KiCad PCB EDA Suite
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vrml2_material.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2016 Cirilo Bernardo <[email protected]>
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
24
25
26#ifndef VRML2_MATERIAL_H
27#define VRML2_MATERIAL_H
28
29#include "vrml2_node.h"
30
31class WRL2BASE;
32class SGNODE;
33
34class WRL2MATERIAL : public WRL2NODE
35{
36public:
38 WRL2MATERIAL( WRL2NODE* aParent );
39 virtual ~WRL2MATERIAL();
40
41 bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
42 bool AddRefNode( WRL2NODE* aNode ) override;
43 bool AddChildNode( WRL2NODE* aNode ) override;
44 SGNODE* TranslateToSG( SGNODE* aParent ) override;
45
46 bool isDangling( void ) override;
47
48private:
49 void setDefaults( void );
50
55 float shininess;
57};
58
59#endif // VRML2_MATERIAL_H
The base class of all Scene Graph nodes.
Definition sg_node.h:71
The top node of a VRML2 model.
Definition vrml2_base.h:56
virtual ~WRL2MATERIAL()
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
WRLVEC3F specularColor
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
void setDefaults(void)
bool AddRefNode(WRL2NODE *aNode) override
WRLVEC3F emissiveColor
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
WRLVEC3F diffuseColor
float ambientIntensity
bool AddChildNode(WRL2NODE *aNode) override
glm::vec3 WRLVEC3F
Definition wrltypes.h:184