105 if( aConstraint.
HasMin() )
108 if( aConstraint.
HasMax() )
127 double base_len = aBase.
Length();
138 bool turning =
false;
139 bool started =
false;
150 double thr = (double) m.
spacing();
153 double remaining = base_len - (
m_last - aBase.
A ).EuclideanNorm();
155 auto flipInitialSide =
163 auto addSingleIfFits =
175 if( fail && !singleSided )
190 if( remaining <
Settings( ).m_step )
193 if( !singleSided && remaining > 3.0 * thr )
197 for(
int i = 0; i < 2; i++ )
199 bool checkSide = ( i == 0 ) ? side : !side;
203 if( !started && checkSide != side )
237 else if( !singleSided && started )
247 else if( !turning && remaining > thr * 2.0 )
256 remaining = base_len - (
m_last - aBase.
A ).EuclideanNorm( );
258 if( remaining <
Settings( ).m_step )
316 int maxCr = std::min( maxCr1, maxCr2 );
318 wxCHECK2_MSG( maxCr >= minCr,
return maxCr,
319 wxString::Format(
"cornerRadius %d < %d amp %d spc %d w %d off %d", maxCr, minCr,
323 int optCr =
static_cast<int>(
static_cast<SEG::ecoord>(
spacing() ) * rPercent / 200 );
325 return std::clamp( optCr, minCr, maxCr );
338 return std::max( sp,
Settings().m_spacing );
357 VECTOR2D endPoint = aP + dir_u + dir_v * ( aSide ? -1.0 : 1.0 );
359 lc.
Append( (
int ) p.x, ( int ) p.y );
366 VECTOR2I arcEnd( (
int) endPoint.
x, (
int) endPoint.
y );
386 lc.
Append( (
int ) p.x, ( int ) p.y );
387 p = aP + dir_u + (dir_v + dir_cv) * ( aSide ? -1.0 : 1.0 );
388 lc.
Append( (
int ) p.x, (
int ) p.y );
391 lc.
Append( (
int) p.x, (
int) p.y );
451 miter( aCorner,
true );
453 miter( aCorner,
true );
460 int aBaselineOffset )
463 int offset = aBaselineOffset;
474 if( 2 * cr > amplitude +
std::abs( offset ) )
475 cr = ( amplitude +
std::abs( offset ) ) / 2;
480 if( cr - offset < 0 )
485 int sCorner = cr - offset;
486 int uCorner = cr + offset;
487 int startSide = amplitude - 2 * cr +
std::abs( offset );
488 int turnSide = amplitude - cr;
489 int top = spc - 2 * cr;
493 start( &lc, aP + dir_v_b, aDir );
499 lc.
Append( aP + dir_v_b + aDir );
505 top = std::max( top, targetBaseLen - sCorner - uCorner * 2 + offset );
507 miter( sCorner,
false );
508 uShape( startSide, uCorner, top );
509 forward( std::min( sCorner, uCorner ) );
517 top = std::max( top, targetBaseLen - cr - spc );
519 start( &lc, aP - dir_u_b, aDir );
521 forward( std::min( sCorner, uCorner ) );
523 uShape( startSide, uCorner, top );
524 miter( sCorner,
false );
526 if( targetBaseLen >= spc + cr )
527 lc.
Append( aP + dir_v_b + aDir.
Resize( targetBaseLen ) );
529 lc.
Append( aP + dir_v_b + aDir.
Resize( 2 * spc - cr ) );
537 top = std::max( top, targetBaseLen - uCorner * 2 + offset * 2 );
539 start( &lc, aP - dir_u_b, aDir );
542 uShape( turnSide, uCorner, top );
550 top = std::max( top, ( targetBaseLen - sCorner * 2 - uCorner * 2 ) / 2 );
552 miter( sCorner,
false );
553 uShape( startSide, uCorner, top );
554 miter( sCorner,
false );
565 SEG axis( aP, aP + aDir );
576 for(
int i =
m_meanders.size() - 1; i >= 0; i-- )
591 for(
int j = n - 1; j >= 0; j-- )
606 bool checkMode =
false;
630 bool c1 = m1.
Fit( prim1, aSeg, aP, aSide );
634 c2 =
m2.Fit( prim2, aSeg, m1.
