54    m_bbox.Set( 
SFVEC3F( aCenterPoint.x - aXSize / 2.0f, aCenterPoint.y - aYSize / 2.0f,
 
   56                SFVEC3F( aCenterPoint.x + aXSize / 2.0f, aCenterPoint.y + aYSize / 2.0f,
 
 
   66    if( ( t < FLT_EPSILON ) || ( t >= aHitInfo.
m_tHit ) )
 
 
   98    if( ( t < FLT_EPSILON ) || ( t >= aMaxDistance ) )
 
 
  117    return m_bbox.Intersects( aBBox );
 
 
OBJECT_3D(OBJECT_3D_TYPE aObjType)
 
const MATERIAL * m_material
 
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
 
bool Intersects(const BBOX_3D &aBBox) const override
 
XY_PLANE(const BBOX_3D &aBBox)
 
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
 
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
 
Manage a bounding box defined by two SFVEC3F min max points.
 
const SFVEC3F GetExtent() const
 
SFVEC3F GetCenter() const
Return the center point of the bounding box.
 
Stores the hit information of a ray with a point on the surface of a object.
 
float m_tHit
( 4) distance
 
const OBJECT_3D * pHitObject
( 4) Object that was hitted
 
SFVEC3F m_HitNormal
(12) normal at the hit point
 
SFVEC3F m_HitPoint
(12) hit position
 
unsigned int m_dirIsNeg[3]
 
SFVEC3F at(float t) const