773 vboManager->
Vertex( vertex[0], vertex[1], vertex[2] );
2778 GLdouble** dataOut,
void* aData )
2780 GLdouble* vertex =
new GLdouble[3];
2786 param->
intersectPoints.emplace_back( vertex, std::default_delete<GLdouble[]>() );
2788 memcpy( vertex, coords, 3 *
sizeof( GLdouble ) );
2825 return ( ceil( f / r ) - 0.5 ) * r;
2858 outlineGlyph.Triangulate(
2873 if( aGlyphs.empty() )
2876 bool allGlyphsAreStroke =
true;
2877 bool allGlyphsAreOutline =
true;
2879 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
2881 if( !glyph->IsStroke() )
2883 allGlyphsAreStroke =
false;
2888 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
2890 if( !glyph->IsOutline() )
2892 allGlyphsAreOutline =
false;
2897 if( allGlyphsAreStroke )
2900 int lineQuadCount = 0;
2902 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
2906 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
2907 lineQuadCount += points.size() - 1;
2912 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
2916 for(
const std::vector<VECTOR2D>& points : strokeGlyph )
2923 points.size(),
false );
2929 else if( allGlyphsAreOutline )
2932 int triangleCount = 0;
2934 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
2938 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
2941 outlineGlyph.TriangulatedPolygon( i );
2952 for(
const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
2956 for(
unsigned int i = 0; i < outlineGlyph.TriangulatedPolyCount(); i++ )
2959 outlineGlyph.TriangulatedPolygon( i );
2976 for(
size_t i = 0; i < aGlyphs.size(); i++ )
2977 DrawGlyph( *aGlyphs[i], i, aGlyphs.size() );
static const ADVANCED_CFG & GetCfg()
Get the singleton instance's config, which is shared by all consumers.
Bezier curves to polygon converter.
void GetPoly(std::vector< VECTOR2I > &aOutput, int aMinSegLen=0, int aMaxSegCount=32)
Convert a Bezier curve to a polygon.
This class handle bitmap images in KiCad.
const wxImage * GetOriginalImageData() const
VECTOR2I GetSizePixels() const
EDA_ANGLE Rotation() const
static const wxCursor GetCursor(KICURSOR aCursorType)
void UnlockCtx(wxGLContext *aContext)
Allow other canvases to bind an OpenGL context.
void DestroyCtx(wxGLContext *aContext)
Destroy a managed OpenGL context.
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Set a context as current and prevents other canvases from switching it.
static GL_CONTEXT_MANAGER & Get()
Return the GL_CONTEXT_MANAGER instance (singleton).
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=nullptr)
Create a managed OpenGL context.
static int SetSwapInterval(int aVal)
Attempts to set the OpenGL swap interval.
wxGLCanvas wrapper for HiDPI/Retina support.
void SetScaleFactor(double aFactor)
Set the canvas scale factor, probably for a hi-DPI display.
virtual wxSize GetNativePixelSize() const
double GetScaleFactor() const
Get the current scale factor.
virtual bool IsStroke() const
virtual bool IsOutline() const
A color representation with 4 components: red, green, blue, alpha.
static const COLOR4D BLACK
double m_gridLineWidth
Minimum pixel distance between displayed grid lines.
OPENGL_ANTIALIASING_MODE gl_antialiasing_mode
Abstract interface for drawing on a 2D-surface.
bool IsTextMirrored() const
void SetGridColor(const COLOR4D &aGridColor)
Set the grid color.
virtual void SetLayerDepth(double aLayerDepth)
Set the depth of the layer (position on the z-axis)
bool IsCursorEnabled() const
Return information about cursor visibility.
MATRIX3x3D m_worldScreenMatrix
World transformation.
VECTOR2D GetVisibleGridSize() const
Return the visible grid size in x and y directions.
double m_layerDepth
The actual layer depth.
MATRIX3x3D m_screenWorldMatrix
Screen transformation.
bool m_axesEnabled
Should the axes be drawn.
float m_gridLineWidth
Line width of the grid.
VECTOR2I m_screenSize
Screen size in screen coordinates.
