69    if( ( tPlane >= aHitInfo.
m_tHit ) || ( tPlane < FLT_EPSILON ) )
 
   75    float dSquared = 
m_segment.DistanceToPointSquared( planeHitPoint2d );
 
   79        if( tPlane < aHitInfo.
m_tHit )
 
   98    if( normal_dot_ray < 0.0f ) 
 
  102        const float t = n_dot_ray_origin / normal_dot_ray;
 
  109            const float len = glm::dot( v, v );
 
  112              && ( hitP.z <= 
m_bbox.Max().z ) )
 
  135        if( normal_dot_ray < 0.0f ) 
 
  139            const float t = n_dot_ray_origin / normal_dot_ray;
 
  146                const float len = glm::dot( v, v );
 
  149                  && ( hitP.z <= 
m_bbox.Max().z ) )
 
  175    const double p_dot_p_Start = OCx_Start * OCx_Start + OCy_Start * OCy_Start;
 
  177    const double a = (double)aRay.
m_Dir.x * (
double)aRay.
m_Dir.x +
 
  180    const double b_Start = (double)aRay.
m_Dir.x * (
double)OCx_Start +
 
  181                           (double)aRay.
m_Dir.y * (
double)OCy_Start;
 
  185    const float delta_Start = (float) ( b_Start * b_Start - a * c_Start );
 
  187    if( delta_Start > FLT_EPSILON )
 
  189        const float sdelta = sqrtf( delta_Start );
 
  190        const float t = ( -b_Start - sdelta ) / a;
 
  193        if( ( z >= 
m_bbox.Min().z ) && ( z <= 
m_bbox.Max().z ) )
 
  220    const double p_dot_p_End = OCx_End * OCx_End + OCy_End * OCy_End;
 
  222    const double b_End = (double)aRay.
m_Dir.x * (
double)OCx_End +
 
  223                         (double)aRay.
m_Dir.y * (
double)OCy_End;
 
  227    const float delta_End = (float)(b_End * b_End - a * c_End);
 
  229    if( delta_End > FLT_EPSILON )
 
  231        const float sdelta = sqrtf( delta_End );
 
  232        const float t = ( -b_End - sdelta ) / a;
 
  235        if( ( z >= 
m_bbox.Min().z ) && ( z <= 
m_bbox.Max().z ) )
 
 
  269    if( ( tPlane >= aMaxDistance) || ( tPlane < FLT_EPSILON ) )
 
  275    const float dSquared = 
m_segment.DistanceToPointSquared( planeHitPoint2d );
 
  279        if( tPlane < aMaxDistance )
 
  294    if( normal_dot_ray < 0.0f ) 
 
  297        float t = n_dot_ray_origin / normal_dot_ray;
 
  304            float len = glm::dot( v, v );
 
  307                ( hitP.z >= 
m_bbox.Min().z ) && ( hitP.z <= 
m_bbox.Max().z ) )
 
  309                if( t < aMaxDistance )
 
  320        if( normal_dot_ray < 0.0f ) 
 
  324            const float t = n_dot_ray_origin / normal_dot_ray;
 
  331                float len = glm::dot( v, v );
 
  334                    ( hitP.z >= 
m_bbox.Min().z ) && ( hitP.z <= 
m_bbox.Max().z ) )
 
  336                    if( t < aMaxDistance )
 
  351    double p_dot_p_Start = OCx_Start * OCx_Start + OCy_Start * OCy_Start;
 
  353    double a = (double)aRay.
m_Dir.x * (
double)aRay.
m_Dir.x +
 
  356    double b_Start = (double)aRay.
m_Dir.x * (
double)OCx_Start +
 
  357                     (double)aRay.
m_Dir.y * (
double)OCy_Start;
 
  361    float delta_Start = (float)( b_Start * b_Start - a * c_Start );
 
  363    if( delta_Start > FLT_EPSILON )
 
  365        float sdelta = sqrtf( delta_Start );
 
  366        float t = ( -b_Start - sdelta ) / a;
 
  369        if( ( z >= 
m_bbox.Min().z ) && ( z <= 
m_bbox.Max().z ) )
 
  371            if( t < aMaxDistance )
 
  381    double p_dot_p_End = OCx_End * OCx_End + OCy_End * OCy_End;
 
  384    double b_End = (double)aRay.
m_Dir.x * (
double)OCx_End +
 
  385                   (double)aRay.
m_Dir.y * (
double)OCy_End;
 
  389    float delta_End = (float)(b_End * b_End - a * c_End);
 
  391    if( delta_End > FLT_EPSILON )
 
  393        float sdelta = sqrtf( delta_End );
 
  394        float t = ( -b_End - sdelta ) / a;
 
  397        if( ( z >= 
m_bbox.Min().z ) && ( z <= 
m_bbox.Max().z ) )
 
  399            if( t < aMaxDistance )