40    m_draggedSegmentIndex = 0;
 
   43    m_freeAngleMode = 
false;
 
   44    m_forceMarkObstaclesMode = 
false;
 
 
   62    if( 
via->PushoutForce( node, lead, force, 
ITEM::ANY_T, iterLimit ) )
 
   64        via->SetPos( 
via->Pos() + force );
 
 
   74    int w2 = aSeg->
Width() / 2;
 
   76    auto distA = ( aP - aSeg->
Seg().
A ).EuclideanNorm();
 
   77    auto distB = ( aP - aSeg->
Seg().
B ).EuclideanNorm();
 
   83        psnap = aSeg->
Seg().
A;
 
   85    else if( distB <= w2 )
 
   87        psnap = aSeg->
Seg().
B;
 
  101        if( item->IsVirtual() && item->OfKind( 
ITEM::VIA_T ))
 
  102            return static_cast<VVIA*
>( item );
 
 
  111    int w2 = aSeg->
Width() / 2;
 
  116    auto distA = ( aP - aSeg->
Seg().
A ).EuclideanNorm();
 
  117    auto distB = ( aP - aSeg->
Seg().
B ).EuclideanNorm();
 
  119    if( distA < w2 || distB < w2 )
 
 
  174    bool foundVia = 
false;
 
 
  204    if( aPrimitives.
Empty() )
 
  207    ITEM* startItem = aPrimitives[0];
 
  231    PNS_DBG( 
Dbg(), Message, wxString::Format( 
"StartDragging: item %p [kind %d]",
 
  232                                               startItem, (
int) startItem->
Kind() ) );
 
  234    switch( startItem->
Kind() )
 
 
  260    m_mode = 
static_cast<int>( aMode );
 
 
  322    if( 
Settings().AllowDRCViolations() )
 
 
  345            LINE draggedLine( *l );
 
 
  380    bool viaPropOk = 
false;
 
  387            std::unique_ptr<VIA> draggedVia = 
Clone( *
via );
 
  389            draggedVia->SetPos( aP );
 
  394            vias.insert( draggedVia.get() );
 
  402                viaTargetPos = draggedVia->Pos();
 
  417            LINE draggedLine( *l );
 
  424            if ( 
m_world->CheckColliding( &draggedLine ) )
 
 
  450    LINE draggedPostOpt, origLine( aOrig );
 
  455    if( 
Settings().GetOptimizeEntireDraggedTrack() )
 
  462        if( 
Settings().SmoothDraggedSegments() )
 
  476            affectedArea = 
BOX2I( aP ); 
 
  479        PNS_DBG( 
Dbg(), AddShape, *affectedArea, 
RED, 0, wxT( 
"drag-affected-area" ) );
 
  486        optimizer.
Optimize( &aDragged, &draggedPostOpt, &origLine );
 
  491        draggedPostOpt = aDragged;
 
 
  555        if ( 
m_world->CheckColliding( &dragged ) )
 
  561            draggedWalk = dragged;
 
 
  614        auto preShoveNode = 
m_shove->CurrentNode();
 
  617            preShoveNode->Remove( draggedPreShove );
 
  623        LINE draggedPostShove( draggedPreShove );
 
  628                draggedPostShove = 
m_shove->GetModifiedHead( 0 );
 
  636            draggedPostShove.
Unmark();
 
  658            PNS_DBG( 
Dbg(), Message, wxString::Format(
"head-mod %d",
 
  659                m_shove->HeadsModified() ? 1:  0 ) );
 
  663                newVia = 
m_shove->GetModifiedHeadVia( 0 );
 
  665                PNS_DBG( 
Dbg(), Message, wxString::Format(
"newvia %d %d %d %d",
 
 
std::optional< BOX2I > OPT_BOX2I
 
void SetDebugDecorator(DEBUG_DECORATOR *aDecorator)
Assign a debug decorator allowing this algo to draw extra graphics for visual debugging.
 
void SetLogger(LOGGER *aLogger)
 
virtual LOGGER * Logger()
 
ROUTER * Router() const
Return current router settings.
 
ROUTING_SETTINGS & Settings() const
Return the logger object, allowing to dump geometry to a file.
 
DEBUG_DECORATOR * Dbg() const
 
ITEM_SET m_draggedItems
If true, moves the connection lines without maintaining 45 degrees corners.
 
PNS::DRAG_MODE Mode() const override
 
void optimizeAndUpdateDraggedLine(LINE &aDragged, const LINE &aOrig, const VECTOR2I &aP)
 
const ITEM_SET findViaFanoutByHandle(NODE *aNode, const VIA_HANDLE &handle)
 
bool startDragSegment(const VECTOR2D &aP, SEGMENT *aSeg)
 
VECTOR2D m_lastValidPoint
Contains the list of items that are currently modified by the dragger.
 
virtual bool Start(const VECTOR2I &aP, ITEM_SET &aPrimitives) override
Function Start()
 
NODE * CurrentNode() const override
Function CurrentNode()
 
bool dragViaMarkObstacles(const VIA_HANDLE &aHandle, NODE *aNode, const VECTOR2I &aP)
 
bool Drag(const VECTOR2I &aP) override
Function Drag()
 
bool startDragVia(VIA *aVia)
 
int m_draggedSegmentIndex
 
const std::vector< NET_HANDLE > CurrentNets() const override
Function CurrentNets()
 
bool dragShove(const VECTOR2I &aP)
 
void SetMode(PNS::DRAG_MODE aDragMode) override
 
bool dragMarkObstacles(const VECTOR2I &aP)
 
bool FixRoute(bool aForceCommit) override
Function FixRoute()
 
std::unique_ptr< SHOVE > m_shove
 
bool dragWalkaround(const VECTOR2I &aP)
 
