KiCad PCB EDA Suite
symbol_edit_frame.cpp File Reference
#include <bitmaps.h>
#include <wx/hyperlink.h>
#include <base_screen.h>
#include <symbol_library.h>
#include <confirm.h>
#include <core/kicad_algo.h>
#include <eeschema_id.h>
#include <eeschema_settings.h>
#include <env_paths.h>
#include <kiface_base.h>
#include <kiplatform/app.h>
#include <kiway_express.h>
#include <symbol_edit_frame.h>
#include <symbol_library_manager.h>
#include <lib_text.h>
#include <symbol_editor_settings.h>
#include <paths.h>
#include <pgm_base.h>
#include <sch_painter.h>
#include <sch_view.h>
#include <settings/settings_manager.h>
#include <symbol_lib_table.h>
#include <tool/action_manager.h>
#include <tool/action_toolbar.h>
#include <tool/common_control.h>
#include <tool/common_tools.h>
#include <tool/editor_conditions.h>
#include <tool/picker_tool.h>
#include <tool/selection.h>
#include <tool/tool_dispatcher.h>
#include <tool/tool_manager.h>
#include <tool/zoom_tool.h>
#include <tools/ee_actions.h>
#include <tools/ee_inspection_tool.h>
#include <tools/ee_point_editor.h>
#include <tools/ee_selection_tool.h>
#include <tools/symbol_editor_control.h>
#include <tools/symbol_editor_drawing_tools.h>
#include <tools/symbol_editor_edit_tool.h>
#include <tools/symbol_editor_move_tool.h>
#include <tools/symbol_editor_pin_tool.h>
#include <widgets/app_progress_dialog.h>
#include <widgets/infobar.h>
#include <widgets/lib_tree.h>
#include <widgets/wx_progress_reporters.h>
#include <widgets/symbol_tree_pane.h>
#include <wildcards_and_files_ext.h>
#include <panel_sym_lib_table.h>
#include <wx/choicdlg.h>
#include <string_utils.h>

Go to the source code of this file.

Macros

#define ENABLE(x)   ACTION_CONDITIONS().Enable( x )
 
#define CHECK(x)   ACTION_CONDITIONS().Check( x )
 
#define EDIT_TOOL(tool)   ACTION_CONDITIONS().Enable( isEditableCond ).Check( cond.CurrentTool( tool ) )
 

Macro Definition Documentation

◆ CHECK

#define CHECK (   x)    ACTION_CONDITIONS().Check( x )

◆ EDIT_TOOL

#define EDIT_TOOL (   tool)    ACTION_CONDITIONS().Enable( isEditableCond ).Check( cond.CurrentTool( tool ) )

◆ ENABLE

#define ENABLE (   x)    ACTION_CONDITIONS().Enable( x )