55    bool WriteVRML( std::ostream& aFile, 
bool aReuseFlag ) 
override;
 
   61                  std::vector< SMESH >& meshes );
 
 
Defines the generic material appearance of a scenegraph object.
 
Define an indexed face set for a scenegraph.
 
SGNODE * FindNode(const char *aNodeName, const SGNODE *aCaller) override
Search the tree of linked nodes and return a reference to the first node found with the given name.
 
bool WriteVRML(std::ostream &aFile, bool aReuseFlag) override
Writes this node's data to a VRML file.
 
virtual bool SetParent(SGNODE *aParent, bool notify=true) override
Set the parent SGNODE of this object.
 
bool AddChildNode(SGNODE *aNode) override
 
void unlinkRefNode(const SGNODE *aNode) override
Remove pointers to a referenced node.
 
void unlinkNode(const SGNODE *aNode, bool isChild)
 
bool Prepare(const glm::dmat4 *aTransform, S3D::MATLIST &materials, std::vector< SMESH > &meshes)
 
bool AddRefNode(SGNODE *aNode) override
 
void ReNameNodes(void) override
Rename a node and all its child nodes in preparation for write operations.
 
bool addNode(SGNODE *aNode, bool isChild)
 
void unlinkChildNode(const SGNODE *aNode) override
Remove references to an owned child.
 
bool WriteCache(std::ostream &aFile, SGNODE *parentNode) override
Write this node's data to a binary cache file.
 
SGAPPEARANCE * m_RAppearance
 
bool ReadCache(std::istream &aFile, SGNODE *parentNode) override
Reads binary format data from a cache file.
 
SGAPPEARANCE * m_Appearance