#include <common.h>
#include <kiid.h>
#include <boost/uuid/uuid_generators.hpp>
#include <boost/uuid/uuid_io.hpp>
#include <boost/functional/hash.hpp>
#include <wx/log.h>
Go to the source code of this file.
◆ NilUuid()
◆ nilGenerator
boost::uuids::nil_generator nilGenerator |
|
static |
◆ niluuid
Referenced by FOOTPRINT_VIEWER_FRAME::AddFootprintToPCB(), PAD_TOOL::EditPad(), PCB_BASE_FRAME::FocusOnItem(), SCH_EDIT_FRAME::FocusOnItem(), footprintIsFromBoard(), RC_ITEM::GetAuxItem2ID(), RC_ITEM::GetAuxItem3ID(), RC_ITEM::GetAuxItemID(), BOARD::GetItem(), RC_ITEM::GetMainItemID(), PCB_MARKER::GetMsgPanelInfo(), PAD_TOOL::Init(), InvalidMatchesExpected(), FOOTPRINT_EDIT_FRAME::IsCurrentFPFromBoard(), EE_SELECTION_TOOL::Main(), DIALOG_DRC::OnDRCItemSelected(), FOOTPRINT_EDIT_FRAME::OnUpdateSaveFootprintToBoard(), BOARD_EDITOR_CONTROL::PlaceFootprint(), RC_TREE_MODEL::rebuildModel(), PAD_TOOL::Reset(), FOOTPRINT_EDIT_FRAME::SaveFootprint(), FOOTPRINT_EDIT_FRAME::SaveFootprintAs(), FOOTPRINT_EDIT_FRAME::SaveFootprintToBoard(), KIID::SniffTest(), and RC_TREE_MODEL::ToUUID().
◆ randomGenerator
boost::uuids::random_generator randomGenerator |
|
static |
◆ stringGenerator
boost::uuids::string_generator stringGenerator |
|
static |