KiCad PCB EDA Suite
sg_shape.h
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1/*
2 * This program source code file is part of KiCad, a free EDA CAD application.
3 *
4 * Copyright (C) 2015-2017 Cirilo Bernardo <[email protected]>
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24
30#ifndef SG_SHAPE_H
31#define SG_SHAPE_H
32
33#include <vector>
34#include "3d_cache/sg/sg_node.h"
35
36class SGAPPEARANCE;
37class SGFACESET;
38
42class SGSHAPE : public SGNODE
43{
44public:
45 SGSHAPE( SGNODE* aParent );
46 virtual ~SGSHAPE();
47
48 virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
49
50 SGNODE* FindNode(const char* aNodeName, const SGNODE* aCaller) override;
51 bool AddRefNode( SGNODE* aNode ) override;
52 bool AddChildNode( SGNODE* aNode ) override;
53
54 void ReNameNodes( void ) override;
55 bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
56
57 bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
58 bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
59
60 bool Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials,
61 std::vector< SMESH >& meshes );
62
63 void unlinkChildNode( const SGNODE* aNode ) override;
64 void unlinkRefNode( const SGNODE* aNode ) override;
65
66private:
67 void unlinkNode( const SGNODE* aNode, bool isChild );
68 bool addNode( SGNODE* aNode, bool isChild );
69
70public:
71 // owned node
74
75 // referenced nodes
78};
79
80/*
81 p.107
82 Shape {
83 appearance NULL
84 geometry NULL
85 }
86*/
87
88#endif // SG_SHAPE_H
Defines the generic material appearance of a scenegraph object.
Definition: sg_appearance.h:38
Define an indexed face set for a scenegraph.
Definition: sg_faceset.h:47
The base class of all Scene Graph nodes.
Definition: sg_node.h:75
Define a complex 3D shape for a scenegraph object.
Definition: sg_shape.h:43
SGNODE * FindNode(const char *aNodeName, const SGNODE *aCaller) override
Search the tree of linked nodes and return a reference to the first node found with the given name.
Definition: sg_shape.cpp:124
bool WriteVRML(std::ostream &aFile, bool aReuseFlag) override
Writes this node's data to a VRML file.
Definition: sg_shape.cpp:316
virtual bool SetParent(SGNODE *aParent, bool notify=true) override
Set the parent SGNODE of this object.
Definition: sg_shape.cpp:94
bool AddChildNode(SGNODE *aNode) override
Definition: sg_shape.cpp:292
void unlinkRefNode(const SGNODE *aNode) override
Remove pointers to a referenced node.
Definition: sg_shape.cpp:209
void unlinkNode(const SGNODE *aNode, bool isChild)
Definition: sg_shape.cpp:162
bool Prepare(const glm::dmat4 *aTransform, S3D::MATLIST &materials, std::vector< SMESH > &meshes)
Definition: sg_shape.cpp:603
virtual ~SGSHAPE()
Definition: sg_shape.cpp:62
SGFACESET * m_RFaceSet
Definition: sg_shape.h:77
bool AddRefNode(SGNODE *aNode) override
Definition: sg_shape.cpp:286
SGSHAPE(SGNODE *aParent)
Definition: sg_shape.cpp:40
SGFACESET * m_FaceSet
Definition: sg_shape.h:73
void ReNameNodes(void) override
Rename a node and all its child nodes in preparation for write operations.
Definition: sg_shape.cpp:298
bool addNode(SGNODE *aNode, bool isChild)
Definition: sg_shape.cpp:215
void unlinkChildNode(const SGNODE *aNode) override
Remove references to an owned child.
Definition: sg_shape.cpp:203
bool WriteCache(std::ostream &aFile, SGNODE *parentNode) override
Write this node's data to a binary cache file.
Definition: sg_shape.cpp:359
SGAPPEARANCE * m_RAppearance
Definition: sg_shape.h:76
bool ReadCache(std::istream &aFile, SGNODE *parentNode) override
Reads binary format data from a cache file.
Definition: sg_shape.cpp:447
SGAPPEARANCE * m_Appearance
Definition: sg_shape.h:72