KiCad PCB EDA Suite
container_3d.h
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24 
29 #ifndef _CONTAINER_3D_H_
30 #define _CONTAINER_3D_H_
31 
32 #include "../shapes3D/object_3d.h"
33 #include <list>
34 #include <vector>
35 
36 typedef std::list<OBJECT_3D*> LIST_OBJECT;
37 typedef std::vector<OBJECT_3D*> VECTOR_OBJECT;
38 typedef std::vector<const OBJECT_3D*> CONST_VECTOR_OBJECT;
39 
40 
42 {
43 public:
45 
46  virtual ~CONTAINER_3D_BASE();
47 
48  void Add( OBJECT_3D* aObject )
49  {
50  if( aObject )
51  {
52  m_objects.push_back( aObject );
53  m_bbox.Union( aObject->GetBBox() );
54  }
55  }
56 
57  void Clear();
58 
59  const LIST_OBJECT& GetList() const { return m_objects; }
60 
61  void ConvertTo( CONST_VECTOR_OBJECT& aOutVector ) const;
62 
63  const BBOX_3D& GetBBox() const { return m_bbox; }
64 
65  virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
66  virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
67 
68 protected:
71 };
72 
73 
75 {
76 public:
77  bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
78  bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
79 };
80 
81 #endif // _CONTAINER_3D_H_
virtual bool IntersectP(const RAY &aRay, float aMaxDistance) const =0
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:41
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
const LIST_OBJECT & GetList() const
Definition: container_3d.h:59
virtual ~CONTAINER_3D_BASE()
std::vector< const OBJECT_3D * > CONST_VECTOR_OBJECT
Definition: container_3d.h:38
Definition: ray.h:67
void Union(const SFVEC3F &aPoint)
Recalculate the bounding box adding a point.
Definition: bbox_3d.cpp:102
std::list< OBJECT_3D * > LIST_OBJECT
Definition: container_3d.h:36
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
void ConvertTo(CONST_VECTOR_OBJECT &aOutVector) const
const BBOX_3D & GetBBox() const
Definition: container_3d.h:63
std::vector< OBJECT_3D * > VECTOR_OBJECT
Definition: container_3d.h:37
LIST_OBJECT m_objects
Definition: container_3d.h:70
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:40
const BBOX_3D & GetBBox() const
Definition: object_3d.h:92
void Add(OBJECT_3D *aObject)
Definition: container_3d.h:48