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WRL2APPEARANCE Class Reference

#include <vrml2_appearance.h>

Inheritance diagram for WRL2APPEARANCE:
WRL2NODE

Public Member Functions

 WRL2APPEARANCE ()
 
 WRL2APPEARANCE (WRL2NODE *aParent)
 
virtual ~WRL2APPEARANCE ()
 
bool Read (WRLPROC &proc, WRL2BASE *aTopNode) override
 
bool AddRefNode (WRL2NODE *aNode) override
 
bool AddChildNode (WRL2NODE *aNode) override
 
SGNODETranslateToSG (SGNODE *aParent) override
 Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg library.
 
bool isDangling (void) override
 Determine whether an object should be moved to a different parent during the VRML to SG* translation.
 
WRL2NODES GetNodeType (void) const
 
WRL2NODEGetParent (void) const
 
virtual bool SetParent (WRL2NODE *aParent, bool doUnlink=true)
 Set the parent WRL2NODE of this object.
 
virtual std::string GetName (void)
 
virtual bool SetName (const std::string &aName)
 
const char * GetNodeTypeName (WRL2NODES aNodeType) const
 
virtual WRL2NODEFindNode (const std::string &aNodeName, const WRL2NODE *aCaller)
 Search the tree of linked nodes and returns a reference to the first node found with the given name.
 
std::string GetError (void)
 
WRL2NODES getNodeTypeID (const std::string &aNodeName)
 
void addNodeRef (WRL2NODE *aNode)
 Add a pointer to a node which references but does not own this node.
 
void delNodeRef (WRL2NODE *aNode)
 Remove a pointer to a node which references but does not own this node.
 

Protected Attributes

WRL2NODEm_Parent
 
WRL2NODES m_Type
 
std::string m_Name
 
std::list< WRL2NODE * > m_BackPointers
 
std::list< WRL2NODE * > m_Children
 
std::list< WRL2NODE * > m_Refs
 
std::string m_error
 
SGNODEm_sgNode
 

Private Member Functions

bool checkNodeType (WRL2NODES aType)
 Return true if the node type is a material description class.
 
void unlinkChildNode (const WRL2NODE *aNode) override
 Remove references to an owned child.
 
void unlinkRefNode (const WRL2NODE *aNode) override
 Remove pointers to a referenced node.
 

Private Attributes

WRL2NODEmaterial
 
WRL2NODEtexture
 
WRL2NODEtextureTransform
 

Detailed Description

Definition at line 38 of file vrml2_appearance.h.

Constructor & Destructor Documentation

◆ WRL2APPEARANCE() [1/2]

WRL2APPEARANCE::WRL2APPEARANCE ( )

Definition at line 35 of file vrml2_appearance.cpp.

References WRL2NODE::m_Type, material, texture, and textureTransform.

◆ WRL2APPEARANCE() [2/2]

WRL2APPEARANCE::WRL2APPEARANCE ( WRL2NODE aParent)

◆ ~WRL2APPEARANCE()

WRL2APPEARANCE::~WRL2APPEARANCE ( )
virtual

Member Function Documentation

◆ AddChildNode()

bool WRL2APPEARANCE::AddChildNode ( WRL2NODE aNode)
overridevirtual

◆ addNodeRef()

void WRL2NODE::addNodeRef ( WRL2NODE aNode)
inherited

Add a pointer to a node which references but does not own this node.

Such back-pointers are required to ensure that invalidated references are removed when a node is deleted.

Parameters
aNodeis the node holding a reference to this object.

Definition at line 171 of file vrml2_node.cpp.

References WRL2NODE::m_BackPointers, and WRL2NODE::m_Parent.

Referenced by WRL2NODE::AddRefNode().

◆ AddRefNode()

bool WRL2APPEARANCE::AddRefNode ( WRL2NODE aNode)
overridevirtual

◆ checkNodeType()

bool WRL2APPEARANCE::checkNodeType ( WRL2NODES  aType)
private

Return true if the node type is a material description class.

Definition at line 66 of file vrml2_appearance.cpp.

Referenced by AddChildNode(), and AddRefNode().

◆ delNodeRef()

void WRL2NODE::delNodeRef ( WRL2NODE aNode)
inherited

Remove a pointer to a node which references but does not own this node.

Parameters
aNodeis the node holding a reference to this object

Definition at line 187 of file vrml2_node.cpp.

References WRL2NODE::m_BackPointers, and traceVrmlPlugin.

◆ FindNode()

WRL2NODE * WRL2NODE::FindNode ( const std::string &  aNodeName,
const WRL2NODE aCaller 
)
virtualinherited

Search the tree of linked nodes and returns a reference to the first node found with the given name.

The reference is then typically added to another node via AddRefNode().

Parameters
aNodeNameis the name of the node to search for.
aCalleris a pointer to the node invoking this function.
Returns
is a valid node pointer on success or NULL.

Definition at line 305 of file vrml2_node.cpp.

