40#include <wx/bmpbuttn.h>
42#include <wx/textdlg.h>
43#include <wx/checkbox.h>
45#include <../3d_rendering/opengl/render_3d_opengl.h>
48#define RR APPEARANCE_CONTROLS_3D::APPEARANCE_SETTING_3D
142 m_focusOwner( aFocusOwner ),
143 m_lastSelectedViewport( nullptr )
147 int screenHeight = wxSystemSettings::GetMetric( wxSYS_SCREEN_Y );
148 m_pointSize = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT ).GetPointSize();
168 _(
"Use board stackup colors" ) );
172 [
this]( wxCommandEvent& aEvent )
182 _(
"Use PCB editor copper colors" ) );
185 "layers (realtime renderer only)" ) );
188 [
this]( wxCommandEvent& aEvent )
199 wxEXPAND | wxALL, 5 );
201 m_cbLayerPresets->SetToolTip( wxString::Format(
_(
"Save and restore color and visibility combinations.\n"
202 "Use %s+Tab to activate selector.\n"
203 "Successive Tabs while holding %s down will cycle through "
204 "presets in the popup." ),
208 m_cbViewports->SetToolTip( wxString::Format(
_(
"Save and restore camera position and zoom.\n"
209 "Use %s+Tab to activate selector.\n"
210 "Successive Tabs while holding %s down will cycle through "
211 "viewports in the popup." ),
246 if( wxBitmapButton* btn =
dynamic_cast<wxBitmapButton*
>( aEvent.GetEventObject() ) )
248 wxCommandEvent evt( wxEVT_BUTTON );
249 wxPostEvent( btn, evt );
301 if( child && child->GetWindow() )
327 if(
m_presetMRU.Index( aPresetName ) != wxNOT_FOUND )
338 std::vector<VIEWPORT3D> ret;
341 ret.emplace_back( viewport );
351 for(
const VIEWPORT3D& viewport : aViewportList )
398 bool killFollow =
false;
399 bool doFastRefresh =
false;
424 visibleLayers.set( aLayer, isVisible );
441 visibleLayers.set( aLayer, isVisible );
450 doFastRefresh =
true;
451 visibleLayers.set( aLayer, isVisible );
455 visibleLayers.set( aLayer, isVisible );
493 int layer = aSwatch->GetId();
496 colors[ layer ] = newColor;
518 int swatchWidth =
m_windowLayers->ConvertDialogToPixels( wxSize( 8, 0 ) ).x;
532 [&](
const std::unique_ptr<APPEARANCE_SETTING_3D>& aSetting )
534 wxBoxSizer* sizer =
new wxBoxSizer( wxHORIZONTAL );
535 int layer = aSetting->m_Id;
537 aSetting->m_Visible = visibleLayers.test( layer );
539 if( colors.count( layer ) )
542 COLOR4D::WHITE, defaultColors[ layer ],
544 swatch->SetToolTip(
_(
"Left double click or middle click to change color" ) );
555 "allow color editing." ),
556 10000, wxICON_INFORMATION );
559 sizer->Add( swatch, 0, wxALIGN_CENTER_VERTICAL, 0 );
560 aSetting->m_Ctl_color = swatch;
562 swatch->Bind( COLOR_SWATCH_CHANGED,
563 [
this]( wxCommandEvent& event )
565 auto swatch =
static_cast<COLOR_SWATCH*
>(
event.GetEventObject() );
573 sizer->AddSpacer( swatchWidth );
576 sizer->AddSpacer( 5 );
578 wxString layerName = aSetting->GetLabel();
584 wxStaticText* label =
new wxStaticText(
m_windowLayers, layer, layerName );
586 label->SetToolTip( aSetting->GetTooltip() );
590 sizer->AddSpacer( swatchWidth );
597 aSetting->m_Visible );
599 btn_visible->Bind( TOGGLE_CHANGED,
600 [
this]( wxCommandEvent& aEvent )
602 int id =
static_cast<wxWindow*
>( aEvent.GetEventObject() )->GetId();
603 bool isVisible = aEvent.GetInt();
610 tip.Printf(
_(
"Show or hide %s" ), aSetting->GetLabel().Lower() );
611 btn_visible->SetToolTip( tip );
613 aSetting->m_Ctl_visibility = btn_visible;
614 sizer->Add( btn_visible, 0, wxALIGN_CENTER_VERTICAL, 0 );
