KiCad PCB EDA Suite
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#include <vrml2_node.h>
Public Member Functions | |
WRL2NODE () | |
virtual | ~WRL2NODE () |
virtual bool | Read (WRLPROC &proc, WRL2BASE *aTopNode)=0 |
WRL2NODES | GetNodeType (void) const |
WRL2NODE * | GetParent (void) const |
virtual bool | SetParent (WRL2NODE *aParent, bool doUnlink=true) |
Set the parent WRL2NODE of this object. | |
virtual std::string | GetName (void) |
virtual bool | SetName (const std::string &aName) |
const char * | GetNodeTypeName (WRL2NODES aNodeType) const |
virtual WRL2NODE * | FindNode (const std::string &aNodeName, const WRL2NODE *aCaller) |
Search the tree of linked nodes and returns a reference to the first node found with the given name. | |
virtual bool | AddChildNode (WRL2NODE *aNode) |
virtual bool | AddRefNode (WRL2NODE *aNode) |
std::string | GetError (void) |
virtual SGNODE * | TranslateToSG (SGNODE *aParent)=0 |
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg library. | |
WRL2NODES | getNodeTypeID (const std::string &aNodeName) |
virtual void | unlinkChildNode (const WRL2NODE *aNode) |
Remove references to an owned child. | |
virtual void | unlinkRefNode (const WRL2NODE *aNode) |
Remove pointers to a referenced node. | |
void | addNodeRef (WRL2NODE *aNode) |
Add a pointer to a node which references but does not own this node. | |
void | delNodeRef (WRL2NODE *aNode) |
Remove a pointer to a node which references but does not own this node. | |
virtual bool | isDangling (void)=0 |
Determine whether an object should be moved to a different parent during the VRML to SG* translation. | |
Protected Attributes | |
WRL2NODE * | m_Parent |
WRL2NODES | m_Type |
std::string | m_Name |
std::list< WRL2NODE * > | m_BackPointers |
std::list< WRL2NODE * > | m_Children |
std::list< WRL2NODE * > | m_Refs |
std::string | m_error |
SGNODE * | m_sgNode |
Definition at line 55 of file vrml2_node.h.
WRL2NODE::WRL2NODE | ( | ) |
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virtual |
Definition at line 133 of file vrml2_node.cpp.
References m_BackPointers, m_Children, m_Parent, m_Refs, and unlinkChildNode().
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Reimplemented in WRL2APPEARANCE, WRL2BOX, WRL2COLOR, WRL2COORDS, WRL2FACESET, WRL2INLINE, WRL2LINESET, WRL2MATERIAL, WRL2NORMS, WRL2POINTSET, and WRL2SHAPE.
Definition at line 356 of file vrml2_node.cpp.
References GetNodeType(), GetParent(), m_Children, and SetParent().
Referenced by WRL2APPEARANCE::AddChildNode(), WRL2FACESET::AddChildNode(), WRL2LINESET::AddChildNode(), WRL2POINTSET::AddChildNode(), WRL2SHAPE::AddChildNode(), WRL2SWITCH::AddRefNode(), WRL2TRANSFORM::AddRefNode(), SetParent(), WRL2APPEARANCE::WRL2APPEARANCE(), WRL2BOX::WRL2BOX(), WRL2COLOR::WRL2COLOR(), WRL2COORDS::WRL2COORDS(), WRL2FACESET::WRL2FACESET(), WRL2INLINE::WRL2INLINE(), WRL2LINESET::WRL2LINESET(), WRL2MATERIAL::WRL2MATERIAL(), WRL2NORMS::WRL2NORMS(), WRL2POINTSET::WRL2POINTSET(), WRL2SHAPE::WRL2SHAPE(), WRL2SWITCH::WRL2SWITCH(), and WRL2TRANSFORM::WRL2TRANSFORM().
void WRL2NODE::addNodeRef | ( | WRL2NODE * | aNode | ) |
Add a pointer to a node which references but does not own this node.
Such back-pointers are required to ensure that invalidated references are removed when a node is deleted.
aNode | is the node holding a reference to this object. |
Definition at line 171 of file vrml2_node.cpp.
References m_BackPointers, and m_Parent.
Referenced by AddRefNode().
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virtual |
Reimplemented in WRL2APPEARANCE, WRL2BOX, WRL2COLOR, WRL2COORDS, WRL2FACESET, WRL2INLINE, WRL2LINESET, WRL2MATERIAL, WRL2NORMS, WRL2POINTSET, WRL2SHAPE, WRL2SWITCH, and WRL2TRANSFORM.
Definition at line 383 of file vrml2_node.cpp.
References addNodeRef(), GetNodeType(), and m_Refs.
Referenced by WRL2APPEARANCE::AddRefNode(), WRL2FACESET::AddRefNode(), WRL2LINESET::AddRefNode(), WRL2POINTSET::AddRefNode(), WRL2SHAPE::AddRefNode(), WRL2SWITCH::AddRefNode(), WRL2TRANSFORM::AddRefNode(), and WRL2BASE::implementUse().
void WRL2NODE::delNodeRef | ( | WRL2NODE * | aNode | ) |
Remove a pointer to a node which references but does not own this node.
aNode | is the node holding a reference to this object |
Definition at line 187 of file vrml2_node.cpp.
References m_BackPointers, and traceVrmlPlugin.
Search the tree of linked nodes and returns a reference to the first node found with the given name.
The reference is then typically added to another node via AddRefNode().
aNodeName | is the name of the node to search for. |
aCaller | is a pointer to the node invoking this function. |
Definition at line 305 of file vrml2_node.cpp.
References FindNode(), m_Children, m_Name, and m_Parent.
Referenced by FindNode(), and WRL2BASE::implementUse().
std::string WRL2NODE::GetError | ( | void | ) |
Definition at line 299 of file vrml2_node.cpp.
References m_error.
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virtual |
WRL2NODES WRL2NODE::GetNodeType | ( | void | ) | const |
Definition at line 204 of file vrml2_node.cpp.
References m_Type.
Referenced by AddChildNode(), WRL2APPEARANCE::AddChildNode(), WRL2FACESET::AddChildNode(), WRL2LINESET::AddChildNode(), WRL2POINTSET::AddChildNode(), WRL2SHAPE::AddChildNode(), AddRefNode(), WRL2APPEARANCE::AddRefNode(), WRL2FACESET::AddRefNode(), WRL2LINESET::AddRefNode(), WRL2POINTSET::AddRefNode(), WRL2SHAPE::AddRefNode(), WRL2SWITCH::AddRefNode(), WRL2TRANSFORM::AddRefNode(), WRL2BASE::implementUse(), WRL2APPEARANCE::isDangling(), WRL2BOX::isDangling(), WRL2COLOR::isDangling(), WRL2COORDS::isDangling(), WRL2FACESET::isDangling(), WRL2LINESET::isDangling(), WRL2MATERIAL::isDangling(), WRL2NORMS::isDangling(), WRL2POINTSET::isDangling(), WRL2SHAPE::isDangling(), WRL2INLINE::Read(), and WRL2SHAPE::TranslateToSG().
WRL2NODES WRL2NODE::getNodeTypeID | ( | const std::string & | aNodeName | ) |
Definition at line 288 of file vrml2_node.cpp.
References nodenames.
Referenced by WRL2BASE::ReadNode().
const char * WRL2NODE::GetNodeTypeName | ( | WRL2NODES | aNodeType | ) | const |
Definition at line 273 of file vrml2_node.cpp.
References nodenames.
Referenced by WRL2APPEARANCE::AddChildNode(), WRL2FACESET::AddChildNode(), WRL2LINESET::AddChildNode(), WRL2POINTSET::AddChildNode(), WRL2SHAPE::AddChildNode(), WRL2APPEARANCE::AddRefNode(), WRL2FACESET::AddRefNode(), WRL2LINESET::AddRefNode(), WRL2POINTSET::AddRefNode(), and WRL2SHAPE::AddRefNode().
WRL2NODE * WRL2NODE::GetParent | ( | void | ) | const |
Definition at line 210 of file vrml2_node.cpp.
References m_Parent.
Referenced by AddChildNode(), WRL2SWITCH::AddRefNode(), WRL2TRANSFORM::AddRefNode(), WRL2APPEARANCE::unlinkChildNode(), WRL2FACESET::unlinkChildNode(), WRL2LINESET::unlinkChildNode(), WRL2POINTSET::unlinkChildNode(), WRL2APPEARANCE::unlinkRefNode(), WRL2FACESET::unlinkRefNode(), WRL2LINESET::unlinkRefNode(), and WRL2POINTSET::unlinkRefNode().
