KiCad PCB EDA Suite
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#include <vrml2_appearance.h>
Public Member Functions | |
WRL2APPEARANCE () | |
WRL2APPEARANCE (WRL2NODE *aParent) | |
virtual | ~WRL2APPEARANCE () |
bool | Read (WRLPROC &proc, WRL2BASE *aTopNode) override |
bool | AddRefNode (WRL2NODE *aNode) override |
bool | AddChildNode (WRL2NODE *aNode) override |
SGNODE * | TranslateToSG (SGNODE *aParent) override |
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg library. | |
bool | isDangling (void) override |
Determine whether an object should be moved to a different parent during the VRML to SG* translation. | |
WRL2NODES | GetNodeType (void) const |
WRL2NODE * | GetParent (void) const |
virtual bool | SetParent (WRL2NODE *aParent, bool doUnlink=true) |
Set the parent WRL2NODE of this object. | |
virtual std::string | GetName (void) |
virtual bool | SetName (const std::string &aName) |
const char * | GetNodeTypeName (WRL2NODES aNodeType) const |
virtual WRL2NODE * | FindNode (const std::string &aNodeName, const WRL2NODE *aCaller) |
Search the tree of linked nodes and returns a reference to the first node found with the given name. | |
std::string | GetError (void) |
WRL2NODES | getNodeTypeID (const std::string &aNodeName) |
void | addNodeRef (WRL2NODE *aNode) |
Add a pointer to a node which references but does not own this node. | |
void | delNodeRef (WRL2NODE *aNode) |
Remove a pointer to a node which references but does not own this node. | |
Protected Attributes | |
WRL2NODE * | m_Parent |
WRL2NODES | m_Type |
std::string | m_Name |
std::list< WRL2NODE * > | m_BackPointers |
std::list< WRL2NODE * > | m_Children |
std::list< WRL2NODE * > | m_Refs |
std::string | m_error |
SGNODE * | m_sgNode |
Private Member Functions | |
bool | checkNodeType (WRL2NODES aType) |
Return true if the node type is a material description class. | |
void | unlinkChildNode (const WRL2NODE *aNode) override |
Remove references to an owned child. | |
void | unlinkRefNode (const WRL2NODE *aNode) override |
Remove pointers to a referenced node. | |
Private Attributes | |
WRL2NODE * | material |
WRL2NODE * | texture |
WRL2NODE * | textureTransform |
Definition at line 38 of file vrml2_appearance.h.
WRL2APPEARANCE::WRL2APPEARANCE | ( | ) |
Definition at line 35 of file vrml2_appearance.cpp.
References WRL2NODE::m_Type, material, texture, and textureTransform.
WRL2APPEARANCE::WRL2APPEARANCE | ( | WRL2NODE * | aParent | ) |
Definition at line 44 of file vrml2_appearance.cpp.
References WRL2NODE::AddChildNode(), WRL2NODE::m_Parent, WRL2NODE::m_Type, material, texture, and textureTransform.
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virtual |
Definition at line 57 of file vrml2_appearance.cpp.
References WRL2NODE::m_BackPointers, WRL2NODE::m_Children, WRL2NODE::m_Refs, and traceVrmlPlugin.
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overridevirtual |
Reimplemented from WRL2NODE.
Definition at line 159 of file vrml2_appearance.cpp.
References WRL2NODE::AddChildNode(), checkNodeType(), WRL2NODE::GetNodeType(), WRL2NODE::GetNodeTypeName(), material, texture, textureTransform, and traceVrmlPlugin.
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inherited |
Add a pointer to a node which references but does not own this node.
Such back-pointers are required to ensure that invalidated references are removed when a node is deleted.
aNode | is the node holding a reference to this object. |
Definition at line 171 of file vrml2_node.cpp.
References WRL2NODE::m_BackPointers, and WRL2NODE::m_Parent.
Referenced by WRL2NODE::AddRefNode().
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overridevirtual |
Reimplemented from WRL2NODE.
Definition at line 96 of file vrml2_appearance.cpp.
References WRL2NODE::AddRefNode(), checkNodeType(), WRL2NODE::GetNodeType(), WRL2NODE::GetNodeTypeName(), material, texture, textureTransform, and traceVrmlPlugin.
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private |
Return true if the node type is a material description class.
