KiCad PCB EDA Suite
layer_item_3d.h
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2  * This program source code file is part of KiCad, a free EDA CAD application.
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4  * Copyright (C) 2015-2016 Mario Luzeiro <[email protected]>
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24 
25 #ifndef LAYER_ITEM_H
26 #define LAYER_ITEM_H
27 
28 #include "object_3d.h"
29 #include "../shapes2D/object_2d.h"
30 
31 
32 class LAYER_ITEM : public OBJECT_3D
33 {
34 public:
35  LAYER_ITEM( const OBJECT_2D* aObject2D, float aZMin, float aZMax );
36 
37  void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
38 
39  bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
40  bool IntersectP(const RAY& aRay , float aMaxDistance ) const override;
41  bool Intersects( const BBOX_3D& aBBox ) const override;
42  SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
43 
44 protected:
46 
47 private:
49 };
50 
51 #endif // LAYER_ITEM_H
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:41
Definition: ray.h:62
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
LAYER_ITEM(const OBJECT_2D *aObject2D, float aZMin, float aZMax)
bool Intersects(const BBOX_3D &aBBox) const override
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:35
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44
void SetColor(SFVEC3F aObjColor)
Definition: layer_item_3d.h:37
SFVEC3F m_diffusecolor
Definition: layer_item_3d.h:48
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
const OBJECT_2D * m_object2d
Definition: layer_item_3d.h:45