KiCad PCB EDA Suite
round_segment_3d.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
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20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
29#ifndef _ROUND_SEGMENT_H_
30#define _ROUND_SEGMENT_H_
31
32#include "object_3d.h"
33
35
37{
38public:
39 ROUND_SEGMENT( const ROUND_SEGMENT_2D& aSeg2D, float aZmin, float aZmax );
40
41 void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
42
43 bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
44 bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
45 bool Intersects( const BBOX_3D& aBBox ) const override;
46 SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
47
48private:
50
55
56 float m_radius;
60
62};
63
64
65#if 0
71class OBLONG_RING : public OBJECT_3D
72{
73public:
74 ROUND_SEGMENT( const SFVEC2F& aStart, const SFVEC2F& aEnd, float aInnerRadius,
75 float aOuterRadius, float aZmin, float aZmax );
76
77 // Imported from OBJECT_3D
78 bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const;
79 bool Intersects( const BBOX_3D& aBBox ) const;
80
81private:
82 RAYSEG2D m_segment;
83
84 SFVEC3F m_center_left;
85 SFVEC3F m_center_right;
86 SFVEC3F m_plane_dir_left;
87 SFVEC3F m_plane_dir_right;
88
89 float m_inner_radius;
90 float m_inner_radius_squared;
91 float m_inner_inv_radius;
92 float m_outer_radius;
93 float m_outer_radius_squared;
94 float m_outer_inv_radius;
95 float m_width;
96 float m_seglen_over_two_squared;
97};
98#endif
99
100#endif // _ROUND_SEGMENT_H_
virtual bool Intersects(const BBOX_3D &aBBox) const =0
virtual bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const =0
bool Intersects(const BBOX_3D &aBBox) const override
RAYSEG2D m_segment
float m_seglen_over_two_squared
SFVEC3F m_plane_dir_right
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
SFVEC3F m_center_left
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
SFVEC3F m_center_right
ROUND_SEGMENT(const ROUND_SEGMENT_2D &aSeg2D, float aZmin, float aZmax)
void SetColor(SFVEC3F aObjColor)
SFVEC3F m_diffusecolor
SFVEC3F m_plane_dir_left
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:42
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:36
Definition: ray.h:106
Definition: ray.h:63
glm::vec2 SFVEC2F
Definition: xv3d_types.h:42
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44