#include <set>
#include <map>
#include <utility>
#include <iterator>
#include <cctype>
#include <iostream>
#include <algorithm>
#include <sstream>
#include <wx/log.h>
#include "vrml1_node.h"
Go to the source code of this file.
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#define | BAD_CHARS1 "\"\'#,.\\[]{}\x00\x01\x02\x03\x04\x05\x06\x09\x0A\x0B\x0C\x0D\x0E\x0F" |
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#define | BAD_CHARS2 "\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1A\x1B\x1C\x1D\x1E\x1F" |
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◆ BAD_CHARS1
#define BAD_CHARS1 "\"\'#,.\\[]{}\x00\x01\x02\x03\x04\x05\x06\x09\x0A\x0B\x0C\x0D\x0E\x0F" |
◆ BAD_CHARS2
#define BAD_CHARS2 "\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1A\x1B\x1C\x1D\x1E\x1F" |
◆ NODEITEM
◆ NODEMAP
◆ nodenames