KiCad PCB EDA Suite
triangle_3d.h
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24 
25 
34 #ifndef _TRIANGLE_H_
35 #define _TRIANGLE_H_
36 
37 #include "object_3d.h"
38 
42 class TRIANGLE : public OBJECT_3D
43 {
44 public:
45  TRIANGLE( const SFVEC3F& aV1, const SFVEC3F& aV2, const SFVEC3F& aV3 );
46 
47  TRIANGLE( const SFVEC3F& aV1, const SFVEC3F& aV2, const SFVEC3F& aV3,
48  const SFVEC3F& aFaceNormal );
49 
50  TRIANGLE( const SFVEC3F& aV1, const SFVEC3F& aV2, const SFVEC3F& aV3,
51  const SFVEC3F& aN1, const SFVEC3F& aN2, const SFVEC3F& aN3 );
52 
53  void SetColor( const SFVEC3F& aColor );
54 
55  void SetColor( const SFVEC3F& aVC0, const SFVEC3F& aVC1, const SFVEC3F& aVC2 );
56 
57  void SetColor( unsigned int aFaceColorRGBA );
58 
59  void SetColor( unsigned int aVertex1ColorRGBA, unsigned int aVertex2ColorRGBA,
60  unsigned int aVertex3ColorRGBA );
61 
62  void SetUV( const SFVEC2F& aUV1, const SFVEC2F& aUV2, const SFVEC2F& aUV3 );
63 
64  bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
65  bool IntersectP(const RAY& aRay, float aMaxDistance ) const override;
66  bool Intersects( const BBOX_3D& aBBox ) const override;
67  SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
68 
69 private:
70  void pre_calc_const();
71 
72  SFVEC3F m_normal[3]; // 36
73  SFVEC3F m_vertex[3]; // 36
74  SFVEC3F m_n; // 12
75  SFVEC2F m_uv[3]; // 24
76  unsigned int m_vertexColorRGBA[3]; // 12
77  float m_nu, m_nv, m_nd; // 12
78  unsigned int m_k; // 4
79  float m_bnu, m_bnv; // 8
80  float m_cnu, m_cnv; // 8
81  // 152 bytes (max 160 == 5 * 32)
82 };
83 
84 #endif // _TRIANGLE_H_
float m_nu
Definition: triangle_3d.h:77
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
SFVEC3F m_n
Definition: triangle_3d.h:74
float m_bnu
Definition: triangle_3d.h:79
float m_cnu
Definition: triangle_3d.h:80
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:41
Definition: ray.h:62
void SetUV(const SFVEC2F &aUV1, const SFVEC2F &aUV2, const SFVEC2F &aUV3)
void SetColor(const SFVEC3F &aColor)
float m_bnv
Definition: triangle_3d.h:79
SFVEC2F m_uv[3]
Definition: triangle_3d.h:75
glm::vec2 SFVEC2F
Definition: xv3d_types.h:42
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
SFVEC3F m_vertex[3]
Definition: triangle_3d.h:73
float m_nd
Definition: triangle_3d.h:77
SFVEC3F m_normal[3]
Definition: triangle_3d.h:72
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
A triangle object.
Definition: triangle_3d.h:42
TRIANGLE(const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3)
Definition: triangle_3d.cpp:95
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:35
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44
unsigned int m_vertexColorRGBA[3]
Definition: triangle_3d.h:76
unsigned int m_k
Definition: triangle_3d.h:78
float m_nv
Definition: triangle_3d.h:77
float m_cnv
Definition: triangle_3d.h:80
bool Intersects(const BBOX_3D &aBBox) const override
void pre_calc_const()
Definition: triangle_3d.cpp:34