28 return { aSize.x, aSize.y };
33 return { aSize.x, aSize.y };
38 return VECTOR2D( aPoint.x, aPoint.y );
43 return VECTOR2D( aPoint.x, aPoint.y );
48 return wxPoint( aSize.
x, aSize.
y );
53 return wxSize( aSize.
x, aSize.
y );
VECTOR2< int32_t > VECTOR2I
VECTOR2< double > VECTOR2D
VECTOR2I ToVECTOR2I(const wxSize &aSize)
wxPoint ToWxPoint(const VECTOR2I &aSize)
VECTOR2D ToVECTOR2D(const wxPoint &aPoint)
wxSize ToWxSize(const VECTOR2I &aSize)