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KiCad PCB EDA Suite
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Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1.0 state machine using modern OpenGL methods. More...
#include <vertex_manager.h>
Public Member Functions | |
| VERTEX_MANAGER (bool aCached) | |
| VERTEX_MANAGER (std::shared_ptr< VERTEX_CONTAINER > aContainer) | |
| Build a manager around a container made elsewhere and no GPU manager, so it can hold vertices but not draw them. | |
| void | Abandon () |
| Give up ownership of the container's GL objects without deleting them. | |
| void | Map () |
| Map vertex buffer. | |
| void | Unmap () |
| Unmap vertex buffer. | |
| bool | Reserve (unsigned int aSize) |
| Allocate space for vertices, so it will be used with subsequent Vertex() calls. | |
| bool | Vertex (const VERTEX &aVertex) |
| Add a vertex with the given coordinates to the currently set item. | |
| bool | Vertex (GLfloat aX, GLfloat aY, GLfloat aZ) |
| Add a vertex with the given coordinates to the currently set item. | |
| bool | Vertex (const VECTOR2D &aXY, GLfloat aZ) |
| Add a vertex with the given coordinates to the currently set item. | |
| bool | Vertices (const VERTEX aVertices[], unsigned int aSize) |
| Add one or more vertices to the currently set item. | |
| void | Color (const COLOR4D &aColor) |
| Change currently used color that will be applied to newly added vertices. | |
| void | Color (GLfloat aRed, GLfloat aGreen, GLfloat aBlue, GLfloat aAlpha) |
| Change currently used color that will be applied to newly added vertices. | |
| void | Shader (GLfloat aShaderType, GLfloat aParam1=0.0f, GLfloat aParam2=0.0f, GLfloat aParam3=0.0f) |
| Change currently used shader and its parameters that will be applied to newly added vertices. | |
| void | Translate (GLfloat aX, GLfloat aY, GLfloat aZ) |
| Multiply the current matrix by a translation matrix, so newly vertices will be translated by the given vector. | |
| void | Rotate (GLfloat aAngle, GLfloat aX, GLfloat aY, GLfloat aZ) |
| Multiply the current matrix by a rotation matrix, so the newly vertices will be rotated by the given angles. | |
| void | Scale (GLfloat aX, GLfloat aY, GLfloat aZ) |
| Multiply the current matrix by a scaling matrix, so the newly vertices will be scaled by the given factors. | |
| void | PushMatrix () |
| Push the current transformation matrix stack. | |
| void | PopMatrix () |
| Pop the current transformation matrix stack. | |
| void | SetItem (VERTEX_ITEM &aItem) const |
| Set an item to start its modifications. | |
| void | FinishItem () const |
| Clean after adding an item. | |
| void | FreeItem (VERTEX_ITEM &aItem) const |
| Free the memory occupied by the item, so it is no longer stored in the container. | |
| void | ChangeItemColor (const VERTEX_ITEM &aItem, const COLOR4D &aColor) const |
| Change the color of all vertices owned by an item. | |
| void | ChangeItemDepth (const VERTEX_ITEM &aItem, GLfloat aDepth) const |
| Change the depth of all vertices owned by an item. | |
| VERTEX * | GetVertices (const VERTEX_ITEM &aItem) const |
| Return a pointer to the vertices owned by an item. | |
| const glm::mat4 & | GetTransformation () const |
| void | SetShader (SHADER &aShader) const |
| Set a shader program that is going to be used during rendering. | |
| void | Clear () const |
| Remove all the stored vertices from the container. | |
| void | BeginDrawing () const |
| Prepare buffers and items to start drawing. | |
| void | DrawItem (const VERTEX_ITEM &aItem) const |
| Draw an item to the buffer. | |
| void | EndDrawing () const |
| Finish drawing operations. | |
| void | EnableDepthTest (bool aEnabled) |
| Enable/disable Z buffer depth test. | |
Protected Member Functions | |
| void | putVertex (VERTEX &aTarget, GLfloat aX, GLfloat aY, GLfloat aZ) const |
| Apply all transformation to the given coordinates and store them at the specified target. | |
Protected Attributes | |
| std::shared_ptr< VERTEX_CONTAINER > | m_container |
| Container for vertices, may be cached or noncached. | |
| std::shared_ptr< GPU_MANAGER > | m_gpu |
| GPU manager for data transfers and drawing operations. | |
| bool | m_noTransform |
| State machine variables True in case there is no need to transform vertices. | |
| glm::mat4 | m_transform |
| Currently used transform matrix. | |
| std::stack< glm::mat4 > | m_transformStack |
| Stack of transformation matrices, used for Push/PopMatrix. | |
| GLubyte | m_color [COLOR_STRIDE] |
| Currently used color. | |
| GLfloat | m_shader [SHADER_STRIDE] |
| Currently used shader and its parameters. | |
| VERTEX * | m_reserved |
| Currently reserved chunk to store vertices. | |
| unsigned int | m_reservedSpace |
| Currently available reserved space. | |
Class to control vertex container and GPU with possibility of emulating old-style OpenGL 1.0 state machine using modern OpenGL methods.
