KiCad PCB EDA Suite
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dummy_block_3d.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
25
26#include "dummy_block_3d.h"
27
28
30{
31 m_centroid = aBBox.GetCenter();
32 m_bbox.Reset();
33 m_bbox.Set( aBBox );
34}
35
36
37bool DUMMY_BLOCK::Intersect( const RAY& aRay, HITINFO& aHitInfo ) const
38{
39 float t;
40
41 if( !m_bbox.Intersect( aRay, &t ) )
42 return false;
43
44 if( t < aHitInfo.m_tHit )
45 {
46 aHitInfo.m_tHit = t;
47 aHitInfo.m_HitPoint = aRay.at( t );
48
49 // Determine which face was hit by checking which box face
50 // the hit point is closest to
51 const SFVEC3F hitPt = aHitInfo.m_HitPoint;
52 const float eps = 0.0001f;
53
54 if( std::abs( hitPt.x - m_bbox.Min().x ) < eps )
55 aHitInfo.m_HitNormal = SFVEC3F( -1.0f, 0.0f, 0.0f );
56 else if( std::abs( hitPt.x - m_bbox.Max().x ) < eps )
57 aHitInfo.m_HitNormal = SFVEC3F( 1.0f, 0.0f, 0.0f );
58 else if( std::abs( hitPt.y - m_bbox.Min().y ) < eps )
59 aHitInfo.m_HitNormal = SFVEC3F( 0.0f, -1.0f, 0.0f );
60 else if( std::abs( hitPt.y - m_bbox.Max().y ) < eps )
61 aHitInfo.m_HitNormal = SFVEC3F( 0.0f, 1.0f, 0.0f );
62 else if( aRay.m_dirIsNeg[2] )
63 aHitInfo.m_HitNormal = SFVEC3F( 0.0f, 0.0f, 1.0f );
64 else
65 aHitInfo.m_HitNormal = SFVEC3F( 0.0f, 0.0f, -1.0f );
66
67 m_material->Generate( aHitInfo.m_HitNormal, aRay, aHitInfo );
68
69 aHitInfo.pHitObject = this;
70
71 return true;
72 }
73
74 return false;
75}
76
77
78bool DUMMY_BLOCK::IntersectP(const RAY& aRay, float aMaxDistance ) const
79{
80 float t;
81
82 if( !m_bbox.Intersect( aRay, &t ) )
83 return false;
84
85 if( t < aMaxDistance )
86 return true;
87
88 return false;
89}
90
91
92bool DUMMY_BLOCK::Intersects( const BBOX_3D& aBBox ) const
93{
94 return m_bbox.Intersects( aBBox );
95}
96
97
98SFVEC3F DUMMY_BLOCK::GetDiffuseColor( const HITINFO& /* aHitInfo */ ) const
99{
100 return m_diffusecolor;
101}
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
SFVEC3F m_diffusecolor
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
bool Intersects(const BBOX_3D &aBBox) const override
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
DUMMY_BLOCK(const BBOX_3D &aBBox)
BBOX_3D m_bbox
Definition object_3d.h:93
SFVEC3F m_centroid
Definition object_3d.h:94
OBJECT_3D(OBJECT_3D_TYPE aObjType)
Definition object_3d.cpp:36
const MATERIAL * m_material
Definition object_3d.h:96
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
Definition eda_angle.h:400
OBJECT_3D_TYPE
Definition object_3d.h:35
Manage a bounding box defined by two SFVEC3F min max points.
Definition bbox_3d.h:39
SFVEC3F GetCenter() const
Return the center point of the bounding box.
Definition bbox_3d.cpp:128
Stores the hit information of a ray with a point on the surface of a object.
Definition hitinfo.h:32
float m_tHit
( 4) distance
Definition hitinfo.h:34
const OBJECT_3D * pHitObject
( 4) Object that was hitted
Definition hitinfo.h:36
SFVEC3F m_HitNormal
(12) normal at the hit point
Definition hitinfo.h:33
SFVEC3F m_HitPoint
(12) hit position
Definition hitinfo.h:40
Definition ray.h:59
unsigned int m_dirIsNeg[3]
Definition ray.h:71
SFVEC3F at(float t) const
Definition ray.h:80
glm::vec3 SFVEC3F
Definition xv3d_types.h:40