29#ifndef _DUMMY_BLOCK_H_
30#define _DUMMY_BLOCK_H_
46 bool IntersectP(
const RAY& aRay ,
float aMaxDistance )
const override;
A dummy block is used to fill the polygons.
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
void SetColor(SFVEC3F aObjColor)
bool Intersects(const BBOX_3D &aBBox) const override
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
Manage a bounding box defined by two SFVEC3F min max points.
Stores the hit information of a ray with a point on the surface of a object.