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DUMMY_BLOCK Class Reference

A dummy block is used to fill the polygons. More...

#include <dummy_block_3d.h>

Inheritance diagram for DUMMY_BLOCK:
OBJECT_3D

Public Member Functions

 DUMMY_BLOCK (const BBOX_3D &aBBox)
 
void SetColor (SFVEC3F aObjColor)
 
bool Intersect (const RAY &aRay, HITINFO &aHitInfo) const override
 
bool IntersectP (const RAY &aRay, float aMaxDistance) const override
 
bool Intersects (const BBOX_3D &aBBox) const override
 
SFVEC3F GetDiffuseColor (const HITINFO &aHitInfo) const override
 
const void SetBoardItem (BOARD_ITEM *aBoardItem)
 
BOARD_ITEMGetBoardItem () const
 
void SetMaterial (const MATERIAL *aMaterial)
 
const MATERIALGetMaterial () const
 
float GetModelTransparency () const
 
void SetModelTransparency (float aModelTransparency)
 
const BBOX_3DGetBBox () const
 
const SFVEC3FGetCentroid () const
 

Protected Attributes

BBOX_3D m_bbox
 
SFVEC3F m_centroid
 
OBJECT_3D_TYPE m_obj_type
 
const MATERIALm_material
 
BOARD_ITEMm_boardItem
 
float m_modelTransparency
 

Private Attributes

SFVEC3F m_diffusecolor
 

Detailed Description

A dummy block is used to fill the polygons.

It will only will be intercepted from top or from bottom.

Definition at line 38 of file dummy_block_3d.h.

Constructor & Destructor Documentation

◆ DUMMY_BLOCK()

DUMMY_BLOCK::DUMMY_BLOCK ( const BBOX_3D aBBox)
explicit

Definition at line 33 of file dummy_block_3d.cpp.

34{
35 m_centroid = aBBox.GetCenter();
36 m_bbox.Reset();
37 m_bbox.Set( aBBox );
38}
BBOX_3D m_bbox
Definition: object_3d.h:97
SFVEC3F m_centroid
Definition: object_3d.h:98
OBJECT_3D(OBJECT_3D_TYPE aObjType)
Definition: object_3d.cpp:41
SFVEC3F GetCenter() const
Return the center point of the bounding box.
Definition: bbox_3d.cpp:132
void Set(const SFVEC3F &aPbMin, const SFVEC3F &aPbMax)
Set bounding box with new parameters.
Definition: bbox_3d.cpp:68
void Reset()
Reset the bounding box to zero and de-initialize it.
Definition: bbox_3d.cpp:95

References DUMMYBLOCK, BBOX_3D::GetCenter(), OBJECT_3D::m_bbox, OBJECT_3D::m_centroid, BBOX_3D::Reset(), and BBOX_3D::Set().

Member Function Documentation

◆ GetBBox()

const BBOX_3D & OBJECT_3D::GetBBox ( ) const
inlineinherited

Definition at line 92 of file object_3d.h.

92{ return m_bbox; }

References OBJECT_3D::m_bbox.

Referenced by CONTAINER_3D_BASE::Add(), and BVH_PBRT::Intersect().

◆ GetBoardItem()

BOARD_ITEM * OBJECT_3D::GetBoardItem ( ) const
inlineinherited

Definition at line 56 of file object_3d.h.

56{ return m_boardItem; }
BOARD_ITEM * m_boardItem
Definition: object_3d.h:102

References OBJECT_3D::m_boardItem.

Referenced by RENDER_3D_RAYTRACE::IntersectBoardItem().

◆ GetCentroid()

const SFVEC3F & OBJECT_3D::GetCentroid ( ) const
inlineinherited

Definition at line 94 of file object_3d.h.

94{ return m_centroid; }

References OBJECT_3D::m_centroid.

◆ GetDiffuseColor()

SFVEC3F DUMMY_BLOCK::GetDiffuseColor ( const HITINFO aHitInfo) const
overridevirtual

Implements OBJECT_3D.

Definition at line 89 of file dummy_block_3d.cpp.

90{
91 return m_diffusecolor;
92}
SFVEC3F m_diffusecolor

References m_diffusecolor.

◆ GetMaterial()

const MATERIAL * OBJECT_3D::GetMaterial ( ) const
inlineinherited

Definition at line 64 of file object_3d.h.

64{ return m_material; }
const MATERIAL * m_material
Definition: object_3d.h:100

References OBJECT_3D::m_material.

Referenced by BVH_PBRT::IntersectP(), and RENDER_3D_RAYTRACE::shadeHit().

◆ GetModelTransparency()

float OBJECT_3D::GetModelTransparency ( ) const
inlineinherited

Definition at line 65 of file object_3d.h.

65{ return m_modelTransparency; }
float m_modelTransparency
Definition: object_3d.h:106

References OBJECT_3D::m_modelTransparency.

Referenced by RENDER_3D_RAYTRACE::shadeHit().

◆ Intersect()

bool DUMMY_BLOCK::Intersect ( const RAY aRay,
HITINFO aHitInfo 
) const
overridevirtual
Returns
true if the aRay intersects the object.

