KiCad PCB EDA Suite
vrml2_color.h
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24 
30 #ifndef VRML2_COLOR_H
31 #define VRML2_COLOR_H
32 
33 #include <vector>
34 
35 #include "vrml2_node.h"
36 
37 class WRL2BASE;
38 class SGNODE;
39 
40 class WRL2COLOR : public WRL2NODE
41 {
42 public:
43  WRL2COLOR();
44  WRL2COLOR( WRL2NODE* aParent );
45  virtual ~WRL2COLOR();
46 
47  bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
48  bool AddRefNode( WRL2NODE* aNode ) override;
49  bool AddChildNode( WRL2NODE* aNode ) override;
50  SGNODE* TranslateToSG( SGNODE* aParent ) override;
51 
55  bool HasColors( void );
56 
60  void GetColor( int aIndex, float& red, float& green, float& blue );
61 
65  void GetColors( WRLVEC3F*& aColorList, size_t& aListSize);
66 
67  bool isDangling( void ) override;
68 
69 private:
70  std::vector< WRLVEC3F > colors;
71 };
72 
73 #endif // VRML2_COLOR_H
void GetColors(WRLVEC3F *&aColorList, size_t &aListSize)
Retrieve the current list of colors.
glm::vec3 WRLVEC3F
Definition: wrltypes.h:188
virtual ~WRL2COLOR()
Definition: vrml2_color.cpp:50
bool AddRefNode(WRL2NODE *aNode) override
Definition: vrml2_color.cpp:66
bool HasColors(void)
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
std::vector< WRLVEC3F > colors
Definition: vrml2_color.h:70
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
Definition: vrml2_color.cpp:56
void GetColor(int aIndex, float &red, float &green, float &blue)
Retrieve the given color (or default 0.8, 0.8, 0.8 if index is invalid).
The top node of a VRML2 model.
Definition: vrml2_base.h:59
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
Definition: vrml2_color.cpp:80
bool AddChildNode(WRL2NODE *aNode) override
Definition: vrml2_color.cpp:73