KiCad PCB EDA Suite
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vrml2_color.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2016 Cirilo Bernardo <[email protected]>
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
24
25
26#ifndef VRML2_COLOR_H
27#define VRML2_COLOR_H
28
29#include <vector>
30
31#include "vrml2_node.h"
32
33class WRL2BASE;
34class SGNODE;
35
36class WRL2COLOR : public WRL2NODE
37{
38public:
39 WRL2COLOR();
40 WRL2COLOR( WRL2NODE* aParent );
41 virtual ~WRL2COLOR();
42
43 bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
44 bool AddRefNode( WRL2NODE* aNode ) override;
45 bool AddChildNode( WRL2NODE* aNode ) override;
46 SGNODE* TranslateToSG( SGNODE* aParent ) override;
47
51 bool HasColors( void );
52
56 void GetColor( int aIndex, float& red, float& green, float& blue );
57
61 void GetColors( WRLVEC3F*& aColorList, size_t& aListSize);
62
63 bool isDangling( void ) override;
64
65private:
66 std::vector< WRLVEC3F > colors;
67};
68
69#endif // VRML2_COLOR_H
int blue
int red
int green
The base class of all Scene Graph nodes.
Definition sg_node.h:71
The top node of a VRML2 model.
Definition vrml2_base.h:56
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
std::vector< WRLVEC3F > colors
Definition vrml2_color.h:66
void GetColor(int aIndex, float &red, float &green, float &blue)
Retrieve the given color (or default 0.8, 0.8, 0.8 if index is invalid).
bool HasColors(void)
bool AddChildNode(WRL2NODE *aNode) override
bool AddRefNode(WRL2NODE *aNode) override
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
virtual ~WRL2COLOR()
void GetColors(WRLVEC3F *&aColorList, size_t &aListSize)
Retrieve the current list of colors.
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
glm::vec3 WRLVEC3F
Definition wrltypes.h:184