Definition at line 66 of file vrml2_appearance.cpp.
Referenced by AddChildNode(), and AddRefNode().
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inherited |
Remove a pointer to a node which references but does not own this node.
aNode | is the node holding a reference to this object |
Definition at line 187 of file vrml2_node.cpp.
References WRL2NODE::m_BackPointers, and traceVrmlPlugin.
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virtualinherited |
Search the tree of linked nodes and returns a reference to the first node found with the given name.
The reference is then typically added to another node via AddRefNode().
aNodeName | is the name of the node to search for. |
aCaller | is a pointer to the node invoking this function. |
Definition at line 305 of file vrml2_node.cpp.
References WRL2NODE::FindNode(), WRL2NODE::m_Children, WRL2NODE::m_Name, and WRL2NODE::m_Parent.
Referenced by WRL2NODE::FindNode(), and WRL2BASE::implementUse().
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inherited |
Definition at line 299 of file vrml2_node.cpp.
References WRL2NODE::m_error.
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virtualinherited |
Reimplemented in WRL2BASE.
Definition at line 216 of file vrml2_node.cpp.
References WRL2NODE::m_Name.
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inherited |
Definition at line 204 of file vrml2_node.cpp.
References WRL2NODE::m_Type.
Referenced by WRL2NODE::AddChildNode(), AddChildNode(), WRL2FACESET::AddChildNode(), WRL2LINESET::AddChildNode(), WRL2POINTSET::AddChildNode(), WRL2SHAPE::AddChildNode(), WRL2NODE::AddRefNode(), AddRefNode(), WRL2FACESET::AddRefNode(), WRL2LINESET::AddRefNode(), WRL2POINTSET::AddRefNode(), WRL2SHAPE::AddRefNode(), WRL2SWITCH::AddRefNode(), WRL2TRANSFORM::AddRefNode(), WRL2BASE::implementUse(), isDangling(), WRL2BOX::isDangling(), WRL2COLOR::isDangling(), WRL2COORDS::isDangling(), WRL2FACESET::isDangling(), WRL2LINESET::isDangling(), WRL2MATERIAL::isDangling(), WRL2NORMS::isDangling(), WRL2POINTSET::isDangling(), WRL2SHAPE::isDangling(), WRL2INLINE::Read(), and WRL2SHAPE::TranslateToSG().
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inherited |
Definition at line 288 of file vrml2_node.cpp.
References nodenames.
Referenced by WRL2BASE::ReadNode().
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inherited |
Definition at line 273 of file vrml2_node.cpp.
References nodenames.
Referenced by AddChildNode(), WRL2FACESET::AddChildNode(), WRL2LINESET::AddChildNode(), WRL2POINTSET::AddChildNode(), WRL2SHAPE::AddChildNode(), AddRefNode(), WRL2FACESET::AddRefNode(), WRL2LINESET::AddRefNode(), WRL2POINTSET::AddRefNode(), and WRL2SHAPE::AddRefNode().
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inherited |
Definition at line 210 of file vrml2_node.cpp.
References WRL2NODE::m_Parent.
Referenced by WRL2NODE::AddChildNode(), WRL2SWITCH::AddRefNode(), WRL2TRANSFORM::AddRefNode(), unlinkChildNode(), WRL2FACESET::unlinkChildNode(), WRL2LINESET::unlinkChildNode(), WRL2POINTSET::unlinkChildNode(), unlinkRefNode(), WRL2FACESET::unlinkRefNode(), WRL2LINESET::unlinkRefNode(), and WRL2POINTSET::unlinkRefNode().
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overridevirtual |
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
Implements WRL2NODE.
Definition at line 86 of file vrml2_appearance.cpp.
References WRL2NODE::GetNodeType(), and WRL2NODE::m_Parent.
Implements WRL2NODE.
Definition at line 222 of file vrml2_appearance.cpp.
References WRLPROC::eof(), WRLPROC::GetError(), WRLPROC::GetFileName(), WRLPROC::GetFilePosition(), WRLPROC::Peek(), WRLPROC::Pop(), WRLPROC::ReadName(), WRL2BASE::ReadNode(), and traceVrmlPlugin.
Referenced by WRL2BASE::readAppearance().
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virtualinherited |
Reimplemented in WRL2BASE.