617 sizer->AddSpacer( 5 );
618 sizer->Add( label, 0, wxALIGN_CENTER_VERTICAL, 0 );
626 m_layerSettings.emplace_back( std::make_unique<APPEARANCE_SETTING_3D>( s_setting ) );
627 std::unique_ptr<APPEARANCE_SETTING_3D>& setting =
m_layerSettings.back();
629 if( setting->m_Spacer )
636 appendLayer( setting );
640 appendLayer( setting );
656 for( std::unique_ptr<APPEARANCE_SETTING_3D>& setting :
m_layerSettings )
658 if( setting->m_Spacer )
661 if( setting->m_Ctl_visibility )
662 setting->m_Ctl_visibility->SetValue( visibleLayers.test( setting->m_Id ) );
664 if( setting->m_Ctl_color )
666 setting->m_Ctl_color->SetSwatchColor( colors[ setting->m_Id ],
false );
714 auto it = std::find_if(
715 presets.begin(), presets.end(),
718 if( aPreset.name.Lower() == _(
"legacy colors" ) && m_cbUseBoardStackupColors->GetValue() )
721 for( int layer = LAYER_3D_BOARD; layer < LAYER_3D_END; ++layer )
723 if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
727 for(
int layer : { LAYER_FP_REFERENCES, LAYER_FP_VALUES, LAYER_FP_TEXT } )
729 if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
735 auto it1 = aPreset.colors.find( layer );
736 auto it2 = colors.find( layer );
738 if( it1 != aPreset.colors.end() && it2 != colors.end() && *it1 != *it2 )
745 if( it != presets.end() )
747 m_frame->GetAdapter().m_Cfg->m_CurrentPreset = it->name;
748 m_cbLayerPresets->SetStringSelection( it->name );
752 m_cbLayerPresets->SetSelection( m_cbLayerPresets->GetCount() - 3 );
775 auto resetSelection =
785 else if( index == 1 )
789 else if( index == count - 3 )
795 else if( index == count - 2 )
797 wxTextEntryDialog dlg( wxGetTopLevelParent(
this ),
_(
"Layer preset name:" ),
798 _(
"Save Layer Preset" ) );
800 if( dlg.ShowModal() != wxID_OK )
809 name = dlg.GetValue();
813 if( !
IsOK( wxGetTopLevelParent(
this ),
_(
"Overwrite existing preset?" ) ) )
819 preset->layers = visibleLayers;
820 preset->colors = colors;
834 else if( index == count - 1 )
836 wxArrayString headers;
837 std::vector<wxArrayString> items;
839 headers.Add(
_(
"Presets" ) );
844 item.Add( preset.
name );
845 items.emplace_back( item );
861 return preset.name == name;
903 if( preset->name.Lower() ==
_(
"legacy colors" ) )
923 for( std::pair<const wxString, VIEWPORT3D>& pair :
m_viewports )
924 m_cbViewports->Append( pair.first,
static_cast<void*
>( &pair.second ) );
940 if( index >= 0 && index < count - 3 )
944 wxCHECK( viewport, );
948 if( !viewport->
name.IsEmpty() )
954 else if( index == count - 2 )
959 wxTextEntryDialog dlg( wxGetTopLevelParent(
this ),
_(
"Viewport name:" ),
960 _(
"Save Viewport" ),
name );
962 if( dlg.ShowModal() != wxID_OK )
972 name = dlg.GetValue();
993 else if( index == count - 1 )
996 wxArrayString headers;
997 std::vector<wxArrayString> items;
999 headers.Add(
_(
"Viewports" ) );
1001 for( std::pair<const wxString, VIEWPORT3D>& pair :
m_viewports )
1004 item.Add( pair.first );
1005 items.emplace_back( item );
1016 if( idx != wxNOT_FOUND )
1041 if( index >= 0 && index < count - 3 )
1045 wxCHECK( viewport, );
static std::vector< int > inStackupColors
#define RR
Render Row abbreviation to reduce source width.
wxBitmapBundle KiBitmapBundle(BITMAPS aBitmap, int aMinHeight)
Container for an appearance setting (can control a layer class, object type, etc.)
