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VIEWPORT3D Struct Reference

#include <board_project_settings.h>

Public Member Functions

 VIEWPORT3D (const wxString &aName=wxEmptyString)
 
 VIEWPORT3D (const wxString &aName, glm::mat4 aViewMatrix)
 

Public Attributes

wxString name
 
glm::mat4 matrix
 

Detailed Description

Definition at line 234 of file board_project_settings.h.

Constructor & Destructor Documentation

◆ VIEWPORT3D() [1/2]

VIEWPORT3D::VIEWPORT3D ( const wxString &  aName = wxEmptyString)
inline

Definition at line 236 of file board_project_settings.h.

◆ VIEWPORT3D() [2/2]

VIEWPORT3D::VIEWPORT3D ( const wxString &  aName,
glm::mat4  aViewMatrix 
)
inline

Definition at line 240 of file board_project_settings.h.

Member Data Documentation

◆ matrix

◆ name

wxString VIEWPORT3D::name

Definition at line 245 of file board_project_settings.h.

Referenced by APPEARANCE_CONTROLS_3D::onViewportChanged().


The documentation for this struct was generated from the following file: