KiCad PCB EDA Suite
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container_3d.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
28
29#include "container_3d.h"
30#include <cstdio>
31
33{
34 m_objects.clear();
35 m_bbox.Reset();
36}
37
38
40{
41 if( !m_objects.empty() )
42 {
43 for( OBJECT_3D* object : m_objects )
44 delete object;
45
46 m_objects.clear();
47 }
48
49 m_bbox.Reset();
50}
51
52
57
58
59void CONTAINER_3D_BASE::ConvertTo( std::vector<const OBJECT_3D*> &aOutVector ) const
60{
61 aOutVector.resize( m_objects.size() );
62
63 if( !m_objects.empty() )
64 {
65 unsigned int i = 0;
66
67 for( const OBJECT_3D* object : m_objects )
68 {
69 wxASSERT( object );
70 aOutVector[i++] = object;
71 }
72 }
73}
74
75
76bool CONTAINER_3D::Intersect( const RAY &aRay, HITINFO &aHitInfo ) const
77{
78
79 if( !m_bbox.Intersect( aRay ) )
80 return false;
81
82 bool hitted = false;
83
84 for( const OBJECT_3D* object : m_objects )
85 {
86 if( object->Intersect( aRay, aHitInfo) )
87 hitted = true;
88 }
89
90 return hitted;
91}
92
93
94bool CONTAINER_3D::IntersectP( const RAY &aRay, float aMaxDistance ) const
95{
96 for( const OBJECT_3D* object : m_objects )
97 {
98 if( object->IntersectP( aRay, aMaxDistance ) )
99 return true;
100 }
101
102 return false;
103}
void ConvertTo(std::vector< const OBJECT_3D * > &aOutVector) const
std::list< OBJECT_3D * > m_objects
virtual ~CONTAINER_3D_BASE()
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
Stores the hit information of a ray with a point on the surface of a object.
Definition hitinfo.h:36
Definition ray.h:63