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pure virtual |
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
Implemented in WRL2APPEARANCE, WRL2BASE, WRL2BOX, WRL2COLOR, WRL2COORDS, WRL2FACESET, WRL2INLINE, WRL2LINESET, WRL2MATERIAL, WRL2NORMS, WRL2POINTSET, WRL2SHAPE, WRL2SWITCH, and WRL2TRANSFORM.
Referenced by WRL2SWITCH::AddRefNode(), and WRL2TRANSFORM::AddRefNode().
Implemented in WRL2APPEARANCE, WRL2BASE, WRL2BOX, WRL2COLOR, WRL2COORDS, WRL2FACESET, WRL2INLINE, WRL2LINESET, WRL2MATERIAL, WRL2NORMS, WRL2POINTSET, WRL2SHAPE, WRL2SWITCH, and WRL2TRANSFORM.
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Reimplemented in WRL2BASE.
Definition at line 222 of file vrml2_node.cpp.
References BAD_CHARS1, BAD_CHARS2, badNames, m_Name, and traceVrmlPlugin.
Referenced by WRL2BASE::implementDef().
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Set the parent WRL2NODE of this object.
aParent | [in] is the desired parent node. |
doUnlink | indicates that the child must be unlinked from the parent |
Reimplemented in WRL2BASE.
Definition at line 339 of file vrml2_node.cpp.
References AddChildNode(), m_Parent, and unlinkChildNode().
Referenced by AddChildNode(), WRL2SWITCH::AddRefNode(), and WRL2TRANSFORM::AddRefNode().
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg library.
aParent | is a pointer to the parent SG node. |
Implemented in WRL2APPEARANCE, WRL2BASE, WRL2BOX, WRL2COLOR, WRL2COORDS, WRL2FACESET, WRL2INLINE, WRL2LINESET, WRL2MATERIAL, WRL2NORMS, WRL2POINTSET, WRL2SHAPE, WRL2SWITCH, and WRL2TRANSFORM.
Referenced by WRL2APPEARANCE::TranslateToSG(), and WRL2SHAPE::TranslateToSG().
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Remove references to an owned child.
It is invoked by the child upon destruction to ensure that the parent has no invalid references.
aNode | is the child which is being deleted. |
Reimplemented in WRL2APPEARANCE, WRL2FACESET, WRL2LINESET, WRL2POINTSET, and WRL2SHAPE.
Definition at line 407 of file vrml2_node.cpp.
References m_Children.
Referenced by SetParent(), WRL2APPEARANCE::unlinkChildNode(), WRL2FACESET::unlinkChildNode(), WRL2LINESET::unlinkChildNode(), WRL2POINTSET::unlinkChildNode(), WRL2SHAPE::unlinkChildNode(), and ~WRL2NODE().
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virtual |
Remove pointers to a referenced node.
It is invoked by the referenced node upon destruction to ensure that the referring node has no invalid references.
aNode | is the node which is being deleted. |
Reimplemented in WRL2APPEARANCE, WRL2FACESET, WRL2LINESET, WRL2POINTSET, and WRL2SHAPE.
Definition at line 425 of file vrml2_node.cpp.
References m_Refs.
Referenced by WRL2APPEARANCE::unlinkRefNode(), WRL2FACESET::unlinkRefNode(), WRL2LINESET::unlinkRefNode(), WRL2POINTSET::unlinkRefNode(), and WRL2SHAPE::unlinkRefNode().
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Definition at line 173 of file vrml2_node.h.
Referenced by addNodeRef(), delNodeRef(), WRL2APPEARANCE::TranslateToSG(), WRL2FACESET::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), WRL2SHAPE::TranslateToSG(), WRL2SWITCH::TranslateToSG(), WRL2TRANSFORM::TranslateToSG(), WRL2APPEARANCE::~WRL2APPEARANCE(), WRL2FACESET::~WRL2FACESET(), WRL2LINESET::~WRL2LINESET(), ~WRL2NODE(), WRL2POINTSET::~WRL2POINTSET(), WRL2SHAPE::~WRL2SHAPE(), WRL2SWITCH::~WRL2SWITCH(), and WRL2TRANSFORM::~WRL2TRANSFORM().
