41#include <wx/bmpbuttn.h>
43#include <wx/textdlg.h>
44#include <wx/checkbox.h>
46#include <../3d_rendering/opengl/render_3d_opengl.h>
49#define RR APPEARANCE_CONTROLS_3D::APPEARANCE_SETTING_3D
95 wxWindow* aFocusOwner ) :
98 m_focusOwner( aFocusOwner ),
99 m_lastSelectedViewport( nullptr )
103 int screenHeight = wxSystemSettings::GetMetric( wxSYS_SCREEN_Y );
104 m_pointSize = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT ).GetPointSize();
124 _(
"Use board stackup colors" ) );
128 [
this]( wxCommandEvent& aEvent )
139 _(
"Use board editor copper colors" ) );
142 _(
"Use the board editor copper colors (openGL only)" ) );
145 [
this]( wxCommandEvent& aEvent )
159 m_cbLayerPresets->SetToolTip( wxString::Format(
_(
"Save and restore color and visibility "
161 "Use %s+Tab to activate selector.\n"
162 "Successive Tabs while holding %s down will "
163 "cycle through presets in the popup." ),
167 m_cbViewports->SetToolTip( wxString::Format(
_(
"Save and restore camera position and zoom.\n"
168 "Use %s+Tab to activate selector.\n"
169 "Successive Tabs while holding %s down will "
170 "cycle through viewports in the popup." ),
205 if( wxBitmapButton* btn =
dynamic_cast<wxBitmapButton*
>( aEvent.GetEventObject() ) )
207 wxCommandEvent evt( wxEVT_BUTTON );
208 wxPostEvent( btn, evt );
260 if( child && child->GetWindow() )
289 if(
m_presetMRU.Index( aPresetName ) != wxNOT_FOUND )
300 std::vector<VIEWPORT3D> ret;
303 ret.emplace_back( viewport );
313 for(
const VIEWPORT3D& viewport : aViewportList )
360 bool killFollow =
false;
361 bool doFastRefresh =
false;
386 visibleLayers.set( aLayer, isVisible );
403 visibleLayers.set( aLayer, isVisible );
412 doFastRefresh =
true;
413 visibleLayers.set( aLayer, isVisible );
417 visibleLayers.set( aLayer, isVisible );
453 int layer = aSwatch->GetId();
456 colors[ layer ] = newColor;
473 int swatchWidth =
m_windowLayers->ConvertDialogToPixels( wxSize( 8, 0 ) ).x;
486 [&](
const std::unique_ptr<APPEARANCE_SETTING_3D>& aSetting )
488 wxBoxSizer* sizer =
new wxBoxSizer( wxHORIZONTAL );
489 int layer = aSetting->m_Id;
491 aSetting->m_Visible = visibleLayers.test( layer );
493 if( colors.count( layer ) )
496 COLOR4D::WHITE, defaultColors[ layer ],
498 swatch->SetToolTip(
_(
"Left double click or middle click to change color" ) );
509 "allow color editing." ),
510 10000, wxICON_INFORMATION );
513 sizer->Add( swatch, 0, wxALIGN_CENTER_VERTICAL, 0 );
514 aSetting->m_Ctl_color = swatch;
516 swatch->Bind( COLOR_SWATCH_CHANGED,
517 [
this]( wxCommandEvent& event )
519 auto swatch =
static_cast<COLOR_SWATCH*
>(
event.GetEventObject() );
527 sizer->AddSpacer( swatchWidth );
530 sizer->AddSpacer( 5 );
532 wxStaticText* label =
new wxStaticText(
m_windowLayers, layer, aSetting->GetLabel() );
534 label->SetToolTip( aSetting->GetTooltip() );
538 sizer->AddSpacer( swatchWidth );
546 btn_visible->Bind( TOGGLE_CHANGED,
547 [
this]( wxCommandEvent& aEvent )
549 int id =
static_cast<wxWindow*
>( aEvent.GetEventObject() )->GetId();
550 bool isVisible = aEvent.GetInt();
557 tip.Printf(
_(
"Show or hide %s" ), aSetting->GetLabel().Lower() );
558 btn_visible->SetToolTip( tip );
560 aSetting->m_Ctl_visibility = btn_visible;
