KiCad PCB EDA Suite
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dummy_block_3d.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
24
25#ifndef _DUMMY_BLOCK_H_
26#define _DUMMY_BLOCK_H_
27
28#include "object_3d.h"
29
34class DUMMY_BLOCK : public OBJECT_3D
35{
36public:
37 explicit DUMMY_BLOCK( const BBOX_3D& aBBox );
38
39 void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
40
41 bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
42 bool IntersectP(const RAY& aRay , float aMaxDistance ) const override;
43 bool Intersects( const BBOX_3D& aBBox ) const override;
44 SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
45
46private:
48};
49
50
51#endif // _DUMMY_BLOCK_H_
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
SFVEC3F m_diffusecolor
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
void SetColor(SFVEC3F aObjColor)
bool Intersects(const BBOX_3D &aBBox) const override
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
DUMMY_BLOCK(const BBOX_3D &aBBox)
OBJECT_3D(OBJECT_3D_TYPE aObjType)
Definition object_3d.cpp:36
Manage a bounding box defined by two SFVEC3F min max points.
Definition bbox_3d.h:39
Stores the hit information of a ray with a point on the surface of a object.
Definition hitinfo.h:32
Definition ray.h:59
glm::vec3 SFVEC3F
Definition xv3d_types.h:40