Definition at line 50 of file vertex_manager.h.
| VERTEX_MANAGER::VERTEX_MANAGER | ( | bool | aCached | ) |
| aCached | says if vertices should be cached in GPU or system memory. For data that does not change every frame, it is better to store vertices in GPU memory. |
Definition at line 48 of file vertex_manager.cpp.
References m_container, m_gpu, m_noTransform, m_reserved, m_reservedSpace, m_shader, m_transform, KIGFX::VERTEX_CONTAINER::MakeContainer(), KIGFX::GPU_MANAGER::MakeManager(), and KIGFX::SHADER_STRIDE.
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explicit |
Build a manager around a container made elsewhere and no GPU manager, so it can hold vertices but not draw them.
Lets the containers be tested without an OpenGL context.
Definition at line 63 of file vertex_manager.cpp.
References m_container, m_noTransform, m_reserved, m_reservedSpace, m_shader, m_transform, move, and KIGFX::SHADER_STRIDE.
| void VERTEX_MANAGER::Abandon | ( | ) |
Give up ownership of the container's GL objects without deleting them.
Definition at line 75 of file vertex_manager.cpp.
References m_container.
| void VERTEX_MANAGER::BeginDrawing | ( | ) | const |
Prepare buffers and items to start drawing.
Definition at line 276 of file vertex_manager.cpp.
References m_gpu.
| void VERTEX_MANAGER::ChangeItemColor | ( | const VERTEX_ITEM & | aItem, |
| const COLOR4D & | aColor ) const |
Change the color of all vertices owned by an item.
| aItem | is the item to change. |
| aColor | is the new color to be applied. |
Definition at line 218 of file vertex_manager.cpp.
References KIGFX::COLOR4D::a, KIGFX::VERTEX::a, KIGFX::COLOR4D::b, KIGFX::VERTEX::b, KIGFX::COLOR4D::g, KIGFX::VERTEX::g, KIGFX::VERTEX_ITEM::GetOffset(), KIGFX::VERTEX_ITEM::GetSize(), m_container, KIGFX::COLOR4D::r, and KIGFX::VERTEX::r.
| void VERTEX_MANAGER::ChangeItemDepth | ( | const VERTEX_ITEM & | aItem, |
| GLfloat | aDepth ) const |
Change the depth of all vertices owned by an item.
| aItem | is the item to change. |
| aDepth | is the new color to be applied. |
Definition at line 238 of file vertex_manager.cpp.
References KIGFX::VERTEX_ITEM::GetOffset(), KIGFX::VERTEX_ITEM::GetSize(), m_container, and KIGFX::VERTEX::z.
| void VERTEX_MANAGER::Clear | ( | ) | const |
Remove all the stored vertices from the container.
Definition at line 270 of file vertex_manager.cpp.
References m_container.
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inline |
Change currently used color that will be applied to newly added vertices.
| aColor | is the new color. |
Definition at line 150 of file vertex_manager.h.
References KIGFX::COLOR4D::a, KIGFX::COLOR4D::b, KIGFX::COLOR4D::g, m_color, and KIGFX::COLOR4D::r.
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inline |
Change currently used color that will be applied to newly added vertices.
It is the equivalent of glColor4f() function.
| aRed | is the red component of the new color. |
| aGreen | is the green component of the new color. |
| aBlue | is the blue component of the new color. |
| aAlpha | is the alpha component of the new color. |
Definition at line 168 of file vertex_manager.h.
References m_color.
| void VERTEX_MANAGER::DrawItem | ( | const VERTEX_ITEM & | aItem | ) | const |
Draw an item to the buffer.
| aItem | is the item to be drawn. |
Definition at line 282 of file vertex_manager.cpp.
References m_gpu.
| void VERTEX_MANAGER::EnableDepthTest | ( | bool | aEnabled | ) |
Enable/disable Z buffer depth test.
Definition at line 329 of file vertex_manager.cpp.
