34#include "../3d_rendering/opengl/opengl_utils.h"
35#include "../3d_cache/3d_cache.h"
36#include <wx/dcclient.h>
49#define UNITS3D_TO_UNITSPCB ( pcbIUScale.IU_PER_MM )
74#ifdef USE_OSX_MAGNIFY_EVENT
75 EVT_MAGNIFY( EDA_3D_MODEL_VIEWER::OnMagnify )
86#define RANGE_SCALE_3D 8.0f
92 wxDefaultPosition, wxDefaultSize,
93 wxFULL_REPAINT_ON_RESIZE ),
95 m_cacheManager( aCacheManager )
97 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::EDA_3D_MODEL_VIEWER" ) );
111 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::~EDA_3D_MODEL_VIEWER" ) );
128 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::Set3DModel with a S3DMODEL" ) );
132 wxASSERT( a3DModel.
m_Meshes !=
nullptr );
155 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::Set3DModel with a wxString" ) );
185 const GLenum err = glewInit();
189 const wxString msgError = (
const char*) glewGetErrorString( err );
191 wxLogMessage( msgError );
195 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::ogl_initialize Using GLEW version %s" ),
196 From_UTF8( (
char*) glewGetString( GLEW_VERSION ) ) );
199 SetOpenGLInfo( (
const char*) glGetString( GL_VENDOR ), (
const char*) glGetString( GL_RENDERER ),
200 (
const char*) glGetString( GL_VERSION ) );
202 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
203 glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
204 glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
206 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
207 glEnable( GL_DEPTH_TEST );
208 glEnable( GL_CULL_FACE );
209 glShadeModel( GL_SMOOTH );
210 glEnable( GL_LINE_SMOOTH );
211 glEnable( GL_NORMALIZE );
215 const GLfloat ambient[] = { 0.01f, 0.01f, 0.01f, 1.0f };
216 const GLfloat diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
217 const GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
220 const GLfloat position[] = { 0.0f, 0.0f, 2.0f *
RANGE_SCALE_3D, 0.0f };
222 const GLfloat lmodel_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
224 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
225 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
226 glLightfv( GL_LIGHT0, GL_SPECULAR, specular );
227 glLightfv( GL_LIGHT0, GL_POSITION, position );
228 glLightModelfv( GL_LIGHT_MODEL_AMBIENT, lmodel_ambient );
234 glEnable( GL_COLOR_MATERIAL );
235 glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
239 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r );
240 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, 96.0f );
249 if( !IsShownOnScreen() )
251 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnPaint !IsShown" ) );
264 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnPaint creating gl context failed" ) );
286 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnPaint m_reload_is_needed" ) );
298 glViewport( 0, 0, clientSize.x, clientSize.y );
303 glEnable( GL_DEPTH_TEST );
304 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
305 glClearDepth( 1.0f );
306 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
309 glMatrixMode( GL_PROJECTION );
311 glMatrixMode( GL_MODELVIEW );
313 glEnable( GL_LIGHTING );
314 glEnable( GL_LIGHT0 );
323 glScaled( modelunit_to_3d_units_factor, modelunit_to_3d_units_factor,
324 modelunit_to_3d_units_factor );
329 glTranslatef( -model_center.x, -model_center.y, -model_center.z );
335 glDepthMask( GL_FALSE );
336 glEnable( GL_BLEND );
337 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
341 glDisable( GL_BLEND );
342 glDepthMask( GL_TRUE );
350 glViewport( 0, 0, clientSize.y / 8 , clientSize.y / 8 );
351 glClear( GL_DEPTH_BUFFER_BIT );
353 glMatrixMode( GL_PROJECTION );
357 glMatrixMode( GL_MODELVIEW );
360 const glm::mat4 TranslationMatrix = glm::translate( glm::mat4(1.0f),
365 glLoadMatrixf( glm::value_ptr( ViewMatrix ) );
369 glColor3f( 0.9f, 0.0f, 0.0f );
373 glColor3f( 0.0f, 0.9f, 0.0f );
377 glColor3f( 0.0f, 0.0f, 0.9f );
392 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnEraseBackground" ) );
399 wxLogTrace(
m_logTrace, wxT(
"EDA_3D_MODEL_VIEWER::OnMouseWheel" ) );
401 if( event.ShiftDown() )
408 else if( event.ControlDown() )
427#ifdef USE_OSX_MAGNIFY_EVENT
428void EDA_3D_MODEL_VIEWER::OnMagnify( wxMouseEvent& event )
441 if( event.Dragging() )
443 if( event.LeftIsDown() )
#define RANGE_SCALE_3D
This defines the range that all coord will have to be rendered.
void SetOpenGLInfo(const char *aVendor, const char *aRenderer, const char *aVersion)
A setter for OpenGL info when it's initialized.
glm::mat4 GetRotationMatrix() const
Get the rotation matrix to be applied in a transformation camera.
const glm::mat4 & GetProjectionMatrix() const
bool SetCurWindowSize(const wxSize &aSize)
Update the windows size of the camera.
const glm::mat4 & GetViewMatrix() const
void SetCurMousePosition(const wxPoint &aPosition)
Update the current mouse position without make any new calculations on camera.