561 sizer->Add( btn_visible, 0, wxALIGN_CENTER_VERTICAL, 0 );
564 sizer->AddSpacer( 5 );
565 sizer->Add( label, 0, wxALIGN_CENTER_VERTICAL, 0 );
573 m_layerSettings.emplace_back( std::make_unique<APPEARANCE_SETTING_3D>( s_setting ) );
574 std::unique_ptr<APPEARANCE_SETTING_3D>& setting =
m_layerSettings.back();
576 if( setting->m_Spacer )
579 appendLayer( setting );
594 for( std::unique_ptr<APPEARANCE_SETTING_3D>& setting :
m_layerSettings )
596 if( setting->m_Spacer )
599 if( setting->m_Ctl_visibility )
600 setting->m_Ctl_visibility->SetValue( visibleLayers.test( setting->m_Id ) );
602 if( setting->m_Ctl_color )
604 setting->m_Ctl_color->SetSwatchColor( colors[ setting->m_Id ],
false );
656 auto it = std::find_if(
657 presets.begin(), presets.end(),
660 if( aPreset.name.Lower() == _(
"legacy colors" )
661 && m_cbUseBoardStackupColors->GetValue() )
668 if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
672 for(
int layer : { LAYER_FP_REFERENCES, LAYER_FP_VALUES, LAYER_FP_TEXT } )
674 if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
680 auto it1 = aPreset.colors.find( layer );
681 auto it2 = colors.find( layer );
683 if( it1 != aPreset.colors.end() && it2 != colors.end() && *it1 != *it2 )
690 if( it != presets.end() )
692 m_frame->GetAdapter().m_Cfg->m_CurrentPreset = it->name;
693 m_cbLayerPresets->SetStringSelection( it->name );
697 m_cbLayerPresets->SetSelection( m_cbLayerPresets->GetCount() - 3 );
720 auto resetSelection =
733 else if( index == 1 )
740 else if( index == count - 3 )
746 else if( index == count - 2 )
748 wxTextEntryDialog dlg( wxGetTopLevelParent(
this ),
_(
"Layer preset name:" ),
749 _(
"Save Layer Preset" ) );
751 if( dlg.ShowModal() != wxID_OK )
760 name = dlg.GetValue();
764 if( !
IsOK( wxGetTopLevelParent(
this ),
_(
"Overwrite existing preset?" ) ) )
770 preset->layers = visibleLayers;
771 preset->colors = colors;
785 else if( index == count - 1 )
787 wxArrayString headers;
788 std::vector<wxArrayString> items;
790 headers.Add(
_(
"Presets" ) );
795 item.Add( preset.
name );
796 items.emplace_back( item );
812 return preset.name == name;
848 if( aPreset.
name.Lower() ==
_(
"legacy colors" ) )
863 for( std::pair<const wxString, VIEWPORT3D>& pair :
m_viewports )
864 m_cbViewports->Append( pair.first,
static_cast<void*
>( &pair.second ) );
880 if( index >= 0 && index < count - 3 )
884 wxCHECK( viewport, );
888 if( !viewport->
name.IsEmpty() )
894 else if( index == count - 2 )
899 wxTextEntryDialog dlg( wxGetTopLevelParent(
this ),
_(
"Viewport name:" ),
900 _(
"Save Viewport" ),
name );
902 if( dlg.ShowModal() != wxID_OK )
912 name = dlg.GetValue();
933 else if( index == count - 1 )
936 wxArrayString headers;
937 std::vector<wxArrayString> items;
939 headers.Add(
_(
"Viewports" ) );
941 for( std::pair<const wxString, VIEWPORT3D>& pair :
m_viewports )
944 item.Add( pair.first );
945 items.emplace_back( item );
956 if( idx != wxNOT_FOUND )
981 if( index >= 0 && index < count - 3 )
985 wxCHECK( viewport, );
static std::vector< int > inStackupColors
wxBitmapBundle KiBitmapBundle(BITMAPS aBitmap)
Container for an appearance setting (can control a layer class, object type, etc.)
