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TRIANGLE Class Reference

A triangle object. More...

#include <triangle_3d.h>

Inheritance diagram for TRIANGLE:
OBJECT_3D

Public Member Functions

 TRIANGLE (const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3)
 
 TRIANGLE (const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3, const SFVEC3F &aFaceNormal)
 
 TRIANGLE (const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3, const SFVEC3F &aN1, const SFVEC3F &aN2, const SFVEC3F &aN3)
 
void SetColor (const SFVEC3F &aColor)
 
void SetColor (const SFVEC3F &aVC0, const SFVEC3F &aVC1, const SFVEC3F &aVC2)
 
void SetColor (unsigned int aFaceColorRGBA)
 
void SetColor (unsigned int aVertex1ColorRGBA, unsigned int aVertex2ColorRGBA, unsigned int aVertex3ColorRGBA)
 
void SetUV (const SFVEC2F &aUV1, const SFVEC2F &aUV2, const SFVEC2F &aUV3)
 
bool Intersect (const RAY &aRay, HITINFO &aHitInfo) const override
 
bool IntersectP (const RAY &aRay, float aMaxDistance) const override
 
bool Intersects (const BBOX_3D &aBBox) const override
 
SFVEC3F GetDiffuseColor (const HITINFO &aHitInfo) const override
 
const void SetBoardItem (BOARD_ITEM *aBoardItem)
 
BOARD_ITEMGetBoardItem () const
 
void SetMaterial (const MATERIAL *aMaterial)
 
const MATERIALGetMaterial () const
 
float GetModelTransparency () const
 
void SetModelTransparency (float aModelTransparency)
 
const BBOX_3DGetBBox () const
 
const SFVEC3FGetCentroid () const
 

Protected Attributes

BBOX_3D m_bbox
 
SFVEC3F m_centroid
 
OBJECT_3D_TYPE m_obj_type
 
const MATERIALm_material
 
BOARD_ITEMm_boardItem
 
float m_modelTransparency
 

Private Member Functions

void pre_calc_const ()
 

Private Attributes

SFVEC3F m_normal [3]
 
SFVEC3F m_vertex [3]
 
SFVEC3F m_n
 
SFVEC2F m_uv [3]
 
unsigned int m_vertexColorRGBA [3]
 
float m_nu
 
float m_nv
 
float m_nd
 
unsigned int m_k
 
float m_bnu
 
float m_bnv
 
float m_cnu
 
float m_cnv
 

Detailed Description

A triangle object.

Definition at line 42 of file triangle_3d.h.

Constructor & Destructor Documentation

◆ TRIANGLE() [1/3]

TRIANGLE::TRIANGLE ( const SFVEC3F aV1,
const SFVEC3F aV2,
const SFVEC3F aV3 
)

Definition at line 95 of file triangle_3d.cpp.

97{
98 m_vertex[0] = aV1;
99 m_vertex[1] = aV2;
100 m_vertex[2] = aV3;
101
102 m_vertexColorRGBA[0] = 0xFFFFFFFF;
103 m_vertexColorRGBA[1] = 0xFFFFFFFF;
104 m_vertexColorRGBA[2] = 0xFFFFFFFF;
105
107}
OBJECT_3D(OBJECT_3D_TYPE aObjType)
Definition: object_3d.cpp:41
unsigned int m_vertexColorRGBA[3]
Definition: triangle_3d.h:76
SFVEC3F m_vertex[3]
Definition: triangle_3d.h:73
void pre_calc_const()
Definition: triangle_3d.cpp:34

References m_vertex, m_vertexColorRGBA, and pre_calc_const().

◆ TRIANGLE() [2/3]

TRIANGLE::TRIANGLE ( const SFVEC3F aV1,
const SFVEC3F aV2,
const SFVEC3F aV3,
const SFVEC3F aFaceNormal 
)

Definition at line 110 of file triangle_3d.cpp.

