KiCad PCB EDA Suite
vrml2_inline.h
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24 
30 #ifndef VRML2_INLINE_H
31 #define VRML2_INLINE_H
32 
33 #include "vrml2_node.h"
34 
35 class WRL2BASE;
36 class SGNODE;
37 
38 class WRL2INLINE : public WRL2NODE
39 {
40 public:
41  WRL2INLINE();
42  WRL2INLINE( WRL2NODE* aParent );
43  virtual ~WRL2INLINE();
44 
45  bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
46  bool AddRefNode( WRL2NODE* aNode ) override;
47  bool AddChildNode( WRL2NODE* aNode ) override;
48  SGNODE* TranslateToSG( SGNODE* aParent ) override;
49 
50  bool isDangling( void ) override;
51 
52 private:
54  std::vector< std::string > url;
57 };
58 
59 #endif // VRML2_INLINE_H
virtual ~WRL2INLINE()
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
glm::vec3 WRLVEC3F
Definition: wrltypes.h:188
bool AddRefNode(WRL2NODE *aNode) override
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
WRLVEC3F bboxSize
Definition: vrml2_inline.h:56
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
std::vector< std::string > url
Definition: vrml2_inline.h:54
The top node of a VRML2 model.
Definition: vrml2_base.h:59
WRL2BASE * m_VRML2Base
Definition: vrml2_inline.h:53
WRLVEC3F bboxCenter
Definition: vrml2_inline.h:55
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
bool AddChildNode(WRL2NODE *aNode) override