Class APPEARANCE_CONTROLS_3D_BASE.
wxScrolledCanvas * m_windowLayers
wxBoxSizer * m_panelLayersSizer
wxChoice * m_cbLayerPresets
wxBoxSizer * m_sizerOuter
wxStaticText * m_presetsLabel
wxStaticText * m_viewportsLabel
void OnLanguageChanged(wxCommandEvent &aEvent)
void CommonSettingsChanged()
VIEWPORT3D * m_lastSelectedViewport
wxArrayString m_viewportMRU
~APPEARANCE_CONTROLS_3D()
GRID_BITMAP_TOGGLE_RENDERER * m_toggleGridRenderer
wxCheckBox * m_cbUseBoardStackupColors
void onLayerPresetChanged(wxCommandEvent &aEvent) override
wxArrayString m_presetMRU
void updateLayerPresetWidget(const wxString &aName)
wxSize GetBestSize() const
std::vector< VIEWPORT3D > GetUserViewports() const
Update the current viewports from those saved in the project file.
wxColour m_layerPanelColour
void ApplyViewport(const wxString &aPresetName)
void syncLayerPresetSelection()
void rebuildLayerPresetsWidget()
void onColorSwatchChanged(COLOR_SWATCH *aSwatch)
wxBoxSizer * m_envOuterSizer
APPEARANCE_CONTROLS_3D(EDA_3D_VIEWER_FRAME *aParent, wxWindow *aFocusOwner)
std::vector< std::unique_ptr< APPEARANCE_SETTING_3D > > m_layerSettings
std::map< int, APPEARANCE_SETTING_3D * > m_layerSettingsMap
static const APPEARANCE_SETTING_3D s_layerSettings[]
Template for object appearance settings.
void doApplyLayerPreset(const LAYER_PRESET_3D &aPreset)
EDA_3D_VIEWER_FRAME * m_frame
void onUpdateViewportsCb(wxUpdateUIEvent &aEvent) override
void OnSetFocus(wxFocusEvent &aEvent) override
void OnLayerVisibilityChanged(int aLayer, bool isVisible)
void OnSize(wxSizeEvent &aEvent) override
void doApplyViewport(const VIEWPORT3D &aViewport)
std::map< wxString, VIEWPORT3D > m_viewports
wxCheckBox * m_cbUseBoardEditorCopperColors
wxBoxSizer * m_layersOuterSizer
void ApplyLayerPreset(const wxString &aPresetName)
void rebuildViewportsWidget()
void onViewportChanged(wxCommandEvent &aEvent) override
void SetUserViewports(std::vector< VIEWPORT3D > &aPresetList)
A checkbox control except with custom bitmaps for the checked and unchecked states.
Helper class to handle information needed to display 3D board.
void SetVisibleLayers(const std::bitset< LAYER_3D_END > &aLayers)
std::map< int, COLOR4D > GetLayerColors() const
Build a color list which is used to store colors layers.
std::bitset< LAYER_3D_END > GetVisibleLayers() const
void SetLayerColors(const std::map< int, COLOR4D > &aColors)
EDA_3D_VIEWER_SETTINGS * m_Cfg
std::map< int, COLOR4D > GetDefaultColors() const
const glm::mat4 & GetViewMatrix() const
void SetViewMatrix(glm::mat4 aViewMatrix)
Set the affine matrix to be applied to a transformation camera.
A simple color swatch of the kind used to set layer colors.
KIGFX::COLOR4D GetSwatchColor() const
void SetReadOnlyCallback(std::function< void()> aCallback)
Registers a handler for when the user tries to interact with a read-only swatch.