113{
114 m_vertex[0] = aV1;
115 m_vertex[1] = aV2;
116 m_vertex[2] = aV3;
117
118 m_vertexColorRGBA[0] = 0xFFFFFFFF;
119 m_vertexColorRGBA[1] = 0xFFFFFFFF;
120 m_vertexColorRGBA[2] = 0xFFFFFFFF;
121
123
124 m_normal[0] = aFaceNormal;
125 m_normal[1] = aFaceNormal;
126 m_normal[2] = aFaceNormal;
127}
SFVEC3F m_normal[3]
Definition: triangle_3d.h:72

References m_normal, m_vertex, m_vertexColorRGBA, and pre_calc_const().

◆ TRIANGLE() [3/3]

TRIANGLE::TRIANGLE ( const SFVEC3F aV1,
const SFVEC3F aV2,
const SFVEC3F aV3,
const SFVEC3F aN1,
const SFVEC3F aN2,
const SFVEC3F aN3 
)

Definition at line 130 of file triangle_3d.cpp.

133{
134 m_vertex[0] = aV1;
135 m_vertex[1] = aV2;
136 m_vertex[2] = aV3;
137
138 m_vertexColorRGBA[0] = 0xFFFFFFFF;
139 m_vertexColorRGBA[1] = 0xFFFFFFFF;
140 m_vertexColorRGBA[2] = 0xFFFFFFFF;
141
143
144 m_normal[0] = aN1;
145 m_normal[1] = aN2;
146 m_normal[2] = aN3;
147}

References m_normal, m_vertex, m_vertexColorRGBA, and pre_calc_const().

Member Function Documentation

◆ GetBBox()

const BBOX_3D & OBJECT_3D::GetBBox ( ) const
inlineinherited

Definition at line 92 of file object_3d.h.

92{ return m_bbox; }
BBOX_3D m_bbox
Definition: object_3d.h:97

References OBJECT_3D::m_bbox.

Referenced by CONTAINER_3D_BASE::Add(), and BVH_PBRT::Intersect().

◆ GetBoardItem()

BOARD_ITEM * OBJECT_3D::GetBoardItem ( ) const
inlineinherited

Definition at line 56 of file object_3d.h.

56{ return m_boardItem; }
BOARD_ITEM * m_boardItem
Definition: object_3d.h:102

References OBJECT_3D::m_boardItem.

Referenced by RENDER_3D_RAYTRACE::IntersectBoardItem().

◆ GetCentroid()

const SFVEC3F & OBJECT_3D::GetCentroid ( ) const
inlineinherited

Definition at line 94 of file object_3d.h.

94{ return m_centroid; }
SFVEC3F m_centroid
Definition: object_3d.h:98

References OBJECT_3D::m_centroid.

◆ GetDiffuseColor()

SFVEC3F TRIANGLE::GetDiffuseColor ( const HITINFO aHitInfo) const
overridevirtual

Implements OBJECT_3D.

Definition at line 306 of file triangle_3d.cpp.

307{
308 const unsigned int rgbC1 = m_vertexColorRGBA[0];
309 const unsigned int rgbC2 = m_vertexColorRGBA[1];
310 const unsigned int rgbC3 = m_vertexColorRGBA[2];
311
312 const SFVEC3F c1 = SFVEC3F( (float) ( ( rgbC1 >> 24 ) & 0xFF ) / 255.0f,
313 (float) ( ( rgbC1 >> 16 ) & 0xFF ) / 255.0f,
314 (float) ( ( rgbC1 >> 8 ) & 0xFF ) / 255.0f );
315 const SFVEC3F c2 = SFVEC3F( (float) ( ( rgbC2 >> 24 ) & 0xFF ) / 255.0f,
316 (float) ( ( rgbC2 >> 16 ) & 0xFF ) / 255.0f,
317 (float) ( ( rgbC2 >> 8 ) & 0xFF ) / 255.0f );
318 const SFVEC3F c3 = SFVEC3F( (float) ( ( rgbC3 >> 24 ) & 0xFF ) / 255.0f,
319 (float) ( ( rgbC3 >> 16 ) & 0xFF ) / 255.0f,
320 (float) ( ( rgbC3 >> 8 ) & 0xFF ) / 255.0f );
321
322 const float u = aHitInfo.m_UV.x;
323 const float v = aHitInfo.m_UV.y;
324 const float w = 1.0f - u - v;
325
326 return w * c1 + u * c2 + v * c3;
327}
SFVEC2F m_UV
( 8) 2-D texture coordinates
Definition: hitinfo.h:41
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44

References HITINFO::m_UV, and m_vertexColorRGBA.