End(), !aSide );
661 for(
int ampl = maxAmpl; ampl >= minAmpl; ampl -= st.
m_step )
827 return copy.CurrentLength();
constexpr EDA_IU_SCALE pcbIUScale
void AddMeander(MEANDER_SHAPE *aShape)
Add a new meander shape to the meandered line.
MEANDER_PLACER_BASE * m_placer
void AddCorner(const VECTOR2I &aA, const VECTOR2I &aB=VECTOR2I(0, 0))
Create a dummy meander shape representing a line corner.
void Clear()
Clear the line geometry, removing all corners and meanders.
std::vector< MEANDER_SHAPE * > m_meanders
void MeanderSegment(const SEG &aSeg, bool aSide, int aBaseIndex=0)
Fit maximum amplitude meanders on a given segment and adds to the current line.
void AddArc(const SHAPE_ARC &aArc1, const SHAPE_ARC &aArc2=SHAPE_ARC())
Create a dummy meander shape representing an arc corner.
void AddArcAndPt(const SHAPE_ARC &aArc1, const VECTOR2I &aPt2)
Create a dummy meander shape representing an arc corner.
bool CheckSelfIntersections(MEANDER_SHAPE *aShape, int aClearance)
Check if the given shape is intersecting with any other meander in the current line.
const MEANDER_SETTINGS & Settings() const
void AddPtAndArc(const VECTOR2I &aPt1, const SHAPE_ARC &aArc2)
Create a dummy meander shape representing an arc corner.
virtual void UpdateSettings(const MEANDER_SETTINGS &aSettings)
virtual bool CheckFit(MEANDER_SHAPE *aShape)
Checks if it's OK to place the shape aShape (i.e.
virtual int Clearance()
Return the clearance of the track(s) being length tuned.
virtual const MEANDER_SETTINGS & MeanderSettings() const
Return the current meandering configuration.
Dimensions for the meandering algorithm.
int m_minAmplitude
Maximum meandering amplitude.
void SetTargetLength(long long int aOpt)
static const long long int LENGTH_UNCONSTRAINED
int m_cornerRadiusPercentage
Place meanders on one side.
MEANDER_SIDE m_initialSide
Allowable tuning error.
bool m_singleSided
Initial side when placing meanders at segment.
static const int SKEW_UNCONSTRAINED
MINOPTMAX< long long int > m_targetLength
Target skew value for diff pair de-skewing.
void SetTargetSkew(int aOpt)
int m_lengthTolerance
Keep vertices between pre, tuned and post parts of the line.
int m_step
Length PadToDie.
MINOPTMAX< int > m_targetSkew
static const long long int DEFAULT_TOLERANCE
MEANDER_STYLE m_cornerStyle
Rounding percentage (0 - 100).
int m_maxAmplitude
Meandering period/spacing (see dialog picture for explanation).
bool m_overrideCustomRules
Type of corners for the meandered line.
int m_lenPadToDie
Desired length of the tuned line/diff pair (this is in nm, so allow more than board width).
int m_spacing
Amplitude/spacing adjustment step.
The geometry of a single meander.
MEANDER_TYPE m_type
The placer that placed this meander.
MEANDER_PLACER_BASE * m_placer
Dual or single line.
SEG m_baseSeg
Base segment (clipped).
SEG m_clippedBaseSeg
Side (true = right).
void SetType(MEANDER_TYPE aType)
Set the type of the meander.
int m_targetBaseLen
First point of the meandered line.
SHAPE_LINE_CHAIN genMeanderShape(const VECTOR2D &aP, const VECTOR2D &aDir, bool aSide, MEANDER_TYPE aType, int aBaselineOffset=0)
Recalculate the clipped baseline after the parameters of the meander have been changed.
void start(SHAPE_LINE_CHAIN *aTarget, const VECTOR2D &aWhere, const VECTOR2D &aDir)
Move turtle forward by aLength.
void SetBaseIndex(int aIndex)
Set an auxiliary index of the segment being meandered in its original LINE.
int m_baselineOffset
Average radius of meander corners (for correction of DP meanders).
VECTOR2D m_currentDir
The current turtle position.
int m_width
Amplitude of the meander.
VECTOR2D m_currentPos
The line the turtle is drawing on.
SHAPE_LINE_CHAIN m_shapes[2]
Index of the meandered segment in the base line.
long long int CurrentLength() const
bool m_side
The actual shapes (0 used for single, both for dual).
void updateBaseSegment()
Return sanitized corner radius value.
