36 m_bbox.Set(
SFVEC3F( aCenterPoint.x - aRadius, aCenterPoint.y - aRadius, aZmin ),
37 SFVEC3F( aCenterPoint.x + aRadius, aCenterPoint.y + aRadius, aZmax ) );
50 const double p_dot_p = OCx_Start * OCx_Start + OCy_Start * OCy_Start;
52 const double a = (double)aRay.
m_Dir.x * (
double)aRay.
m_Dir.x +
54 const double b = (double)aRay.
m_Dir.x * (
double)OCx_Start +
55 (double)aRay.
m_Dir.y * (
double)OCy_Start;
58 const float delta = (float) ( b * b - a * c );
60 bool hitResult =
false;
62 if(
delta > FLT_EPSILON )
64 const float inv_a = 1.0 / a;
66 const float sdelta = sqrtf(
delta );
67 const float t = (-b - sdelta) * inv_a;
81 const float t1 = (-b + sdelta) * inv_a;
120 const double p_dot_p = OCx_Start * OCx_Start + OCy_Start * OCy_Start;
122 const double a = (double)aRay.
m_Dir.x * (
double)aRay.
m_Dir.x +
124 const double b = (double)aRay.
m_Dir.x * (
double)OCx_Start +
125 (double)aRay.
m_Dir.y * (
double)OCy_Start;
128 const float delta = (float) ( b * b - a * c );
130 if(
delta > FLT_EPSILON )
132 const float inv_a = 1.0 / a;
134 const float sdelta = sqrtf(
delta );
135 const float t = ( -b - sdelta ) * inv_a;
138 if( ( z >=
m_bbox.Min().z ) && ( z <=
m_bbox.Max().z ) )
140 if( t < aMaxDistance )
144 const float t1 = ( -b + sdelta ) * inv_a;
147 if( ( z1 >
m_bbox.Min().z ) && ( z1 <
m_bbox.Max().z ) )
149 if( t1 < aMaxDistance )
161 return m_bbox.Intersects( aBBox );
Defines math related functions.
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
bool Intersects(const BBOX_3D &aBBox) const override
CYLINDER(SFVEC2F aCenterPoint, float aZmin, float aZmax, float aRadius)
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
OBJECT_3D(OBJECT_3D_TYPE aObjType)
const MATERIAL * m_material
Manage a bounding box defined by two SFVEC3F min max points.
Stores the hit information of a ray with a point on the surface of a object.
float m_tHit
( 4) distance
const OBJECT_3D * pHitObject
( 4) Object that was hitted
SFVEC3F m_HitNormal
(12) normal at the hit point
SFVEC3F m_HitPoint
(12) hit position
SFVEC3F at(float t) const