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vrml2_color.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2016 Cirilo Bernardo <[email protected]>
5 * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
30#ifndef VRML2_COLOR_H
31#define VRML2_COLOR_H
32
33#include <vector>
34
35#include "vrml2_node.h"
36
37class WRL2BASE;
38class SGNODE;
39
40class WRL2COLOR : public WRL2NODE
41{
42public:
43 WRL2COLOR();
44 WRL2COLOR( WRL2NODE* aParent );
45 virtual ~WRL2COLOR();
46
47 bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
48 bool AddRefNode( WRL2NODE* aNode ) override;
49 bool AddChildNode( WRL2NODE* aNode ) override;
50 SGNODE* TranslateToSG( SGNODE* aParent ) override;
51
55 bool HasColors( void );
56
60 void GetColor( int aIndex, float& red, float& green, float& blue );
61
65 void GetColors( WRLVEC3F*& aColorList, size_t& aListSize);
66
67 bool isDangling( void ) override;
68
69private:
70 std::vector< WRLVEC3F > colors;
71};
72
73#endif // VRML2_COLOR_H
The base class of all Scene Graph nodes.
Definition: sg_node.h:75
The top node of a VRML2 model.
Definition: vrml2_base.h:60
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
Definition: vrml2_color.cpp:80
std::vector< WRLVEC3F > colors
Definition: vrml2_color.h:70
void GetColor(int aIndex, float &red, float &green, float &blue)
Retrieve the given color (or default 0.8, 0.8, 0.8 if index is invalid).
bool HasColors(void)
bool AddChildNode(WRL2NODE *aNode) override
Definition: vrml2_color.cpp:73
bool AddRefNode(WRL2NODE *aNode) override
Definition: vrml2_color.cpp:66
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
Definition: vrml2_color.cpp:56
virtual ~WRL2COLOR()
Definition: vrml2_color.cpp:50
void GetColors(WRLVEC3F *&aColorList, size_t &aListSize)
Retrieve the current list of colors.
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
glm::vec3 WRLVEC3F
Definition: wrltypes.h:188