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CYLINDER Class Reference

A vertical cylinder. More...

#include <cylinder_3d.h>

Inheritance diagram for CYLINDER:
OBJECT_3D

Public Member Functions

 CYLINDER (SFVEC2F aCenterPoint, float aZmin, float aZmax, float aRadius)
 
void SetColor (SFVEC3F aObjColor)
 
bool Intersect (const RAY &aRay, HITINFO &aHitInfo) const override
 
bool IntersectP (const RAY &aRay, float aMaxDistance) const override
 
bool Intersects (const BBOX_3D &aBBox) const override
 
SFVEC3F GetDiffuseColor (const HITINFO &aHitInfo) const override
 
void SetBoardItem (BOARD_ITEM *aBoardItem)
 
BOARD_ITEMGetBoardItem () const
 
void SetMaterial (const MATERIAL *aMaterial)
 
const MATERIALGetMaterial () const
 
float GetModelTransparency () const
 
void SetModelTransparency (float aModelTransparency)
 
const BBOX_3DGetBBox () const
 
const SFVEC3FGetCentroid () const
 

Protected Attributes

BBOX_3D m_bbox
 
SFVEC3F m_centroid
 
OBJECT_3D_TYPE m_obj_type
 
const MATERIALm_material
 
BOARD_ITEMm_boardItem
 
float m_modelTransparency
 

Private Attributes

SFVEC2F m_center
 
float m_radius_squared
 
float m_inv_radius
 
SFVEC3F m_diffusecolor
 

Detailed Description

A vertical cylinder.

Definition at line 37 of file cylinder_3d.h.

Constructor & Destructor Documentation

◆ CYLINDER()

CYLINDER::CYLINDER ( SFVEC2F  aCenterPoint,
float  aZmin,
float  aZmax,
float  aRadius 
)
Parameters
aCenterPoint= position of the vertical cylinder axis in the XY plane
aZmin= bottom position (Z axis)
aZmax= top position (Z axis)
aRadius= radius of the cylinder

Definition at line 33 of file cylinder_3d.cpp.

References BBOX_3D::GetCenter(), OBJECT_3D::m_bbox, m_center, OBJECT_3D::m_centroid, m_inv_radius, m_radius_squared, BBOX_3D::ScaleNextUp(), and BBOX_3D::Set().

Member Function Documentation

◆ GetBBox()

const BBOX_3D & OBJECT_3D::GetBBox ( ) const
inlineinherited

Definition at line 92 of file object_3d.h.

References OBJECT_3D::m_bbox.

Referenced by CONTAINER_3D_BASE::Add(), and BVH_PBRT::Intersect().

◆ GetBoardItem()

BOARD_ITEM * OBJECT_3D::GetBoardItem ( ) const
inlineinherited

Definition at line 56 of file object_3d.h.

References OBJECT_3D::m_boardItem.

Referenced by RENDER_3D_RAYTRACE_BASE::IntersectBoardItem().

◆ GetCentroid()

const SFVEC3F & OBJECT_3D::GetCentroid ( ) const
inlineinherited

Definition at line 94 of file object_3d.h.

References OBJECT_3D::m_centroid.

◆ GetDiffuseColor()

SFVEC3F CYLINDER::GetDiffuseColor ( const HITINFO aHitInfo) const
overridevirtual

Implements OBJECT_3D.

Definition at line 169 of file cylinder_3d.cpp.

References m_diffusecolor.

◆ GetMaterial()

const MATERIAL * OBJECT_3D::GetMaterial ( ) const
inlineinherited

Definition at line 64 of file object_3d.h.

References OBJECT_3D::m_material.

Referenced by BVH_PBRT::IntersectP(), and RENDER_3D_RAYTRACE_BASE::shadeHit().

◆ GetModelTransparency()

float OBJECT_3D::GetModelTransparency ( ) const
inlineinherited

Definition at line 65 of file object_3d.h.

References OBJECT_3D::m_modelTransparency.

Referenced by RENDER_3D_RAYTRACE_BASE::shadeHit().

◆ Intersect()

bool CYLINDER::Intersect ( const RAY aRay,
HITINFO aHitInfo 
) const
overridevirtual

◆ IntersectP()

bool CYLINDER::IntersectP ( const RAY aRay,
float  aMaxDistance 
) const
overridevirtual
Parameters
aMaxDistanceis the maximum distance of the test.
Returns
true if aRay intersects the object.

Implements OBJECT_3D.

Definition at line 117 of file cylinder_3d.cpp.

References delta, OBJECT_3D::m_bbox, m_center, RAY::m_Dir, RAY::m_Origin, m_radius_squared, BBOX_3D::Max(), and BBOX_3D::Min().

◆ Intersects()

bool CYLINDER::Intersects ( const BBOX_3D aBBox) const
overridevirtual
Returns
true if this object intersects aBBox.

Implements OBJECT_3D.

Definition at line 162 of file cylinder_3d.cpp.

References BBOX_3D::Intersects(), and OBJECT_3D::m_bbox.

◆ SetBoardItem()

void OBJECT_3D::SetBoardItem ( BOARD_ITEM aBoardItem)
inlineinherited

Definition at line 55 of file object_3d.h.

References OBJECT_3D::m_boardItem.

Referenced by RENDER_3D_RAYTRACE_BASE::addModels().

◆ SetColor()

void CYLINDER::SetColor ( SFVEC3F  aObjColor)
inline

Definition at line 48 of file cylinder_3d.h.

References m_diffusecolor.

Referenced by RENDER_3D_RAYTRACE_BASE::Reload().

◆ SetMaterial()

◆ SetModelTransparency()

void OBJECT_3D::SetModelTransparency ( float  aModelTransparency)
inlineinherited

Definition at line 66 of file object_3d.h.

References OBJECT_3D::m_modelTransparency.

Referenced by RENDER_3D_RAYTRACE_BASE::addModels().

Member Data Documentation

◆ m_bbox

◆ m_boardItem

BOARD_ITEM* OBJECT_3D::m_boardItem
protectedinherited

◆ m_center

SFVEC2F CYLINDER::m_center
private

Definition at line 56 of file cylinder_3d.h.

Referenced by CYLINDER(), Intersect(), and IntersectP().

◆ m_centroid

◆ m_diffusecolor

SFVEC3F CYLINDER::m_diffusecolor
private

Definition at line 59 of file cylinder_3d.h.

Referenced by GetDiffuseColor(), and SetColor().

◆ m_inv_radius

float CYLINDER::m_inv_radius
private

Definition at line 58 of file cylinder_3d.h.

Referenced by CYLINDER(), and Intersect().

◆ m_material

◆ m_modelTransparency

float OBJECT_3D::m_modelTransparency
protectedinherited

◆ m_obj_type

OBJECT_3D_TYPE OBJECT_3D::m_obj_type
protectedinherited

Definition at line 99 of file object_3d.h.

Referenced by OBJECT_3D::OBJECT_3D().

◆ m_radius_squared

float CYLINDER::m_radius_squared
private

Definition at line 57 of file cylinder_3d.h.

Referenced by CYLINDER(), Intersect(), and IntersectP().


The documentation for this class was generated from the following files: