KiCad PCB EDA Suite
round_segment_3d.h
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24 
29 #ifndef _ROUND_SEGMENT_H_
30 #define _ROUND_SEGMENT_H_
31 
32 #include "object_3d.h"
33 
34 class ROUND_SEGMENT_2D;
35 
36 class ROUND_SEGMENT : public OBJECT_3D
37 {
38 public:
39  ROUND_SEGMENT( const ROUND_SEGMENT_2D& aSeg2D, float aZmin, float aZmax );
40 
41  void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
42 
43  bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
44  bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
45  bool Intersects( const BBOX_3D& aBBox ) const override;
46  SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
47 
48 private:
50 
55 
56  float m_radius;
58  float m_inv_radius;
60 
62 };
63 
64 
65 #if 0
66 
71 class OBLONG_RING : public OBJECT_3D
72 {
73 public:
74  ROUND_SEGMENT( const SFVEC2F& aStart, const SFVEC2F& aEnd, float aInnerRadius,
75  float aOuterRadius, float aZmin, float aZmax );
76 
77  // Imported from OBJECT_3D
78  bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const;
79  bool Intersects( const BBOX_3D& aBBox ) const;
80 
81 private:
82  RAYSEG2D m_segment;
83 
84  SFVEC3F m_center_left;
85  SFVEC3F m_center_right;
86  SFVEC3F m_plane_dir_left;
87  SFVEC3F m_plane_dir_right;
88 
89  float m_inner_radius;
90  float m_inner_radius_squared;
91  float m_inner_inv_radius;
92  float m_outer_radius;
93  float m_outer_radius_squared;
94  float m_outer_inv_radius;
95  float m_width;
96  float m_seglen_over_two_squared;
97 };
98 #endif
99 
100 #endif // _ROUND_SEGMENT_H_
SFVEC3F m_plane_dir_left
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:41
RAYSEG2D m_segment
SFVEC3F m_center_left
Definition: ray.h:67
bool Intersects(const BBOX_3D &aBBox) const override
glm::vec2 SFVEC2F
Definition: xv3d_types.h:42
float m_seglen_over_two_squared
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
virtual bool Intersects(const BBOX_3D &aBBox) const =0
ROUND_SEGMENT(const ROUND_SEGMENT_2D &aSeg2D, float aZmin, float aZmax)
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:40
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
void SetColor(SFVEC3F aObjColor)
SFVEC3F m_plane_dir_right
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
SFVEC3F m_center_right
SFVEC3F m_diffusecolor
Definition: ray.h:110