41#include <wx/bmpbuttn.h>
43#include <wx/textdlg.h>
44#include <wx/checkbox.h>
46#include <../3d_rendering/opengl/render_3d_opengl.h>
49#define RR APPEARANCE_CONTROLS_3D::APPEARANCE_SETTING_3D
95 wxWindow* aFocusOwner ) :
98 m_focusOwner( aFocusOwner ),
99 m_lastSelectedViewport( nullptr )
103 int screenHeight = wxSystemSettings::GetMetric( wxSYS_SCREEN_Y );
104 m_pointSize = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT ).GetPointSize();
124 _(
"Use board stackup colors" ) );
128 [
this]( wxCommandEvent& aEvent )
140 m_cbLayerPresets->SetToolTip( wxString::Format(
_(
"Save and restore color and visibility "
142 "Use %s+Tab to activate selector.\n"
143 "Successive Tabs while holding %s down will "
144 "cycle through presets in the popup." ),
148 m_cbViewports->SetToolTip( wxString::Format(
_(
"Save and restore camera position and zoom.\n"
149 "Use %s+Tab to activate selector.\n"
150 "Successive Tabs while holding %s down will "
151 "cycle through viewports in the popup." ),
186 if( wxBitmapButton* btn =
dynamic_cast<wxBitmapButton*
>( aEvent.GetEventObject() ) )
188 wxCommandEvent evt( wxEVT_BUTTON );
189 wxPostEvent( btn, evt );
241 if( child && child->GetWindow() )
270 if(
m_presetMRU.Index( aPresetName ) != wxNOT_FOUND )
281 std::vector<VIEWPORT3D> ret;
284 ret.emplace_back( viewport );
294 for(
const VIEWPORT3D& viewport : aViewportList )
341 bool killFollow =
false;
342 bool doFastRefresh =
false;
367 visibleLayers.set( aLayer, isVisible );
384 visibleLayers.set( aLayer, isVisible );
393 doFastRefresh =
true;
394 visibleLayers.set( aLayer, isVisible );
398 visibleLayers.set( aLayer, isVisible );
434 int layer = aSwatch->GetId();
437 colors[ layer ] = newColor;
454 int swatchWidth =
m_windowLayers->ConvertDialogToPixels( wxSize( 8, 0 ) ).x;
467 [&](
const std::unique_ptr<APPEARANCE_SETTING_3D>& aSetting )
469 wxBoxSizer* sizer =
new wxBoxSizer( wxHORIZONTAL );
470 int layer = aSetting->m_Id;
472 aSetting->m_Visible = visibleLayers.test( layer );
474 if( colors.count( layer ) )
477 COLOR4D::WHITE, defaultColors[ layer ],
479 swatch->SetToolTip(
_(
"Left double click or middle click to change color" ) );
490 "allow color editing." ),
491 10000, wxICON_INFORMATION );
494 sizer->Add( swatch, 0, wxALIGN_CENTER_VERTICAL, 0 );
495 aSetting->m_Ctl_color = swatch;
497 swatch->Bind( COLOR_SWATCH_CHANGED,
498 [
this]( wxCommandEvent& event )
500 auto swatch =
static_cast<COLOR_SWATCH*
>(
event.GetEventObject() );
508 sizer->AddSpacer( swatchWidth );
511 sizer->AddSpacer( 5 );
513 wxStaticText* label =
new wxStaticText(
m_windowLayers, layer, aSetting->GetLabel() );
515 label->SetToolTip( aSetting->GetTooltip() );
519 sizer->AddSpacer( swatchWidth );
527 btn_visible->Bind( TOGGLE_CHANGED,
528 [
this]( wxCommandEvent& aEvent )
530 int id =
static_cast<wxWindow*
>( aEvent.GetEventObject() )->GetId();
531 bool isVisible = aEvent.GetInt();
538 tip.Printf(
_(
"Show or hide %s" ), aSetting->GetLabel().Lower() );
539 btn_visible->SetToolTip( tip );
541 aSetting->m_Ctl_visibility = btn_visible;
542 sizer->Add( btn_visible, 0, wxALIGN_CENTER_VERTICAL, 0 );
545 sizer->AddSpacer( 5 );