Definition at line 222 of file vrml2_node.cpp.
References BAD_CHARS1, BAD_CHARS2, badNames, WRL2NODE::m_Name, and traceVrmlPlugin.
Referenced by WRL2BASE::implementDef().
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virtualinherited |
Set the parent WRL2NODE of this object.
aParent | [in] is the desired parent node. |
doUnlink | indicates that the child must be unlinked from the parent |
Reimplemented in WRL2BASE.
Definition at line 339 of file vrml2_node.cpp.
References WRL2NODE::AddChildNode(), WRL2NODE::m_Parent, and WRL2NODE::unlinkChildNode().
Referenced by WRL2NODE::AddChildNode(), WRL2SWITCH::AddRefNode(), and WRL2TRANSFORM::AddRefNode().
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg library.
aParent | is a pointer to the parent SG node. |
Implements WRL2NODE.
Definition at line 324 of file vrml2_appearance.cpp.
References S3D::AddSGNodeChild(), S3D::AddSGNodeRef(), IFSG_NODE::GetRawPtr(), S3D::GetSGNodeParent(), S3D::GetSGNodeType(), WRL2NODE::m_BackPointers, WRL2NODE::m_Children, WRL2NODE::m_Refs, WRL2NODE::m_sgNode, material, IFSG_APPEARANCE::SetDiffuse(), IFSG_APPEARANCE::SetEmissive(), IFSG_APPEARANCE::SetShininess(), IFSG_APPEARANCE::SetSpecular(), IFSG_APPEARANCE::SetTransparency(), S3D::SGTYPE_SHAPE, texture, traceVrmlPlugin, and WRL2NODE::TranslateToSG().
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overrideprivatevirtual |
Remove references to an owned child.
It is invoked by the child upon destruction to ensure that the parent has no invalid references.
aNode | is the child which is being deleted. |
Reimplemented from WRL2NODE.
Definition at line 381 of file vrml2_appearance.cpp.
References WRL2NODE::GetParent(), material, texture, textureTransform, and WRL2NODE::unlinkChildNode().
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overrideprivatevirtual |
Remove pointers to a referenced node.
It is invoked by the referenced node upon destruction to ensure that the referring node has no invalid references.
aNode | is the node which is being deleted. |
Reimplemented from WRL2NODE.
Definition at line 401 of file vrml2_appearance.cpp.
References WRL2NODE::GetParent(), material, texture, textureTransform, and WRL2NODE::unlinkRefNode().
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protectedinherited |
Definition at line 173 of file vrml2_node.h.
Referenced by WRL2NODE::addNodeRef(), WRL2NODE::delNodeRef(), TranslateToSG(), WRL2FACESET::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), WRL2SHAPE::TranslateToSG(), WRL2SWITCH::TranslateToSG(), WRL2TRANSFORM::TranslateToSG(), ~WRL2APPEARANCE(), WRL2FACESET::~WRL2FACESET(), WRL2LINESET::~WRL2LINESET(), WRL2NODE::~WRL2NODE(), WRL2POINTSET::~WRL2POINTSET(), WRL2SHAPE::~WRL2SHAPE(), WRL2SWITCH::~WRL2SWITCH(), and WRL2TRANSFORM::~WRL2TRANSFORM().
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protectedinherited |
Definition at line 174 of file vrml2_node.h.
Referenced by WRL2NODE::AddChildNode(), WRL2NODE::FindNode(), TranslateToSG(), WRL2BASE::TranslateToSG(), WRL2FACESET::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), WRL2SHAPE::TranslateToSG(), WRL2SWITCH::TranslateToSG(), WRL2TRANSFORM::TranslateToSG(), WRL2NODE::unlinkChildNode(), ~WRL2APPEARANCE(), WRL2FACESET::~WRL2FACESET(), WRL2LINESET::~WRL2LINESET(), WRL2NODE::~WRL2NODE(), WRL2POINTSET::~WRL2POINTSET(), WRL2SHAPE::~WRL2SHAPE(), WRL2SWITCH::~WRL2SWITCH(), and WRL2TRANSFORM::~WRL2TRANSFORM().
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protectedinherited |
Definition at line 176 of file vrml2_node.h.
Referenced by WRL2NODE::GetError().