Implement a canvas based on a wxGLCanvas.
MODEL_3D * m_ogl_3dmodel
Class holder for 3d model to display on openGL.
void OnMiddleDown(wxMouseEvent &event)
EDA_3D_MODEL_VIEWER(wxWindow *aParent, const wxGLAttributes &aGLAttribs, S3D_CACHE *aCacheManager=nullptr)
Create a new 3D Canvas with a attribute list.
void OnMouseMove(wxMouseEvent &event)
void OnEraseBackground(wxEraseEvent &event)
S3D_CACHE * m_cacheManager
Optional cache manager.
void ogl_set_arrow_material()
void Clear3DModel()
Unload the displayed 3D model.
bool m_reload_is_needed
Flag that we have a new model and it need to be reloaded when the paint is called.
void OnLeftDown(wxMouseEvent &event)
double m_BiuTo3dUnits
factor to convert the model or any other items to keep it in relation to the +/-RANGE_SCALE_3D (it is...
void OnRightClick(wxMouseEvent &event)
void Set3DModel(const S3DMODEL &a3DModel)
Set this model to be displayed.
void OnPaint(wxPaintEvent &event)
bool m_ogl_initialized
Flag if open gl was initialized.
const S3DMODEL * m_3d_model
Original 3d model data.
TRACK_BALL m_trackBallCamera
Camera used in this canvas.
wxGLContext * m_glRC
openGL context
void OnMiddleUp(wxMouseEvent &event)
void OnLeftUp(wxMouseEvent &event)
void OnMouseWheel(wxMouseEvent &event)
void UnlockCtx(wxGLContext *aContext)
Allow other canvases to bind an OpenGL context.
void DestroyCtx(wxGLContext *aContext)
Destroy a managed OpenGL context.
void LockCtx(wxGLContext *aContext, wxGLCanvas *aCanvas)
Set a context as current and prevents other canvases from switching it.
static GL_CONTEXT_MANAGER & Get()
Return the GL_CONTEXT_MANAGER instance (singleton).
wxGLContext * CreateCtx(wxGLCanvas *aCanvas, const wxGLContext *aOther=nullptr)
Create a managed OpenGL context.
wxGLCanvas wrapper for HiDPI/Retina support.
virtual wxSize GetNativePixelSize() const
wxPoint GetNativePosition(const wxPoint &aPoint) const
Convert the given point from client coordinates to native pixel coordinates.
static void EndDrawMulti()
Cleanup render states after drawing multiple models.
static void BeginDrawMulti(bool aUseColorInformation)
Set some basic render states before drawing multiple models.
void DrawTransparent(float aOpacity, bool aUseSelectedMaterial, SFVEC3F aSelectionColor=SFVEC3F(0.0f)) const
Render the model into the current context.
void DrawOpaque(bool aUseSelectedMaterial, SFVEC3F aSelectionColor=SFVEC3F(0.0f)) const
Render the model into the current context.
const BBOX_3D & GetBBox() const
Get the main bounding box.
Cache for storing the 3D shapes.
S3DMODEL * GetModel(const wxString &aModelFileName, const wxString &aBasePath, const EMBEDDED_FILES *aEmbeddedFiles)
Attempt to load the scene data for a model and to translate it into an S3D_MODEL structure for displa...
void Drag(const wxPoint &aNewMousePosition) override
Calculate a new mouse drag position.
#define UNITS3D_TO_UNITSPCB
Implements a model viewer canvas.
Implements a model viewer canvas.
static const wxChar * m_logTrace
Trace mask used to enable or disable the trace output of this class.
This file contains miscellaneous commonly used macros and functions.
void DrawRoundArrow(SFVEC3F aPosition, SFVEC3F aTargetPos, float aSize)
Draw a round arrow.
void Refresh()
Update the board display after modifying it by a python script (note: it is automatically called by a...
wxString From_UTF8(const char *cstring)
SFVEC3F GetCenter() const
Return the center point of the bounding box.
float GetMaxDimension() const
Store the a model based on meshes and materials.
SMATERIAL * m_Materials
The materials list of this model.
unsigned int m_MeshesSize
Number of meshes in the array.
SMESH * m_Meshes
The meshes list of this model.
unsigned int m_MaterialsSize
Number of materials in the material array.