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vrml2_transform.h
Go to the documentation of this file.
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Cirilo Bernardo <
[email protected]
>
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef VRML2_TRANSFORM_H
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#define VRML2_TRANSFORM_H
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#include "
vrml2_node.h
"
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class
WRL2BASE
;
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class
SGNODE
;
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class
WRL2TRANSFORM
:
public
WRL2NODE
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{
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public
:
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WRL2TRANSFORM
();
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WRL2TRANSFORM
(
WRL2NODE
* aNode );
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virtual
~WRL2TRANSFORM
();
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bool
Read
(
WRLPROC
& proc,
WRL2BASE
* aTopNode )
override
;
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bool
AddRefNode
(
WRL2NODE
* aNode )
override
;
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SGNODE
*
TranslateToSG
(
SGNODE
* aParent )
override
;
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bool
isDangling
(
void
)
override
;
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private
:
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bool
readChildren
(
WRLPROC
& proc,
WRL2BASE
* aTopNode );
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WRLVEC3F
center
;
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WRLVEC3F
scale
;
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WRLVEC3F
translation
;
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WRLROTATION
rotation
;
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WRLROTATION
scaleOrientation
;
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WRLVEC3F
bboxCenter
;
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WRLVEC3F
bboxSize
;
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};
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#endif
// VRML2_TRANSFORM_H
SGNODE
The base class of all Scene Graph nodes.
Definition:
sg_node.h:75
WRL2BASE
The top node of a VRML2 model.
Definition:
vrml2_base.h:60
WRL2NODE
Definition:
vrml2_node.h:56
WRL2TRANSFORM
Definition:
vrml2_transform.h:40
WRL2TRANSFORM::scaleOrientation
WRLROTATION scaleOrientation
Definition:
vrml2_transform.h:59
WRL2TRANSFORM::translation
WRLVEC3F translation
Definition:
vrml2_transform.h:57
WRL2TRANSFORM::WRL2TRANSFORM
WRL2TRANSFORM()
Definition:
vrml2_transform.cpp:34
WRL2TRANSFORM::~WRL2TRANSFORM
virtual ~WRL2TRANSFORM()
Definition:
vrml2_transform.cpp:50
WRL2TRANSFORM::readChildren
bool readChildren(WRLPROC &proc, WRL2BASE *aTopNode)
Definition:
vrml2_transform.cpp:287
WRL2TRANSFORM::bboxCenter
WRLVEC3F bboxCenter
Definition:
vrml2_transform.h:60
WRL2TRANSFORM::rotation
WRLROTATION rotation
Definition:
vrml2_transform.h:58
WRL2TRANSFORM::center
WRLVEC3F center
Definition:
vrml2_transform.h:55
WRL2TRANSFORM::TranslateToSG
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
Definition:
vrml2_transform.cpp:333
WRL2TRANSFORM::AddRefNode
bool AddRefNode(WRL2NODE *aNode) override
Definition:
vrml2_transform.cpp:259
WRL2TRANSFORM::scale
WRLVEC3F scale
Definition:
vrml2_transform.h:56
WRL2TRANSFORM::isDangling
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
Definition:
vrml2_transform.cpp:59
WRL2TRANSFORM::bboxSize
WRLVEC3F bboxSize
Definition:
vrml2_transform.h:61
WRL2TRANSFORM::Read
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
Definition:
vrml2_transform.cpp:66
WRLPROC
Definition:
wrlproc.h:42
vrml2_node.h
WRLROTATION
glm::vec4 WRLROTATION
Definition:
wrltypes.h:189
WRLVEC3F
glm::vec3 WRLVEC3F
Definition:
wrltypes.h:188
src
plugins
3d
vrml
v2
vrml2_transform.h
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