◆ GetMaterial()

const MATERIAL * OBJECT_3D::GetMaterial ( ) const
inlineinherited

Definition at line 64 of file object_3d.h.

64{ return m_material; }
const MATERIAL * m_material
Definition: object_3d.h:100

References OBJECT_3D::m_material.

Referenced by BVH_PBRT::IntersectP(), and RENDER_3D_RAYTRACE::shadeHit().

◆ GetModelTransparency()

float OBJECT_3D::GetModelTransparency ( ) const
inlineinherited

Definition at line 65 of file object_3d.h.

65{ return m_modelTransparency; }
float m_modelTransparency
Definition: object_3d.h:106

References OBJECT_3D::m_modelTransparency.

Referenced by RENDER_3D_RAYTRACE::shadeHit().

◆ Intersect()

bool TRIANGLE::Intersect ( const RAY aRay,
HITINFO aHitInfo 
) const
overridevirtual
Returns
true if the aRay intersects the object.

TODO: precalc this, improve it

Implements OBJECT_3D.

Definition at line 202 of file triangle_3d.cpp.

203{
205#define ku s_modulo[m_k + 1]
206#define kv s_modulo[m_k + 2]
207
208 const SFVEC3F& O = aRay.m_Origin;
209 const SFVEC3F& D = aRay.m_Dir;
210 const SFVEC3F& A = m_vertex[0];
211
212 const float lnd = 1.0f / (D[m_k] + m_nu * D[ku] + m_nv * D[kv]);
213 const float t = ( m_nd - O[m_k] - m_nu * O[ku] - m_nv * O[kv] ) * lnd;
214
215 if( !( ( aHitInfo.m_tHit > t ) && ( t > 0.0f ) ) )
216 return false;
217
218 const float hu = O[ku] + t * D[ku] - A[ku];
219 const float hv = O[kv] + t * D[kv] - A[kv];
220 const float beta = hv * m_bnu + hu * m_bnv;
221
222 if( beta < 0.0f )
223 return false;
224
225 const float gamma = hu * m_cnu + hv * m_cnv;
226
227 if( gamma < 0 )
228 return false;
229
230 const float v = gamma;
231 const float u = beta;
232
233 if( (u + v) > 1.0f )
234 return false;
235
236 if( glm::dot( D, m_n ) > 0.0f )
237 return false;
238
239 aHitInfo.m_tHit = t;
240 aHitInfo.m_HitPoint = aRay.at( t );
241
242 // interpolate vertex normals with UVW using Gouraud's shading
243 aHitInfo.m_HitNormal =
244 glm::normalize( ( 1.0f - u - v ) * m_normal[0] + u * m_normal[1] + v * m_normal[2] );
245
246 m_material->Generate( aHitInfo.m_HitNormal, aRay, aHitInfo );
247
248 aHitInfo.pHitObject = this;
249
250 return true;
251#undef ku
252#undef kv
253}
void Generate(SFVEC3F &aNormal, const RAY &aRay, const HITINFO &aHitInfo) const
Definition: material.cpp:89
float m_cnv
Definition: triangle_3d.h:80
float m_nu
Definition: triangle_3d.h:77
float m_cnu
Definition: triangle_3d.h:80
float m_bnv
Definition: triangle_3d.h:79
float m_nd
Definition: triangle_3d.h:77
float m_nv
Definition: triangle_3d.h:77
SFVEC3F m_n
Definition: triangle_3d.h:74
float m_bnu
Definition: triangle_3d.h:79
unsigned int m_k
Definition: triangle_3d.h:78
float m_tHit
( 4) distance
Definition: hitinfo.h:38
const OBJECT_3D * pHitObject
( 4) Object that was hitted
Definition: hitinfo.h:40
SFVEC3F m_HitNormal
(12) normal at the hit point
Definition: hitinfo.h:37
SFVEC3F m_HitPoint
(12) hit position
Definition: hitinfo.h:44
SFVEC3F m_Dir
Definition: ray.h:67
SFVEC3F m_Origin
Definition: ray.h:64
SFVEC3F at(float t) const
Definition: ray.h:84
#define ku
#define kv

References RAY::at(), MATERIAL::Generate(), ku, kv, m_bnu, m_bnv, m_cnu, m_cnv, RAY::m_Dir, HITINFO::m_HitNormal, HITINFO::m_HitPoint, m_k, OBJECT_3D::m_material, m_n, m_nd, m_normal, m_nu, m_nv, RAY::m_Origin, HITINFO::m_tHit, m_vertex, and HITINFO::pHitObject.