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protectedinherited |
Definition at line 171 of file vrml2_node.h.
Referenced by WRL2NODE::FindNode(), WRL2NODE::GetName(), and WRL2NODE::SetName().
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protectedinherited |
Definition at line 169 of file vrml2_node.h.
Referenced by WRL2NODE::addNodeRef(), WRL2NODE::FindNode(), WRL2NODE::GetParent(), isDangling(), WRL2BOX::isDangling(), WRL2COLOR::isDangling(), WRL2COORDS::isDangling(), WRL2FACESET::isDangling(), WRL2LINESET::isDangling(), WRL2MATERIAL::isDangling(), WRL2NORMS::isDangling(), WRL2POINTSET::isDangling(), WRL2SHAPE::isDangling(), WRL2NODE::SetParent(), WRL2APPEARANCE(), WRL2BOX::WRL2BOX(), WRL2COLOR::WRL2COLOR(), WRL2COORDS::WRL2COORDS(), WRL2FACESET::WRL2FACESET(), WRL2INLINE::WRL2INLINE(), WRL2LINESET::WRL2LINESET(), WRL2MATERIAL::WRL2MATERIAL(), WRL2NODE::WRL2NODE(), WRL2NORMS::WRL2NORMS(), WRL2POINTSET::WRL2POINTSET(), WRL2SHAPE::WRL2SHAPE(), WRL2SWITCH::WRL2SWITCH(), WRL2TRANSFORM::WRL2TRANSFORM(), and WRL2NODE::~WRL2NODE().
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protectedinherited |
Definition at line 175 of file vrml2_node.h.
Referenced by WRL2NODE::AddRefNode(), TranslateToSG(), WRL2FACESET::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), WRL2SHAPE::TranslateToSG(), WRL2SWITCH::TranslateToSG(), WRL2TRANSFORM::TranslateToSG(), WRL2NODE::unlinkRefNode(), ~WRL2APPEARANCE(), WRL2FACESET::~WRL2FACESET(), WRL2LINESET::~WRL2LINESET(), WRL2NODE::~WRL2NODE(), WRL2POINTSET::~WRL2POINTSET(), WRL2SHAPE::~WRL2SHAPE(), WRL2SWITCH::~WRL2SWITCH(), and WRL2TRANSFORM::~WRL2TRANSFORM().
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protectedinherited |
Definition at line 178 of file vrml2_node.h.
Referenced by TranslateToSG(), WRL2BASE::TranslateToSG(), WRL2BOX::TranslateToSG(), WRL2FACESET::TranslateToSG(), WRL2MATERIAL::TranslateToSG(), WRL2SHAPE::TranslateToSG(), WRL2TRANSFORM::TranslateToSG(), and WRL2NODE::WRL2NODE().
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protectedinherited |
Definition at line 170 of file vrml2_node.h.
Referenced by WRL2NODE::GetNodeType(), WRL2APPEARANCE(), WRL2BASE::WRL2BASE(), WRL2BOX::WRL2BOX(), WRL2COLOR::WRL2COLOR(), WRL2COORDS::WRL2COORDS(), WRL2FACESET::WRL2FACESET(), WRL2INLINE::WRL2INLINE(), WRL2LINESET::WRL2LINESET(), WRL2MATERIAL::WRL2MATERIAL(), WRL2NODE::WRL2NODE(), WRL2NORMS::WRL2NORMS(), WRL2POINTSET::WRL2POINTSET(), WRL2SHAPE::WRL2SHAPE(), WRL2SWITCH::WRL2SWITCH(), and WRL2TRANSFORM::WRL2TRANSFORM().
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private |
Definition at line 61 of file vrml2_appearance.h.
Referenced by AddChildNode(), AddRefNode(), TranslateToSG(), unlinkChildNode(), unlinkRefNode(), and WRL2APPEARANCE().
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private |
Definition at line 62 of file vrml2_appearance.h.
Referenced by AddChildNode(), AddRefNode(), TranslateToSG(), unlinkChildNode(), unlinkRefNode(), and WRL2APPEARANCE().
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private |
Definition at line 63 of file vrml2_appearance.h.
Referenced by AddChildNode(), AddRefNode(), unlinkChildNode(), unlinkRefNode(), and WRL2APPEARANCE().