SHAPE_LINE_CHAIN makeMiterShape(const VECTOR2D &aP, const VECTOR2D &aDir, bool aSide)
Produce a meander shape of given type.
void MakeArc(const SHAPE_ARC &aArc1, const SHAPE_ARC &aArc2=SHAPE_ARC())
Create a dummy meander shape representing an arc corner.
int m_baseIndex
The current turtle direction.
SHAPE_LINE_CHAIN * m_currentTarget
bool m_dual
Width of the line.
void Recalculate()
Recalculate the line chain representing the meander's shape.
void miter(int aRadius, bool aSide)
Tell the turtle to draw an U-like shape.
long long int MinTunableLength() const
void Resize(int aAmpl)
Change the amplitude of the meander shape to aAmpl and recalculates the resulting line chain.
int m_meanCornerRadius
Minimum length of the base segment to target when resizing.
int spacing() const
The type of meander.
int m_amplitude
Offset wrs the base segment (dual only).
int cornerRadius() const
Return sanitized spacing value.
void turn(const EDA_ANGLE &aAngle)
Tell the turtle to draw a mitered corner of given radius and turn direction.
void SetBaselineOffset(int aOffset)
Set the parallel offset between the base segment and the meandered line.
void forward(int aLength)
Turn the turtle by aAngle.
MEANDER_TYPE Type() const
VECTOR2I m_p0
Base segment (unclipped).
const MEANDER_SETTINGS & Settings() const
void MakeEmpty()
Replace the meander with straight bypass line(s), effectively clearing it.
bool Fit(MEANDER_TYPE aType, const SEG &aSeg, const VECTOR2I &aP, bool aSide)
Attempt to fit a meander of a given type onto a segment, avoiding collisions with other board feature...
void uShape(int aSides, int aCorner, int aTop)
Generate a 90-degree circular arc.
const SHAPE_LINE_CHAIN & CLine(int aShape) const
int BaselineLength() const
const SEG & BaseSegment() const
Return the base segment the meander was fitted to.
void MakeCorner(const VECTOR2I &aP1, const VECTOR2I &aP2=VECTOR2I(0, 0))
Create a dummy meander shape representing a line corner.
VECTOR2I::extended_type ecoord
int Length() const
Return the length (this).
bool ApproxParallel(const SEG &aSeg, int aDistanceThreshold=1) const
bool Contains(const SEG &aSeg) const
VECTOR2I LineProject(const VECTOR2I &aP) const
Compute the perpendicular projection point of aP on a line passing through ends of the segment.
SHAPE_ARC & ConstructFromStartEndAngle(const VECTOR2I &aStart, const VECTOR2I &aEnd, const EDA_ANGLE &aAngle, double aWidth=0)
Construct this arc from the given start, end and angle.
const VECTOR2I & GetP1() const
Represent a polyline containing arcs as well as line segments: A chain of connected line and/or arc s...
virtual bool Collide(const VECTOR2I &aP, int aClearance=0, int *aActual=nullptr, VECTOR2I *aLocation=nullptr) const override
Check if point aP lies closer to us than aClearance.
void Clear()
Remove all points from the line chain.
void Append(int aX, int aY, bool aAllowDuplication=false)
Append a new point at the end of the line chain.
const VECTOR2I & CPoint(int aIndex) const
Return a reference to a given point in the line chain.
int SegmentCount() const
Return the number of segments in this line chain.
void Mirror(const VECTOR2I &aRef, FLIP_DIRECTION aFlipDirection)
Mirror the line points about y or x (or both).
const SEG CSegment(int aIndex) const
Return a constant copy of the aIndex segment in the line chain.
long long int Length() const
Return length of the line chain in Euclidean metric.
T EuclideanNorm() const
Compute the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
constexpr VECTOR2< T > Perpendicular() const
Compute the perpendicular vector.
VECTOR2< T > Resize(T aNewLength) const
Return a vector of the same direction, but length specified in aNewLength.
static constexpr EDA_ANGLE ANGLE_90
Push and Shove diff pair dimensions (gap) settings dialog.
MEANDER_TYPE
Shapes of available meanders.
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
constexpr double correction
constexpr int mmToIU(double mm) const
MATRIX3x3D m2(VECTOR3I{ 6, 6, 6 }, { 1, 1, 1 }, { 3, 3, 3 })
Test suite for KiCad math code.
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
double DEG2RAD(double deg)