Class APPEARANCE_CONTROLS_3D_BASE.
wxScrolledCanvas * m_windowLayers
wxBoxSizer * m_panelLayersSizer
wxChoice * m_cbLayerPresets
wxBoxSizer * m_sizerOuter
wxStaticText * m_presetsLabel
wxStaticText * m_viewportsLabel
void OnLanguageChanged(wxCommandEvent &aEvent)
void CommonSettingsChanged()
VIEWPORT3D * m_lastSelectedViewport
wxArrayString m_viewportMRU
~APPEARANCE_CONTROLS_3D()
GRID_BITMAP_TOGGLE_RENDERER * m_toggleGridRenderer
wxCheckBox * m_cbUseBoardStackupColors
void onLayerPresetChanged(wxCommandEvent &aEvent) override
wxArrayString m_presetMRU
void updateLayerPresetWidget(const wxString &aName)
wxSize GetBestSize() const
std::vector< VIEWPORT3D > GetUserViewports() const
Return a list of viewports created by the user.
wxColour m_layerPanelColour
void ApplyViewport(const wxString &aPresetName)
void syncLayerPresetSelection()
void rebuildLayerPresetsWidget()
void onColorSwatchChanged(COLOR_SWATCH *aSwatch)
wxBoxSizer * m_envOuterSizer
APPEARANCE_CONTROLS_3D(EDA_3D_VIEWER_FRAME *aParent, wxWindow *aFocusOwner)
std::vector< std::unique_ptr< APPEARANCE_SETTING_3D > > m_layerSettings
std::map< int, APPEARANCE_SETTING_3D * > m_layerSettingsMap
static const APPEARANCE_SETTING_3D s_layerSettings[]
Template for object appearance settings.
void doApplyLayerPreset(const wxString &aPresetName)
EDA_3D_VIEWER_FRAME * m_frame
void onUpdateViewportsCb(wxUpdateUIEvent &aEvent) override
void OnSetFocus(wxFocusEvent &aEvent) override
void OnLayerVisibilityChanged(int aLayer, bool isVisible)
void OnSize(wxSizeEvent &aEvent) override
void doApplyViewport(const VIEWPORT3D &aViewport)
std::map< wxString, VIEWPORT3D > m_viewports
wxCheckBox * m_cbUseBoardEditorCopperColors
wxBoxSizer * m_layersOuterSizer
void ApplyLayerPreset(const wxString &aPresetName)
void rebuildViewportsWidget()
void onViewportChanged(wxCommandEvent &aEvent) override
void SetUserViewports(std::vector< VIEWPORT3D > &aPresetList)
Update the current viewports from those saved in the project file.
A checkbox control except with custom bitmaps for the checked and unchecked states.
Helper class to handle information needed to display 3D board.
void SetVisibleLayers(const std::bitset< LAYER_3D_END > &aLayers)
std::map< int, COLOR4D > GetLayerColors() const
Build a color list which is used to store colors layers.
std::bitset< LAYER_3D_END > GetVisibleLayers() const
void SetLayerColors(const std::map< int, COLOR4D > &aColors)
EDA_3D_VIEWER_SETTINGS * m_Cfg
std::map< int, COLOR4D > GetDefaultColors() const
LSET GetEnabledLayers() const
A proxy function that calls the corresponding function in m_BoardSettings.
const wxString GetLayerName(PCB_LAYER_ID aLayer) const
Return the name of a aLayer.
const glm::mat4 & GetViewMatrix() const
void SetViewMatrix(glm::mat4 aViewMatrix)
Set the affine matrix to be applied to a transformation camera.
A simple color swatch of the kind used to set layer colors.
KIGFX::COLOR4D GetSwatchColor() const
void SetReadOnlyCallback(std::function< void()> aCallback)
Register a handler for when the user tries to interact with a read-only swatch.
