KiCad PCB EDA Suite
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vrml2_material.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2016 Cirilo Bernardo <[email protected]>
5 * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
30#ifndef VRML2_MATERIAL_H
31#define VRML2_MATERIAL_H
32
33#include "vrml2_node.h"
34
35class WRL2BASE;
36class SGNODE;
37
38class WRL2MATERIAL : public WRL2NODE
39{
40public:
42 WRL2MATERIAL( WRL2NODE* aParent );
43 virtual ~WRL2MATERIAL();
44
45 bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
46 bool AddRefNode( WRL2NODE* aNode ) override;
47 bool AddChildNode( WRL2NODE* aNode ) override;
48 SGNODE* TranslateToSG( SGNODE* aParent ) override;
49
50 bool isDangling( void ) override;
51
52private:
53 void setDefaults( void );
54
59 float shininess;
61};
62
63#endif // VRML2_MATERIAL_H
The base class of all Scene Graph nodes.
Definition: sg_node.h:75
The top node of a VRML2 model.
Definition: vrml2_base.h:60
virtual ~WRL2MATERIAL()
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
WRLVEC3F specularColor
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
void setDefaults(void)
bool AddRefNode(WRL2NODE *aNode) override
WRLVEC3F emissiveColor
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
WRLVEC3F diffuseColor
float ambientIntensity
bool AddChildNode(WRL2NODE *aNode) override
float transparency
glm::vec3 WRLVEC3F
Definition: wrltypes.h:188