GR_TEXT_H_ALIGN_T GetHorizontalJustify() const
VECTOR2D m_depthRange
Range of the depth.
virtual void SetFillColor(const COLOR4D &aColor)
Set the fill color.
GRID_STYLE m_gridStyle
Grid display style.
COLOR4D m_axesColor
Color of the axes.
const MATRIX3x3D & GetScreenWorldMatrix() const
Get the screen <-> world transformation matrix.
float m_lineWidth
The line width.
void computeWorldScale()
Compute the scaling factor for the world->screen matrix.
virtual void SetLineWidth(float aLineWidth)
Set the line width.
VECTOR2D m_gridSize
The grid size.
COLOR4D getCursorColor() const
Get the actual cursor color to draw.
COLOR4D m_fillColor
The fill color.
double m_worldUnitLength
The unit length of the world coordinates [inch].
virtual bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions)
Handle updating display options.
void SetAxesColor(const COLOR4D &aAxesColor)
Set the axes color.
virtual void SetStrokeColor(const COLOR4D &aColor)
Set the stroke color.
VECTOR2D m_cursorPosition
Current cursor position (world coordinates)
const VECTOR2I & GetGlyphSize() const
int m_gridTick
Every tick line gets the double width.
double m_worldScale
The scale factor world->screen.
virtual bool SetNativeCursorStyle(KICURSOR aCursor)
Set the cursor in the native panel.
VECTOR2D m_gridOrigin
The grid origin.
KICURSOR m_currentNativeCursor
Current cursor.
bool m_globalFlipY
Flag for Y axis flipping.
bool m_fullscreenCursor
Shape of the cursor (fullscreen or small cross)
bool m_isFillEnabled
Is filling of graphic objects enabled ?
virtual void ComputeWorldScreenMatrix()
Compute the world <-> screen transformation matrix.
COLOR4D m_gridColor
Color of the grid.
COLOR4D m_strokeColor
The color of the outlines.
bool m_isStrokeEnabled
Are the outlines stroked ?
GAL_DISPLAY_OPTIONS & m_options
bool m_gridVisibility
Should the grid be shown.
virtual void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle)
Draw a text using a bitmap font.
float GetLineWidth() const
Get the line width.
bool m_globalFlipX
Flag for X axis flipping.
GR_TEXT_V_ALIGN_T GetVerticalJustify() const
VECTOR2D m_lookAtPoint
Point to be looked at in world space.
GLuint cacheBitmap(const BITMAP_BASE *aBitmap)
const size_t m_cacheMaxElements
GLuint RequestBitmap(const BITMAP_BASE *aBitmap)
std::list< GLuint > m_freedTextureIds
const size_t m_cacheMaxSize
std::map< const KIID, CACHED_BITMAP > m_bitmaps
std::list< KIID > m_cacheLru
VECTOR2D GetAntialiasRenderingOffset() const
virtual void Begin() override
Call this at the beginning of each frame.
static const unsigned int DIRECT_RENDERING
virtual unsigned int GetBuffer() const override
Return currently used buffer handle.
OPENGL_ANTIALIASING_MODE GetAntialiasingMode() const
void SetAntialiasingMode(OPENGL_ANTIALIASING_MODE aMode)
virtual void Present() override
Call this to present the output buffer to the screen.
virtual void Initialize() override
Perform primary initialization, necessary to use the object.
virtual void ClearBuffer(const COLOR4D &aColor) override
Clear the selected buffer (set by the SetBuffer() function).
virtual void Resize(unsigned int aWidth, unsigned int aHeight) override
Clear the state of COMPOSITOR, so it has to be reinitialized again with the new dimensions.
virtual void DrawBuffer(unsigned int aBufferHandle) override
Draw the selected buffer to the output buffer.
int GetAntialiasSupersamplingFactor() const
virtual void SetBuffer(unsigned int aBufferHandle) override
Set the selected buffer as the rendering target.
virtual unsigned int CreateBuffer() override
Prepare a new buffer that may be used as a rendering target.