546 sizer->Add( label, 0, wxALIGN_CENTER_VERTICAL, 0 );
554 m_layerSettings.emplace_back( std::make_unique<APPEARANCE_SETTING_3D>( s_setting ) );
555 std::unique_ptr<APPEARANCE_SETTING_3D>& setting =
m_layerSettings.back();
557 if( setting->m_Spacer )
560 appendLayer( setting );
575 for( std::unique_ptr<APPEARANCE_SETTING_3D>& setting :
m_layerSettings )
577 if( setting->m_Spacer )
580 if( setting->m_Ctl_visibility )
581 setting->m_Ctl_visibility->SetValue( visibleLayers.test( setting->m_Id ) );
583 if( setting->m_Ctl_color )
585 setting->m_Ctl_color->SetSwatchColor( colors[ setting->m_Id ],
false );
634 auto it = std::find_if(
635 presets.begin(), presets.end(),
638 if( aPreset.name.Lower() == _(
"legacy colors" )
639 && m_cbUseBoardStackupColors->GetValue() )
646 if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
650 for(
int layer : { LAYER_FP_REFERENCES, LAYER_FP_VALUES, LAYER_FP_TEXT } )
652 if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
658 auto it1 = aPreset.colors.find( layer );
659 auto it2 = colors.find( layer );
661 if( it1 != aPreset.colors.end() && it2 != colors.end() && *it1 != *it2 )
668 if( it != presets.end() )
670 m_frame->GetAdapter().m_Cfg->m_CurrentPreset = it->name;
671 m_cbLayerPresets->SetStringSelection( it->name );
675 m_cbLayerPresets->SetSelection( m_cbLayerPresets->GetCount() - 3 );
698 auto resetSelection =
711 else if( index == 1 )
718 else if( index == count - 3 )
724 else if( index == count - 2 )
726 wxTextEntryDialog dlg( wxGetTopLevelParent(
this ),
_(
"Layer preset name:" ),
727 _(
"Save Layer Preset" ) );
729 if( dlg.ShowModal() != wxID_OK )
738 name = dlg.GetValue();
742 if( !
IsOK( wxGetTopLevelParent(
this ),
_(
"Overwrite existing preset?" ) ) )
748 preset->layers = visibleLayers;
749 preset->colors = colors;
763 else if( index == count - 1 )
765 wxArrayString headers;
766 std::vector<wxArrayString> items;
768 headers.Add(
_(
"Presets" ) );
773 item.Add( preset.
name );
774 items.emplace_back( item );
780 if( dlg.ShowModal() == wxID_OK )
790 return preset.name == name;
826 if( aPreset.
name.Lower() ==
_(
"legacy colors" ) )
841 for( std::pair<const wxString, VIEWPORT3D>& pair :
m_viewports )
842 m_cbViewports->Append( pair.first,
static_cast<void*
>( &pair.second ) );
858 if( index >= 0 && index < count - 3 )
862 wxCHECK( viewport, );
866 if( !viewport->
name.IsEmpty() )
872 else if( index == count - 2 )
877 wxTextEntryDialog dlg( wxGetTopLevelParent(
this ),
_(
"Viewport name:" ),
878 _(
"Save Viewport" ),
name );
880 if( dlg.ShowModal() != wxID_OK )
890 name = dlg.GetValue();
911 else if( index == count - 1 )
914 wxArrayString headers;
915 std::vector<wxArrayString> items;
917 headers.Add(
_(
"Viewports" ) );
919 for( std::pair<const wxString, VIEWPORT3D>& pair :
m_viewports )
922 item.Add( pair.first );
923 items.emplace_back( item );
929 if( dlg.ShowModal() == wxID_OK )
934 if( idx != wxNOT_FOUND )
959 if( index >= 0 && index < count - 3 )
963 wxCHECK( viewport, );
static std::vector< int > inStackupColors
wxBitmapBundle KiBitmapBundle(BITMAPS aBitmap)
Container for an appearance setting (can control a layer class, object type, etc.)
