KiCad PCB EDA Suite
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vrml1_material.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2016 Cirilo Bernardo <[email protected]>
5 * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
30#ifndef VRML1_MATERIAL_H
31#define VRML1_MATERIAL_H
32
33#include <vector>
34#include <map>
35#include "vrml1_node.h"
36
37class WRL1BASE;
38class SGNODE;
39class SGCOLOR;
40
41class WRL1MATERIAL : public WRL1NODE
42{
43public:
44 WRL1MATERIAL( NAMEREGISTER* aDictionary );
45 WRL1MATERIAL( NAMEREGISTER* aDictionary, WRL1NODE* aParent );
46 virtual ~WRL1MATERIAL();
47
48 bool Read( WRLPROC& proc, WRL1BASE* aTopNode ) override;
49 bool AddRefNode( WRL1NODE* aNode ) override;
50 bool AddChildNode( WRL1NODE* aNode ) override;
51 SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp ) override;
52
56 SGNODE* GetAppearance( int aIndex );
57
61 void GetColor( SGCOLOR* aColor, int aIndex );
62
66 void Reclaim( SGNODE* aColor );
67
68private:
69 void checkRange( float& aValue );
70
71 std::vector< WRLVEC3F > diffuseColor;
72 std::vector< WRLVEC3F > emissiveColor;
73 std::vector< WRLVEC3F > specularColor;
74 std::vector< WRLVEC3F > ambientColor;
75 std::vector< float > shininess;
76 std::vector< float > transparency;
77
79};
80
81#endif // VRML1_MATERIAL_H
The base class of all Scene Graph nodes.
Definition: sg_node.h:75
Represent the top node of a VRML1 model.
Definition: vrml1_base.h:46
std::vector< WRLVEC3F > emissiveColor
SGNODE * colors[2]
bool AddChildNode(WRL1NODE *aNode) override
std::vector< WRLVEC3F > ambientColor
void Reclaim(SGNODE *aColor)
Destroy the given color node if it does not have a parent.
bool AddRefNode(WRL1NODE *aNode) override
SGNODE * TranslateToSG(SGNODE *aParent, WRL1STATUS *sp) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
void checkRange(float &aValue)
std::vector< WRLVEC3F > diffuseColor
std::vector< float > transparency
void GetColor(SGCOLOR *aColor, int aIndex)
Compute an SGCOLOR representing the appearance of a vertex or face.
bool Read(WRLPROC &proc, WRL1BASE *aTopNode) override
std::vector< WRLVEC3F > specularColor
virtual ~WRL1MATERIAL()
std::vector< float > shininess
SGNODE * GetAppearance(int aIndex)
Return an SGAPPEARANCE node representing the appearance for an IndexedFaceSet.
The base class of all VRML1 nodes.
Definition: vrml1_node.h:117