Class to handle configuration and automatic determination of the DPI scale to use for canvases.
double GetScaleFactor() const override
Get the DPI scale from all known sources in order:
static TOOL_ACTION showNotInPosFile
static TOOL_ACTION showTHT
static TOOL_ACTION showDNP
static TOOL_ACTION showSMD
static TOOL_ACTION showVirtual
static TOOL_ACTION showBBoxes
static TOOL_ACTION showAxis
RENDER_3D_BASE * GetCurrentRender() const
void RenderRaytracingRequest()
Request to render the current view in Raytracing mode.
void Request_refresh(bool aRedrawImmediately=true)
Schedule a refresh update of the canvas.
Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard.
void NewDisplay(bool aForceImmediateRedraw=false)
Reload and refresh (rebuild) the 3D scene.
EDA_3D_CANVAS * GetCanvas()
CAMERA & GetCurrentCamera()
BOARD_ADAPTER & GetAdapter()
LAYER_PRESET_3D * FindPreset(const wxString &aName)
std::vector< LAYER_PRESET_3D > m_LayerPresets
WX_INFOBAR * GetInfoBar()
wxString GetTextSelection(int aColumn=0)
Return the selected text from aColumn in the wxListCtrl in the dialog.
void SetListLabel(const wxString &aLabel)
A toggle button renderer for a wxGrid, similar to BITMAP_TOGGLE.
A color representation with 4 components: red, green, blue, alpha.
Object to render the board using openGL.
void Load3dModelsIfNeeded()
Load footprint models if they are not already loaded, i.e.
A modified version of the wxInfoBar class that allows us to:
void RemoveAllButtons()
Remove all the buttons that have been added by the user.
void ShowMessageFor(const wxString &aMessage, int aTime, int aFlags=wxICON_INFORMATION, MESSAGE_TYPE aType=WX_INFOBAR::MESSAGE_TYPE::GENERIC)
Show the infobar with the provided message and icon for a specific period of time.
void AddCloseButton(const wxString &aTooltip=_("Hide this message."))
Add the default close button to the infobar on the right side.
void SetBorders(bool aLeft, bool aRight, bool aTop, bool aBottom)
bool IsOK(wxWindow *aParent, const wxString &aMessage)
Display a yes/no dialog with aMessage and returns the user response.
This file is part of the common library.
Declaration of the eda_3d_viewer class.
#define FOLLOW_PLOT_SETTINGS
#define VIEWPORT_SWITCH_KEY
#define PRESET_SWITCH_KEY
wxString KeyNameFromKeyCode(int aKeycode, bool *aIsFound)
Return the key name from the key code.
@ LAYER_3D_SOLDERMASK_TOP
@ LAYER_3D_BOUNDING_BOXES
@ LAYER_3D_BACKGROUND_TOP
@ LAYER_3D_SOLDERMASK_BOTTOM
@ LAYER_3D_SILKSCREEN_TOP
@ LAYER_3D_VIRTUAL_MODELS
@ LAYER_3D_MODELS_MARKED_DNP
@ LAYER_3D_OFF_BOARD_SILK
@ LAYER_3D_MODELS_NOT_IN_POS
@ LAYER_3D_BACKGROUND_BOTTOM
@ LAYER_3D_SILKSCREEN_BOTTOM
@ LAYER_FP_REFERENCES
show footprints references (when texts are visible)
@ LAYER_FP_VALUES
show footprints values (when texts are visible)
KICOMMON_API wxFont GetInfoFont(wxWindow *aWindow)
const int c_IndicatorSizeDIP
void delete_if(_Container &__c, _Function &&__f)
Deletes all values from __c for which __f returns true.
void Refresh()
Update the board display after modifying it by a python script (note: it is automatically called by a...
bool use_board_editor_copper_colors
wxString name
A name for this layer set.
std::bitset< LAYER_3D_END > layers
std::map< int, KIGFX::COLOR4D > colors