#include <magic_enum.hpp>
#include <unordered_set>
#include <bitmaps.h>
#include <board.h>
#include <board_design_settings.h>
#include <confirm.h>
#include <convert_basic_shapes_to_polygon.h>
#include <convert_shape_list_to_polygon.h>
#include <drc/drc_item.h>
#include <embedded_files.h>
#include <font/font.h>
#include <font/outline_font.h>
#include <footprint.h>
#include <geometry/convex_hull.h>
#include <geometry/shape_segment.h>
#include <geometry/shape_simple.h>
#include <i18n_utility.h>
#include <lset.h>
#include <macros.h>
#include <pad.h>
#include <pcb_dimension.h>
#include <pcb_edit_frame.h>
#include <pcb_field.h>
#include <pcb_group.h>
#include <pcb_marker.h>
#include <pcb_reference_image.h>
#include <pcb_textbox.h>
#include <pcb_track.h>
#include <refdes_utils.h>
#include <string_utils.h>
#include <view/view.h>
#include <zone.h>
#include <google/protobuf/any.pb.h>
#include <api/board/board_types.pb.h>
#include <api/api_enums.h>
#include <api/api_utils.h>
#include <api/api_pcb_utils.h>
Go to the source code of this file.
◆ MINIMAL_ZOOM_LEVEL_FOR_VISIBILITY
#define MINIMAL_ZOOM_LEVEL_FOR_VISIBILITY 1.5 |
◆ polygonArea()
◆ _FOOTPRINT_DESC