KiCad PCB EDA Suite
vrml1_material.h
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24 
30 #ifndef VRML1_MATERIAL_H
31 #define VRML1_MATERIAL_H
32 
33 #include <vector>
34 #include <map>
35 #include "vrml1_node.h"
36 
37 class WRL1BASE;
38 class SGNODE;
39 class SGCOLOR;
40 
41 class WRL1MATERIAL : public WRL1NODE
42 {
43 public:
44  WRL1MATERIAL( NAMEREGISTER* aDictionary );
45  WRL1MATERIAL( NAMEREGISTER* aDictionary, WRL1NODE* aParent );
46  virtual ~WRL1MATERIAL();
47 
48  bool Read( WRLPROC& proc, WRL1BASE* aTopNode ) override;
49  bool AddRefNode( WRL1NODE* aNode ) override;
50  bool AddChildNode( WRL1NODE* aNode ) override;
51  SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp ) override;
52 
56  SGNODE* GetAppearance( int aIndex );
57 
61  void GetColor( SGCOLOR* aColor, int aIndex );
62 
66  void Reclaim( SGNODE* aColor );
67 
68 private:
69  void checkRange( float& aValue );
70 
71  std::vector< WRLVEC3F > diffuseColor;
72  std::vector< WRLVEC3F > emissiveColor;
73  std::vector< WRLVEC3F > specularColor;
74  std::vector< WRLVEC3F > ambientColor;
75  std::vector< float > shininess;
76  std::vector< float > transparency;
77 
79 };
80 
81 #endif // VRML1_MATERIAL_H
virtual ~WRL1MATERIAL()
Represent the top node of a VRML1 model.
Definition: vrml1_base.h:45
std::vector< WRLVEC3F > emissiveColor
SGNODE * colors[2]
bool Read(WRLPROC &proc, WRL1BASE *aTopNode) override
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
void checkRange(float &aValue)
WRL1MATERIAL(NAMEREGISTER *aDictionary)
The base class of all VRML1 nodes.
Definition: vrml1_node.h:116
std::vector< WRLVEC3F > ambientColor
SGNODE * TranslateToSG(SGNODE *aParent, WRL1STATUS *sp) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
std::vector< float > shininess
SGNODE * GetAppearance(int aIndex)
Return an SGAPPEARANCE node representing the appearance for an IndexedFaceSet.
std::vector< float > transparency
void GetColor(SGCOLOR *aColor, int aIndex)
Compute an SGCOLOR representing the appearance of a vertex or face.
std::vector< WRLVEC3F > specularColor
bool AddChildNode(WRL1NODE *aNode) override
bool AddRefNode(WRL1NODE *aNode) override
void Reclaim(SGNODE *aColor)
Destroy the given color node if it does not have a parent.
std::vector< WRLVEC3F > diffuseColor