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vrml1_base.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2016 Cirilo Bernardo <[email protected]>
5 * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, you may find one here:
19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20 * or you may search the http://www.gnu.org website for the version 2 license,
21 * or you may write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
30#ifndef VRML1_BASE_H
31#define VRML1_BASE_H
32
33#include <list>
34#include <string>
35#include <map>
36
37#include "vrml1_node.h"
38
39class SGNODE;
40class WRL1INLINE;
41
45class WRL1BASE : public WRL1NODE
46{
47public:
48 WRL1BASE();
49 virtual ~WRL1BASE();
50
51 // function to read entire VRML file
52 bool Read( WRLPROC& proc );
53
54 // read in a VRML node
55 bool ReadNode( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
56
57 virtual std::string GetName( void ) override;
58 virtual bool SetName( const std::string& aName ) override;
59
60 bool Read( WRLPROC& proc, WRL1BASE* aTopNode ) override;
61 bool SetParent( WRL1NODE* aParent, bool doUnlink = true ) override;
62 SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp ) override;
63
64private:
65 // handle cases of USE / DEF
66 bool implementUse( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
67 bool implementDef( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
68
69 bool readGroup( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
70 bool readSeparator( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
71 bool readSwitch( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
72 bool readMaterial( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
73 bool readMatBinding( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
74 bool readCoords( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
75 bool readFaceSet( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
76 bool readTransform( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
77 bool readShapeHints( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
78};
79
80#endif // VRML1_BASE_H
The base class of all Scene Graph nodes.
Definition: sg_node.h:75
Represent the top node of a VRML1 model.
Definition: vrml1_base.h:46
bool readMaterial(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:409
bool implementUse(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:111
bool readMatBinding(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:429
bool readFaceSet(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:469
bool readCoords(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:449
bool ReadNode(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:200
bool readTransform(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:489
bool readShapeHints(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:509
virtual std::string GetName(void) override
Definition: vrml1_base.cpp:64
bool SetParent(WRL1NODE *aParent, bool doUnlink=true) override
Set the parent WRL1NODE of this object.
Definition: vrml1_base.cpp:58
bool readGroup(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:352
bool readSwitch(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:392
SGNODE * TranslateToSG(SGNODE *aParent, WRL1STATUS *sp) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
Definition: vrml1_base.cpp:529
virtual bool SetName(const std::string &aName) override
Definition: vrml1_base.cpp:71
virtual ~WRL1BASE()
Definition: vrml1_base.cpp:50
bool implementDef(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:156
bool Read(WRLPROC &proc)
Definition: vrml1_base.cpp:77
bool readSeparator(WRLPROC &proc, WRL1NODE *aParent, WRL1NODE **aNode)
Definition: vrml1_base.cpp:372
The base class of all VRML1 nodes.
Definition: vrml1_node.h:117