90    virtual bool IntersectP( 
const RAY& aRay, 
float aMaxDistance ) 
const = 0;
 
 
  122        return m_counter[
static_cast<int>( aObjType )];
 
 
  127        m_counter[
static_cast<int>( aObjType )]++;
 
 
 
Bounding Box class definition.
 
A base class for any item which can be embedded within the BOARD container class, and therefore insta...
 
Base material class that can be used to derive other material implementations.
 
float GetTransparency() const
 
OBJECT_3D_STATS(const OBJECT_3D_STATS &old)
 
const OBJECT_3D_STATS & operator=(const OBJECT_3D_STATS &old)
 
static OBJECT_3D_STATS & Instance()
 
static OBJECT_3D_STATS * s_instance
 
unsigned int GetCountOf(OBJECT_3D_TYPE aObjType) const
 
void AddOne(OBJECT_3D_TYPE aObjType)
 
unsigned int m_counter[static_cast< int >(OBJECT_3D_TYPE::MAX)]
 
void SetMaterial(const MATERIAL *aMaterial)
 
virtual bool Intersects(const BBOX_3D &aBBox) const =0
 
virtual SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const =0
 
BOARD_ITEM * GetBoardItem() const
 
void SetModelTransparency(float aModelTransparency)
 
OBJECT_3D_TYPE m_obj_type
 
const SFVEC3F & GetCentroid() const
 
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
 
const BBOX_3D & GetBBox() const
 
void SetBoardItem(BOARD_ITEM *aBoardItem)
 
float GetModelTransparency() const
 
OBJECT_3D(OBJECT_3D_TYPE aObjType)
 
virtual bool IntersectP(const RAY &aRay, float aMaxDistance) const =0
 
float m_modelTransparency
 
const MATERIAL * GetMaterial() const
 
const MATERIAL * m_material
 
Manage a bounding box defined by two SFVEC3F min max points.
 
Stores the hit information of a ray with a point on the surface of a object.