Class APPEARANCE_CONTROLS_3D_BASE.
wxScrolledCanvas * m_windowLayers
wxBoxSizer * m_panelLayersSizer
wxChoice * m_cbLayerPresets
wxBoxSizer * m_sizerOuter
wxStaticText * m_presetsLabel
wxStaticText * m_viewportsLabel
void OnLanguageChanged(wxCommandEvent &aEvent)
void CommonSettingsChanged()
VIEWPORT3D * m_lastSelectedViewport
wxArrayString m_viewportMRU
~APPEARANCE_CONTROLS_3D()
GRID_BITMAP_TOGGLE_RENDERER * m_toggleGridRenderer
wxCheckBox * m_cbUseBoardStackupColors
void onLayerPresetChanged(wxCommandEvent &aEvent) override
wxArrayString m_presetMRU
void updateLayerPresetWidget(const wxString &aName)
wxSize GetBestSize() const
std::vector< VIEWPORT3D > GetUserViewports() const
Update the current viewports from those saved in the project file.
wxColour m_layerPanelColour
void ApplyViewport(const wxString &aPresetName)
void syncLayerPresetSelection()
void rebuildLayerPresetsWidget()
void onColorSwatchChanged(COLOR_SWATCH *aSwatch)
wxBoxSizer * m_envOuterSizer
APPEARANCE_CONTROLS_3D(EDA_3D_VIEWER_FRAME *aParent, wxWindow *aFocusOwner)
std::vector< std::unique_ptr< APPEARANCE_SETTING_3D > > m_layerSettings
std::map< int, APPEARANCE_SETTING_3D * > m_layerSettingsMap
static const APPEARANCE_SETTING_3D s_layerSettings[]
Template for object appearance settings.
void doApplyLayerPreset(const LAYER_PRESET_3D &aPreset)
EDA_3D_VIEWER_FRAME * m_frame
void onUpdateViewportsCb(wxUpdateUIEvent &aEvent) override
void OnSetFocus(wxFocusEvent &aEvent) override
void OnLayerVisibilityChanged(int aLayer, bool isVisible)
void OnSize(wxSizeEvent &aEvent) override
void doApplyViewport(const VIEWPORT3D &aViewport)
std::map< wxString, VIEWPORT3D > m_viewports
wxBoxSizer * m_layersOuterSizer
void ApplyLayerPreset(const wxString &aPresetName)
void rebuildViewportsWidget()
void onViewportChanged(wxCommandEvent &aEvent) override
void SetUserViewports(std::vector< VIEWPORT3D > &aPresetList)
A checkbox control except with custom bitmaps for the checked and unchecked states.
Helper class to handle information needed to display 3D board.
void SetVisibleLayers(const std::bitset< LAYER_3D_END > &aLayers)
std::map< int, COLOR4D > GetLayerColors() const
std::bitset< LAYER_3D_END > GetVisibleLayers() const
void SetLayerColors(const std::map< int, COLOR4D > &aColors)
EDA_3D_VIEWER_SETTINGS * m_Cfg
std::map< int, COLOR4D > GetDefaultColors() const
const glm::mat4 & GetViewMatrix() const
void SetViewMatrix(glm::mat4 aViewMatrix)
Set the affine matrix to be applied to a transformation camera.
A simple color swatch of the kind used to set layer colors.
KIGFX::COLOR4D GetSwatchColor() const
void SetReadOnlyCallback(std::function< void()> aCallback)
Registers a handler for when the user tries to interact with a read-only swatch.
