30 #ifndef VRML1_FACESET_H 31 #define VRML1_FACESET_H 59 #endif // VRML1_FACESET_H Represent the top node of a VRML1 model.
SGNODE * TranslateToSG(SGNODE *aParent, WRL1STATUS *sp) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
bool AddRefNode(WRL1NODE *aNode) override
std::vector< int > texIndex
The base class of all Scene Graph nodes.
bool Read(WRLPROC &proc, WRL1BASE *aTopNode) override
std::vector< int > normIndex
bool AddChildNode(WRL1NODE *aNode) override
The base class of all VRML1 nodes.
std::vector< int > matIndex
std::vector< int > coordIndex
WRL1FACESET(NAMEREGISTER *aDictionary)