|
file | antialiasing.cpp [code] |
|
file | antialiasing.h [code] |
|
file | cached_container.cpp [code] |
| Class to store instances of VERTEX with caching.
|
|
file | cached_container_gpu.cpp [code] |
|
file | cached_container_ram.cpp [code] |
|
file | gl_context_mgr.cpp [code] |
|
file | gl_resources.cpp [code] |
|
file | gl_resources.h [code] |
|
file | gpu_manager.cpp [code] |
|
file | noncached_container.cpp [code] |
| Class to store instances of VERTEX without caching.
|
|
file | opengl_compositor.cpp [code] |
| Class that handles multitarget rendering (i.e.
|
|
file | opengl_gal.cpp [code] |
|
file | shader.cpp [code] |
|
file | SmaaAreaTex.h [code] |
|
file | SmaaSearchTex.h [code] |
|
file | utils.cpp [code] |
|
file | vertex_container.cpp [code] |
| Class to store vertices and handle transfers between system memory and GPU memory.
|
|
file | vertex_item.cpp [code] |
| Class to handle an item held in a container.
|
|
file | vertex_manager.cpp [code] |
| Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1.0 state machine using modern OpenGL methods.
|
|