KiCad PCB EDA Suite
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cylinder_3d.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
29#ifndef _CCYLINDER_H_
30#define _CCYLINDER_H_
31
32#include "object_3d.h"
33
37class CYLINDER : public OBJECT_3D
38{
39public:
46 CYLINDER( SFVEC2F aCenterPoint, float aZmin, float aZmax, float aRadius );
47
48 void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
49
50 bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
51 bool IntersectP(const RAY& aRay, float aMaxDistance ) const override;
52 bool Intersects( const BBOX_3D& aBBox ) const override;
53 SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
54
55private:
60};
61
62
63#endif // _CCYLINDER_H_
A vertical cylinder.
Definition: cylinder_3d.h:38
SFVEC2F m_center
Definition: cylinder_3d.h:56
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
Definition: cylinder_3d.cpp:47
void SetColor(SFVEC3F aObjColor)
Definition: cylinder_3d.h:48
SFVEC3F m_diffusecolor
Definition: cylinder_3d.h:59
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
bool Intersects(const BBOX_3D &aBBox) const override
float m_radius_squared
Definition: cylinder_3d.h:57
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
float m_inv_radius
Definition: cylinder_3d.h:58
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:42
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:36
Definition: ray.h:63
glm::vec2 SFVEC2F
Definition: xv3d_types.h:42
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44