OpenGL implementation of the Graphics Abstraction Layer.
void Transform(const MATRIX3x3D &aTransformation) override
Transform the context.
void drawPolygon(GLdouble *aPoints, int aPointCount)
Draw a filled polygon.
void ChangeGroupDepth(int aGroupNumber, int aDepth) override
Change the depth (Z-axis position) of the group.
void skipMouseEvent(wxMouseEvent &aEvent)
Skip the mouse event to the parent.
void drawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth, bool aReserve=true)
Internal method for segment drawing.
unsigned int m_groupCounter
Counter used for generating keys for groups.
void EndDiffLayer() override
Ends rendering of a differential layer.
VERTEX_MANAGER * m_overlayManager
Container for storing overlaid VERTEX_ITEMs.
void Scale(const VECTOR2D &aScale) override
Scale the context.
bool m_isInitialized
Basic initialization flag, has to be done when the window is visible.
VERTEX_MANAGER * m_currentManager
Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs).
void drawCircle(const VECTOR2D &aCenterPoint, double aRadius, bool aReserve=true)
Internal method for circle drawing.
std::deque< std::shared_ptr< GLdouble > > m_tessIntersects
void DrawCircle(const VECTOR2D &aCenterPoint, double aRadius) override
Draw a circle using world coordinates.
void LockContext(int aClientCookie) override
Use GAL_CONTEXT_LOCKER RAII object unless you know what you're doing.
unsigned int m_mainBuffer
Main rendering target.
std::unique_ptr< GL_BITMAP_CACHE > m_bitmapCache
std::pair< VECTOR2D, float > computeBitmapTextSize(const UTF8 &aText) const
Compute a size of text drawn using bitmap font with current text setting applied.
void SetTarget(RENDER_TARGET aTarget) override
Set the target for rendering.
void blitCursor()
Blit cursor into the current screen.
static wxString CheckFeatures(GAL_DISPLAY_OPTIONS &aOptions)
Checks OpenGL features.
void ClearTarget(RENDER_TARGET aTarget) override
Clear the target for rendering.
void drawBitmapOverbar(double aLength, double aHeight, bool aReserve=true)
Draw an overbar over the currently drawn text.
void EndGroup() override
End the group.
bool m_isBitmapFontInitialized
Is the shader set to use bitmap fonts?
void drawSegmentChain(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, double aWidth, bool aReserve=true)
Generic way of drawing a chain of segments stored in different containers.
void DrawArcSegment(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle, double aWidth, double aMaxError) override
Draw an arc segment.
void BitmapText(const wxString &aText, const VECTOR2I &aPosition, const EDA_ANGLE &aAngle) override
Draw a text using a bitmap font.
bool updatedGalDisplayOptions(const GAL_DISPLAY_OPTIONS &aOptions) override
Handle updating display options.
unsigned int m_overlayBuffer
Auxiliary rendering target (for menus etc.)
void PostPaint(wxPaintEvent &aEvent)
Function PostPaint posts an event to m_paint_listener.
OPENGL_COMPOSITOR * m_compositor
Handles multiple rendering targets.
VERTEX_MANAGER * m_cachedManager
Container for storing cached VERTEX_ITEMs.
void Translate(const VECTOR2D &aTranslation) override
Translate the context.
void DrawPolyline(const std::deque< VECTOR2D > &aPointList) override
Draw a polyline.
void DrawCurve(const VECTOR2D &startPoint, const VECTOR2D &controlPointA, const VECTOR2D &controlPointB, const VECTOR2D &endPoint, double aFilterValue=0.0) override
Draw a cubic bezier spline.
void drawFilledSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a filled semicircle.
void onPaint(wxPaintEvent &aEvent)
This is the OnPaint event handler.
void DrawGroup(int aGroupNumber) override
Draw the stored group.
void Restore() override
Restore the context.
void DrawSegmentChain(const std::vector< VECTOR2D > &aPointList, double aWidth) override
Draw a chain of rounded segments.
void drawStrokedSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle, bool aReserve=true)
Draw a stroked semicircle.
unsigned int getNewGroupNumber()
Return a valid key that can be used as a new group number.
void Flush() override
Force all remaining objects to be drawn.
