213 removeItems.push_back( item );
263 bool selectAll =
false;
264 bool showMoreChoices =
false;
273 if( showMoreChoices )
280 showMoreChoices =
false;
283 int limit = std::min( 100, aCollector->
GetCount() );
286 for(
int i = 0; i < limit; ++i )
288 EDA_ITEM* item = ( *aCollector )[i];
294 menuText = wxString::Format(
"%s\t%d",
298 menuText = wxString::Format(
"&%d %s\t%d",
312 menu.AppendSeparator();
337 for(
int i = 0; i < aCollector->
GetCount(); ++i )
345 int id = *evt->GetCommandId();
348 if(
id > 0 &&
id <= limit )
350 current = ( *aCollector )[
id - 1];
359 if(
id == limit + 1 )
361 for(
int i = 0; i < aCollector->
GetCount(); ++i )
375 for(
int i = 0; i < aCollector->
GetCount(); ++i )
383 std::optional<int>
id = evt->GetCommandId();
386 if(
id == limit + 1 )
392 else if(
id == limit + 2 )
396 showMoreChoices =
true;
399 else if(
id && ( *
id > 0 ) && ( *
id <= limit ) )
402 current = ( *aCollector )[*
id - 1];
420 while( showMoreChoices );
431 aCollector->
Append( current );
An abstract class that will find and hold all the objects according to an inspection done by the Insp...
void Empty()
Clear the list.
int GetCount() const
Return the number of objects in the list.
bool HasAdditionalItems()
Test if the collector has heuristic backup items.
void Combine()
Re-combine the backup list into the main list of the collector.
void Append(EDA_ITEM *item)
Add an item to the end of the list.
A base class for most all the KiCad significant classes used in schematics and boards.
virtual wxString GetItemDescription(UNITS_PROVIDER *aUnitsProvider, bool aFull) const
Return a user-visible description string of this item.
virtual BITMAPS GetMenuImage() const
Return a pointer to an image to be used in menus.
static const TOOL_EVENT DisambiguatePoint
Used for hotkey feedback.
static const TOOL_EVENT SelectedEvent
static const TOOL_EVENT UnselectedEvent
virtual void SetLayer(int aLayer)
Set layer used to draw the group.
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
void UpdateItems()
Iterate through the list of items that asked for updating and updates them.
void SetIsHover(bool aIsHover)
std::vector< EDA_ITEM * > EDA_ITEMS
Define list of drawing items for screens.
#define BRIGHTENED
item is drawn with a bright contour
@ LAYER_SELECT_OVERLAY
Selected items overlay.
bool contains(const _Container &__container, _Value __value)
Returns true if the container contains the given value.
Functions to provide common constants and other functions to assist in making a consistent UI.