KiCad PCB EDA Suite
container_3d.cpp
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1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
5  * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
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15  * GNU General Public License for more details.
16  *
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21  * or you may write to the Free Software Foundation, Inc.,
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23  */
24 
29 #include "container_3d.h"
30 #include <cstdio>
31 
33 {
34  m_objects.clear();
35  m_bbox.Reset();
36 }
37 
38 
40 {
41  if( !m_objects.empty() )
42  {
43  for( LIST_OBJECT::iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii )
44  {
45  delete *ii;
46  *ii = nullptr;
47  }
48 
49  m_objects.clear();
50  }
51 
52  m_bbox.Reset();
53 }
54 
55 
57 {
58  Clear();
59 }
60 
61 
63 {
64  aOutVector.resize( m_objects.size() );
65 
66  if( !m_objects.empty() )
67  {
68  unsigned int i = 0;
69 
70  for( LIST_OBJECT::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii )
71  {
72  wxASSERT( (*ii) != nullptr );
73 
74  aOutVector[i++] = static_cast<const OBJECT_3D*>( *ii );
75  }
76  }
77 }
78 
79 
80 bool CONTAINER_3D::Intersect( const RAY &aRay, HITINFO &aHitInfo ) const
81 {
82 
83  if( !m_bbox.Intersect( aRay ) )
84  return false;
85 
86  bool hitted = false;
87 
88  for( LIST_OBJECT::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii )
89  {
90  const OBJECT_3D *object = static_cast<const OBJECT_3D *>( *ii );
91 
92  if( object->Intersect( aRay, aHitInfo) )
93  hitted = true;
94  }
95 
96  return hitted;
97 }
98 
99 
100 bool CONTAINER_3D::IntersectP( const RAY &aRay, float aMaxDistance ) const
101 {
102  for( LIST_OBJECT::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii )
103  {
104  const OBJECT_3D *object = static_cast<const OBJECT_3D*>( *ii );
105 
106  if( object->IntersectP( aRay, aMaxDistance ) )
107  return true;
108  }
109 
110  return false;
111 }
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
bool Intersect(const RAY &aRay, float *t) const
Definition: bbox_3d_ray.cpp:46
virtual ~CONTAINER_3D_BASE()
std::vector< const OBJECT_3D * > CONST_VECTOR_OBJECT
Definition: container_3d.h:38
Definition: ray.h:67
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
void ConvertTo(CONST_VECTOR_OBJECT &aOutVector) const
virtual bool IntersectP(const RAY &aRay, float aMaxDistance) const =0
LIST_OBJECT m_objects
Definition: container_3d.h:70
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:40
void Reset()
Reset the bounding box to zero and de-initialize it.
Definition: bbox_3d.cpp:95