GLint ufm_antialiasingOffset
void DeleteGroup(int aGroupNumber) override
Delete the group from the memory.
bool IsVisible() const override
Return true if the GAL canvas is visible on the screen.
wxEvtHandler * m_mouseListener
int m_swapInterval
Used to store swap interval information.
void ClearCache() override
Delete all data created during caching of graphic items.
double getWorldPixelSize() const
void DrawSegment(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, double aWidth) override
Draw a rounded segment.
GROUPS_MAP m_groups
Stores information about VBO objects (groups)
void endUpdate() override
void ClearScreen() override
Clear the screen.
void ResizeScreen(int aWidth, int aHeight) override
Resizes the canvas.
void DrawPolygon(const std::deque< VECTOR2D > &aPointList) override
Draw a polygon.
void drawTriangulatedPolyset(const SHAPE_POLY_SET &aPoly, bool aStrokeTriangulation)
Draw a set of polygons with a cached triangulation.
void DrawCursor(const VECTOR2D &aCursorPosition) override
Draw the cursor.
void DrawRectangle(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a rectangle.
VERTEX_MANAGER * m_nonCachedManager
Container for storing non-cached VERTEX_ITEMs.
int drawBitmapChar(unsigned long aChar, bool aReserve=true)
Draw a single character using bitmap font.
GLUtesselator * m_tesselator
wxEvtHandler * m_paintListener
void StartDiffLayer() override
Begins rendering of a differential layer.
bool m_isContextLocked
Used for assertion checking.
void Save() override
Save the context.
wxCursor m_currentwxCursor
wxCursor showing the current native cursor
bool m_isFramebufferInitialized
Are the framebuffers initialized?
void ComputeWorldScreenMatrix() override
Compute the world <-> screen transformation matrix.
bool Show(bool aShow) override
Shows/hides the GAL canvas.
static GLuint g_fontTexture
Bitmap font texture handle (shared)
virtual bool HasTarget(RENDER_TARGET aTarget) override
Return true if the target exists.
void reserveLineQuads(const int aLineCount)
Reserves specified number of line quads.
void DrawLine(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint) override
Draw a line.
OPENGL_GAL(const KIGFX::VC_SETTINGS &aVcSettings, GAL_DISPLAY_OPTIONS &aDisplayOptions, wxWindow *aParent, wxEvtHandler *aMouseListener=nullptr, wxEvtHandler *aPaintListener=nullptr, const wxString &aName=wxT("GLCanvas"))
void beginUpdate() override
double calcAngleStep(double aRadius) const
Compute the angle step when drawing arcs/circles approximated with lines.
virtual void DrawGlyph(const KIFONT::GLYPH &aGlyph, int aNth, int aTotal) override
Draw a polygon representing a font glyph.
bool m_isGrouping
Was a group started?
void BeginDrawing() override
Start/end drawing functions, draw calls can be only made in between the calls to BeginDrawing()/EndDr...
GLint ufm_screenPixelSize
void Rotate(double aAngle) override
Rotate the context.
int BeginGroup() override
Begin a group.
GLint ufm_pixelSizeMultiplier
VECTOR2D getScreenPixelSize() const
bool SetNativeCursorStyle(KICURSOR aCursor) override
Set the cursor in the native panel.
void DrawBitmap(const BITMAP_BASE &aBitmap, double alphaBlend=1.0) override
Draw a bitmap image.
void drawPolyline(const std::function< VECTOR2D(int)> &aPointGetter, int aPointCount, bool aReserve=true)
Generic way of drawing a polyline stored in different containers.
RENDER_TARGET GetTarget() const override
Get the currently used target for rendering.
void UnlockContext(int aClientCookie) override
void drawSemiCircle(const VECTOR2D &aCenterPoint, double aRadius, double aAngle)
Draw a semicircle.
void drawLineQuad(const VECTOR2D &aStartPoint, const VECTOR2D &aEndPoint, bool aReserve=true)
Draw a quad for the line.
VERTEX_MANAGER * m_tempManager
Container for storing temp (diff mode) VERTEX_ITEMs.
virtual void DrawGlyphs(const std::vector< std::unique_ptr< KIFONT::GLYPH > > &aGlyphs) override
Draw polygons representing font glyphs.
void onSetNativeCursor(wxSetCursorEvent &aEvent)
Give the correct cursor image when the native widget asks for it.
void EnableDepthTest(bool aEnabled=false) override
void EndDrawing() override
End the drawing, needs to be called for every new frame.