Implements OBJECT_3D.

Definition at line 41 of file dummy_block_3d.cpp.

42{
43 float t;
44
45 if( !m_bbox.Intersect( aRay, &t ) )
46 return false;
47
48 if( t < aHitInfo.m_tHit )
49 {
50 aHitInfo.m_tHit = t;
51 aHitInfo.m_HitPoint = aRay.at( t );
52
53 if( aRay.m_dirIsNeg[2] )
54 aHitInfo.m_HitNormal = SFVEC3F( 0.0f, 0.0f, 1.0f );
55 else
56 aHitInfo.m_HitNormal = SFVEC3F( 0.0f, 0.0f,-1.0f );
57
58 m_material->Generate( aHitInfo.m_HitNormal, aRay, aHitInfo );
59
60 aHitInfo.pHitObject = this;
61
62 return true;
63 }
64
65 return false;
66}
void Generate(SFVEC3F &aNormal, const RAY &aRay, const HITINFO &aHitInfo) const
Definition: material.cpp:89
bool Intersect(const RAY &aRay, float *t) const
Definition: bbox_3d_ray.cpp:46
float m_tHit
( 4) distance
Definition: hitinfo.h:38
const OBJECT_3D * pHitObject
( 4) Object that was hitted
Definition: hitinfo.h:40
SFVEC3F m_HitNormal
(12) normal at the hit point
Definition: hitinfo.h:37
SFVEC3F m_HitPoint
(12) hit position
Definition: hitinfo.h:44
unsigned int m_dirIsNeg[3]
Definition: ray.h:75
SFVEC3F at(float t) const
Definition: ray.h:84
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44

References RAY::at(), MATERIAL::Generate(), BBOX_3D::Intersect(), OBJECT_3D::m_bbox, RAY::m_dirIsNeg, HITINFO::m_HitNormal, HITINFO::m_HitPoint, OBJECT_3D::m_material, HITINFO::m_tHit, and HITINFO::pHitObject.

◆ IntersectP()

bool DUMMY_BLOCK::IntersectP ( const RAY aRay,
float  aMaxDistance 
) const
overridevirtual
Parameters
aMaxDistanceis the maximum distance of the test.
Returns
true if aRay intersects the object.

Implements OBJECT_3D.

Definition at line 69 of file dummy_block_3d.cpp.

70{
71 float t;
72
73 if( !m_bbox.Intersect( aRay, &t ) )
74 return false;
75
76 if( t < aMaxDistance )
77 return true;
78
79 return false;
80}

References BBOX_3D::Intersect(), and OBJECT_3D::m_bbox.

◆ Intersects()

bool DUMMY_BLOCK::Intersects ( const BBOX_3D aBBox) const
overridevirtual
Returns
true if this object intersects aBBox.

Implements OBJECT_3D.

Definition at line 83 of file dummy_block_3d.cpp.

84{
85 return m_bbox.Intersects( aBBox );
86}
bool Intersects(const BBOX_3D &aBBox) const
Test if a bounding box intersects this box.
Definition: bbox_3d.cpp:218

References BBOX_3D::Intersects(), and OBJECT_3D::m_bbox.

◆ SetBoardItem()

const void OBJECT_3D::SetBoardItem ( BOARD_ITEM aBoardItem)
inlineinherited

Definition at line 55 of file object_3d.h.

55{ m_boardItem = aBoardItem; }

References OBJECT_3D::m_boardItem.

Referenced by RENDER_3D_RAYTRACE::addModels().

◆ SetColor()

void DUMMY_BLOCK::SetColor ( SFVEC3F  aObjColor)
inline

Definition at line 43 of file dummy_block_3d.h.

43{ m_diffusecolor = aObjColor; }

References m_diffusecolor.

◆ SetMaterial()

void OBJECT_3D::SetMaterial ( const MATERIAL aMaterial)
inlineinherited

◆ SetModelTransparency()

void OBJECT_3D::SetModelTransparency ( float  aModelTransparency)
inlineinherited

Definition at line 66 of file object_3d.h.

67 {
68 m_modelTransparency = aModelTransparency;
69 }

References OBJECT_3D::m_modelTransparency.

Referenced by RENDER_3D_RAYTRACE::addModels().

Member Data Documentation

◆ m_bbox

◆ m_boardItem

BOARD_ITEM* OBJECT_3D::m_boardItem
protectedinherited

◆ m_centroid

◆ m_diffusecolor

SFVEC3F DUMMY_BLOCK::m_diffusecolor
private

Definition at line 51 of file dummy_block_3d.h.

Referenced by GetDiffuseColor(), and SetColor().

◆ m_material

◆ m_modelTransparency

float OBJECT_3D::m_modelTransparency
protectedinherited

◆ m_obj_type

OBJECT_3D_TYPE OBJECT_3D::m_obj_type
protectedinherited

Definition at line 99 of file object_3d.h.

Referenced by OBJECT_3D::OBJECT_3D().


The documentation for this class was generated from the following files: