KiCad PCB EDA Suite
vertex_container.cpp
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1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
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4  * Copyright (C) 2013 CERN
5  * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * @author Maciej Suminski <maciej.suminski@cern.ch>
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9  * This program is free software; you can redistribute it and/or
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26 
36 #include <gal/opengl/shader.h>
37 
38 #include <cstring>
39 
40 using namespace KIGFX;
41 
43 {
44  if( aCached )
45  {
46  const char* vendor = (const char*) glGetString( GL_VENDOR );
47 
48  // Open source drivers do not cope well with GPU memory mapping,
49  // so the vertex data has to be kept in RAM
50  if( strstr( vendor, "X.Org" ) || strstr( vendor, "nouveau" ) )
51  return new CACHED_CONTAINER_RAM;
52  else
53  return new CACHED_CONTAINER_GPU;
54  }
55 
56  return new NONCACHED_CONTAINER;
57 }
58 
59 
60 VERTEX_CONTAINER::VERTEX_CONTAINER( unsigned int aSize ) :
61  m_freeSpace( aSize ),
62  m_currentSize( aSize ),
63  m_initialSize( aSize ),
64  m_vertices( nullptr ),
65  m_failed( false ),
66  m_dirty( true )
67 {
68 }
69 
70 
72 {
73 }
static VERTEX_CONTAINER * MakeContainer(bool aCached)
Return a pointer to a new container of an appropriate type.
The Cairo implementation of the graphics abstraction layer.
Definition: color4d.cpp:191
VERTEX_CONTAINER(unsigned int aSize=DEFAULT_SIZE)
Specialization of CACHED_CONTAINER that stores data in RAM.
Specialization of CACHED_CONTAINER that stores data in video memory via memory mapping.
Class to store vertices and handle transfers between system memory and GPU memory.
Class to store instances of VERTEX without caching.