KiCad PCB EDA Suite
Loading...
Searching...
No Matches
vrml1_faceset.h
Go to the documentation of this file.
1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2016 Cirilo Bernardo <[email protected]>
5 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 */
20
24
25
26#ifndef VRML1_FACESET_H
27#define VRML1_FACESET_H
28
29#include <vector>
30
31#include "vrml1_node.h"
32
33class WRL1BASE;
34class SGNODE;
35
36class WRL1FACESET : public WRL1NODE
37{
38public:
39 WRL1FACESET( NAMEREGISTER* aDictionary );
40 WRL1FACESET( NAMEREGISTER* aDictionary, WRL1NODE* aParent );
41 virtual ~WRL1FACESET();
42
43 bool Read( WRLPROC& proc, WRL1BASE* aTopNode ) override;
44 bool AddRefNode( WRL1NODE* aNode ) override;
45 bool AddChildNode( WRL1NODE* aNode ) override;
46 SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp ) override;
47
48private:
49 std::vector< int > coordIndex;
50 std::vector< int > matIndex;
51 std::vector< int > normIndex;
52 std::vector< int > texIndex;
53};
54
55#endif // VRML1_FACESET_H
The base class of all Scene Graph nodes.
Definition sg_node.h:71
Represent the top node of a VRML1 model.
Definition vrml1_base.h:42
SGNODE * TranslateToSG(SGNODE *aParent, WRL1STATUS *sp) override
Produce a representation of the data using the intermediate scenegraph structures of the kicad_3dsg l...
std::vector< int > normIndex
WRL1FACESET(NAMEREGISTER *aDictionary)
bool AddChildNode(WRL1NODE *aNode) override
bool Read(WRLPROC &proc, WRL1BASE *aTopNode) override
bool AddRefNode(WRL1NODE *aNode) override
virtual ~WRL1FACESET()
std::vector< int > texIndex
std::vector< int > matIndex
std::vector< int > coordIndex
WRL1NODE(NAMEREGISTER *aDictionary)