KiCad PCB EDA Suite
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Implement a triangle ray intersection based on article http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_7_Kd-Trees_and_More_Speed.shtml by Jacco Bikker, that implement optimizations based on Ingo Wald's thesis. More...
#include "object_3d.h"
Go to the source code of this file.
Classes | |
class | TRIANGLE |
A triangle object. More... | |
Implement a triangle ray intersection based on article http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_7_Kd-Trees_and_More_Speed.shtml by Jacco Bikker, that implement optimizations based on Ingo Wald's thesis.
Definition in file triangle_3d.h.