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Definition at line 174 of file vrml2_node.h.
Referenced by AddChildNode(), FindNode(), WRL2APPEARANCE::TranslateToSG(), WRL2BASE::TranslateToSG(), WRL2FACESET::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), WRL2SHAPE::TranslateToSG(), WRL2SWITCH::TranslateToSG(), WRL2TRANSFORM::TranslateToSG(), unlinkChildNode(), WRL2APPEARANCE::~WRL2APPEARANCE(), WRL2FACESET::~WRL2FACESET(), WRL2LINESET::~WRL2LINESET(), ~WRL2NODE(), WRL2POINTSET::~WRL2POINTSET(), WRL2SHAPE::~WRL2SHAPE(), WRL2SWITCH::~WRL2SWITCH(), and WRL2TRANSFORM::~WRL2TRANSFORM().
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Definition at line 176 of file vrml2_node.h.
Referenced by GetError().
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Definition at line 171 of file vrml2_node.h.
Referenced by FindNode(), GetName(), and SetName().
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Definition at line 169 of file vrml2_node.h.
Referenced by addNodeRef(), FindNode(), GetParent(), WRL2APPEARANCE::isDangling(), WRL2BOX::isDangling(), WRL2COLOR::isDangling(), WRL2COORDS::isDangling(), WRL2FACESET::isDangling(), WRL2LINESET::isDangling(), WRL2MATERIAL::isDangling(), WRL2NORMS::isDangling(), WRL2POINTSET::isDangling(), WRL2SHAPE::isDangling(), SetParent(), WRL2APPEARANCE::WRL2APPEARANCE(), WRL2BOX::WRL2BOX(), WRL2COLOR::WRL2COLOR(), WRL2COORDS::WRL2COORDS(), WRL2FACESET::WRL2FACESET(), WRL2INLINE::WRL2INLINE(), WRL2LINESET::WRL2LINESET(), WRL2MATERIAL::WRL2MATERIAL(), WRL2NODE(), WRL2NORMS::WRL2NORMS(), WRL2POINTSET::WRL2POINTSET(), WRL2SHAPE::WRL2SHAPE(), WRL2SWITCH::WRL2SWITCH(), WRL2TRANSFORM::WRL2TRANSFORM(), and ~WRL2NODE().
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Definition at line 175 of file vrml2_node.h.
Referenced by AddRefNode(), WRL2APPEARANCE::TranslateToSG(), WRL2FACESET::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), WRL2SHAPE::TranslateToSG(), WRL2SWITCH::TranslateToSG(), WRL2TRANSFORM::TranslateToSG(), unlinkRefNode(), WRL2APPEARANCE::~WRL2APPEARANCE(), WRL2FACESET::~WRL2FACESET(), WRL2LINESET::~WRL2LINESET(), ~WRL2NODE(), WRL2POINTSET::~WRL2POINTSET(), WRL2SHAPE::~WRL2SHAPE(), WRL2SWITCH::~WRL2SWITCH(), and WRL2TRANSFORM::~WRL2TRANSFORM().
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Definition at line 178 of file vrml2_node.h.
Referenced by WRL2APPEARANCE::TranslateToSG(), WRL2BASE::TranslateToSG(), WRL2BOX::TranslateToSG(), WRL2FACESET::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), WRL2SHAPE::TranslateToSG(), WRL2TRANSFORM::TranslateToSG(), and WRL2NODE().
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Definition at line 170 of file vrml2_node.h.
Referenced by GetNodeType(), WRL2APPEARANCE::WRL2APPEARANCE(), WRL2BASE::WRL2BASE(), WRL2BOX::WRL2BOX(), WRL2COLOR::WRL2COLOR(), WRL2COORDS::WRL2COORDS(), WRL2FACESET::WRL2FACESET(), WRL2INLINE::WRL2INLINE(), WRL2LINESET::WRL2LINESET(), WRL2MATERIAL::WRL2MATERIAL(), WRL2NODE(), WRL2NORMS::WRL2NORMS(), WRL2POINTSET::WRL2POINTSET(), WRL2SHAPE::WRL2SHAPE(), WRL2SWITCH::WRL2SWITCH(), and WRL2TRANSFORM::WRL2TRANSFORM().