72            wxASSERT( (*ii) != 
nullptr );
 
   74            aOutVector[i++] = 
static_cast<const OBJECT_3D*
>( *ii );
 
 
   83    if( !
m_bbox.Intersect( aRay ) )
 
 
  102    for( LIST_OBJECT::const_iterator ii = 
m_objects.begin(); ii != 
m_objects.end(); ++ii )
 
  106        if( object->
IntersectP( aRay, aMaxDistance ) )
 
 
void ConvertTo(CONST_VECTOR_OBJECT &aOutVector) const
 
virtual ~CONTAINER_3D_BASE()
 
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
 
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
 
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
 
virtual bool IntersectP(const RAY &aRay, float aMaxDistance) const =0
 
std::vector< const OBJECT_3D * > CONST_VECTOR_OBJECT
 
Stores the hit information of a ray with a point on the surface of a object.