References WRL2NODE::FindNode(), WRL2NODE::m_Children, WRL2NODE::m_Name, and WRL2NODE::m_Parent.

Referenced by WRL2NODE::FindNode(), and WRL2BASE::implementUse().

◆ GetError()

std::string WRL2NODE::GetError ( void  )
inherited

Definition at line 299 of file vrml2_node.cpp.

References WRL2NODE::m_error.

◆ GetName()

std::string WRL2NODE::GetName ( void  )
virtualinherited

Reimplemented in WRL2BASE.

Definition at line 216 of file vrml2_node.cpp.

References WRL2NODE::m_Name.

◆ GetNodeType()

◆ getNodeTypeID()

WRL2NODES WRL2NODE::getNodeTypeID ( const std::string &  aNodeName)
inherited
Returns
The ID based on the given aNodeName or WRL2_INVALID (WRL2_END) if no such node name exists.

Definition at line 288 of file vrml2_node.cpp.

References nodenames.

Referenced by WRL2BASE::ReadNode().

◆ GetNodeTypeName()

◆ GetParent()

WRL2NODE * WRL2NODE::GetParent ( void  ) const
inherited

◆ isDangling()

bool WRL2APPEARANCE::isDangling ( void  )
overridevirtual

Determine whether an object should be moved to a different parent during the VRML to SG* translation.

Returns
true if the object does not have a parent which is a logical container for the object for example if a Shape has a parent which is a Base node.

Implements WRL2NODE.

Definition at line 86 of file vrml2_appearance.cpp.

References WRL2NODE::GetNodeType(), and WRL2NODE::m_Parent.

◆ Read()

bool WRL2APPEARANCE::Read ( WRLPROC proc,
WRL2BASE aTopNode 
)
overridevirtual

◆ SetName()

bool WRL2NODE::SetName ( const std::string &  aName)
virtualinherited

Reimplemented in WRL2BASE.

Definition at line 222 of file vrml2_node.cpp.

References BAD_CHARS1, BAD_CHARS2, badNames, WRL2NODE::m_Name, and traceVrmlPlugin.

Referenced by WRL2BASE::implementDef().

◆ SetParent()

bool WRL2NODE::SetParent ( WRL2NODE aParent,
bool  doUnlink = true 
)
virtualinherited

Set the parent WRL2NODE of this object.

Parameters
aParent[in] is the desired parent node.
doUnlinkindicates that the child must be unlinked from the parent
Returns
true if the operation succeeds of false if the given node is not allowed to be a parent to the derived object.

Reimplemented in WRL2BASE.

Definition at line 339 of file vrml2_node.cpp.

References WRL2NODE::AddChildNode(), WRL2NODE::m_Parent, and WRL2NODE::unlinkChildNode().

Referenced by WRL2NODE::AddChildNode(), WRL2SWITCH::AddRefNode(), and WRL2TRANSFORM::AddRefNode().

◆ TranslateToSG()

SGNODE * WRL2APPEARANCE::TranslateToSG ( SGNODE aParent)
overridevirtual

◆ unlinkChildNode()

void WRL2APPEARANCE::unlinkChildNode ( const WRL2NODE aNode)
overrideprivatevirtual

Remove references to an owned child.

It is invoked by the child upon destruction to ensure that the parent has no invalid references.

Parameters
aNodeis the child which is being deleted.

Reimplemented from WRL2NODE.

Definition at line 381 of file vrml2_appearance.cpp.

References WRL2NODE::GetParent(), material, texture, textureTransform, and WRL2NODE::unlinkChildNode().

◆ unlinkRefNode()

void WRL2APPEARANCE::unlinkRefNode ( const WRL2NODE aNode)
overrideprivatevirtual

Remove pointers to a referenced node.

It is invoked by the referenced node upon destruction to ensure that the referring node has no invalid references.

Parameters
aNodeis the node which is being deleted.

Reimplemented from WRL2NODE.

Definition at line 401 of file vrml2_appearance.cpp.

References WRL2NODE::GetParent(), material, texture, textureTransform, and WRL2NODE::unlinkRefNode().

Member Data Documentation

◆ m_BackPointers

◆ m_Children

◆ m_error

std::string WRL2NODE::m_error
protectedinherited

Definition at line 176 of file vrml2_node.h.

Referenced by WRL2NODE::GetError().

◆ m_Name

std::string WRL2NODE::m_Name
protectedinherited

Definition at line 171 of file vrml2_node.h.

Referenced by WRL2NODE::FindNode(), WRL2NODE::GetName(), and WRL2NODE::SetName().

◆ m_Parent

◆ m_Refs

◆ m_sgNode

◆ m_Type

◆ material

WRL2NODE* WRL2APPEARANCE::material
private

◆ texture

WRL2NODE* WRL2APPEARANCE::texture
private

◆ textureTransform

WRL2NODE* WRL2APPEARANCE::textureTransform
private

The documentation for this class was generated from the following files: