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action_toolbar.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors.
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, you may find one here:
18 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
19 * or you may search the http://www.gnu.org website for the version 2 license,
20 * or you may write to the Free Software Foundation, Inc.,
21 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24#ifndef ACTION_TOOLBAR_H
25#define ACTION_TOOLBAR_H
26
27#include <map>
28#include <memory>
29#include <vector>
30#include <wx/bitmap.h> // Needed for the auibar include
31#include <wx/aui/auibar.h>
32#include <wx/aui/framemanager.h>
33#include <wx/popupwin.h>
34#include <wx/panel.h>
35#include <tool/action_manager.h>
36
37class ACTION_MENU;
38class BITMAP_BUTTON;
39class EDA_BASE_FRAME;
40class TOOL_ACTION;
41class TOOL_MANAGER;
42
47{
48public:
49 // Make the toolbar a friend so it can easily access everything inside here
50 friend class ACTION_TOOLBAR;
51
52 ACTION_GROUP( const std::string& aName, const std::vector<const TOOL_ACTION*>& aActions );
53
62 void SetDefaultAction( const TOOL_ACTION& aDefault );
63
67 const TOOL_ACTION* GetDefaultAction() const { return m_defaultAction; }
68
72 std::string GetName() const { return m_name; }
73
77 int GetUIId() const;
78
82 const std::vector<const TOOL_ACTION*>& GetActions() const { return m_actions; }
83
84protected:
86 int m_id;
87
89 std::string m_name;
90
93
95 std::vector<const TOOL_ACTION*> m_actions;
96};
97
98
102class ACTION_TOOLBAR_PALETTE : public wxPopupTransientWindow
103{
104public:
112 ACTION_TOOLBAR_PALETTE( wxWindow* aParent, bool aVertical );
113
119 void AddAction( const TOOL_ACTION& aAction );
120
127 void EnableAction( const TOOL_ACTION& aAction, bool aEnable = true );
128
135 void CheckAction( const TOOL_ACTION& aAction, bool aCheck = true );
136
144 void SetButtonSize( wxRect& aSize ) { m_buttonSize = aSize; }
145
151 void Popup( wxWindow* aFocus = nullptr ) override;
152
156 void SetGroup( ACTION_GROUP* aGroup ) { m_group = aGroup; }
158
159protected:
160 void onCharHook( wxKeyEvent& aEvent );
161
162 // The group that the buttons in the palette are part of
164
167
170
171 wxPanel* m_panel;
172 wxBoxSizer* m_mainSizer;
173 wxBoxSizer* m_buttonSizer;
174
176 std::map<int, BITMAP_BUTTON*> m_buttons;
177};
178
179
183class ACTION_TOOLBAR : public wxAuiToolBar
184{
185public:
186 ACTION_TOOLBAR( EDA_BASE_FRAME* parent, wxWindowID id = wxID_ANY,
187 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
188 long style = wxAUI_TB_DEFAULT_STYLE );
189
190 virtual ~ACTION_TOOLBAR();
191
197 void SetAuiManager( wxAuiManager* aManager ) { m_auiManager = aManager; }
198
199 void SetToolManager( TOOL_MANAGER* aManager ) { m_toolManager = aManager; }
200
210 void Add( const TOOL_ACTION& aAction, bool aIsToggleEntry = false,
211 bool aIsCancellable = false );
212
218 void AddButton( const TOOL_ACTION& aAction );
219
226 void AddScaledSeparator( wxWindow* aWindow );
227
237 void AddToolContextMenu( const TOOL_ACTION& aAction, std::unique_ptr<ACTION_MENU> aMenu );
238
247 void AddGroup( ACTION_GROUP* aGroup, bool aIsToggleEntry = false );
248
255 void SelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction );
256
262 void UpdateControlWidth( int aID );
263
267 void ClearToolbar();
268
274 void SetToolBitmap( const TOOL_ACTION& aAction, const wxBitmap& aBitmap );
275
281 void Toggle( const TOOL_ACTION& aAction, bool aState );
282
283 void Toggle( const TOOL_ACTION& aAction, bool aEnabled, bool aChecked );
284
293 bool KiRealize();
294
298 void RefreshBitmaps();
299
300 static constexpr bool TOGGLE = true;
301 static constexpr bool CANCEL = true;
302
303protected:
309 void doSelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction );
310
315 void popupPalette( wxAuiToolBarItem* aItem );
316
318 void onMouseClick( wxMouseEvent& aEvent );
319
321 void onItemDrag( wxAuiToolBarEvent& aEvent );
322
324 void onToolEvent( wxAuiToolBarEvent& aEvent );
325
327 void onToolRightClick( wxAuiToolBarEvent& aEvent );
328
330 void onPaletteEvent( wxCommandEvent& aEvent );
331
333 void onTimerDone( wxTimerEvent& aEvent );
334
335 void onThemeChanged( wxSysColourChangedEvent &aEvent );
336
339 void OnCustomRender( wxDC& aDc, const wxAuiToolBarItem& aItem, const wxRect& aRect ) override;
340
341protected:
342 // Timer used to determine when the palette should be opened after a group item is pressed
344
345 wxAuiManager* m_auiManager;
348
349 std::map<int, bool> m_toolKinds;
350 std::map<int, bool> m_toolCancellable;
351 std::map<int, const TOOL_ACTION*> m_toolActions;
352 std::map<int, ACTION_GROUP*> m_actionGroups;
353
354 std::map<int, std::unique_ptr<ACTION_MENU>> m_toolMenus;
355};
356
357#endif
A group of actions that will be displayed together on a toolbar palette.
void SetDefaultAction(const TOOL_ACTION &aDefault)
Set the default action to use when first creating the toolbar palette icon.
const std::vector< const TOOL_ACTION * > & GetActions() const
Get a vector of all the actions contained inside this group.
std::vector< const TOOL_ACTION * > m_actions
int GetUIId() const
Get the ID used in the UI to reference this group.
int m_id
< The action ID for this action group
const TOOL_ACTION * m_defaultAction
The actions that compose the group.
const TOOL_ACTION * GetDefaultAction() const
Get the default action to use when first creating this group's toolbar palette icon.
std::string m_name
The default action to display on the toolbar item.
std::string GetName() const
Get the name of the group.
Defines the structure of a menu based on ACTIONs.
Definition: action_menu.h:49
A popup window that contains a row of toolbar-like buttons for the user to choose from.
void CheckAction(const TOOL_ACTION &aAction, bool aCheck=true)
Check/Toggle the button for an action on the palette.
void onCharHook(wxKeyEvent &aEvent)
wxBoxSizer * m_buttonSizer
The buttons that act as the toolbar on the palette.
void AddAction(const TOOL_ACTION &aAction)
Add an action to the palette.
void SetButtonSize(wxRect &aSize)
Set the size all the buttons on this palette should be.
void SetGroup(ACTION_GROUP *aGroup)
Set the action group that this palette contains the actions for.
wxRect m_buttonSize
True if the palette uses vertical buttons, false for horizontal buttons.
void EnableAction(const TOOL_ACTION &aAction, bool aEnable=true)
Enable the button for an action on the palette.
ACTION_GROUP * m_group
The size each button on the toolbar should be.
std::map< int, BITMAP_BUTTON * > m_buttons
ACTION_GROUP * GetGroup()
void Popup(wxWindow *aFocus=nullptr) override
Popup this window.
Define the structure of a toolbar with buttons that invoke ACTIONs.
void RefreshBitmaps()
Reload all the bitmaps for the tools (e.g.
void OnCustomRender(wxDC &aDc, const wxAuiToolBarItem &aItem, const wxRect &aRect) override
static constexpr bool TOGGLE
void onTimerDone(wxTimerEvent &aEvent)
void doSelectAction(ACTION_GROUP *aGroup, const TOOL_ACTION &aAction)
Update a group toolbar item to look like a specific action.
static constexpr bool CANCEL
void SetAuiManager(wxAuiManager *aManager)
Set the AUI manager that this toolbar belongs to.
void onMouseClick(wxMouseEvent &aEvent)
Handler for when a drag event occurs on an item.
void onToolRightClick(wxAuiToolBarEvent &aEvent)
Handle the button select inside the palette.
void AddButton(const TOOL_ACTION &aAction)
Add a large button such as used in the KiCad Manager Frame's launch bar.
wxAuiManager * m_auiManager
void UpdateControlWidth(int aID)
Update the toolbar item width of a control using its best size.
void Toggle(const TOOL_ACTION &aAction, bool aState)
Apply the default toggle action.
void SelectAction(ACTION_GROUP *aGroup, const TOOL_ACTION &aAction)
Select an action inside a group.
void onPaletteEvent(wxCommandEvent &aEvent)
Handle the palette timer triggering.
wxTimer * m_paletteTimer
std::map< int, std::unique_ptr< ACTION_MENU > > m_toolMenus
void onToolEvent(wxAuiToolBarEvent &aEvent)
Handle a right-click on a menu item.
void onItemDrag(wxAuiToolBarEvent &aEvent)
The default tool event handler.
std::map< int, bool > m_toolKinds
void AddToolContextMenu(const TOOL_ACTION &aAction, std::unique_ptr< ACTION_MENU > aMenu)
Add a context menu to a specific tool item on the toolbar.
std::map< int, bool > m_toolCancellable
void AddScaledSeparator(wxWindow *aWindow)
Add a separator that introduces space on either side to not squash the tools when scaled.
bool KiRealize()
Use this over Realize() to avoid a rendering glitch with fixed orientation toolbars.
void popupPalette(wxAuiToolBarItem *aItem)
Popup the ACTION_TOOLBAR_PALETTE associated with the ACTION_GROUP of the given toolbar item.
virtual ~ACTION_TOOLBAR()
ACTION_TOOLBAR_PALETTE * m_palette
void onThemeChanged(wxSysColourChangedEvent &aEvent)
Render the triangle in the lower-right corner that represents that an action palette is available for...
void SetToolManager(TOOL_MANAGER *aManager)
std::map< int, const TOOL_ACTION * > m_toolActions
void ClearToolbar()
Clear the toolbar and remove all associated menus.
void SetToolBitmap(const TOOL_ACTION &aAction, const wxBitmap &aBitmap)
Updates the bitmap of a particular tool.
std::map< int, ACTION_GROUP * > m_actionGroups
void AddGroup(ACTION_GROUP *aGroup, bool aIsToggleEntry=false)
Add a set of actions to a toolbar as a group.
void Add(const TOOL_ACTION &aAction, bool aIsToggleEntry=false, bool aIsCancellable=false)
Add a TOOL_ACTION-based button to the toolbar.
TOOL_MANAGER * m_toolManager
A bitmap button widget that behaves like an AUI toolbar item's button when it is drawn.
Definition: bitmap_button.h:41
The base frame for deriving all KiCad main window classes.
Represent a single user action.
Definition: tool_action.h:269
Master controller class:
Definition: tool_manager.h:57