KiCad PCB EDA Suite
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#include <iostream>
#include <sstream>
#include <utility>
#include <wx/string.h>
#include <wx/log.h>
#include <wx_filename.h>
#include "vrml2_base.h"
#include "vrml2_transform.h"
#include "vrml2_shape.h"
#include "vrml2_appearance.h"
#include "vrml2_material.h"
#include "vrml2_faceset.h"
#include "vrml2_lineset.h"
#include "vrml2_pointset.h"
#include "vrml2_coords.h"
#include "vrml2_norms.h"
#include "vrml2_color.h"
#include "vrml2_box.h"
#include "vrml2_switch.h"
#include "vrml2_inline.h"
#include "plugins/3dapi/ifsg_all.h"
Go to the source code of this file.
Functions | |
SCENEGRAPH * | LoadVRML (const wxString &aFileName, bool useInline) |
SCENEGRAPH * LoadVRML | ( | const wxString & | aFileName, |
bool | useInline | ||
) |
Definition at line 170 of file vrml.cpp.
References _, WRLPROC::GetVRMLType(), WRL1BASE::Read(), WRL2BASE::Read(), WRL2BASE::SetEnableInline(), traceVrmlPlugin, WRL2BASE::TranslateToSG(), WRL1BASE::TranslateToSG(), VRML_V1, IO_ERROR::What(), and S3D::WriteVRML().
Referenced by WRL2BASE::GetInlineData(), and Load().