KiCad PCB EDA Suite
Loading...
Searching...
No Matches
vrml1_material.h
Go to the documentation of this file.
1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2016 Cirilo Bernardo <[email protected]>
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
24
25
26#ifndef VRML1_MATERIAL_H
27#define VRML1_MATERIAL_H
28
29#include <vector>
30#include <map>
31#include "vrml1_node.h"
32
33class WRL1BASE;
34class SGNODE;
35class SGCOLOR;
36
37class WRL1MATERIAL : public WRL1NODE
38{
39public:
40 WRL1MATERIAL( NAMEREGISTER* aDictionary );
41 WRL1MATERIAL( NAMEREGISTER* aDictionary, WRL1NODE* aParent );
42 virtual ~WRL1MATERIAL();
43
44 bool Read( WRLPROC& proc, WRL1BASE* aTopNode ) override;
45 bool AddRefNode( WRL1NODE* aNode ) override;
46 bool AddChildNode( WRL1NODE* aNode ) override;
47 SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp ) override;
48
52 SGNODE* GetAppearance( int aIndex );
53
57 void GetColor( SGCOLOR* aColor, int aIndex );
58
62 void Reclaim( SGNODE* aColor );
63
64private:
65 void checkRange( float& aValue );
66
67 std::vector< WRLVEC3F > diffuseColor;
68 std::vector< WRLVEC3F > emissiveColor;
69 std::vector< WRLVEC3F > specularColor;
70 std::vector< WRLVEC3F > ambientColor;
71 std::vector< float > shininess;
72 std::vector< float > transparency;
73
75};
76
77#endif // VRML1_MATERIAL_H
The base class of all Scene Graph nodes.
Definition sg_node.h:71
Represent the top node of a VRML1 model.
Definition vrml1_base.h:42
std::vector< WRLVEC3F > emissiveColor
SGNODE * colors[2]
bool AddChildNode(WRL1NODE *aNode) override
std::vector< WRLVEC3F > ambientColor
void Reclaim(SGNODE *aColor)
Destroy the given color node if it does not have a parent.
bool AddRefNode(WRL1NODE *aNode) override
SGNODE * TranslateToSG(SGNODE *aParent, WRL1STATUS *sp) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
void checkRange(float &aValue)
std::vector< WRLVEC3F > diffuseColor
WRL1MATERIAL(NAMEREGISTER *aDictionary)
std::vector< float > transparency
void GetColor(SGCOLOR *aColor, int aIndex)
Compute an SGCOLOR representing the appearance of a vertex or face.
bool Read(WRLPROC &proc, WRL1BASE *aTopNode) override
std::vector< WRLVEC3F > specularColor
virtual ~WRL1MATERIAL()
std::vector< float > shininess
SGNODE * GetAppearance(int aIndex)
Return an SGAPPEARANCE node representing the appearance for an IndexedFaceSet.
WRL1NODE(NAMEREGISTER *aDictionary)