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appearance_controls_3D.cpp File Reference
#include <dialogs/appearance_controls_3D.h>
#include <bitmaps.h>
#include <confirm.h>
#include <pgm_base.h>
#include <dpi_scaling_common.h>
#include <eda_list_dialog.h>
#include <pcb_display_options.h>
#include <eda_3d_viewer_frame.h>
#include <pcbnew_settings.h>
#include <project.h>
#include <settings/settings_manager.h>
#include <settings/color_settings.h>
#include <tool/tool_manager.h>
#include <tools/pcb_actions.h>
#include <tools/eda_3d_actions.h>
#include <widgets/bitmap_toggle.h>
#include <widgets/color_swatch.h>
#include <widgets/grid_bitmap_toggle.h>
#include <dialogs/eda_view_switcher.h>
#include <wx/bmpbuttn.h>
#include <wx/sizer.h>
#include <wx/textdlg.h>
#include <wx/checkbox.h>
#include <../3d_rendering/opengl/render_3d_opengl.h>

Go to the source code of this file.

Macros

#define RR   APPEARANCE_CONTROLS_3D::APPEARANCE_SETTING_3D
 

Variables

static std::vector< int > inStackupColors
 

Macro Definition Documentation

◆ RR

Variable Documentation

◆ inStackupColors

std::vector<int> inStackupColors
static
Initial value:
}
@ LAYER_3D_SOLDERMASK_TOP
Definition: layer_ids.h:459
@ LAYER_3D_SOLDERMASK_BOTTOM
Definition: layer_ids.h:458
@ LAYER_3D_BOARD
Definition: layer_ids.h:453
@ LAYER_3D_SILKSCREEN_TOP
Definition: layer_ids.h:457
@ LAYER_3D_COPPER_TOP
Definition: layer_ids.h:454
@ LAYER_3D_SOLDERPASTE
Definition: layer_ids.h:460
@ LAYER_3D_COPPER_BOTTOM
Definition: layer_ids.h:455
@ LAYER_3D_SILKSCREEN_BOTTOM
Definition: layer_ids.h:456

Definition at line 88 of file appearance_controls_3D.cpp.

Referenced by APPEARANCE_CONTROLS_3D::UpdateLayerCtls().