◆ IntersectP()

bool TRIANGLE::IntersectP ( const RAY aRay,
float  aMaxDistance 
) const
overridevirtual
Parameters
aMaxDistanceis the maximum distance of the test.
Returns
true if aRay intersects the object.

TODO: precalc this

Implements OBJECT_3D.

Definition at line 256 of file triangle_3d.cpp.

257{
259#define ku s_modulo[m_k + 1]
260#define kv s_modulo[m_k + 2]
261
262 const SFVEC3F O = aRay.m_Origin;
263 const SFVEC3F D = aRay.m_Dir;
264 const SFVEC3F A = m_vertex[0];
265
266 const float lnd = 1.0f / (D[m_k] + m_nu * D[ku] + m_nv * D[kv]);
267 const float t = ( m_nd - O[m_k] - m_nu * O[ku] - m_nv * O[kv] ) * lnd;
268
269 if( !( ( aMaxDistance > t ) && ( t > 0.0f ) ) )
270 return false;
271
272 const float hu = O[ku] + t * D[ku] - A[ku];
273 const float hv = O[kv] + t * D[kv] - A[kv];
274 const float beta = hv * m_bnu + hu * m_bnv;
275
276 if( beta < 0.0f )
277 return false;
278
279 const float gamma = hu * m_cnu + hv * m_cnv;
280
281 if( gamma < 0.0f )
282 return false;
283
284 const float v = gamma;
285 const float u = beta;
286
287 if( (u + v) > 1.0f )
288 return false;
289
290 if( glm::dot( D, m_n ) > 0.0f )
291 return false;
292
293 return true;
294#undef ku
295#undef kv
296}

References ku, kv, m_bnu, m_bnv, m_cnu, m_cnv, RAY::m_Dir, m_k, m_n, m_nd, m_nu, m_nv, RAY::m_Origin, and m_vertex.

◆ Intersects()

bool TRIANGLE::Intersects ( const BBOX_3D aBBox) const
overridevirtual
Returns
true if this object intersects aBBox.

TODO: improve

Implements OBJECT_3D.

Definition at line 299 of file triangle_3d.cpp.

300{
302 return m_bbox.Intersects( aBBox );
303}
bool Intersects(const BBOX_3D &aBBox) const
Test if a bounding box intersects this box.
Definition: bbox_3d.cpp:218

References BBOX_3D::Intersects(), and OBJECT_3D::m_bbox.

◆ pre_calc_const()

void TRIANGLE::pre_calc_const ( )
private

Definition at line 34 of file triangle_3d.cpp.