References m_gpu.
| void VERTEX_MANAGER::EndDrawing | ( | ) | const |
| void VERTEX_MANAGER::FinishItem | ( | ) | const |
Clean after adding an item.
Definition at line 203 of file vertex_manager.cpp.
References m_container, m_reserved, m_reservedSpace, and traceVertexManager.
| void VERTEX_MANAGER::FreeItem | ( | VERTEX_ITEM & | aItem | ) | const |
Free the memory occupied by the item, so it is no longer stored in the container.
| aItem | is the item to be freed |
Definition at line 212 of file vertex_manager.cpp.
References m_container.
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inline |
Definition at line 321 of file vertex_manager.h.
References m_transform.
| VERTEX * VERTEX_MANAGER::GetVertices | ( | const VERTEX_ITEM & | aItem | ) | const |
Return a pointer to the vertices owned by an item.
| aItem | is the owner of vertices that are going to be returned. |
Definition at line 255 of file vertex_manager.cpp.
References KIGFX::VERTEX_ITEM::GetOffset(), KIGFX::VERTEX_ITEM::GetSize(), and m_container.
| void VERTEX_MANAGER::Map | ( | ) |
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inline |
Pop the current transformation matrix stack.
It is the equivalent of the glPopMatrix() function.
Definition at line 262 of file vertex_manager.h.
References m_noTransform, m_transform, and m_transformStack.
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inline |
Push the current transformation matrix stack.
It is the equivalent of the glPushMatrix() function.
Definition at line 249 of file vertex_manager.h.
References m_noTransform, m_transform, and m_transformStack.
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protected |
Apply all transformation to the given coordinates and store them at the specified target.
| aTarget | is the place where the new vertex is going to be stored (it has to be allocated first). |
| aX | is the X coordinate of the new vertex. |
| aY | is the Y coordinate of the new vertex. |
| aZ | is the Z coordinate of the new vertex. |
Definition at line 294 of file vertex_manager.cpp.
References KIGFX::VERTEX::a, KIGFX::VERTEX::b, KIGFX::VERTEX::g, m_color, m_noTransform, m_shader, m_transform, KIGFX::VERTEX::r, KIGFX::VERTEX::shader, KIGFX::SHADER_STRIDE, KIGFX::VERTEX::x, KIGFX::VERTEX::y, and KIGFX::VERTEX::z.
Referenced by Vertex(), and Vertices().
| bool VERTEX_MANAGER::Reserve | ( | unsigned int | aSize | ) |
Allocate space for vertices, so it will be used with subsequent Vertex() calls.
| aSize | is the number of vertices that should be available in the reserved space. |
Definition at line 93 of file vertex_manager.cpp.
References DisplayError(), m_container, m_reserved, and m_reservedSpace.
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inline |
Multiply the current matrix by a rotation matrix, so the newly vertices will be rotated by the given angles.
It is the equivalent of the glRotatef() function.
| aAngle | is the angle of rotation, in radians. |
| aX | is a multiplier for the X axis |
| aY | is a multiplier for the Y axis |
| aZ | is a multiplier for the Z axis. |
Definition at line 224 of file vertex_manager.h.
References m_transform.
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inline |
Multiply the current matrix by a scaling matrix, so the newly vertices will be scaled by the given factors.
It is the equivalent of the glScalef() function.
| aX | is the X axis scaling factor. |
| aY | is the Y axis scaling factor. |
| aZ | is the Z axis scaling factor. |
Definition at line 239 of file vertex_manager.h.
References m_transform.
| void VERTEX_MANAGER::SetItem | ( | VERTEX_ITEM & | aItem | ) | const |
Set an item to start its modifications.
After calling the function it is possible to add vertices using function Add().
| aItem | is the item that is going to store vertices in the container. |
Definition at line 197 of file vertex_manager.cpp.
References m_container.
| void VERTEX_MANAGER::SetShader | ( | SHADER & | aShader | ) | const |
Set a shader program that is going to be used during rendering.
| aShader | is the object containing compiled and linked shader program. |
Definition at line 264 of file vertex_manager.cpp.
References m_gpu.
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inline |
Change currently used shader and its parameters that will be applied to newly added vertices.
Parameters depend on shader, for more information have a look at shaders source code.
| aShaderType | is the a shader type to be applied. |
| aParam1 | is the optional parameter for a shader. |
| aParam2 | is the optional parameter for a shader. |
| aParam3 | is the optional parameter for a shader. |
Definition at line 189 of file vertex_manager.h.
References m_shader.
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inline |
Multiply the current matrix by a translation matrix, so newly vertices will be translated by the given vector.
