KiCad PCB EDA Suite
container_3d.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
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15 * GNU General Public License for more details.
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20 * or you may search the http://www.gnu.org website for the version 2 license,
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23 */
24
29#ifndef _CONTAINER_3D_H_
30#define _CONTAINER_3D_H_
31
32#include "../shapes3D/object_3d.h"
33#include <list>
34#include <vector>
35
36typedef std::list<OBJECT_3D*> LIST_OBJECT;
37typedef std::vector<OBJECT_3D*> VECTOR_OBJECT;
38typedef std::vector<const OBJECT_3D*> CONST_VECTOR_OBJECT;
39
40
42{
43public:
45
46 virtual ~CONTAINER_3D_BASE();
47
48 void Add( OBJECT_3D* aObject )
49 {
50 if( aObject )
51 {
52 m_objects.push_back( aObject );
53 m_bbox.Union( aObject->GetBBox() );
54 }
55 }
56
57 void Clear();
58
59 const LIST_OBJECT& GetList() const { return m_objects; }
60
61 void ConvertTo( CONST_VECTOR_OBJECT& aOutVector ) const;
62
63 const BBOX_3D& GetBBox() const { return m_bbox; }
64
65 virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
66 virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
67
68protected:
71};
72
73
75{
76public:
77 bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
78 bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
79};
80
81#endif // _CONTAINER_3D_H_
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
void ConvertTo(CONST_VECTOR_OBJECT &aOutVector) const
const BBOX_3D & GetBBox() const
Definition: container_3d.h:63
virtual bool IntersectP(const RAY &aRay, float aMaxDistance) const =0
void Add(OBJECT_3D *aObject)
Definition: container_3d.h:48
const LIST_OBJECT & GetList() const
Definition: container_3d.h:59
LIST_OBJECT m_objects
Definition: container_3d.h:70
virtual ~CONTAINER_3D_BASE()
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
const BBOX_3D & GetBBox() const
Definition: object_3d.h:92
std::vector< OBJECT_3D * > VECTOR_OBJECT
Definition: container_3d.h:37
std::list< OBJECT_3D * > LIST_OBJECT
Definition: container_3d.h:36
std::vector< const OBJECT_3D * > CONST_VECTOR_OBJECT
Definition: container_3d.h:38
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:42
void Union(const SFVEC3F &aPoint)
Recalculate the bounding box adding a point.
Definition: bbox_3d.cpp:102
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:36
Definition: ray.h:63