SHADER * m_shader
There is only one shader used for different objects.
void DrawArc(const VECTOR2D &aCenterPoint, double aRadius, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aAngle) override
Draw an arc.
void DrawPolylines(const std::vector< std::vector< VECTOR2D > > &aPointLists) override
Draw multiple polylines.
RENDER_TARGET m_currentTarget
Current rendering target.
wxGLContext * m_glPrivContext
Canvas-specific OpenGL context.
void ChangeGroupColor(int aGroupNumber, const COLOR4D &aNewColor) override
Change the color used to draw the group.
static bool m_isBitmapFontLoaded
Is the bitmap font texture loaded?
static wxGLContext * m_glMainContext
Parent OpenGL context.
unsigned int m_tempBuffer
Temporary rendering target (for diffing etc.)
void init()
Basic OpenGL initialization and feature checks.
static int m_instanceCounter
GL GAL instance counter.
Provide the access to the OpenGL shaders.
bool IsLinked() const
Return true if shaders are linked correctly.
void SetParameter(int aParameterNumber, float aValue) const
Set a parameter of the shader.
bool Link()
Link the shaders.
void Use()
Use the shader.
bool LoadShaderFromStrings(SHADER_TYPE aShaderType, Args &&... aArgs)
Add a shader and compile the shader sources.
int AddParameter(const std::string &aParameterName)
Add a parameter to the parameter queue.
void Deactivate()
Deactivate the shader and use the default OpenGL program.
Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1....
void EndDrawing() const
Finish drawing operations.
bool Vertex(const VERTEX &aVertex)
Add a vertex with the given coordinates to the currently set item.
const glm::mat4 & GetTransformation() const
void Map()
Map vertex buffer.
void Clear() const
Remove all the stored vertices from the container.
void BeginDrawing() const
Prepare buffers and items to start drawing.
void ChangeItemColor(const VERTEX_ITEM &aItem, const COLOR4D &aColor) const
Change the color of all vertices owned by an item.
void Color(const COLOR4D &aColor)
Changes currently used color that will be applied to newly added vertices.
bool Reserve(unsigned int aSize)
Allocate space for vertices, so it will be used with subsequent Vertex() calls.
void FinishItem() const
Clean after adding an item.
void ChangeItemDepth(const VERTEX_ITEM &aItem, GLfloat aDepth) const
Change the depth of all vertices owned by an item.
void Rotate(GLfloat aAngle, GLfloat aX, GLfloat aY, GLfloat aZ)
Multiply the current matrix by a rotation matrix, so the newly vertices will be rotated by the given ...
void EnableDepthTest(bool aEnabled)
Enable/disable Z buffer depth test.
void PopMatrix()
Pop the current transformation matrix stack.
void Shader(GLfloat aShaderType, GLfloat aParam1=0.0f, GLfloat aParam2=0.0f, GLfloat aParam3=0.0f)
Change currently used shader and its parameters that will be applied to newly added vertices.
void PushMatrix()
Push the current transformation matrix stack.
void Scale(GLfloat aX, GLfloat aY, GLfloat aZ)
Multiply the current matrix by a scaling matrix, so the newly vertices will be scaled by the given fa...
void Unmap()
Unmap vertex buffer.
void SetShader(SHADER &aShader) const
Set a shader program that is going to be used during rendering.
void Translate(GLfloat aX, GLfloat aY, GLfloat aZ)
Multiply the current matrix by a translation matrix, so newly vertices will be translated by the give...
void DrawItem(const VERTEX_ITEM &aItem) const
Draw an item to the buffer.