VVIA * checkVirtualVia(const VECTOR2D &aP, SEGMENT *aSeg)
 
bool dragViaWalkaround(const VIA_HANDLE &aHandle, NODE *aNode, const VECTOR2I &aP)
 
bool m_forceMarkObstaclesMode
 
const ITEM_SET Traces() override
Function Traces()
 
bool tryWalkaround(NODE *aNode, LINE &aOrig, LINE &aWalk)
 
bool startDragArc(const VECTOR2D &aP, ARC *aArc)
 
MOUSE_TRAIL_TRACER m_mouseTrailTracer
 
bool propagateViaForces(NODE *node, std::set< VIA * > &vias)
 
DRAG_ALGO(ROUTER *aRouter)
 
void Add(const LINE &aLine)
 
std::vector< ITEM * > & Items()
 
Base class for PNS router board items.
 
virtual void Unmark(int aMarker=-1) const
 
PnsKind Kind() const
Return the type (kind) of the item.
 
A 2D point on a given set of layers and belonging to a certain net, that links together a number of b...
 
const std::vector< ITEM * > & LinkList() const
 
Represents a track on a PCB, connecting two non-trivial joints (that is, vias, pads,...
 
OPT_BOX2I ChangedArea(const LINE *aOther) const
 
const SHAPE_LINE_CHAIN & CLine() const
 
SHAPE_LINE_CHAIN & Line()
 
void DragCorner(const VECTOR2I &aP, int aIndex, bool aFreeAngle=false, DIRECTION_45 aPreferredEndingDirection=DIRECTION_45())
 
void SetSnapThreshhold(int aThreshhold)
 
virtual void Unmark(int aMarker=-1) const override
 
void DragSegment(const VECTOR2I &aP, int aIndex, bool aFreeAngle=false)
 
void Reverse()
Clip the line to the nearest obstacle, traversing from the line's start vertex (0).
 
virtual LINE * Clone() const override
Return a deep copy of the item.
 
virtual void ClearLinks()
Return the number of segments that were assembled together to form this line.
 
Keep the router "world" - i.e.
 
const JOINT * FindJoint(const VECTOR2I &aPos, int aLayer, NET_HANDLE aNet) const
Search for a joint at a given position, layer and belonging to given net.
 
const LINE AssembleLine(LINKED_ITEM *aSeg, int *aOriginSegmentIndex=nullptr, bool aStopAtLockedJoints=false, bool aFollowLockedSegments=false, bool aAllowSegmentSizeMismatch=true)
Follow the joint map to assemble a line connecting two non-trivial joints starting from segment aSeg.
 
Perform various optimizations of the lines being routed, attempting to make the lines shorter and les...
 
void SetPreserveVertex(const VECTOR2I &aV)
 
void SetRestrictArea(const BOX2I &aArea, bool aStrict=true)
 
void SetEffortLevel(int aEffort)
 
static bool Optimize(LINE *aLine, int aEffortLevel, NODE *aWorld, const VECTOR2I &aV=VECTOR2I(0, 0))
 
@ LIMIT_CORNER_COUNT
Do not attempt to optimize if the resulting line's corner count is outside the predefined range.
 
@ MERGE_SEGMENTS
Reduce corner cost iteratively.
 
@ MERGE_COLINEAR
Merge co-linear segments.
 
int ViaForcePropIterationLimit() const
 
bool SmoothDraggedSegments() const
Enable/disable smoothing segments during dragging.
 
PNS_MODE Mode() const
Set the routing mode.
 
int Width() const override
 
@ SHP_DONT_LOCK_ENDPOINTS
 
const VIA_HANDLE MakeHandle() const
 
void SetIterationLimit(const int aIterLimit)
 
void SetLengthLimit(bool aEnable, double aLengthExpansionFactor)
 
void SetSolidsOnly(bool aSolidsOnly)
 
STATUS Route(const LINE &aInitialPath, LINE &aWalkPath, bool aOptimize=true)
 
void SetAllowedPolicies(std::vector< WALK_POLICY > aPolicies)
 
int Split(const VECTOR2I &aP, bool aExact=false)
Insert the point aP belonging to one of the our segments, splitting the adjacent segment in two.
 
int PointCount() const
Return the number of points (vertices) in this line chain.
 
const VECTOR2I NearestPoint(const VECTOR2I &aP, bool aAllowInternalShapePoints=true) const
Find a point on the line chain that is closest to point aP.
 
int Find(const VECTOR2I &aP, int aThreshold=0) const
Search for point aP.
 
Push and Shove diff pair dimensions (gap) settings dialog.
 
@ RM_MarkObstacles
Ignore collisions, mark obstacles.
 
@ RM_Walkaround
Only walk around.
 
std::unique_ptr< typename std::remove_const< T >::type > Clone(const T &aItem)
 
#define PNS_DBG(dbg, method,...)
 
LINE lines[MaxWalkPolicies]
 
STATUS status[MaxWalkPolicies]
 
Casted dyn_cast(From aObject)
A lightweight dynamic downcast.
 
VECTOR2< int32_t > VECTOR2I
 
VECTOR2< double > VECTOR2D