213            removeItems.push_back( item );
 
 
  263    bool            selectAll = 
false;
 
  264    bool            showMoreChoices = 
false;
 
  273        if( showMoreChoices )
 
  280            showMoreChoices = 
false;
 
  283        int         limit = std::min( 100, aCollector->
GetCount() );
 
  286        for( 
int i = 0; i < limit; ++i )
 
  288            EDA_ITEM* item = ( *aCollector )[i];
 
  294                menuText = wxString::Format( 
"%s\t%d",
 
  298                menuText = wxString::Format( 
"&%d  %s\t%d",
 
  312        menu.AppendSeparator();
 
  337                    for( 
int i = 0; i < aCollector->
GetCount(); ++i )
 
  345                int id = *evt->GetCommandId();
 
  348                if( 
id > 0 && 
id <= limit )
 
  350                    current = ( *aCollector )[
id - 1];
 
  359                if( 
id == limit + 1 )
 
  361                    for( 
int i = 0; i < aCollector->
GetCount(); ++i )
 
  375                    for( 
int i = 0; i < aCollector->
GetCount(); ++i )
 
  383                std::optional<int> 
id = evt->GetCommandId();
 
  386                if( 
id == limit + 1 )
 
  392                else if( 
id == limit + 2 )
 
  396                    showMoreChoices = 
true;
 
  399                else if( 
id && ( *
id > 0 ) && ( *
id <= limit ) )
 
  402                    current   = ( *aCollector )[*
id - 1];
 
  420    while( showMoreChoices );
 
  431        aCollector->
Append( current );
 
 
An abstract class that will find and hold all the objects according to an inspection done by the Insp...
 
void Empty()
Clear the list.
 
int GetCount() const
Return the number of objects in the list.
 
bool HasAdditionalItems()
Test if the collector has heuristic backup items.
 
void Combine()
Re-combine the backup list into the main list of the collector.
 
void Append(EDA_ITEM *item)
Add an item to the end of the list.
 
A base class for most all the KiCad significant classes used in schematics and boards.
 
virtual wxString GetItemDescription(UNITS_PROVIDER *aUnitsProvider, bool aFull) const
Return a user-visible description string of this item.
 
virtual BITMAPS GetMenuImage() const
Return a pointer to an image to be used in menus.
 
static const TOOL_EVENT DisambiguatePoint
Used for hotkey feedback.
 
static const TOOL_EVENT SelectedEvent
 
static const TOOL_EVENT UnselectedEvent
 
virtual void SetLayer(int aLayer)
Set layer used to draw the group.
 
virtual void Add(VIEW_ITEM *aItem, int aDrawPriority=-1)
Add a VIEW_ITEM to the view.
 
virtual void Remove(VIEW_ITEM *aItem)
Remove a VIEW_ITEM from the view.
 
void UpdateItems()
Iterate through the list of items that asked for updating and updates them.
 
void SetIsHover(bool aIsHover)
 
std::vector< EDA_ITEM * > EDA_ITEMS
Define list of drawing items for screens.
 
#define BRIGHTENED
item is drawn with a bright contour
 
@ LAYER_SELECT_OVERLAY
Selected items overlay.
 
bool contains(const _Container &__container, _Value __value)
Returns true if the container contains the given value.
 
Functions to provide common constants and other functions to assist in making a consistent UI.