57    virtual std::string 
GetName( 
void ) 
override;
 
   58    virtual bool SetName( 
const std::string& aName ) 
override;
 
 
The base class of all Scene Graph nodes.
 
bool readMaterial(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
bool implementUse(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
bool readMatBinding(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
bool readFaceSet(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
bool readCoords(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
bool ReadNode(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
bool readTransform(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
bool readShapeHints(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
virtual std::string GetName(void) override
 
bool SetParent(WRL1NODE *aParent, bool doUnlink=true) override
Set the parent WRL1NODE of this object.
 
bool readGroup(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
bool readSwitch(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
SGNODE * TranslateToSG(SGNODE *aParent, WRL1STATUS *sp) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
 
virtual bool SetName(const std::string &aName) override
 
bool implementDef(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
bool readSeparator(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
 
WRL1NODE(NAMEREGISTER *aDictionary)