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
A small class to help profiling.
void Stop()
Save the time when this function was called, and set the counter stane to stop.
void Start()
Start or restart the counter.
double msecs(bool aSinceLast=false)
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
bool IsClosed() const override
int PointCount() const
Return the number of points (vertices) in this line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
int SegmentCount() const
Return the number of segments in this line chain.
size_t GetTriangleCount() const
void GetTriangle(int index, VECTOR2I &a, VECTOR2I &b, VECTOR2I &c) const
Represent a set of closed polygons.
bool IsTriangulationUpToDate() const
POLYGON & Polygon(int aIndex)
Return the aIndex-th subpolygon in the set.
const TRIANGULATED_POLYGON * TriangulatedPolygon(int aIndex) const
unsigned int TriangulatedPolyCount() const
Return the number of triangulated polygons.
int OutlineCount() const
Return the number of outlines in the set.
const SHAPE_LINE_CHAIN & COutline(int aIndex) const
uni_iter is a non-mutating iterator that walks through unicode code points in the UTF8 encoded string...
An 8 bit string that is assuredly encoded in UTF8, and supplies special conversion support to and fro...
uni_iter uend() const
Return a uni_iter initialized to the end of "this" UTF8 byte sequence.
uni_iter ubegin() const
Returns a uni_iter initialized to the start of "this" UTF8 byte sequence.
T EuclideanNorm() const
Compute the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
#define SWAP(varA, condition, varB)
Swap the variables if a condition is met.
static constexpr EDA_ANGLE FULL_CIRCLE
a few functions useful in geometry calculations.
int GetArcToSegmentCount(int aRadius, int aErrorMax, const EDA_ANGLE &aArcAngle)
const wxChar *const traceGalProfile
Flag to enable debug output of GAL performance profiling.
This file contains miscellaneous commonly used macros and functions.
FONT_IMAGE_TYPE font_image
const FONT_GLYPH_TYPE * LookupGlyph(unsigned int aCodepoint)
FONT_INFO_TYPE font_information
The Cairo implementation of the graphics abstraction layer.
static LIB_SYMBOL * dummy()
Used when a LIB_SYMBOL is not found in library to draw a dummy shape.
@ SMALL_CROSS
Use small cross instead of dots for the grid.
@ DOTS
Use dots for the grid.
@ SHADER_TYPE_VERTEX
Vertex shader.
@ SHADER_TYPE_FRAGMENT
Fragment shader.
RENDER_TARGET
RENDER_TARGET: Possible rendering targets.
@ TARGET_NONCACHED
Auxiliary rendering target (noncached)
@ TARGET_TEMP
Temporary target for drawing in separate layer.
@ TARGET_CACHED
Main rendering target (cached)
@ TARGET_OVERLAY
Items that may change while the view stays the same (noncached)
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
static void InitTesselatorCallbacks(GLUtesselator *aTesselator)
void CALLBACK CombineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut, void *aData)
void CALLBACK VertexCallback(GLvoid *aVertexPtr, void *aData)
void CALLBACK EdgeCallback(GLboolean aEdgeFlag)
static wxGLAttributes getGLAttribs()
void CALLBACK ErrorCallback(GLenum aErrorCode)
double round_to_half_pixel(double f, double r)
#define SEG_PER_CIRCLE_COUNT
#define CALLBACK
The default number of points for circle approximation.
void Refresh()
Update the board display after modifying it by a python script (note: it is automatically called by a...
unsigned char pixels[1024 *1024 *3]
unsigned int smooth_pixels
VERTEX_MANAGER * vboManager
Manager used for storing new vertices.
std::deque< std::shared_ptr< GLdouble > > & intersectPoints
Intersect points, that have to be freed after tessellation.
Structure to keep VIEW_CONTROLS settings for easy store/restore operations.
VECTOR2I v2(1, 0)
Test suite for KiCad math code.
@ GR_TEXT_H_ALIGN_INDETERMINATE
@ GR_TEXT_V_ALIGN_INDETERMINATE
wxLogTrace helper definitions.
#define KI_TRACE(aWhat,...)
constexpr ret_type KiROUND(fp_type v)
Round a floating point number to an integer using "round halfway cases away from zero".
void enableGlDebug(bool aEnable)
Enable or disable OpenGL driver messages output.
int checkGlError(const std::string &aInfo, const char *aFile, int aLine, bool aThrow)
Check if a recent OpenGL operation has failed.
VECTOR2< double > VECTOR2D
VECTOR2I ToVECTOR2I(const wxSize &aSize)