KiCad PCB EDA Suite
|
Class that handles multitarget rendering (i.e. More...
#include <gal/opengl/opengl_compositor.h>
#include <gal/opengl/utils.h>
#include <gal/color4d.h>
#include <cassert>
#include <memory>
#include <stdexcept>
#include <wx/log.h>
#include <wx/debug.h>
Go to the source code of this file.
Class that handles multitarget rendering (i.e.
to different textures/surfaces) and later compositing into a single image (OpenGL flavour).
Definition in file opengl_compositor.cpp.