KiCad PCB EDA Suite
vrml1_faceset.h
Go to the documentation of this file.
1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2016 Cirilo Bernardo <[email protected]>
5  * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, you may find one here:
19  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20  * or you may search the http://www.gnu.org website for the version 2 license,
21  * or you may write to the Free Software Foundation, Inc.,
22  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24 
30 #ifndef VRML1_FACESET_H
31 #define VRML1_FACESET_H
32 
33 #include <vector>
34 
35 #include "vrml1_node.h"
36 
37 class WRL1BASE;
38 class SGNODE;
39 
40 class WRL1FACESET : public WRL1NODE
41 {
42 public:
43  WRL1FACESET( NAMEREGISTER* aDictionary );
44  WRL1FACESET( NAMEREGISTER* aDictionary, WRL1NODE* aParent );
45  virtual ~WRL1FACESET();
46 
47  bool Read( WRLPROC& proc, WRL1BASE* aTopNode ) override;
48  bool AddRefNode( WRL1NODE* aNode ) override;
49  bool AddChildNode( WRL1NODE* aNode ) override;
50  SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp ) override;
51 
52 private:
53  std::vector< int > coordIndex;
54  std::vector< int > matIndex;
55  std::vector< int > normIndex;
56  std::vector< int > texIndex;
57 };
58 
59 #endif // VRML1_FACESET_H
Represent the top node of a VRML1 model.
Definition: vrml1_base.h:45
SGNODE * TranslateToSG(SGNODE *aParent, WRL1STATUS *sp) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
bool AddRefNode(WRL1NODE *aNode) override
std::vector< int > texIndex
Definition: vrml1_faceset.h:56
The base class of all Scene Graph nodes.
Definition: sg_node.h:74
bool Read(WRLPROC &proc, WRL1BASE *aTopNode) override
std::vector< int > normIndex
Definition: vrml1_faceset.h:55
bool AddChildNode(WRL1NODE *aNode) override
The base class of all VRML1 nodes.
Definition: vrml1_node.h:116
std::vector< int > matIndex
Definition: vrml1_faceset.h:54
std::vector< int > coordIndex
Definition: vrml1_faceset.h:53
virtual ~WRL1FACESET()
WRL1FACESET(NAMEREGISTER *aDictionary)