KiCad PCB EDA Suite
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footprint_edit_frame.cpp File Reference
#include "tools/convert_tool.h"
#include "tools/drawing_tool.h"
#include "tools/edit_tool.h"
#include "tools/pcb_edit_table_tool.h"
#include "tools/footprint_editor_control.h"
#include "tools/pad_tool.h"
#include "tools/pcb_actions.h"
#include "tools/pcb_control.h"
#include "tools/pcb_picker_tool.h"
#include "tools/placement_tool.h"
#include "tools/pcb_point_editor.h"
#include "tools/pcb_selection_tool.h"
#include <python/scripting/pcb_scripting_tool.h>
#include <3d_viewer/eda_3d_viewer_frame.h>
#include <bitmaps.h>
#include <board.h>
#include <footprint.h>
#include <confirm.h>
#include <footprint_edit_frame.h>
#include <footprint_editor_settings.h>
#include <footprint_info_impl.h>
#include <footprint_tree_pane.h>
#include <fp_lib_table.h>
#include <gal/graphics_abstraction_layer.h>
#include <kiface_base.h>
#include <kiplatform/app.h>
#include <kiway.h>
#include <macros.h>
#include <pcb_draw_panel_gal.h>
#include <pcb_edit_frame.h>
#include <pcbnew_id.h>
#include <pgm_base.h>
#include <project.h>
#include <project_pcb.h>
#include <settings/settings_manager.h>
#include <tool/action_toolbar.h>
#include <tool/common_control.h>
#include <tool/common_tools.h>
#include <tool/properties_tool.h>
#include <tool/selection.h>
#include <tool/tool_dispatcher.h>
#include <tool/tool_manager.h>
#include <tool/zoom_tool.h>
#include <tools/pcb_editor_conditions.h>
#include <tools/pcb_viewer_tools.h>
#include <tools/group_tool.h>
#include <tools/position_relative_tool.h>
#include <widgets/appearance_controls.h>
#include <widgets/lib_tree.h>
#include <widgets/panel_selection_filter.h>
#include <widgets/pcb_properties_panel.h>
#include <widgets/wx_progress_reporters.h>
#include <wildcards_and_files_ext.h>
#include <wx/filedlg.h>
#include <widgets/wx_aui_utils.h>

Go to the source code of this file.

Macros

#define ENABLE(x)   ACTION_CONDITIONS().Enable( x )
 
#define CHECK(x)   ACTION_CONDITIONS().Check( x )
 
#define CURRENT_EDIT_TOOL(action)
 

Functions

 EVT_UPDATE_UI (ID_LOAD_FOOTPRINT_FROM_BOARD, FOOTPRINT_EDIT_FRAME::OnUpdateLoadFootprintFromBoard) EVT_UPDATE_UI(ID_ADD_FOOTPRINT_TO_BOARD
 

Macro Definition Documentation

◆ CHECK

#define CHECK (   x)    ACTION_CONDITIONS().Check( x )

◆ CURRENT_EDIT_TOOL

#define CURRENT_EDIT_TOOL (   action)
Value:
mgr->SetConditions( action, ACTION_CONDITIONS().Enable( haveFootprintCond ) \
.Check( cond.CurrentTool( action ) ) )
Functors that can be used to figure out how the action controls should be displayed in the UI and if ...

◆ ENABLE

#define ENABLE (   x)    ACTION_CONDITIONS().Enable( x )

Function Documentation

◆ EVT_UPDATE_UI()