KiCad PCB EDA Suite
vrml2_coords.h
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4  * Copyright (C) 2016 Cirilo Bernardo <[email protected]>
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24 
30 #ifndef VRML2_COORDS_H
31 #define VRML2_COORDS_H
32 
33 #include <vector>
34 
35 #include "vrml2_node.h"
36 
37 class WRL2BASE;
38 class SGNODE;
39 
40 class WRL2COORDS : public WRL2NODE
41 {
42 public:
43  WRL2COORDS();
44  WRL2COORDS( WRL2NODE* aParent );
45  virtual ~WRL2COORDS();
46 
47  bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
48  bool AddRefNode( WRL2NODE* aNode ) override;
49  bool AddChildNode( WRL2NODE* aNode ) override;
50  SGNODE* TranslateToSG( SGNODE* aParent ) override;
51 
52  void GetCoords( WRLVEC3F*& aCoordList, size_t& aListSize );
53 
54  bool isDangling( void ) override;
55 
56 private:
57  std::vector< WRLVEC3F > points;
58 };
59 
60 #endif // VRML2_COORDS_H
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
glm::vec3 WRLVEC3F
Definition: wrltypes.h:188
void GetCoords(WRLVEC3F *&aCoordList, size_t &aListSize)
bool AddRefNode(WRL2NODE *aNode) override
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
bool AddChildNode(WRL2NODE *aNode) override
std::vector< WRLVEC3F > points
Definition: vrml2_coords.h:57
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
The top node of a VRML2 model.
Definition: vrml2_base.h:59
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
virtual ~WRL2COORDS()