Class to handle configuration and automatic determination of the DPI scale to use for canvases.
double GetScaleFactor() const override
Get the DPI scale from all known sources in order:
static TOOL_ACTION showNotInPosFile
static TOOL_ACTION showTHT
static TOOL_ACTION showDNP
static TOOL_ACTION showSMD
static TOOL_ACTION showVirtual
static TOOL_ACTION showBBoxes
static TOOL_ACTION showAxis
RENDER_3D_BASE * GetCurrentRender() const
void RenderRaytracingRequest()
Request to render the current view in Raytracing mode.
void Request_refresh(bool aRedrawImmediately=true)
Schedule a refresh update of the canvas.
Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard.
void NewDisplay(bool aForceImmediateRedraw=false)
Reload and refresh (rebuild) the 3D scene.
EDA_3D_CANVAS * GetCanvas()
CAMERA & GetCurrentCamera()
BOARD_ADAPTER & GetAdapter()
LAYER_PRESET_3D * FindPreset(const wxString &aName)
std::vector< LAYER_PRESET_3D > m_LayerPresets
WX_INFOBAR * GetInfoBar()
wxString GetTextSelection(int aColumn=0)
Return the selected text from aColumn in the wxListCtrl in the dialog.
void SetListLabel(const wxString &aLabel)
A toggle button renderer for a wxGrid, similar to BITMAP_TOGGLE.
A color representation with 4 components: red, green, blue, alpha.
LSET is a set of PCB_LAYER_IDs.
Object to render the board using openGL.
void Load3dModelsIfNeeded()
Load footprint models if they are not already loaded, i.e.
A modified version of the wxInfoBar class that allows us to:
void RemoveAllButtons()
Remove all the buttons that have been added by the user.
void ShowMessageFor(const wxString &aMessage, int aTime, int aFlags=wxICON_INFORMATION, MESSAGE_TYPE aType=WX_INFOBAR::MESSAGE_TYPE::GENERIC)
Show the infobar with the provided message and icon for a specific period of time.
void AddCloseButton(const wxString &aTooltip=_("Hide this message."))
Add the default close button to the infobar on the right side.
void SetBorders(bool aLeft, bool aRight, bool aTop, bool aBottom)
bool IsOK(wxWindow *aParent, const wxString &aMessage)
Display a yes/no dialog with aMessage and returns the user response.
This file is part of the common library.
Declaration of the eda_3d_viewer class.
#define FOLLOW_PLOT_SETTINGS
#define VIEWPORT_SWITCH_KEY
#define PRESET_SWITCH_KEY
wxString KeyNameFromKeyCode(int aKeycode, bool *aIsFound)
Return the key name from the key code.
PCB_LAYER_ID Map3DLayerToPCBLayer(int aLayer)
@ LAYER_3D_SOLDERMASK_TOP
@ LAYER_3D_BOUNDING_BOXES
@ LAYER_3D_BACKGROUND_TOP
@ LAYER_3D_SOLDERMASK_BOTTOM
@ LAYER_3D_SILKSCREEN_TOP
@ LAYER_3D_VIRTUAL_MODELS
@ LAYER_3D_MODELS_MARKED_DNP
@ LAYER_3D_OFF_BOARD_SILK
@ LAYER_3D_MODELS_NOT_IN_POS
@ LAYER_3D_BACKGROUND_BOTTOM
@ LAYER_3D_SILKSCREEN_BOTTOM
@ LAYER_FP_REFERENCES
Show footprints references (when texts are visible).
@ LAYER_FP_VALUES
Show footprints values (when texts are visible).
PCB_LAYER_ID
A quick note on layer IDs:
KICOMMON_API wxFont GetInfoFont(wxWindow *aWindow)
const int c_IndicatorSizeDIP
void delete_if(_Container &__c, _Function &&__f)
Deletes all values from __c for which __f returns true.
bool contains(const _Container &__container, _Value __value)
Returns true if the container contains the given value.
void Refresh()
Update the board display after modifying it by a python script (note: it is automatically called by a...
bool use_board_editor_copper_colors
wxString name
A name for this layer set.