34#include "../3d_rendering/opengl/opengl_utils.h"
35#include "../3d_cache/3d_cache.h"
36#include <wx/dcclient.h>
49#define UNITS3D_TO_UNITSPCB ( pcbIUScale.IU_PER_MM )
74#ifdef USE_OSX_MAGNIFY_EVENT
75 EVT_MAGNIFY( EDA_3D_MODEL_VIEWER::OnMagnify )
86#define RANGE_SCALE_3D 8.0f
92 wxDefaultPosition, wxDefaultSize,
93 wxFULL_REPAINT_ON_RESIZE ),
95 m_cacheManager( aCacheManager )
97 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::EDA_3D_MODEL_VIEWER" ) );
111 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::~EDA_3D_MODEL_VIEWER" ) );
129 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::Set3DModel with a S3DMODEL" ) );
133 wxASSERT( a3DModel.
m_Meshes !=
nullptr );
156 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::Set3DModel with a wxString" ) );
186 const GLenum err = glewInit();
190 const wxString msgError = (
const char*) glewGetErrorString( err );
192 wxLogMessage( msgError );
196 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::ogl_initialize Using GLEW version %s" ),
197 From_UTF8( (
char*) glewGetString( GLEW_VERSION ) ) );
200 SetOpenGLInfo( (
const char*) glGetString( GL_VENDOR ), (
const char*) glGetString( GL_RENDERER ),
201 (
const char*) glGetString( GL_VERSION ) );
203 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
204 glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
205 glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
207 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
208 glEnable( GL_DEPTH_TEST );
209 glEnable( GL_CULL_FACE );
210 glShadeModel( GL_SMOOTH );
211 glEnable( GL_LINE_SMOOTH );
212 glEnable( GL_NORMALIZE );
216 const GLfloat ambient[] = { 0.01f, 0.01f, 0.01f, 1.0f };
217 const GLfloat diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
218 const GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
221 const GLfloat position[] = { 0.0f, 0.0f, 2.0f *
RANGE_SCALE_3D, 0.0f };
223 const GLfloat lmodel_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
225 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
226 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
227 glLightfv( GL_LIGHT0, GL_SPECULAR, specular );
228 glLightfv( GL_LIGHT0, GL_POSITION, position );
229 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, lmodel_ambient );
235 glEnable( GL_COLOR_MATERIAL );
236 glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
240 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r );
241 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, 96.0f );
250 if( !IsShownOnScreen() )
252 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnPaint !IsShown" ) );
265 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnPaint creating gl context failed" ) );
287 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnPaint m_reload_is_needed" ) );
299 glViewport( 0, 0, clientSize.x, clientSize.y );
304 glEnable( GL_DEPTH_TEST );
305 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
306 glClearDepth( 1.0f );
307 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
310 glMatrixMode( GL_PROJECTION );
312 glMatrixMode( GL_MODELVIEW );
314 glEnable( GL_LIGHTING );
315 glEnable( GL_LIGHT0 );
324 glScaled( modelunit_to_3d_units_factor, modelunit_to_3d_units_factor,
325 modelunit_to_3d_units_factor );
330 glTranslatef( -model_center.x, -model_center.y, -model_center.z );
336 glDepthMask( GL_FALSE );
337 glEnable( GL_BLEND );
338 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
342 glDisable( GL_BLEND );
343 glDepthMask( GL_TRUE );
351 glViewport( 0, 0, clientSize.y / 8 , clientSize.y / 8 );
352 glClear( GL_DEPTH_BUFFER_BIT );
354 glMatrixMode( GL_PROJECTION );
358 glMatrixMode( GL_MODELVIEW );
361 const glm::mat4 TranslationMatrix = glm::translate( glm::mat4(1.0f),
366 glLoadMatrixf( glm::value_ptr( ViewMatrix ) );
370 glColor3f( 0.9f, 0.0f, 0.0f );
374 glColor3f( 0.0f, 0.9f, 0.0f );
378 glColor3f( 0.0f, 0.0f, 0.9f );
393 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnEraseBackground" ) );
400 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnMouseWheel" ) );
402 if( event.ShiftDown() )
409 else if( event.ControlDown() )
428#ifdef USE_OSX_MAGNIFY_EVENT
429void EDA_3D_MODEL_VIEWER::OnMagnify( wxMouseEvent& event )
442 if( event.Dragging() )
444 if( event.LeftIsDown() )
#define RANGE_SCALE_3D
This defines the range that all coord will have to be rendered.
void SetOpenGLInfo(const char *aVendor, const char *aRenderer, const char *aVersion)
A setter for OpenGL info when it's initialized.
glm::mat4 GetRotationMatrix() const
Get the rotation matrix to be applied in a transformation camera.
const glm::mat4 & GetProjectionMatrix() const
bool SetCurWindowSize(const wxSize &aSize)
Update the windows size of the camera.
const glm::mat4 & GetViewMatrix() const
void SetCurMousePosition(const wxPoint &aPosition)
Update the current mouse position without make any new calculations on camera.
Implement a canvas based on a wxGLCanvas.
MODEL_3D * m_ogl_3dmodel
Class holder for 3d model to display on openGL.
void OnMiddleDown(wxMouseEvent &event)
EDA_3D_MODEL_VIEWER(wxWindow *aParent, const wxGLAttributes &aGLAttribs, S3D_CACHE *aCacheManager=nullptr)
Create a new 3D Canvas with a attribute list.
void OnMouseMove(wxMouseEvent &event)
void OnEraseBackground(wxEraseEvent &event)
S3D_CACHE * m_cacheManager
Optional cache manager.
void ogl_set_arrow_material()
void Clear3DModel()
Unload the displayed 3D model.
bool m_reload_is_needed
Flag that we have a new model and it need to be reloaded when the paint is called.
void OnLeftDown(wxMouseEvent &event)
double m_BiuTo3dUnits
factor to convert the model or any other items to keep it in relation to the +/-RANGE_SCALE_3D (it is...
void OnRightClick(wxMouseEvent &event)
void Set3DModel(const S3DMODEL &a3DModel)
Set this model to be displayed.
void OnPaint(wxPaintEvent &event)
bool m_ogl_initialized
Flag if open gl was initialized.
const S3DMODEL * m_3d_model
Original 3d model data.
TRACK_BALL m_trackBallCamera
Camera used in this canvas.
wxGLContext * m_glRC
openGL context
void OnMiddleUp(wxMouseEvent &event)
void OnLeftUp(wxMouseEvent &event)
void OnMouseWheel(wxMouseEvent &event)
void UnlockCtx(wxGLContext *aContext)
Allow other canvases to bind an OpenGL context.
void DestroyCtx(wxGLContext *aContext)
Destroy a managed OpenGL context.
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Set a context as current and prevents other canvases from switching it.
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=nullptr)
Create a managed OpenGL context.
wxGLCanvas wrapper for HiDPI/Retina support.
virtual wxSize GetNativePixelSize() const
wxPoint GetNativePosition(const wxPoint &aPoint) const
Convert the given point from client coordinates to native pixel coordinates.
static void EndDrawMulti()
Cleanup render states after drawing multiple models.
static void BeginDrawMulti(bool aUseColorInformation)
Set some basic render states before drawing multiple models.
void DrawTransparent(float aOpacity, bool aUseSelectedMaterial, SFVEC3F aSelectionColor=SFVEC3F(0.0f)) const
Render the model into the current context.
void DrawOpaque(bool aUseSelectedMaterial, SFVEC3F aSelectionColor=SFVEC3F(0.0f)) const
Render the model into the current context.
const BBOX_3D & GetBBox() const
Get the main bounding box.
GL_CONTEXT_MANAGER * GetGLContextManager()
Cache for storing the 3D shapes.
S3DMODEL * GetModel(const wxString &aModelFileName, const wxString &aBasePath, const EMBEDDED_FILES *aEmbeddedFiles)
Attempt to load the scene data for a model and to translate it into an S3D_MODEL structure for displa...
void Drag(const wxPoint &aNewMousePosition) override
Calculate a new mouse drag position.
#define UNITS3D_TO_UNITSPCB
Implements a model viewer canvas.
Implements a model viewer canvas.
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
This file contains miscellaneous commonly used macros and functions.
void DrawRoundArrow(SFVEC3F aPosition, SFVEC3F aTargetPos, float aSize)
Draw a round arrow.
void Refresh()
Update the board display after modifying it by a python script (note: it is automatically called by a...
PGM_BASE & Pgm()
The global program "get" accessor.
wxString From_UTF8(const char *cstring)
SFVEC3F GetCenter() const
Return the center point of the bounding box.
float GetMaxDimension() const
Store the a model based on meshes and materials.
SMATERIAL * m_Materials
The materials list of this model.
unsigned int m_MeshesSize
Number of meshes in the array.
SMESH * m_Meshes
The meshes list of this model.
unsigned int m_MaterialsSize
Number of materials in the material array.