KiCad PCB EDA Suite
layer_item_3d.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
5 * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
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20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25#ifndef LAYER_ITEM_H
26#define LAYER_ITEM_H
27
28#include "object_3d.h"
29#include "../shapes2D/object_2d.h"
30
31
32class LAYER_ITEM : public OBJECT_3D
33{
34public:
35 LAYER_ITEM( const OBJECT_2D* aObject2D, float aZMin, float aZMax );
36
37 void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
38
39 bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
40 bool IntersectP(const RAY& aRay , float aMaxDistance ) const override;
41 bool Intersects( const BBOX_3D& aBBox ) const override;
42 SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
43
44protected:
46
47private:
49};
50
51#endif // LAYER_ITEM_H
bool Intersects(const BBOX_3D &aBBox) const override
SFVEC3F m_diffusecolor
Definition: layer_item_3d.h:48
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
const OBJECT_2D * m_object2d
Definition: layer_item_3d.h:45
LAYER_ITEM(const OBJECT_2D *aObject2D, float aZMin, float aZMax)
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
void SetColor(SFVEC3F aObjColor)
Definition: layer_item_3d.h:37
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:42
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:36
Definition: ray.h:63
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44