29#ifndef _CONTAINER_3D_H_ 
   30#define _CONTAINER_3D_H_ 
   66    virtual bool IntersectP( 
const RAY& aRay, 
float aMaxDistance ) 
const = 0;
 
 
   78    bool IntersectP( 
const RAY& aRay, 
float aMaxDistance ) 
const override;
 
 
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
 
void ConvertTo(CONST_VECTOR_OBJECT &aOutVector) const
 
const BBOX_3D & GetBBox() const
 
virtual bool IntersectP(const RAY &aRay, float aMaxDistance) const =0
 
void Add(OBJECT_3D *aObject)
 
const LIST_OBJECT & GetList() const
 
virtual ~CONTAINER_3D_BASE()
 
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
 
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
 
const BBOX_3D & GetBBox() const
 
std::vector< OBJECT_3D * > VECTOR_OBJECT
 
std::list< OBJECT_3D * > LIST_OBJECT
 
std::vector< const OBJECT_3D * > CONST_VECTOR_OBJECT
 
Manage a bounding box defined by two SFVEC3F min max points.
 
Stores the hit information of a ray with a point on the surface of a object.