Class to handle configuration and automatic determination of the DPI scale to use for canvases.
double GetScaleFactor() const override
Get the DPI scale from all known sources in order:
static TOOL_ACTION showNotInPosFile
static TOOL_ACTION showTHT
static TOOL_ACTION showDNP
static TOOL_ACTION showSMD
static TOOL_ACTION showVirtual
static TOOL_ACTION showBBoxes
static TOOL_ACTION showAxis
RENDER_3D_BASE * GetCurrentRender() const
void RenderRaytracingRequest()
Request to render the current view in Raytracing mode.
void Request_refresh(bool aRedrawImmediately=true)
Schedule a refresh update of the canvas.
Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard.
BOARD_ADAPTER & GetAdapter() override
void NewDisplay(bool aForceImmediateRedraw=false)
Reload and refresh (rebuild) the 3D scene.
CAMERA & GetCurrentCamera() override
EDA_3D_CANVAS * GetCanvas()
LAYER_PRESET_3D * FindPreset(const wxString &aName)
std::vector< LAYER_PRESET_3D > m_LayerPresets
WX_INFOBAR * GetInfoBar()
wxString GetTextSelection(int aColumn=0)
Return the selected text from aColumn in the wxListCtrl in the dialog.
void SetListLabel(const wxString &aLabel)
A toggle button renderer for a wxGrid, similar to BITMAP_TOGGLE.
A color representation with 4 components: red, green, blue, alpha.
Object to render the board using openGL.
void Load3dModelsIfNeeded()
Load footprint models if they are not already loaded, i.e.
A modified version of the wxInfoBar class that allows us to:
void RemoveAllButtons()
Remove all the buttons that have been added by the user.
void ShowMessageFor(const wxString &aMessage, int aTime, int aFlags=wxICON_INFORMATION, MESSAGE_TYPE aType=WX_INFOBAR::MESSAGE_TYPE::GENERIC)
Show the infobar with the provided message and icon for a specific period of time.
void AddCloseButton(const wxString &aTooltip=_("Hide this message."))
Add the default close button to the infobar on the right side.
void SetBorders(bool aLeft, bool aRight, bool aTop, bool aBottom)
bool IsOK(wxWindow *aParent, const wxString &aMessage)
Display a yes/no dialog with aMessage and returns the user response.
This file is part of the common library.
Declaration of the eda_3d_viewer class.
#define FOLLOW_PLOT_SETTINGS
#define VIEWPORT_SWITCH_KEY
#define PRESET_SWITCH_KEY
wxString KeyNameFromKeyCode(int aKeycode, bool *aIsFound)
Return the key name from the key code.
@ LAYER_3D_SOLDERMASK_TOP
@ LAYER_3D_BOUNDING_BOXES
@ LAYER_3D_BACKGROUND_TOP
@ LAYER_3D_SOLDERMASK_BOTTOM
@ LAYER_3D_SILKSCREEN_TOP
@ LAYER_3D_VIRTUAL_MODELS
@ LAYER_3D_MODELS_MARKED_DNP
@ LAYER_3D_OFF_BOARD_SILK
@ LAYER_3D_MODELS_NOT_IN_POS
@ LAYER_3D_BACKGROUND_BOTTOM
@ LAYER_3D_SILKSCREEN_BOTTOM
@ LAYER_FP_REFERENCES
show footprints references (when texts are visible)
@ LAYER_FP_VALUES
show footprints values (when texts are visible)
KICOMMON_API wxFont GetInfoFont(wxWindow *aWindow)
const int c_IndicatorSizeDIP
void delete_if(_Container &__c, _Function &&__f)
Deletes all values from __c for which __f returns true.
void Refresh()
Update the board display after modifying it by a python script (note: it is automatically called by a...
wxString name
A name for this layer set.
std::bitset< LAYER_3D_END > layers
std::map< int, KIGFX::COLOR4D > colors