78    virtual std::string 
GetName( 
void ) 
override;
 
   79    virtual bool SetName( 
const std::string& aName ) 
override;
 
 
The base class of all Scene Graph nodes.
 
bool readMaterial(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
std::map< std::string, SGNODE * > m_inlineModels
 
virtual bool SetName(const std::string &aName) override
 
void SetEnableInline(bool enable)
 
bool readTransform(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool GetEnableInline(void)
 
bool readLineSet(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool readShape(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool implementDef(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool readPointSet(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool readInline(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
SGNODE * GetInlineData(const std::string &aName)
 
bool ReadNode(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool implementUse(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool readColor(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool SetParent(WRL2NODE *aParent, bool doUnlink=true) override
Set the parent WRL2NODE of this object.
 
virtual std::string GetName(void) override
 
bool readBox(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool readAppearance(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool readNorms(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool readSwitch(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
bool readCoords(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)
 
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
 
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
 
bool readFaceSet(WRLPROC &proc, WRL2NODE *aParent, WRL2NODE **aNode)