KiCad PCB EDA Suite
cylinder_3d.h
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24 
29 #ifndef _CCYLINDER_H_
30 #define _CCYLINDER_H_
31 
32 #include "object_3d.h"
33 
37 class CYLINDER : public OBJECT_3D
38 {
39 public:
46  CYLINDER( SFVEC2F aCenterPoint, float aZmin, float aZmax, float aRadius );
47 
48  void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
49 
50  bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
51  bool IntersectP(const RAY& aRay, float aMaxDistance ) const override;
52  bool Intersects( const BBOX_3D& aBBox ) const override;
53  SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
54 
55 private:
58  float m_inv_radius;
60 };
61 
62 
63 #endif // _CCYLINDER_H_
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
Definition: cylinder_3d.cpp:48
void SetColor(SFVEC3F aObjColor)
Definition: cylinder_3d.h:48
float m_radius_squared
Definition: cylinder_3d.h:57
CYLINDER(SFVEC2F aCenterPoint, float aZmin, float aZmax, float aRadius)
Definition: cylinder_3d.cpp:34
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:41
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
Definition: ray.h:62
float m_inv_radius
Definition: cylinder_3d.h:58
bool Intersects(const BBOX_3D &aBBox) const override
A vertical cylinder.
Definition: cylinder_3d.h:37
glm::vec2 SFVEC2F
Definition: xv3d_types.h:42
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:35
SFVEC2F m_center
Definition: cylinder_3d.h:56
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
SFVEC3F m_diffusecolor
Definition: cylinder_3d.h:59