KiCad PCB EDA Suite
layer_item_3d.h
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1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
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4  * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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24 
29 #ifndef _LAYER_ITEM_H_
30 #define _LAYER_ITEM_H_
31 
32 #include "object_3d.h"
33 #include "../shapes2D/object_2d.h"
34 
35 
36 class LAYER_ITEM : public OBJECT_3D
37 {
38 public:
39  LAYER_ITEM( const OBJECT_2D* aObject2D, float aZMin, float aZMax );
40 
41  void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
42 
43  bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
44  bool IntersectP(const RAY& aRay , float aMaxDistance ) const override;
45  bool Intersects( const BBOX_3D& aBBox ) const override;
46  SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
47 
48 protected:
50 
51 private:
53 };
54 
55 #endif // _LAYER_ITEM_H_
SFVEC3F GetDiffuseColor(const HITINFO &aHitInfo) const override
Manage a bounding box defined by two SFVEC3F min max points.
Definition: bbox_3d.h:41
Definition: ray.h:67
bool Intersect(const RAY &aRay, HITINFO &aHitInfo) const override
LAYER_ITEM(const OBJECT_2D *aObject2D, float aZMin, float aZMax)
bool Intersects(const BBOX_3D &aBBox) const override
Stores the hit information of a ray with a point on the surface of a object.
Definition: hitinfo.h:40
glm::vec3 SFVEC3F
Definition: xv3d_types.h:44
void SetColor(SFVEC3F aObjColor)
Definition: layer_item_3d.h:41
SFVEC3F m_diffusecolor
Definition: layer_item_3d.h:52
bool IntersectP(const RAY &aRay, float aMaxDistance) const override
const OBJECT_2D * m_object2d
Definition: layer_item_3d.h:49