KiCad PCB EDA Suite
vrml2_transform.h
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24 
30 #ifndef VRML2_TRANSFORM_H
31 #define VRML2_TRANSFORM_H
32 
33 #include "vrml2_node.h"
34 
35 class WRL2BASE;
36 class SGNODE;
37 
38 
39 class WRL2TRANSFORM : public WRL2NODE
40 {
41 public:
42  WRL2TRANSFORM();
43  WRL2TRANSFORM( WRL2NODE* aNode );
44  virtual ~WRL2TRANSFORM();
45 
46  bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
47  bool AddRefNode( WRL2NODE* aNode ) override;
48  SGNODE* TranslateToSG( SGNODE* aParent ) override;
49 
50  bool isDangling( void ) override;
51 
52 private:
53  bool readChildren( WRLPROC& proc, WRL2BASE* aTopNode );
54 
62 };
63 
64 #endif // VRML2_TRANSFORM_H
glm::vec3 WRLVEC3F
Definition: wrltypes.h:188
WRLROTATION rotation
bool readChildren(WRLPROC &proc, WRL2BASE *aTopNode)
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
bool AddRefNode(WRL2NODE *aNode) override
glm::vec4 WRLROTATION
Definition: wrltypes.h:189
virtual ~WRL2TRANSFORM()
bool Read(WRLPROC &proc, WRL2BASE *aTopNode) override
SGNODE * TranslateToSG(SGNODE *aParent) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
The top node of a VRML2 model.
Definition: vrml2_base.h:59
WRLROTATION scaleOrientation
WRLVEC3F bboxCenter
bool isDangling(void) override
Determine whether an object should be moved to a different parent during the VRML to SG* translation.
WRLVEC3F translation
WRLVEC3F bboxSize