30#ifndef VRML2_APPEARANCE_H
31#define VRML2_APPEARANCE_H
The base class of all Scene Graph nodes.
bool AddRefNode(WRL2NODE *aNode) override
bool checkNodeType(WRL2NODES aType)
Return true if the node type is a material description class.
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
WRL2NODE * textureTransform
void unlinkRefNode(const WRL2NODE *aNode) override
Remove pointers to a referenced node.
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
virtual ~WRL2APPEARANCE()
void unlinkChildNode(const WRL2NODE *aNode) override
Remove references to an owned child.
bool AddChildNode(WRL2NODE *aNode) override
The top node of a VRML2 model.