35{
36 const SFVEC3F& A = m_vertex[0];
37 const SFVEC3F& B = m_vertex[1];
38 const SFVEC3F& C = m_vertex[2];
39 const SFVEC3F c = B - A;
40 const SFVEC3F b = C - A;
41
42 m_bbox.Reset();
43 m_bbox.Set( A );
44 m_bbox.Union( B );
45 m_bbox.Union( C );
48
49 m_n = glm::cross( b, c );
50
51 if( glm::abs( m_n.x ) > glm::abs( m_n.y ) )
52 {
53 if( glm::abs( m_n.x ) > glm::abs( m_n.z ) )
54 m_k = 0;
55 else
56 m_k = 2;
57 }
58 else
59 {
60 if( glm::abs( m_n.y ) > glm::abs( m_n.z ) )
61 m_k = 1;
62 else
63 m_k = 2;
64 }
65
66 int u = ( m_k + 1 ) % 3;
67 int v = ( m_k + 2 ) % 3;
68
69 // precomp
70 float krec = 1.0f / m_n[m_k];
71
72 m_nu = m_n[u] * krec;
73 m_nv = m_n[v] * krec;
74 m_nd = glm::dot( m_n, A ) * krec;
75
76 // first line equation
77 float reci = 1.0f / (b[u] * c[v] - b[v] * c[u]);
78
79 m_bnu = b[u] * reci;
80 m_bnv = -b[v] * reci;
81
82 // second line equation
83 m_cnu = c[v] * reci;
84 m_cnv = -c[u] * reci;
85
86 // finalize normal
87 m_n = glm::normalize( m_n );
88
89 m_normal[0] = m_n;
90 m_normal[1] = m_n;
91 m_normal[2] = m_n;
92}
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
Definition: eda_angle.h:412
void ScaleNextUp()
Scale a bounding box to the next float representation making it larger.
Definition: bbox_3d.cpp:194
void Union(const SFVEC3F &aPoint)
Recalculate the bounding box adding a point.
Definition: bbox_3d.cpp:102
SFVEC3F GetCenter() const
Return the center point of the bounding box.
Definition: bbox_3d.cpp:132
void Set(const SFVEC3F &aPbMin, const SFVEC3F &aPbMax)
Set bounding box with new parameters.
Definition: bbox_3d.cpp:68
void Reset()
Reset the bounding box to zero and de-initialize it.
Definition: bbox_3d.cpp:95

References A, std::abs(), BBOX_3D::GetCenter(), OBJECT_3D::m_bbox, m_bnu, m_bnv, OBJECT_3D::m_centroid, m_cnu, m_cnv, m_k, m_n, m_nd, m_normal, m_nu, m_nv, m_vertex, BBOX_3D::Reset(), BBOX_3D::ScaleNextUp(), BBOX_3D::Set(), and BBOX_3D::Union().

Referenced by TRIANGLE().

◆ SetBoardItem()

const void OBJECT_3D::SetBoardItem ( BOARD_ITEM aBoardItem)
inlineinherited

Definition at line 55 of file object_3d.h.

55{ m_boardItem = aBoardItem; }

References OBJECT_3D::m_boardItem.

Referenced by RENDER_3D_RAYTRACE::addModels().

◆ SetColor() [1/4]

void TRIANGLE::SetColor ( const SFVEC3F aColor)

Definition at line 150 of file triangle_3d.cpp.

151{
152 m_vertexColorRGBA[0] = ( (unsigned int) ( aColor.r * 255 ) << 24 )
153 | ( (unsigned int) ( aColor.g * 255 ) << 16 )
154 | ( (unsigned int) ( aColor.b * 255 ) << 8 ) | 0xFF;
157}

References m_vertexColorRGBA.

Referenced by RENDER_3D_RAYTRACE::addModels(), and RENDER_3D_RAYTRACE::Reload().

◆ SetColor() [2/4]

void TRIANGLE::SetColor ( const SFVEC3F aVC0,
const SFVEC3F aVC1,
const SFVEC3F aVC2 
)

Definition at line 160 of file triangle_3d.cpp.

161{
162 m_vertexColorRGBA[0] = ( (unsigned int) ( aVC0.r * 255 ) << 24 )
163 | ( (unsigned int) ( aVC0.g * 255 ) << 16 )
164 | ( (unsigned int) ( aVC0.b * 255 ) << 8 ) | 0xFF;
165 m_vertexColorRGBA[1] = ( (unsigned int) ( aVC1.r * 255 ) << 24 )
166 | ( (unsigned int) ( aVC1.g * 255 ) << 16 )
167 | ( (unsigned int) ( aVC1.b * 255 ) << 8 ) | 0xFF;
168 m_vertexColorRGBA[2] = ( (unsigned int) ( aVC2.r * 255 ) << 24 )
169 | ( (unsigned int) ( aVC2.g * 255 ) << 16 )
170 | ( (unsigned int) ( aVC2.b * 255 ) << 8 ) | 0xFF;
171}

References m_vertexColorRGBA.

◆ SetColor() [3/4]

void TRIANGLE::SetColor ( unsigned int  aFaceColorRGBA)

Definition at line 174 of file triangle_3d.cpp.

175{
176 m_vertexColorRGBA[0] = aFaceColorRGBA;
177 m_vertexColorRGBA[1] = aFaceColorRGBA;
178 m_vertexColorRGBA[2] = aFaceColorRGBA;
179}

References m_vertexColorRGBA.

◆ SetColor() [4/4]

void TRIANGLE::SetColor ( unsigned int  aVertex1ColorRGBA,
unsigned int  aVertex2ColorRGBA,
unsigned int  aVertex3ColorRGBA 
)

Definition at line 182 of file triangle_3d.cpp.

184{
185 m_vertexColorRGBA[0] = aVertex1ColorRGBA;
186 m_vertexColorRGBA[1] = aVertex2ColorRGBA;
187 m_vertexColorRGBA[2] = aVertex3ColorRGBA;
188}

References m_vertexColorRGBA.

◆ SetMaterial()

void OBJECT_3D::SetMaterial ( const MATERIAL aMaterial)
inlineinherited

◆ SetModelTransparency()

void OBJECT_3D::SetModelTransparency ( float  aModelTransparency)
inlineinherited

Definition at line 66 of file object_3d.h.

67 {
68 m_modelTransparency = aModelTransparency;
69 }

References OBJECT_3D::m_modelTransparency.

Referenced by RENDER_3D_RAYTRACE::addModels().

◆ SetUV()

void TRIANGLE::SetUV ( const SFVEC2F aUV1,
const SFVEC2F aUV2,
const SFVEC2F aUV3 
)

Definition at line 191 of file triangle_3d.cpp.

192{
193 m_uv[0] = aUV1;
194 m_uv[1] = aUV2;
195 m_uv[2] = aUV3;
196}
SFVEC2F m_uv[3]
Definition: triangle_3d.h:75

References m_uv.

Member Data Documentation

◆ m_bbox

◆ m_bnu

float TRIANGLE::m_bnu
private

Definition at line 79 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), and pre_calc_const().

◆ m_bnv

float TRIANGLE::m_bnv
private

Definition at line 79 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), and pre_calc_const().

◆ m_boardItem

BOARD_ITEM* OBJECT_3D::m_boardItem
protectedinherited

◆ m_centroid

◆ m_cnu

float TRIANGLE::m_cnu
private

Definition at line 80 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), and pre_calc_const().

◆ m_cnv

float TRIANGLE::m_cnv
private

Definition at line 80 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), and pre_calc_const().

◆ m_k

unsigned int TRIANGLE::m_k
private

Definition at line 78 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), and pre_calc_const().

◆ m_material

◆ m_modelTransparency

float OBJECT_3D::m_modelTransparency
protectedinherited

◆ m_n

SFVEC3F TRIANGLE::m_n
private

Definition at line 74 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), and pre_calc_const().

◆ m_nd

float TRIANGLE::m_nd
private

Definition at line 77 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), and pre_calc_const().

◆ m_normal

SFVEC3F TRIANGLE::m_normal[3]
private

Definition at line 72 of file triangle_3d.h.

Referenced by Intersect(), pre_calc_const(), and TRIANGLE().

◆ m_nu

float TRIANGLE::m_nu
private

Definition at line 77 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), and pre_calc_const().

◆ m_nv

float TRIANGLE::m_nv
private

Definition at line 77 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), and pre_calc_const().

◆ m_obj_type

OBJECT_3D_TYPE OBJECT_3D::m_obj_type
protectedinherited

Definition at line 99 of file object_3d.h.

Referenced by OBJECT_3D::OBJECT_3D().

◆ m_uv

SFVEC2F TRIANGLE::m_uv[3]
private

Definition at line 75 of file triangle_3d.h.

Referenced by SetUV().

◆ m_vertex

SFVEC3F TRIANGLE::m_vertex[3]
private

Definition at line 73 of file triangle_3d.h.

Referenced by Intersect(), IntersectP(), pre_calc_const(), and TRIANGLE().

◆ m_vertexColorRGBA

unsigned int TRIANGLE::m_vertexColorRGBA[3]
private

Definition at line 76 of file triangle_3d.h.

Referenced by GetDiffuseColor(), SetColor(), and TRIANGLE().


The documentation for this class was generated from the following files: