KiCad PCB EDA Suite
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dxf_import_plugin.cpp
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25// The DXF reader lib (libdxfrw) comes from dxflib project used in QCAD
26// See http://www.ribbonsoft.com
27// Each time a dxf entity is read, a "call back" function is called
28// like void DXF_IMPORT_PLUGIN::addLine( const DL_LineData& data ) when a line is read.
29// this function just add the BOARD entity from dxf parameters (start and end point ...)
30
31
32#include "dxf_import_plugin.h"
33#include <wx/arrstr.h>
34#include <wx/regex.h>
35#include <geometry/ellipse.h>
36#include <bezier_curves.h>
37
38#include <trigo.h>
39#include <macros.h>
40#include <cmath> // isnan
41#include <board.h>
42#include "common.h"
43
44
45/*
46 * Important notes
47 * 1. All output coordinates of this importer are in mm
48 * 2. DXFs have a concept of world (WCS) and object coordinates (OCS)
49 3. The following objects are world coordinates:
50 - Line
51 - Point
52 - Polyline (3D)
53 - Vertex (3D)
54 - Polymesh
55 - Polyface
56 - Viewport
57 4. The following entities are object coordinates
58 - Circle
59 - Arc
60 - Solid
61 - Trace
62 - Attrib
63 - Shape
64 - Insert
65 - Polyline (2D)
66 - Vertex (2D)
67 - LWPolyline
68 - Hatch
69 - Image
70 - Text
71 * 5. Object coordinates must be run through the arbitrary axis
72 * translation even though they are 2D drawings and most of the time
73 * the import is fine. Sometimes, against all logic, CAD tools like
74 * SolidWorks may randomly insert circles "mirror" that must be unflipped
75 * by following the object to world conversion
76 * 6. Blocks are virtual groups, blocks must be placed by a INSERT entity
77 * 7. Blocks may be repeated multiple times
78 * 8. There is no sane way to make text look perfect like the original CAD.
79 * DXF simply does mpt specifying text/font enough to make it portable.
80 * We however make do try to get it somewhat close/visually appealing.
81 * 9. We silently drop the z coordinate on 3d polylines
82 */
83
84
85// minimum bulge value before resorting to a line segment;
86// the value 0.0218 is equivalent to about 5 degrees arc,
87#define MIN_BULGE 0.0218
88
89#define SCALE_FACTOR(x) (x)
90
91
93{
94 m_xOffset = 0.0; // X coord offset for conversion (in mm)
95 m_yOffset = 0.0; // Y coord offset for conversion (in mm)
96 m_version = 0; // the dxf version, not yet used
97 m_defaultThickness = 0.2; // default thickness (in mm)
98 m_brdLayer = Dwgs_User; // The default import layer
99 m_importAsFPShapes = true;
100 m_minX = m_minY = std::numeric_limits<double>::max();
101 m_maxX = m_maxY = std::numeric_limits<double>::lowest();
103
104 m_importCoordinatePrecision = 4; // initial value per dxf spec
105 m_importAnglePrecision = 0; // initial value per dxf spec
106
107 // placeholder layer so we can fallback to something later
108 auto layer0 = std::make_unique<DXF_IMPORT_LAYER>( "", DXF_IMPORT_LINEWEIGHT_BY_LW_DEFAULT );
109 m_layers.push_back( std::move( layer0 ) );
110
111 m_currentBlock = nullptr;
112}
113
114
118
119
120bool DXF_IMPORT_PLUGIN::Load( const wxString& aFileName )
121{
122 try
123 {
124 return ImportDxfFile( aFileName );
125 }
126 catch( const std::bad_alloc& )
127 {
128 m_layers.clear();
129 m_blocks.clear();
130 m_styles.clear();
131
132 m_internalImporter.ClearShapes();
133
134 ReportMsg( _( "Memory was exhausted trying to load the DXF, it may be too large." ) );
135 return false;
136 }
137}
138
139
140bool DXF_IMPORT_PLUGIN::LoadFromMemory( const wxMemoryBuffer& aMemBuffer )
141{
142 try
143 {
144 return ImportDxfFile( aMemBuffer );
145 }
146 catch( const std::bad_alloc& )
147 {
148 m_layers.clear();
149 m_blocks.clear();
150 m_styles.clear();
151
152 m_internalImporter.ClearShapes();
153
154 ReportMsg( _( "Memory was exhausted trying to load the DXF, it may be too large." ) );
155 return false;
156 }
157}
158
159
161{
162 wxCHECK( m_importer, false );
163 m_internalImporter.ImportTo( *m_importer );
164
165 return true;
166}
167
168
170{
171 return m_maxX - m_minX;
172}
173
174
176{
177 return m_maxY - m_minY;
178}
179
180
182{
183 BOX2D bbox;
184 bbox.SetOrigin( m_minX, m_minY );
185 bbox.SetEnd( m_maxX, m_maxY );
186
187 return bbox;
188}
189
190
192{
194
195 if( m_importer )
196 SetDefaultLineWidthMM( m_importer->GetLineWidthMM() );
197}
198
199
200double DXF_IMPORT_PLUGIN::mapX( double aDxfCoordX )
201{
202 return SCALE_FACTOR( m_xOffset + ( aDxfCoordX * getCurrentUnitScale() ) );
203}
204
205
206double DXF_IMPORT_PLUGIN::mapY( double aDxfCoordY )
207{
208 return SCALE_FACTOR( m_yOffset - ( aDxfCoordY * getCurrentUnitScale() ) );
209}
210
211
212double DXF_IMPORT_PLUGIN::mapDim( double aDxfValue )
213{
214 return SCALE_FACTOR( aDxfValue * getCurrentUnitScale() );
215}
216
217
218bool DXF_IMPORT_PLUGIN::ImportDxfFile( const wxString& aFile )
219{
220 DL_Dxf dxf_reader;
221
222 // wxFopen takes care of unicode filenames across platforms
223 FILE* fp = wxFopen( aFile, wxT( "rt" ) );
224
225 if( fp == nullptr )
226 return false;
227
228 // Note the dxf reader takes care of switching to "C" locale before reading the file
229 // and will close the file after reading
230 bool success = dxf_reader.in( fp, this );
231
232 return success;
233}
234
235
236bool DXF_IMPORT_PLUGIN::ImportDxfFile( const wxMemoryBuffer& aMemBuffer )
237{
238 DL_Dxf dxf_reader;
239
240 std::string str( reinterpret_cast<char*>( aMemBuffer.GetData() ), aMemBuffer.GetDataLen() );
241
242 // Note the dxf reader takes care of switching to "C" locale before reading the file
243 // and will close the file after reading
244 bool success = dxf_reader.in( str, this );
245
246 return success;
247}
248
249
250void DXF_IMPORT_PLUGIN::ReportMsg( const wxString& aMessage )
251{
252 // Add message to keep trace of not handled dxf entities
253 m_messages += aMessage;
254 m_messages += '\n';
255}
256
257
258void DXF_IMPORT_PLUGIN::addSpline( const DL_SplineData& aData )
259{
260 // Called when starting reading a spline
261 m_curr_entity.Clear();
262 m_curr_entity.m_EntityParseStatus = 1;
263 m_curr_entity.m_EntityFlag = aData.flags;
264 m_curr_entity.m_EntityType = DL_ENTITY_SPLINE;
265 m_curr_entity.m_SplineDegree = aData.degree;
266 m_curr_entity.m_SplineTangentStartX = aData.tangentStartX;
267 m_curr_entity.m_SplineTangentStartY = aData.tangentStartY;
268 m_curr_entity.m_SplineTangentEndX = aData.tangentEndX;
269 m_curr_entity.m_SplineTangentEndY = aData.tangentEndY;
270 m_curr_entity.m_SplineKnotsCount = aData.nKnots;
271 m_curr_entity.m_SplineControlCount = aData.nControl;
272 m_curr_entity.m_SplineFitCount = aData.nFit;
273}
274
275
276void DXF_IMPORT_PLUGIN::addControlPoint( const DL_ControlPointData& aData )
277{
278 // Called for every spline control point, when reading a spline entity
279 m_curr_entity.m_SplineControlPointList.emplace_back( aData.x , aData.y, aData.w );
280}
281
282
283void DXF_IMPORT_PLUGIN::addFitPoint( const DL_FitPointData& aData )
284{
285 // Called for every spline fit point, when reading a spline entity
286 // we store only the X,Y coord values in a VECTOR2D
287 m_curr_entity.m_SplineFitPointList.emplace_back( aData.x, aData.y );
288}
289
290
291void DXF_IMPORT_PLUGIN::addKnot( const DL_KnotData& aData)
292{
293 // Called for every spline knot value, when reading a spline entity
294 m_curr_entity.m_SplineKnotsList.push_back( aData.k );
295}
296
297
298void DXF_IMPORT_PLUGIN::addLayer( const DL_LayerData& aData )
299{
300 wxString name = wxString::FromUTF8( aData.name.c_str() );
301
302 int lw = attributes.getWidth();
303
306
307 std::unique_ptr<DXF_IMPORT_LAYER> layer = std::make_unique<DXF_IMPORT_LAYER>( name, lw );
308
309 m_layers.push_back( std::move( layer ) );
310}
311
312
313void DXF_IMPORT_PLUGIN::addLinetype( const DL_LinetypeData& data )
314{
315#if 0
316 wxString name = From_UTF8( data.name.c_str() );
317 wxString description = From_UTF8( data.description.c_str() );
318#endif
319}
320
321
323{
324 if( lw == DXF_IMPORT_LINEWEIGHT_BY_LAYER && aLayer != nullptr )
325 lw = aLayer->m_lineWeight;
326
327 // All lineweights >= 0 are always in 100ths of mm
328 double mm = m_defaultThickness;
329
330 if( lw >= 0 )
331 mm = lw / 100.0;
332
333 return SCALE_FACTOR( mm );
334}
335
336
338{
339 DXF_IMPORT_LAYER* layer = m_layers.front().get();
340 wxString layerName = wxString::FromUTF8( aLayerName.c_str() );
341
342 if( !layerName.IsEmpty() )
343 {
344 auto resultIt = std::find_if( m_layers.begin(), m_layers.end(),
345 [layerName]( const auto& it )
346 {
347 return it->m_layerName == layerName;
348 } );
349
350 if( resultIt != m_layers.end() )
351 layer = resultIt->get();
352 }
353
354 return layer;
355}
356
357
359{
360 DXF_IMPORT_BLOCK* block = nullptr;
361 wxString blockName = wxString::FromUTF8( aBlockName.c_str() );
362
363 if( !blockName.IsEmpty() )
364 {
365 auto resultIt = std::find_if( m_blocks.begin(), m_blocks.end(),
366 [blockName]( const auto& it )
367 {
368 return it->m_name == blockName;
369 } );
370
371 if( resultIt != m_blocks.end() )
372 block = resultIt->get();
373 }
374
375 return block;
376}
377
378
380{
381 DXF_IMPORT_STYLE* style = nullptr;
382 wxString styleName = wxString::FromUTF8( aStyleName.c_str() );
383
384 if( !styleName.IsEmpty() )
385 {
386 auto resultIt = std::find_if( m_styles.begin(), m_styles.end(),
387 [styleName]( const auto& it )
388 {
389 return it->m_name == styleName;
390 } );
391
392 if( resultIt != m_styles.end() )
393 style = resultIt->get();
394 }
395
396 return style;
397}
398
399
400void DXF_IMPORT_PLUGIN::addLine( const DL_LineData& aData )
401{
402 DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() );
403 double lineWidth = lineWeightToWidth( attributes.getWidth(), layer );
404
405 VECTOR2D start( mapX( aData.x1 ), mapY( aData.y1 ) );
406 VECTOR2D end( mapX( aData.x2 ), mapY( aData.y2 ) );
407
408 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
410 bufferToUse->AddLine( start, end, lineWidth );
411
412 updateImageLimits( start );
414}
415
416
417void DXF_IMPORT_PLUGIN::addPolyline(const DL_PolylineData& aData )
418{
419 // Convert DXF Polylines into a series of KiCad Lines and Arcs.
420 // A Polyline (as opposed to a LWPolyline) may be a 3D line or
421 // even a 3D Mesh. The only type of Polyline which is guaranteed
422 // to import correctly is a 2D Polyline in X and Y, which is what
423 // we assume of all Polylines. The width used is the width of the Polyline.
424 // per-vertex line widths, if present, are ignored.
425 m_curr_entity.Clear();
426 m_curr_entity.m_EntityParseStatus = 1;
427 m_curr_entity.m_EntityFlag = aData.flags;
428 m_curr_entity.m_EntityType = DL_ENTITY_POLYLINE;
429}
430
431
432void DXF_IMPORT_PLUGIN::addVertex( const DL_VertexData& aData )
433{
434 if( m_curr_entity.m_EntityParseStatus == 0 )
435 return; // Error
436
437 DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() );
438 double lineWidth = lineWeightToWidth( attributes.getWidth(), layer );
439
440 /* support for per-vertex-encoded linewidth (Cadence uses it) */
441 /* linewidths are scaled by 100 in DXF */
442 if( aData.startWidth > 0.0 )
443 lineWidth = aData.startWidth / 100.0;
444 else if ( aData.endWidth > 0.0 )
445 lineWidth = aData.endWidth / 100.0;
446
447 const DL_VertexData* vertex = &aData;
448
449 MATRIX3x3D arbAxis = getArbitraryAxis( getExtrusion() );
450 VECTOR3D vertexCoords = ocsToWcs( arbAxis, VECTOR3D( vertex->x, vertex->y, vertex->z ) );
451
452 if( m_curr_entity.m_EntityParseStatus == 1 ) // This is the first vertex of an entity
453 {
454 m_curr_entity.m_LastCoordinate.x = mapX( vertexCoords.x );
455 m_curr_entity.m_LastCoordinate.y = mapY( vertexCoords.y );
456 m_curr_entity.m_PolylineStart = m_curr_entity.m_LastCoordinate;
457 m_curr_entity.m_BulgeVertex = vertex->bulge;
458 m_curr_entity.m_EntityParseStatus = 2;
459 return;
460 }
461
462 VECTOR2D seg_end( mapX( vertexCoords.x ), mapY( vertexCoords.y ) );
463
464 if( std::abs( m_curr_entity.m_BulgeVertex ) < MIN_BULGE )
465 insertLine( m_curr_entity.m_LastCoordinate, seg_end, lineWidth );
466 else
467 insertArc( m_curr_entity.m_LastCoordinate, seg_end, m_curr_entity.m_BulgeVertex,
468 lineWidth );
469
470 m_curr_entity.m_LastCoordinate = seg_end;
471 m_curr_entity.m_BulgeVertex = vertex->bulge;
472}
473
474
476{
477 DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() );
478 double lineWidth = lineWeightToWidth( attributes.getWidth(), layer );
479
480 if( m_curr_entity.m_EntityType == DL_ENTITY_POLYLINE ||
481 m_curr_entity.m_EntityType == DL_ENTITY_LWPOLYLINE )
482 {
483 // Polyline flags bit 0 indicates closed (1) or open (0) polyline
484 if( m_curr_entity.m_EntityFlag & 1 )
485 {
486 if( std::abs( m_curr_entity.m_BulgeVertex ) < MIN_BULGE )
487 {
488 insertLine( m_curr_entity.m_LastCoordinate, m_curr_entity.m_PolylineStart,
489 lineWidth );
490 }
491 else
492 {
493 insertArc( m_curr_entity.m_LastCoordinate, m_curr_entity.m_PolylineStart,
494 m_curr_entity.m_BulgeVertex, lineWidth );
495 }
496 }
497 }
498
499 if( m_curr_entity.m_EntityType == DL_ENTITY_SPLINE )
500 insertSpline( lineWidth );
501
502 m_curr_entity.Clear();
503}
504
505
506void DXF_IMPORT_PLUGIN::addBlock( const DL_BlockData& aData )
507{
508 wxString name = wxString::FromUTF8( aData.name.c_str() );
509
510 std::unique_ptr<DXF_IMPORT_BLOCK> block = std::make_unique<DXF_IMPORT_BLOCK>( name, aData.bpx,
511 aData.bpy );
512
513 m_blocks.push_back( std::move( block ) );
514
515 m_currentBlock = m_blocks.back().get();
516}
517
518
520{
521 m_currentBlock = nullptr;
522}
523
524void DXF_IMPORT_PLUGIN::addInsert( const DL_InsertData& aData )
525{
526 DXF_IMPORT_BLOCK* block = getImportBlock( aData.name );
527
528 if( block == nullptr )
529 return;
530
531 MATRIX3x3D arbAxis = getArbitraryAxis( getExtrusion() );
532
533 MATRIX3x3D rot;
534 rot.SetRotation( DEG2RAD( -aData.angle ) ); // DL_InsertData angle is in degrees
535
537 scale.SetScale( VECTOR2D( aData.sx, aData.sy ) );
538
539 MATRIX3x3D trans = ( arbAxis * rot ) * scale;
540 VECTOR3D insertCoords = ocsToWcs( arbAxis, VECTOR3D( aData.ipx, aData.ipy, aData.ipz ) );
541
542 VECTOR2D translation( mapX( insertCoords.x ), mapY( insertCoords.y ) );
543 translation -= VECTOR2D( mapX( block->m_baseX ), mapY( block->m_baseY ) );
544
545 for( const std::unique_ptr<IMPORTED_SHAPE>& shape : block->m_buffer.GetShapes() )
546 {
547 std::unique_ptr<IMPORTED_SHAPE> newShape = shape->clone();
548
549 newShape->Transform( trans, translation );
550
551 m_internalImporter.AddShape( newShape );
552 }
553}
554
555
556void DXF_IMPORT_PLUGIN::addCircle( const DL_CircleData& aData )
557{
558 MATRIX3x3D arbAxis = getArbitraryAxis( getExtrusion() );
559 VECTOR3D centerCoords = ocsToWcs( arbAxis, VECTOR3D( aData.cx, aData.cy, aData.cz ) );
560
561 VECTOR2D center( mapX( centerCoords.x ), mapY( centerCoords.y ) );
562 DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() );
563 double lineWidth = lineWeightToWidth( attributes.getWidth(), layer );
564
565 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
567 bufferToUse->AddCircle( center, mapDim( aData.radius ), lineWidth, false );
568
569 VECTOR2D radiusDelta( mapDim( aData.radius ), mapDim( aData.radius ) );
570
571 updateImageLimits( center + radiusDelta );
572 updateImageLimits( center - radiusDelta );
573}
574
575
576void DXF_IMPORT_PLUGIN::addArc( const DL_ArcData& aData )
577{
578 MATRIX3x3D arbAxis = getArbitraryAxis( getExtrusion() );
579 VECTOR3D centerCoords = ocsToWcs( arbAxis, VECTOR3D( aData.cx, aData.cy, aData.cz ) );
580
581 // Init arc centre:
582 VECTOR2D center( mapX( centerCoords.x ), mapY( centerCoords.y ) );
583
584 // aData.anglex is in degrees.
585 EDA_ANGLE startangle( aData.angle1, DEGREES_T );
586 EDA_ANGLE endangle( aData.angle2, DEGREES_T );
587
588 if( ( arbAxis.GetScale().x < 0 ) != ( arbAxis.GetScale().y < 0 ) )
589 {
590 startangle = ANGLE_180 - startangle;
591 endangle = ANGLE_180 - endangle;
592 std::swap( startangle, endangle );
593 }
594
595 // Init arc start point
596 VECTOR2D startPoint( aData.radius, 0.0 );
597 RotatePoint( startPoint, -startangle );
598 VECTOR2D arcStart( mapX( startPoint.x + centerCoords.x ),
599 mapY( startPoint.y + centerCoords.y ) );
600
601 // calculate arc angle (arcs are CCW, and should be < 0 in Pcbnew)
602 EDA_ANGLE angle = -( endangle - startangle );
603
604 if( angle > ANGLE_0 )
605 angle -= ANGLE_360;
606
607 DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() );
608 double lineWidth = lineWeightToWidth( attributes.getWidth(), layer );
609
610 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
612 bufferToUse->AddArc( center, arcStart, angle, lineWidth );
613
614 VECTOR2D radiusDelta( mapDim( aData.radius ), mapDim( aData.radius ) );
615
616 updateImageLimits( center + radiusDelta );
617 updateImageLimits( center - radiusDelta );
618}
619
620
621void DXF_IMPORT_PLUGIN::addEllipse( const DL_EllipseData& aData )
622{
623 MATRIX3x3D arbAxis = getArbitraryAxis( getExtrusion() );
624 VECTOR3D centerCoords = ocsToWcs( arbAxis, VECTOR3D( aData.cx, aData.cy, aData.cz ) );
625 VECTOR3D majorCoords = ocsToWcs( arbAxis, VECTOR3D( aData.mx, aData.my, aData.mz ) );
626
627 // DXF ellipses store the minor axis length as a ratio to the major axis.
628 // The major coords are relative to the center point.
629 // For now, we assume ellipses in the XY plane.
630
631 VECTOR2D center( mapX( centerCoords.x ), mapY( centerCoords.y ) );
632 VECTOR2D major( mapX( majorCoords.x ), mapY( majorCoords.y ) );
633
634 // DXF elliptical arcs store their angles in radians (unlike circular arcs which use degrees)
635 // The arcs wind CCW as in KiCad. The end angle must be greater than the start angle, and if
636 // the extrusion direction is negative, the arc winding is CW instead! Note that this is a
637 // simplification that assumes the DXF is representing a 2D drawing, and would need to be
638 // revisited if we want to import true 3D drawings and "flatten" them to the 2D KiCad plane
639 // internally.
640 EDA_ANGLE startAngle( aData.angle1, RADIANS_T );
641 EDA_ANGLE endAngle( aData.angle2, RADIANS_T );
642
643 if( startAngle > endAngle )
644 endAngle += ANGLE_360;
645
646 if( aData.ratio == 1.0 )
647 {
648 double radius = major.EuclideanNorm();
649
650 if( startAngle == endAngle )
651 {
652 DL_CircleData circle( aData.cx, aData.cy, aData.cz, radius );
653 addCircle( circle );
654 return;
655 }
656 else
657 {
658 // Angles are relative to major axis
659 startAngle -= EDA_ANGLE( major );
660 endAngle -= EDA_ANGLE( major );
661
662 DL_ArcData arc( aData.cx, aData.cy, aData.cz, radius, startAngle.AsDegrees(),
663 endAngle.AsDegrees() );
664 addArc( arc );
665 return;
666 }
667 }
668
669 // TODO: testcases for negative extrusion vector; handle it here
670
671 DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() );
672 double lineWidth = lineWeightToWidth( attributes.getWidth(), layer );
673
674 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
676
677 double majorRadius = major.EuclideanNorm();
678 double minorRadius = majorRadius * aData.ratio;
679 EDA_ANGLE rotation( major );
680
681 if( startAngle == endAngle || std::abs( ( endAngle - startAngle ).AsDegrees() - 360.0 ) < 1e-9 )
682 {
683 bufferToUse->AddEllipse( center, majorRadius, minorRadius, rotation, lineWidth, false /* aFilled */ );
684 }
685 else
686 {
687 bufferToUse->AddEllipseArc( center, majorRadius, minorRadius, rotation, startAngle, endAngle, lineWidth );
688 }
689
690 // Naive bounding
691 updateImageLimits( center + major );
692 updateImageLimits( center - major );
693}
694
695
696void DXF_IMPORT_PLUGIN::addText( const DL_TextData& aData )
697{
698 MATRIX3x3D arbAxis = getArbitraryAxis( getExtrusion() );
699 VECTOR3D refPointCoords = ocsToWcs( arbAxis, VECTOR3D( aData.ipx, aData.ipy, aData.ipz ) );
700 VECTOR3D secPointCoords =
701 ocsToWcs( arbAxis, VECTOR3D( std::isnan( aData.apx ) ? 0 : aData.apx,
702 std::isnan( aData.apy ) ? 0 : aData.apy,
703 std::isnan( aData.apz ) ? 0 : aData.apz ) );
704
705 VECTOR2D refPoint( mapX( refPointCoords.x ), mapY( refPointCoords.y ) );
706 VECTOR2D secPoint( mapX( secPointCoords.x ), mapY( secPointCoords.y ) );
707
708 if( aData.vJustification != 0 || aData.hJustification != 0 || aData.hJustification == 4 )
709 {
710 if( aData.hJustification != 3 && aData.hJustification != 5 )
711 {
712 VECTOR2D tmp = secPoint;
713 secPoint = refPoint;
714 refPoint = tmp;
715 }
716 }
717
718 wxString text = toNativeString( wxString::FromUTF8( aData.text.c_str() ) );
719
720 DXF_IMPORT_STYLE* style = getImportStyle( aData.style.c_str() );
721
722 double textHeight = mapDim( aData.height );
723
724 // The 0.9 factor gives a better height/width base ratio with our font
725 double charWidth = textHeight * 0.9;
726
727 if( style != nullptr )
728 charWidth *= style->m_widthFactor;
729
730 double textWidth = charWidth * text.length(); // Rough approximation
731 double textThickness = textHeight / 8.0; // Use a reasonable line thickness for this text
732
733 VECTOR2D bottomLeft( 0.0, 0.0 );
734 VECTOR2D bottomRight( 0.0, 0.0 );
735 VECTOR2D topLeft( 0.0, 0.0 );
736 VECTOR2D topRight( 0.0, 0.0 );
737
740
741 switch( aData.vJustification )
742 {
743 case 0: //DRW_Text::VBaseLine:
744 case 1: //DRW_Text::VBottom:
745 vJustify = GR_TEXT_V_ALIGN_BOTTOM;
746
747 topLeft.y = textHeight;
748 topRight.y = textHeight;
749 break;
750
751 case 2: //DRW_Text::VMiddle:
752 vJustify = GR_TEXT_V_ALIGN_CENTER;
753
754 bottomRight.y = -textHeight / 2.0;
755 bottomLeft.y = -textHeight / 2.0;
756 topLeft.y = textHeight / 2.0;
757 topRight.y = textHeight / 2.0;
758 break;
759
760 case 3: //DRW_Text::VTop:
761 vJustify = GR_TEXT_V_ALIGN_TOP;
762
763 bottomLeft.y = -textHeight;
764 bottomRight.y = -textHeight;
765 break;
766 }
767
768 switch( aData.hJustification )
769 {
770 case 0: //DRW_Text::HLeft:
771 case 3: //DRW_Text::HAligned: // no equivalent options in text pcb.
772 case 5: //DRW_Text::HFit: // no equivalent options in text pcb.
773 hJustify = GR_TEXT_H_ALIGN_LEFT;
774
775 bottomRight.x = textWidth;
776 topRight.x = textWidth;
777 break;
778
779 case 1: //DRW_Text::HCenter:
780 case 4: //DRW_Text::HMiddle: // no equivalent options in text pcb.
781 hJustify = GR_TEXT_H_ALIGN_CENTER;
782
783 bottomLeft.x = -textWidth / 2.0;
784 topLeft.x = -textWidth / 2.0;
785 bottomRight.x = textWidth / 2.0;
786 topRight.x = textWidth / 2.0;
787 break;
788
789 case 2: //DRW_Text::HRight:
790 hJustify = GR_TEXT_H_ALIGN_RIGHT;
791
792 bottomLeft.x = -textWidth;
793 topLeft.x = -textWidth;
794 break;
795 }
796
797#if 0
798 wxString sty = wxString::FromUTF8( aData.style.c_str() );
799 sty = sty.ToLower();
800
801 if( aData.textgen == 2 )
802 {
803 // Text dir = left to right;
804 } else if( aData.textgen == 4 )
805 {
806 // Text dir = top to bottom;
807 } else
808 {
809 }
810#endif
811
812 // dxf_lib imports text angle in radians (although there are no comment about that.
813 // So, for the moment, convert this angle to degrees
814 double angle_degree = aData.angle * 180 / M_PI;
815
816 // We also need the angle in radians. so convert angle_degree to radians
817 // regardless the aData.angle unit
818 double angleInRads = angle_degree * M_PI / 180.0;
819 double cosine = cos(angleInRads);
820 double sine = sin(angleInRads);
821
822 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
824 bufferToUse->AddText( refPoint, text, textHeight, charWidth, textThickness, angle_degree,
825 hJustify, vJustify );
826
827 // Calculate the boundary box and update the image limits:
828 bottomLeft.x = bottomLeft.x * cosine - bottomLeft.y * sine;
829 bottomLeft.y = bottomLeft.x * sine + bottomLeft.y * cosine;
830
831 bottomRight.x = bottomRight.x * cosine - bottomRight.y * sine;
832 bottomRight.y = bottomRight.x * sine + bottomRight.y * cosine;
833
834 topLeft.x = topLeft.x * cosine - topLeft.y * sine;
835 topLeft.y = topLeft.x * sine + topLeft.y * cosine;
836
837 topRight.x = topRight.x * cosine - topRight.y * sine;
838 topRight.y = topRight.x * sine + topRight.y * cosine;
839
840 bottomLeft += refPoint;
841 bottomRight += refPoint;
842 topLeft += refPoint;
843 topRight += refPoint;
844
845 updateImageLimits( bottomLeft );
846 updateImageLimits( bottomRight );
847 updateImageLimits( topLeft );
848 updateImageLimits( topRight );
849}
850
851
852void DXF_IMPORT_PLUGIN::addMTextChunk( const std::string& text )
853{
854 // If the text string is greater than 250 characters, the string is divided into 250-character
855 // chunks, which appear in one or more group 3 codes. If group 3 codes are used, the last group
856 // is a group 1 and has fewer than 250 characters
857
858 m_mtextContent.append( text );
859}
860
861
862void DXF_IMPORT_PLUGIN::addMText( const DL_MTextData& aData )
863{
864 m_mtextContent.append( aData.text );
865
866 // TODO: determine control codes applied to the whole text?
867 wxString text = toNativeString( wxString::FromUTF8( m_mtextContent.c_str() ) );
868
869 DXF_IMPORT_STYLE* style = getImportStyle( aData.style.c_str() );
870 double textHeight = mapDim( aData.height );
871
872 // The 0.9 factor gives a better height/width base ratio with our font
873 double charWidth = textHeight * 0.9;
874
875 if( style != nullptr )
876 charWidth *= style->m_widthFactor;
877
878 double textWidth = charWidth * text.length(); // Rough approximation
879 double textThickness = textHeight/8.0; // Use a reasonable line thickness for this text
880
881 VECTOR2D bottomLeft(0.0, 0.0);
882 VECTOR2D bottomRight(0.0, 0.0);
883 VECTOR2D topLeft(0.0, 0.0);
884 VECTOR2D topRight(0.0, 0.0);
885
886 MATRIX3x3D arbAxis = getArbitraryAxis( getExtrusion() );
887 VECTOR3D textposCoords = ocsToWcs( arbAxis, VECTOR3D( aData.ipx, aData.ipy, aData.ipz ) );
888 VECTOR2D textpos( mapX( textposCoords.x ), mapY( textposCoords.y ) );
889
890 // Initialize text justifications:
893
894 if( aData.attachmentPoint <= 3 )
895 {
896 vJustify = GR_TEXT_V_ALIGN_TOP;
897
898 bottomLeft.y = -textHeight;
899 bottomRight.y = -textHeight;
900 }
901 else if( aData.attachmentPoint <= 6 )
902 {
903 vJustify = GR_TEXT_V_ALIGN_CENTER;
904
905 bottomRight.y = -textHeight / 2.0;
906 bottomLeft.y = -textHeight / 2.0;
907 topLeft.y = textHeight / 2.0;
908 topRight.y = textHeight / 2.0;
909 }
910 else
911 {
912 vJustify = GR_TEXT_V_ALIGN_BOTTOM;
913
914 topLeft.y = textHeight;
915 topRight.y = textHeight;
916 }
917
918 if( aData.attachmentPoint % 3 == 1 )
919 {
920 hJustify = GR_TEXT_H_ALIGN_LEFT;
921
922 bottomRight.x = textWidth;
923 topRight.x = textWidth;
924 }
925 else if( aData.attachmentPoint % 3 == 2 )
926 {
927 hJustify = GR_TEXT_H_ALIGN_CENTER;
928
929 bottomLeft.x = -textWidth / 2.0;
930 topLeft.x = -textWidth / 2.0;
931 bottomRight.x = textWidth / 2.0;
932 topRight.x = textWidth / 2.0;
933 }
934 else
935 {
936 hJustify = GR_TEXT_H_ALIGN_RIGHT;
937
938 bottomLeft.x = -textWidth;
939 topLeft.x = -textWidth;
940 }
941
942#if 0 // These setting have no meaning in Pcbnew
943 if( data.alignH == 1 )
944 {
945 // Text is left to right;
946 }
947 else if( data.alignH == 3 )
948 {
949 // Text is top to bottom;
950 }
951 else
952 {
953 // use ByStyle;
954 }
955
956 if( aData.alignV == 1 )
957 {
958 // use AtLeast;
959 }
960 else
961 {
962 // useExact;
963 }
964#endif
965
966 // dxf_lib imports text angle in radians (although there are no comment about that.
967 // So, for the moment, convert this angle to degrees
968 double angle_degree = aData.angle * 180/M_PI;
969
970 // We also need the angle in radians. so convert angle_degree to radians
971 // regardless the aData.angle unit
972 double angleInRads = angle_degree * M_PI / 180.0;
973 double cosine = cos(angleInRads);
974 double sine = sin(angleInRads);
975
976
977 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
979 bufferToUse->AddText( textpos, text, textHeight, charWidth, textThickness, angle_degree,
980 hJustify, vJustify );
981
982 bottomLeft.x = bottomLeft.x * cosine - bottomLeft.y * sine;
983 bottomLeft.y = bottomLeft.x * sine + bottomLeft.y * cosine;
984
985 bottomRight.x = bottomRight.x * cosine - bottomRight.y * sine;
986 bottomRight.y = bottomRight.x * sine + bottomRight.y * cosine;
987
988 topLeft.x = topLeft.x * cosine - topLeft.y * sine;
989 topLeft.y = topLeft.x * sine + topLeft.y * cosine;
990
991 topRight.x = topRight.x * cosine - topRight.y * sine;
992 topRight.y = topRight.x * sine + topRight.y * cosine;
993
994 bottomLeft += textpos;
995 bottomRight += textpos;
996 topLeft += textpos;
997 topRight += textpos;
998
999 updateImageLimits( bottomLeft );
1000 updateImageLimits( bottomRight );
1001 updateImageLimits( topLeft );
1002 updateImageLimits( topRight );
1003
1004 m_mtextContent.clear();
1005}
1006
1007
1009{
1010 double scale = 1.0;
1011
1012 switch( m_currentUnit )
1013 {
1014 case DXF_IMPORT_UNITS::INCH: scale = 25.4; break;
1015 case DXF_IMPORT_UNITS::FEET: scale = 304.8; break;
1016 case DXF_IMPORT_UNITS::MM: scale = 1.0; break;
1017 case DXF_IMPORT_UNITS::CM: scale = 10.0; break;
1018 case DXF_IMPORT_UNITS::METERS: scale = 1000.0; break;
1019 case DXF_IMPORT_UNITS::MICROINCHES: scale = 2.54e-5; break;
1020 case DXF_IMPORT_UNITS::MILS: scale = 0.0254; break;
1021 case DXF_IMPORT_UNITS::YARDS: scale = 914.4; break;
1022 case DXF_IMPORT_UNITS::ANGSTROMS: scale = 1.0e-7; break;
1023 case DXF_IMPORT_UNITS::NANOMETERS: scale = 1.0e-6; break;
1024 case DXF_IMPORT_UNITS::MICRONS: scale = 1.0e-3; break;
1025 case DXF_IMPORT_UNITS::DECIMETERS: scale = 100.0; break;
1026
1027 default:
1028 // use the default of 1.0 for:
1029 // 0: Unspecified Units
1030 // 3: miles
1031 // 7: kilometers
1032 // 15: decameters
1033 // 16: hectometers
1034 // 17: gigameters
1035 // 18: AU
1036 // 19: lightyears
1037 // 20: parsecs
1038 break;
1039 }
1040
1041 return scale;
1042}
1043
1044
1045void DXF_IMPORT_PLUGIN::setVariableInt( const std::string& key, int value, int code )
1046{
1047 // Called for every int variable in the DXF file (e.g. "$INSUNITS").
1048
1049 if( key == "$DWGCODEPAGE" )
1050 {
1051 m_codePage = value;
1052 return;
1053 }
1054
1055 if( key == "$AUPREC" )
1056 {
1057 m_importAnglePrecision = value;
1058 return;
1059 }
1060
1061 if( key == "$LUPREC" )
1062 {
1064 return;
1065 }
1066
1067 if( key == "$INSUNITS" ) // Drawing units
1068 {
1070
1071 switch( value )
1072 {
1073 case 1: m_currentUnit = DXF_IMPORT_UNITS::INCH; break;
1074 case 2: m_currentUnit = DXF_IMPORT_UNITS::FEET; break;
1075 case 4: m_currentUnit = DXF_IMPORT_UNITS::MM; break;
1076 case 5: m_currentUnit = DXF_IMPORT_UNITS::CM; break;
1077 case 6: m_currentUnit = DXF_IMPORT_UNITS::METERS; break;
1079 case 9: m_currentUnit = DXF_IMPORT_UNITS::MILS; break;
1080 case 10: m_currentUnit = DXF_IMPORT_UNITS::YARDS; break;
1083 case 13: m_currentUnit = DXF_IMPORT_UNITS::MICRONS; break;
1085
1086 default:
1087 // use the default for:
1088 // 0: Unspecified Units
1089 // 3: miles
1090 // 7: kilometers
1091 // 15: decameters
1092 // 16: hectometers
1093 // 17: gigameters
1094 // 18: AU
1095 // 19: lightyears
1096 // 20: parsecs
1097 break;
1098 }
1099
1100 return;
1101 }
1102}
1103
1104
1105void DXF_IMPORT_PLUGIN::setVariableString( const std::string& key, const std::string& value,
1106 int code )
1107{
1108 // Called for every string variable in the DXF file (e.g. "$ACADVER").
1109}
1110
1111
1112wxString DXF_IMPORT_PLUGIN::toDxfString( const wxString& aStr )
1113{
1114 wxString res;
1115 int j = 0;
1116
1117 for( unsigned i = 0; i<aStr.length(); ++i )
1118 {
1119 int c = aStr[i];
1120
1121 if( c > 175 || c < 11 )
1122 {
1123 res.append( aStr.Mid( j, i - j ) );
1124 j = i;
1125
1126 switch( c )
1127 {
1128 case 0x0A:
1129 res += wxT( "\\P" );
1130 break;
1131
1132 // diameter:
1133#ifdef _WIN32
1134 // windows, as always, is special.
1135 case 0x00D8:
1136#else
1137 case 0x2205:
1138#endif
1139 res += wxT( "%%C" );
1140 break;
1141
1142 // degree:
1143 case 0x00B0:
1144 res += wxT( "%%D" );
1145 break;
1146
1147 // plus/minus
1148 case 0x00B1:
1149 res += wxT( "%%P" );
1150 break;
1151
1152 default:
1153 j--;
1154 break;
1155 }
1156
1157 j++;
1158 }
1159 }
1160
1161 res.append( aStr.Mid( j ) );
1162 return res;
1163}
1164
1165
1166wxString DXF_IMPORT_PLUGIN::toNativeString( const wxString& aData )
1167{
1168 wxString res;
1169 size_t i = 0;
1170 int braces = 0;
1171 int overbarLevel = -1;
1172
1173 // For description, see:
1174 // https://ezdxf.readthedocs.io/en/stable/dxfinternals/entities/mtext.html
1175 // https://www.cadforum.cz/en/text-formatting-codes-in-mtext-objects-tip8640
1176
1177 for( i = 0; i < aData.length(); i++ )
1178 {
1179 switch( (wchar_t) aData[i] )
1180 {
1181 case '{': // Text area influenced by the code
1182 braces++;
1183 break;
1184
1185 case '}':
1186 if( overbarLevel == braces )
1187 {
1188 res << '}';
1189 overbarLevel = -1;
1190 }
1191 braces--;
1192 break;
1193
1194 case '^': // C0 control code
1195 if( ++i >= aData.length() )
1196 break;
1197
1198 switch( (wchar_t) aData[i] )
1199 {
1200 case 'I': res << '\t'; break;
1201 case 'J': res << '\b'; break;
1202 case ' ': res << '^'; break;
1203 default: break;
1204 }
1205 break;
1206
1207 case '\\':
1208 {
1209 if( ++i >= aData.length() )
1210 break;
1211
1212 switch( (wchar_t) aData[i] )
1213 {
1214 case 'P': // New paragraph (new line)
1215 case 'X': // Paragraph wrap on the dimension line (only in dimensions)
1216 res << '\n';
1217 break;
1218
1219 case '~': // Non-wrapping space, hard space
1220 res << L'\u00A0';
1221 break;
1222
1223 case 'U': // Unicode character, e.g. \U+ff08
1224 {
1225 i += 2;
1226 wxString codeHex;
1227
1228 for( ; codeHex.length() < 4 && i < aData.length(); i++ )
1229 codeHex << aData[i];
1230
1231 unsigned long codeVal = 0;
1232
1233 if( codeHex.ToCULong( &codeVal, 16 ) && codeVal != 0 )
1234 res << wxUniChar( codeVal );
1235
1236 i--;
1237 }
1238 break;
1239
1240 case 'S': // Stacking
1241 {
1242 i++;
1243 wxString stacked;
1244
1245 for( ; i < aData.length(); i++ )
1246 {
1247 if( aData[i] == ';' )
1248 break;
1249 else
1250 stacked << aData[i];
1251 }
1252
1253 if( stacked.Contains( wxS( "#" ) ) )
1254 {
1255 res << '^' << '{';
1256 res << stacked.BeforeFirst( '#' );
1257 res << '}' << '/' << '_' << '{';
1258 res << stacked.AfterFirst( '#' );
1259 res << '}';
1260 }
1261 else
1262 {
1263 stacked.Replace( wxS( "^ " ), wxS( "/" ) );
1264 res << stacked;
1265 }
1266 }
1267 break;
1268
1269 case 'O': // Start overstrike
1270 if( overbarLevel == -1 )
1271 {
1272 res << '~' << '{';
1273 overbarLevel = braces;
1274 }
1275 break;
1276 case 'o': // Stop overstrike
1277 if( overbarLevel == braces )
1278 {
1279 res << '}';
1280 overbarLevel = -1;
1281 }
1282 break;
1283
1284 case 'L': // Start underline
1285 case 'l': // Stop underline
1286 case 'K': // Start strike-through
1287 case 'k': // Stop strike-through
1288 case 'N': // New column
1289 // Ignore
1290 break;
1291
1292 case 'p': // Control codes for bullets, numbered paragraphs, tab stops and columns
1293 case 'Q': // Slanting (obliquing) text by angle
1294 case 'H': // Text height
1295 case 'W': // Text width
1296 case 'F': // Font selection
1297 case 'f': // Font selection (alternative)
1298 case 'A': // Alignment
1299 case 'C': // Color change (ACI colors)
1300 case 'c': // Color change (truecolor)
1301 case 'T': // Tracking, char.spacing
1302 // Skip to ;
1303 for( ; i < aData.length(); i++ )
1304 {
1305 if( aData[i] == ';' )
1306 break;
1307 }
1308 break;
1309
1310 default: // Escaped character
1311 if( ++i >= aData.length() )
1312 break;
1313
1314 res << aData[i];
1315 break;
1316 }
1317 }
1318 break;
1319
1320 default: res << aData[i];
1321 }
1322 }
1323
1324 if( overbarLevel != -1 )
1325 {
1326 res << '}';
1327 overbarLevel = -1;
1328 }
1329
1330#if 1
1331 wxRegEx regexp;
1332
1333 // diameter:
1334 regexp.Compile( wxT( "%%[cC]" ) );
1335#ifdef __WINDOWS__
1336 // windows, as always, is special.
1337 regexp.Replace( &res, wxChar( 0xD8 ) );
1338#else
1339 // Empty_set, diameter is 0x2300
1340 regexp.Replace( &res, wxChar( 0x2205 ) );
1341#endif
1342
1343 // degree:
1344 regexp.Compile( wxT( "%%[dD]" ) );
1345 regexp.Replace( &res, wxChar( 0x00B0 ) );
1346
1347 // plus/minus
1348 regexp.Compile( wxT( "%%[pP]" ) );
1349 regexp.Replace( &res, wxChar( 0x00B1 ) );
1350#endif
1351
1352 return res;
1353}
1354
1355
1356void DXF_IMPORT_PLUGIN::addTextStyle( const DL_StyleData& aData )
1357{
1358 wxString name = wxString::FromUTF8( aData.name.c_str() );
1359
1360 auto style = std::make_unique<DXF_IMPORT_STYLE>( name, aData.fixedTextHeight, aData.widthFactor,
1361 aData.bold, aData.italic );
1362
1363 m_styles.push_back( std::move( style ) );
1364}
1365
1366
1367void DXF_IMPORT_PLUGIN::addPoint( const DL_PointData& aData )
1368{
1369 MATRIX3x3D arbAxis = getArbitraryAxis( getExtrusion() );
1370 VECTOR3D centerCoords = ocsToWcs( arbAxis, VECTOR3D( aData.x, aData.y, aData.z ) );
1371 VECTOR2D center( mapX( centerCoords.x ), mapY( centerCoords.y ) );
1372
1373 // we emulate points with filled circles
1374 // set the linewidth to something that even small circles look good with
1375 // thickness is optional for dxf points
1376 // note: we had to modify the dxf library to grab the attribute for thickness
1377 double lineWidth = 0.0001;
1378 double thickness = mapDim( std::max( aData.thickness, 0.01 ) );
1379
1380 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
1382 bufferToUse->AddCircle( center, thickness, lineWidth, true );
1383
1384 VECTOR2D radiusDelta( SCALE_FACTOR( thickness ), SCALE_FACTOR( thickness ) );
1385
1386 updateImageLimits( center + radiusDelta );
1387 updateImageLimits( center - radiusDelta );
1388}
1389
1390
1392 const VECTOR2D& aSegEnd, double aWidth )
1393{
1394 VECTOR2D origin( SCALE_FACTOR( aSegStart.x ), SCALE_FACTOR( aSegStart.y ) );
1395 VECTOR2D end( SCALE_FACTOR( aSegEnd.x ), SCALE_FACTOR( aSegEnd.y ) );
1396
1397 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
1399 bufferToUse->AddLine( origin, end, aWidth );
1400
1401 updateImageLimits( origin );
1403}
1404
1405
1406void DXF_IMPORT_PLUGIN::insertArc( const VECTOR2D& aSegStart, const VECTOR2D& aSegEnd,
1407 double aBulge, double aWidth )
1408{
1409 VECTOR2D segment_startpoint( SCALE_FACTOR( aSegStart.x ), SCALE_FACTOR( aSegStart.y ) );
1410 VECTOR2D segment_endpoint( SCALE_FACTOR( aSegEnd.x ), SCALE_FACTOR( aSegEnd.y ) );
1411
1412 // ensure aBulge represents an angle from +/- ( 0 .. approx 359.8 deg )
1413 if( aBulge < -2000.0 )
1414 aBulge = -2000.0;
1415 else if( aBulge > 2000.0 )
1416 aBulge = 2000.0;
1417
1418 double ang = 4.0 * atan( aBulge );
1419
1420 // reflect the Y values to put everything in a RHCS
1421 VECTOR2D sp( aSegStart.x, -aSegStart.y );
1422 VECTOR2D ep( aSegEnd.x, -aSegEnd.y );
1423
1424 // angle from end->start
1425 double offAng = atan2( ep.y - sp.y, ep.x - sp.x );
1426
1427 // length of subtended segment = 1/2 distance between the 2 points
1428 double d = 0.5 * sqrt( ( sp.x - ep.x ) * ( sp.x - ep.x ) + ( sp.y - ep.y ) * ( sp.y - ep.y ) );
1429
1430 // midpoint of the subtended segment
1431 double xm = ( sp.x + ep.x ) * 0.5;
1432 double ym = ( sp.y + ep.y ) * 0.5;
1433 double radius = d / sin( ang * 0.5 );
1434
1435 if( radius < 0.0 )
1436 radius = -radius;
1437
1438 // calculate the height of the triangle with base d and hypotenuse r
1439 double dh2 = radius * radius - d * d;
1440
1441 // this should only ever happen due to rounding errors when r == d
1442 if( dh2 < 0.0 )
1443 dh2 = 0.0;
1444
1445 double h = sqrt( dh2 );
1446
1447 if( ang < 0.0 )
1448 offAng -= M_PI_2;
1449 else
1450 offAng += M_PI_2;
1451
1452 // for angles greater than 180 deg we need to flip the
1453 // direction in which the arc center is found relative
1454 // to the midpoint of the subtended segment.
1455 if( ang < -M_PI )
1456 offAng += M_PI;
1457 else if( ang > M_PI )
1458 offAng -= M_PI;
1459
1460 // center point
1461 double cx = h * cos( offAng ) + xm;
1462 double cy = h * sin( offAng ) + ym;
1463 VECTOR2D center( SCALE_FACTOR( cx ), SCALE_FACTOR( -cy ) );
1464 VECTOR2D arc_start;
1465 EDA_ANGLE angle( ang, RADIANS_T );
1466
1467 if( ang < 0.0 )
1468 {
1469 arc_start = VECTOR2D( SCALE_FACTOR( ep.x ), SCALE_FACTOR( -ep.y ) );
1470 }
1471 else
1472 {
1473 arc_start = VECTOR2D( SCALE_FACTOR( sp.x ), SCALE_FACTOR( -sp.y ) );
1474 angle = -angle;
1475 }
1476
1477 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
1479 bufferToUse->AddArc( center, arc_start, angle, aWidth );
1480
1481 VECTOR2D radiusDelta( SCALE_FACTOR( radius ), SCALE_FACTOR( radius ) );
1482
1483 updateImageLimits( center + radiusDelta );
1484 updateImageLimits( center - radiusDelta );
1485}
1486
1487
1488#include "tinysplinecxx.h"
1489
1491{
1492#if 0 // Debug only
1493 wxLogMessage( "spl deg %d kn %d ctr %d fit %d",
1494 m_curr_entity.m_SplineDegree,
1495 m_curr_entity.m_SplineKnotsList.size(),
1496 m_curr_entity.m_SplineControlPointList.size(),
1497 m_curr_entity.m_SplineFitPointList.size() );
1498#endif
1499
1500 unsigned imax = m_curr_entity.m_SplineControlPointList.size();
1501
1502 if( imax < 2 ) // malformed spline
1503 return;
1504
1505#if 0 // set to 1 to approximate the spline by segments between 2 control points
1506 VECTOR2D startpoint( mapX( m_curr_entity.m_SplineControlPointList[0].m_x ),
1507 mapY( m_curr_entity.m_SplineControlPointList[0].m_y ) );
1508
1509 for( unsigned int ii = 1; ii < imax; ++ii )
1510 {
1511 VECTOR2D endpoint( mapX( m_curr_entity.m_SplineControlPointList[ii].m_x ),
1512 mapY( m_curr_entity.m_SplineControlPointList[ii].m_y ) );
1513
1514 if( startpoint != endpoint )
1515 {
1516 m_internalImporter.AddLine( startpoint, endpoint, aWidth );
1517
1518 updateImageLimits( startpoint );
1519 updateImageLimits( endpoint );
1520
1521 startpoint = endpoint;
1522 }
1523 }
1524#else // Use bezier curves, supported by pcbnew, to approximate the spline
1525 std::vector<double> ctrlp;
1526
1527 for( unsigned ii = 0; ii < imax; ++ii )
1528 {
1529 ctrlp.push_back( m_curr_entity.m_SplineControlPointList[ii].m_x );
1530 ctrlp.push_back( m_curr_entity.m_SplineControlPointList[ii].m_y );
1531 }
1532
1533 tinyspline::BSpline beziers;
1534 std::vector<double> coords;
1535
1536 try
1537 {
1538 tinyspline::BSpline dxfspline( m_curr_entity.m_SplineControlPointList.size(),
1539 /* coord dim */ 2, m_curr_entity.m_SplineDegree );
1540
1541 dxfspline.setControlPoints( ctrlp );
1542 dxfspline.setKnots( m_curr_entity.m_SplineKnotsList );
1543
1544 if( dxfspline.degree() < 3 )
1545 dxfspline = dxfspline.elevateDegree( 3 - dxfspline.degree() );
1546
1547 beziers = dxfspline.toBeziers();
1548 coords = beziers.controlPoints();
1549 }
1550 catch( const std::runtime_error& ) // tinyspline throws everything including data validation
1551 // as runtime errors
1552 {
1553 // invalid spline definition, drop this block
1554 ReportMsg( _( "Invalid spline definition encountered" ) );
1555 return;
1556 }
1557
1558 size_t order = beziers.order();
1559 size_t dim = beziers.dimension();
1560 size_t numBeziers = ( coords.size() / dim ) / order;
1561
1562 for( size_t i = 0; i < numBeziers; i++ )
1563 {
1564 size_t ii = i * dim * order;
1565 VECTOR2D start( mapX( coords[ ii ] ), mapY( coords[ ii + 1 ] ) );
1566 VECTOR2D bezierControl1( mapX( coords[ii + 2] ), mapY( coords[ii + 3] ) );
1567
1568 // not sure why this happens, but it seems to sometimes slip degree on the final bezier
1569 VECTOR2D bezierControl2;
1570
1571 if( ii + 5 >= coords.size() )
1572 bezierControl2 = bezierControl1;
1573 else
1574 bezierControl2 = VECTOR2D( mapX( coords[ii + 4] ), mapY( coords[ii + 5] ) );
1575
1576 VECTOR2D end;
1577
1578 if( ii + 7 >= coords.size() )
1579 end = bezierControl2;
1580 else
1581 end = VECTOR2D( mapX( coords[ii + 6] ), mapY( coords[ii + 7] ) );
1582
1583 GRAPHICS_IMPORTER_BUFFER* bufferToUse = m_currentBlock ? &m_currentBlock->m_buffer
1585 bufferToUse->AddSpline( start, bezierControl1, bezierControl2, end, aWidth );
1586 }
1587#endif
1588}
1589
1590
1592{
1593 m_minX = std::min( aPoint.x, m_minX );
1594 m_maxX = std::max( aPoint.x, m_maxX );
1595
1596 m_minY = std::min( aPoint.y, m_minY );
1597 m_maxY = std::max( aPoint.y, m_maxY );
1598}
1599
1600
1602{
1603 VECTOR3D arbZ, arbX, arbY;
1604
1605 double direction[3];
1606 aData->getDirection( direction );
1607
1608 arbZ = VECTOR3D( direction[0], direction[1], direction[2] ).Normalize();
1609
1610 if( ( abs( arbZ.x ) < ( 1.0 / 64.0 ) ) && ( abs( arbZ.y ) < ( 1.0 / 64.0 ) ) )
1611 arbX = VECTOR3D( 0, 1, 0 ).Cross( arbZ ).Normalize();
1612 else
1613 arbX = VECTOR3D( 0, 0, 1 ).Cross( arbZ ).Normalize();
1614
1615 arbY = arbZ.Cross( arbX ).Normalize();
1616
1617 return MATRIX3x3D{ arbX, arbY, arbZ };
1618}
1619
1620
1622{
1623 return arbitraryAxis * point;
1624}
1625
1626
1628{
1629 VECTOR3D worldX = wcsToOcs( arbitraryAxis, VECTOR3D( 1, 0, 0 ) );
1630 VECTOR3D worldY = wcsToOcs( arbitraryAxis, VECTOR3D( 0, 1, 0 ) );
1631 VECTOR3D worldZ = wcsToOcs( arbitraryAxis, VECTOR3D( 0, 0, 1 ) );
1632
1633 MATRIX3x3 world( worldX, worldY, worldZ );
1634
1635 return world * point;
1636}
const char * name
BOX2< VECTOR2D > BOX2D
Definition box2.h:923
constexpr void SetOrigin(const Vec &pos)
Definition box2.h:237
constexpr void SetEnd(coord_type x, coord_type y)
Definition box2.h:297
A helper class to hold layer settings temporarily during import.
GRAPHICS_IMPORTER_BUFFER m_buffer
A helper class to hold layer settings temporarily during import.
DXF_IMPORT_UNITS m_currentUnit
virtual void addPolyline(const DL_PolylineData &aData) override
double mapY(double aDxfCoordY)
std::vector< std::unique_ptr< DXF_IMPORT_LAYER > > m_layers
void addEllipse(const DL_EllipseData &aData) override
static wxString toNativeString(const wxString &aData)
Convert a DXF encoded string into a native Unicode string.
virtual void setVariableInt(const std::string &key, int value, int code) override
Called for every int variable in the DXF file (e.g.
bool LoadFromMemory(const wxMemoryBuffer &aMemBuffer) override
Set memory buffer with content for import.
void insertSpline(double aWidth)
virtual void addLine(const DL_LineData &aData) override
VECTOR3D ocsToWcs(const MATRIX3x3D &arbitraryAxis, VECTOR3D point)
Convert a given object coordinate point to world coordinate using the given arbitrary axis vectors.
void insertLine(const VECTOR2D &aSegStart, const VECTOR2D &aSegEnd, double aWidth)
DXF_IMPORT_BLOCK * getImportBlock(const std::string &aBlockName)
Return the import layer block.
virtual void addBlock(const DL_BlockData &) override
Called for each BLOCK in the DXF file.
virtual void addLayer(const DL_LayerData &aData) override
virtual void addCircle(const DL_CircleData &aData) override
virtual void addMText(const DL_MTextData &aData) override
DXF_IMPORT_LAYER * getImportLayer(const std::string &aLayerName)
Return the import layer data.
static wxString toDxfString(const wxString &aStr)
Convert a native Unicode string into a DXF encoded string.
DXF_IMPORT_STYLE * getImportStyle(const std::string &aStyleName)
Return the import style.
virtual void addInsert(const DL_InsertData &aData) override
BOX2D GetImageBBox() const override
Return image bounding box from original imported file.
MATRIX3x3D getArbitraryAxis(DL_Extrusion *aData)
double GetImageWidth() const override
Return image width from original imported file.
double GetImageHeight() const override
Return image height from original imported file.
void updateImageLimits(const VECTOR2D &aPoint)
virtual void addTextStyle(const DL_StyleData &aData) override
virtual void addVertex(const DL_VertexData &aData) override
Called for every polyline vertex.
VECTOR3D wcsToOcs(const MATRIX3x3D &arbitraryAxis, VECTOR3D point)
Convert a given world coordinate point to object coordinate using the given arbitrary axis vectors.
virtual void addSpline(const DL_SplineData &aData) override
Called for every spline.
virtual void addText(const DL_TextData &aData) override
virtual void endBlock() override
virtual void setVariableString(const std::string &key, const std::string &value, int code) override
Called for every string variable in the DXF file (e.g.
virtual void addKnot(const DL_KnotData &aData) override
Called for every spline knot value.
bool ImportDxfFile(const wxString &aFile)
Implementation of the method used for communicate with this filter.
virtual void addArc(const DL_ArcData &aData) override
void SetDefaultLineWidthMM(double aWidth)
Set the default line width when importing dxf items like lines to Pcbnew.
virtual void addFitPoint(const DL_FitPointData &aData) override
Called for every spline fit point.
virtual void addPoint(const DL_PointData &aData) override
double mapDim(double aDxfValue)
void ReportMsg(const wxString &aMessage) override
double mapX(double aDxfCoordX)
double lineWeightToWidth(int lw, DXF_IMPORT_LAYER *aLayer)
void insertArc(const VECTOR2D &aSegStart, const VECTOR2D &aSegEnd, double aBulge, double aWidth)
std::vector< std::unique_ptr< DXF_IMPORT_BLOCK > > m_blocks
bool Import() override
Actually imports the file.
virtual void addMTextChunk(const std::string &text) override
virtual void endEntity() override
virtual void addControlPoint(const DL_ControlPointData &aData) override
Called for every spline control point.
GRAPHICS_IMPORTER_BUFFER m_internalImporter
std::vector< std::unique_ptr< DXF_IMPORT_STYLE > > m_styles
bool Load(const wxString &aFileName) override
Load file for import.
DXF_IMPORT_BLOCK * m_currentBlock
DXF2BRD_ENTITY_DATA m_curr_entity
virtual void SetImporter(GRAPHICS_IMPORTER *aImporter) override
Set the receiver of the imported shapes.
virtual void addLinetype(const DL_LinetypeData &data) override
A helper class to hold style settings temporarily during import.
double AsDegrees() const
Definition eda_angle.h:116
std::list< std::unique_ptr< IMPORTED_SHAPE > > & GetShapes()
void AddCircle(const VECTOR2D &aCenter, double aRadius, const IMPORTED_STROKE &aStroke, bool aFilled, const COLOR4D &aFillColor=COLOR4D::UNSPECIFIED) override
Create an object representing a circle.
void AddSpline(const VECTOR2D &aStart, const VECTOR2D &aBezierControl1, const VECTOR2D &aBezierControl2, const VECTOR2D &aEnd, const IMPORTED_STROKE &aStroke) override
Create an object representing an arc.
void AddLine(const VECTOR2D &aStart, const VECTOR2D &aEnd, const IMPORTED_STROKE &aStroke) override
Create an object representing a line segment.
void AddEllipse(const VECTOR2D &aCenter, double aMajorRadius, double aMinorRadius, const EDA_ANGLE &aRotation, const IMPORTED_STROKE &aStroke, bool aFilled, const COLOR4D &aFillColor=COLOR4D::UNSPECIFIED) override
Create an object representing a closed ellipse.
void AddArc(const VECTOR2D &aCenter, const VECTOR2D &aStart, const EDA_ANGLE &aAngle, const IMPORTED_STROKE &aStroke) override
Create an object representing an arc.
void AddText(const VECTOR2D &aOrigin, const wxString &aText, double aHeight, double aWidth, double aThickness, double aOrientation, GR_TEXT_H_ALIGN_T aHJustify, GR_TEXT_V_ALIGN_T aVJustify, const COLOR4D &aColor=COLOR4D::UNSPECIFIED) override
Create an object representing a text.
void AddEllipseArc(const VECTOR2D &aCenter, double aMajorRadius, double aMinorRadius, const EDA_ANGLE &aRotation, const EDA_ANGLE &aStartAngle, const EDA_ANGLE &aEndAngle, const IMPORTED_STROKE &aStroke) override
Create an object representing an elliptical arc.
Interface that creates objects representing shapes for a given data model.
GRAPHICS_IMPORTER * m_importer
Importer used to create objects representing the imported shapes.
virtual void SetImporter(GRAPHICS_IMPORTER *aImporter)
Set the receiver of the imported shapes.
MATRIX3x3 describes a general 3x3 matrix.
Definition matrix3x3.h:63
void SetRotation(T aAngle)
Set the rotation components of the matrix.
Definition matrix3x3.h:275
VECTOR2< T > GetScale() const
Get the scale components of the matrix.
Definition matrix3x3.h:295
T EuclideanNorm() const
Compute the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
Definition vector2d.h:283
VECTOR3< T > Normalize()
Compute the normalized vector.
Definition vector3.h:160
VECTOR3< T > Cross(const VECTOR3< T > &aVector) const
Compute cross product of self with aVector.
Definition vector3.h:134
The common library.
#define SCALE_FACTOR(x)
#define MIN_BULGE
#define DXF_IMPORT_LINEWEIGHT_BY_LW_DEFAULT
#define DXF_IMPORT_LINEWEIGHT_BY_LAYER
#define _(s)
static constexpr EDA_ANGLE ANGLE_0
Definition eda_angle.h:411
@ RADIANS_T
Definition eda_angle.h:32
@ DEGREES_T
Definition eda_angle.h:31
static constexpr EDA_ANGLE ANGLE_360
Definition eda_angle.h:417
static constexpr EDA_ANGLE ANGLE_180
Definition eda_angle.h:415
@ Dwgs_User
Definition layer_ids.h:107
This file contains miscellaneous commonly used macros and functions.
MATRIX3x3< double > MATRIX3x3D
Definition matrix3x3.h:473
EDA_ANGLE abs(const EDA_ANGLE &aAngle)
Definition eda_angle.h:400
const int scale
wxString From_UTF8(const char *cstring)
VECTOR3I res
VECTOR2I center
int radius
VECTOR2I end
SHAPE_CIRCLE circle(c.m_circle_center, c.m_circle_radius)
GR_TEXT_H_ALIGN_T
This is API surface mapped to common.types.HorizontalAlignment.
@ GR_TEXT_H_ALIGN_CENTER
@ GR_TEXT_H_ALIGN_RIGHT
@ GR_TEXT_H_ALIGN_LEFT
GR_TEXT_V_ALIGN_T
This is API surface mapped to common.types.VertialAlignment.
@ GR_TEXT_V_ALIGN_BOTTOM
@ GR_TEXT_V_ALIGN_CENTER
@ GR_TEXT_V_ALIGN_TOP
#define M_PI
void RotatePoint(int *pX, int *pY, const EDA_ANGLE &aAngle)
Calculate the new point of coord coord pX, pY, for a rotation center 0, 0.
Definition trigo.cpp:229
double DEG2RAD(double deg)
Definition trigo.h:166
VECTOR2< double > VECTOR2D
Definition vector2d.h:686
VECTOR3< double > VECTOR3D
Definition vector3.h:230