It is the equivalent of the glTranslatef() function.
| aX | is the X coordinate of a translation vector. |
| aY | is the X coordinate of a translation vector. |
| aZ | is the X coordinate of a translation vector. |
Definition at line 208 of file vertex_manager.h.
References m_transform.
| void VERTEX_MANAGER::Unmap | ( | ) |
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inline |
Add a vertex with the given coordinates to the currently set item.
Vertex coordinates will have the current transformation matrix applied.
| aXY | are the XY coordinates of the new vertex. |
| aZ | is the Z coordinate of the new vertex. |
Definition at line 126 of file vertex_manager.h.
References Vertex(), VECTOR2< T >::x, and VECTOR2< T >::y.
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inline |
Add a vertex with the given coordinates to the currently set item.
Color & shader parameters stored in aVertex are ignored, instead color & shader set by Color() and Shader() functions are used. Vertex coordinates will have the current transformation matrix applied.
| aVertex | contains vertex coordinates. |
Definition at line 100 of file vertex_manager.h.
References Vertex(), KIGFX::VERTEX::x, KIGFX::VERTEX::y, and KIGFX::VERTEX::z.
Referenced by Vertex(), Vertex(), and VertexCallback().
| bool VERTEX_MANAGER::Vertex | ( | GLfloat | aX, |
| GLfloat | aY, | ||
| GLfloat | aZ ) |
Add a vertex with the given coordinates to the currently set item.
Vertex coordinates will have the current transformation matrix applied.
| aX | is the X coordinate of the new vertex. |
| aY | is the Y coordinate of the new vertex. |
| aZ | is the Z coordinate of the new vertex. |
Definition at line 130 of file vertex_manager.cpp.
References DisplayError(), m_container, m_reserved, m_reservedSpace, and putVertex().
| bool VERTEX_MANAGER::Vertices | ( | const VERTEX | aVertices[], |
| unsigned int | aSize ) |
Add one or more vertices to the currently set item.
It takes advantage of allocating memory in advance, so should be faster than adding vertices one by one. Color & shader parameters stored in aVertices are ignored, instead color & shader set by Color() and Shader() functions are used. All the vertex coordinates will have the current transformation matrix applied.
| aVertices | contains vertices to be added. |
| aSize | is the number of vertices to be added. |
Definition at line 168 of file vertex_manager.cpp.
References DisplayError(), m_container, and putVertex().
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protected |
Currently used color.
Definition at line 389 of file vertex_manager.h.
Referenced by Color(), Color(), and putVertex().
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protected |
Container for vertices, may be cached or noncached.
Definition at line 373 of file vertex_manager.h.
Referenced by Abandon(), ChangeItemColor(), ChangeItemDepth(), Clear(), FinishItem(), FreeItem(), GetVertices(), Map(), Reserve(), SetItem(), Unmap(), Vertex(), VERTEX_MANAGER(), VERTEX_MANAGER(), and Vertices().
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protected |
GPU manager for data transfers and drawing operations.
Definition at line 376 of file vertex_manager.h.
Referenced by BeginDrawing(), DrawItem(), EnableDepthTest(), EndDrawing(), SetShader(), and VERTEX_MANAGER().
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protected |
State machine variables True in case there is no need to transform vertices.
Definition at line 380 of file vertex_manager.h.
Referenced by PopMatrix(), PushMatrix(), putVertex(), VERTEX_MANAGER(), and VERTEX_MANAGER().
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protected |
Currently reserved chunk to store vertices.
Definition at line 395 of file vertex_manager.h.
Referenced by FinishItem(), Reserve(), Vertex(), VERTEX_MANAGER(), and VERTEX_MANAGER().
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protected |
Currently available reserved space.
Definition at line 398 of file vertex_manager.h.
Referenced by FinishItem(), Reserve(), Vertex(), VERTEX_MANAGER(), and VERTEX_MANAGER().
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protected |
Currently used shader and its parameters.
Definition at line 392 of file vertex_manager.h.
Referenced by putVertex(), Shader(), VERTEX_MANAGER(), and VERTEX_MANAGER().
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protected |
Currently used transform matrix.
Definition at line 383 of file vertex_manager.h.
Referenced by GetTransformation(), PopMatrix(), PushMatrix(), putVertex(), Rotate(), Scale(), Translate(), VERTEX_MANAGER(), and VERTEX_MANAGER().
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protected |
Stack of transformation matrices, used for Push/PopMatrix.
Definition at line 386 of file vertex_manager.h.
Referenced by PopMatrix(), and PushMatrix().